Which guild is worst off?

by Unknown

Back to Common Grounds.

Estarra2005-01-03 01:32:46
QUOTE(terenas @ Jan 2 2005, 05:22 PM)
On the other hand, it seems now that Phantom is absurd. Back when it gave an affliction message, it was fine, and when it did psychic damage, and chances to entangle, that's good. But why are its afflictions hidden nowaday? Darkmoon and Ancestral curse do roughly the same thing but costs 8 powers, and no damage or entanglement. Fuse + demesne effects + phantom + runes + illusion, are very nice together already, there's no need to make phantom's afflictions masked.
24355


Phantoms give messages, always have and was never changed. Where are you getting this information? It's completely false as far as I know.
Shiri2005-01-03 01:47:46
I think he was referring to the fact that you don't actually get told which affliction you have until the symptom shows up. You don't get an "A phantom gives you the vestiphobia thing" message. Only a vague thing.
Estarra2005-01-03 01:49:28
Well, each affliction gets a different message, though it is unique to the phantom. I'm sure observant combatants will figure it out with a little experience.
Geb2005-01-03 01:49:45
Yes you do. Each message phantom gives is directly related to an affliction it gives. Any person who pays attention to them will be able to determine which affliction it is giving to you at any time. How do I know, you may ask? I have all of the messages triggered to their particular affliction. Examples:

Shadowy shapes rise up around you and form into familiar shapes (Hallucinations)
Shadowy voices whisper dark warnings in your ear. (Paranoia)
Shadows flicker before you, forming strange and weird shapes. (Confusion)

People just need to be more observant. (Not trying to insult anyone, just stating that being a bit more observant would expose the facts about the ability.)
Terenas2005-01-03 03:18:16
Ah, sorry about the mess up. I had thought they gave more disctint messages. But after going over my logs I've noticed what the different messages are. Thank you for the responses.

Shadowy shapes rise up around you and form into familiar shapes.

Shadows creep up all around you and close in.

Shadows flicker before you, forming strange and weird shapes.

Shadows seep into your clothing, crawling like dark maggots.

Shadowy voices whisper dark warnings in your ear.

Nortia2005-01-03 08:26:21
Skillwise I'd say its the Aquamancers and/or Geomancers, Mages seem to have lousy skills. Not sure about politics, as you cannot truly tell about those things until you've been in a guild.
Thorgal2005-01-03 11:41:52
QUOTE(Nortia @ Jan 3 2005, 10:26 AM)
Mages seem to have lousy skills.
24489



It's obvious you don't do much else but bashing hmm?
Murphy2005-01-03 15:05:47
QUOTE(terenas @ Jan 3 2005, 10:22 AM)
Murphy,

A mage inside a full casted demesne is powerful, but outside he is very vulnerable. The latest changes to Mage were very nice and gave them incredible offensive afflictions, but they still lack behind in damage and defensive potentials. I'm a Merian with level 2 fire weakness and I still take only around 1000 damage from a Mugwump staff with 4500 health, they should really do more than that.

On the other hand, it seems now that Phantom is absurd. Back when it gave an affliction message, it was fine, and when it did psychic damage, and chances to entangle, that's good. But why are its afflictions hidden nowaday? Darkmoon and Ancestral curse do roughly the same thing but costs 8 powers, and no damage or entanglement. Fuse + demesne effects + phantom + runes + illusion, are very nice together already, there's no need to make phantom's afflictions masked.
24355



Perhaps everyone except geomancers are powerful inside their demesnes. Geomancers still need some help with their demesnes....give them something like paralyse or anorexia or something, making people hungry doesn't seem enough.
Thorgal2005-01-03 17:48:31
You oughta go fight Arilyon sometime Murphy, I think you'll retract that statement then -g-.
Murphy2005-01-03 18:13:31
Even Arilyon thinkg our demesne should be upgraded to match hartstone and the Aquamancers....Hartstone got fuse as well.
Thorgal2005-01-03 19:03:25
True, it doesn't match theirs by far, but it's not too weak, hartstone demesne is just way too strong, luckily they don't got any fighters.
Roark2005-01-03 20:12:35
QUOTE(Murphy @ Jan 3 2005, 02:13 PM)
Even Arilyon thinkg our demesne should be upgraded to match hartstone and the Aquamancers....Hartstone got fuse as well.
24583


Are you implying the geomancers didn't get Fuse? I believe they did...
Arilyon2005-01-03 20:29:03
No. He's saying that we got Fuse, but so did Hartstone and Aquamancers. Giving Geomancers Fuse wasn't an upgrade just for us. Our demesnes still lag a bit behind both Aquamancers and Hartstone. I just make due with what I have.
Geb2005-01-03 22:49:40
Doesn't the geomancer demesne give you an insta-kill and a hunger attack? I do know that aquamancers do not have any of those. Aquamancer and Geomancer demesnes seem to be about equal to me. If I am wrong, please explain to me how your demesne lags behind an aquamancer's?
Terenas2005-01-04 00:25:02
Hmm, as a Viscanti you can also use poison gas to give you additional afflictions too. And stonewalls are extremely handy at keeping an enemy in for chasm, not to mention your damage potential was upgraded. Defensively, Mage still take tons of damage from Knights, I don't think the problems are demesne, but rather your defense.
Roark2005-01-04 18:20:24
QUOTE(Arilyon @ Jan 3 2005, 04:29 PM)
No. He's saying that we got Fuse, but so did Hartstone and Aquamancers.  Giving Geomancers Fuse wasn't an upgrade just for us. Our demesnes still lag a bit behind both Aquamancers and Hartstone. I just make due with what I have.
24621


The issue is that mages in general were considered lagging behind, so all of them got upgrades. This one was a general upgrade vs. other archetypes.
Silvanus2005-01-07 22:25:38
Geomancers staff is poison/blunt/cutting compared to Aquamancers which is heat and something, I'm not exactly sure. Geomancers do the least damage. They do have chasm, but most classes have skills that they can get out.
Arilyon2005-01-08 16:40:22
Our hunger attack hurts anyone that isn't Viscanti. Including allies. 90% of the time I can't use it. But everyone with runes has Ur, which is a hunger-based attack. And I'm not sure why everyone thinks poison gives afflictions.. it doesn't. It starves you and makes you vomit if you're not a Viscanti, but that's it. Chasm requires me to do absolutely nothing, including not sipping health. You can leave the room and it stops. You can kill me pretty easily if I'm not even sipping health and that'll stop it too. If you're shielded beforehand, I can't even start a chasm. As for stonewalls, they come in handy sometimes, but more often than not I don't want to be stuck in a room with someone hitting me as they'd likely kill me just from the damage, although transcending resilience would help that.
Thorgal2005-01-08 16:44:15
Heh, geomancer demesne is a walk in the park compared to aquamancer and hartstone demesnes.
Geb2005-01-08 16:52:49
No one answered my basic question of what makes the geomancer's demesne weaker than the aquamancer's. If it is a walk in the park compared to the aquamancer one, please give some data to support what you are saying.

Especially you Thorgal, you have experienced both demesnes. Please give examples of why the aquamancer one is harder than the geomancer one. Especially since you have stated that you have died in both.