Unknown2004-11-26 18:33:35
ok, so we have a flail, right? then we have an abyssmal flail, right? do every weapons get an alternate or two? what do they look like? are the alternates better than the standards or is it just an rp thing?
Daganev2004-11-26 22:18:59
RP and cost of commodities as far as I know.
Unknown2004-11-26 23:15:33
i know your highly adept at forging, dag. Do you know th epossible alternates (not standard) descriptions for battleaxes, handaxes, tridents, and halberds?
Daganev2004-11-26 23:38:03
never looked at axes much sorry. But theres quite a vareity of polearms. and only one axe.
I suggest if people want certain things designed they message daganev in game, and I'll see which trade masters I can prod.
I suggest if people want certain things designed they message daganev in game, and I'll see which trade masters I can prod.
Unknown2004-11-26 23:52:41
well, im thinking of my new character, a very brutal and nast dracnari. i want him to have one of two themes. either a butcher kind of theme, or a scarecrow. hence, i would need some gruesome axes ot have the alias of "butcher" whereas poelarms would suffice for the scarecrow, ya know?
Daganev2004-11-26 23:55:12
for axes you have your dwarven battleaxe, for your scarecrow I'd go with the bardiche. Halberd is more for standing guards, Tridents for fish hunters and net wielders.
Hand/throwing axes dont appear to exist yet.
Hand/throwing axes dont appear to exist yet.
Unknown2004-11-27 00:11:30
thank you