Titles

by Unknown

Back to Common Grounds.

Hazar2004-12-04 21:58:42
Oh, I forgot the Roman influence. Thanks, Gol. Yes, and remember the first major civilization to arrive in England after the Celts was Rome.
Chade2004-12-04 22:35:56
Being English I feel I must comment on the roots of my language.

The language is heavily based in both Latin and German, I studied German for 9 years, (Still no good at it) but it's very similar to English, the roots of English are based in both, coming from early english which was Celtic/Gaelic/Latin in origin, to Middle English which retained it's Latin and Gaelic roots, but drew heavily on the Saxon language, aka German.

English isn't a language, it's a bastardised version of a number of languages, it draws heavily on German, French, Latin, Greek and Gaelic. Oh I'd defy anyone to say that Gaelic is not related to English, head up to Scotland sometime and speak to some of the fluent Gaelic speakers, I got blasted for suggesting there were no similarities between Gaelic and English.

Oh and for those that don't know, Irish and Scottish Gaelic are different and have marginally different names tongue.gif but English is heavily rooted in them.

I actually fail to see a problem with allowing Gaelic if Latin is allowed, failing that, only English should be allowed, and any languages must be "new".

If you're going to allow Tolkein's Quenya Nepth, then you can't exactly ban any other languages, as the Elven language is based so heavily in old Norse/Gaelic etc, it's hard to distinguish, Gollum for example is taken from a Norse word, and hell Dwarven runes are actually Norse runes, no difference at all.

If you're gonna allow one language, in my opinion you should allow em all, cause you can't say yeah that passes ICly because it came from Tolkein, but that doesn't pass ICly because it's German or French.

Just my thoughts on the matter,

Chade
Hazar2004-12-04 22:58:07
QUOTE (Chade @ Dec 4 2004, 05:35 PM)
English isn't a language, it's a bastardised version of a number of languages, it draws heavily on German, French, Latin, Greek and Gaelic.


That's right. Big ol' America speaks a bastardized verson of a...bastardized language. And yes, we are one of the world's two superpowers. Sad, isn't it?
Unknown2004-12-04 23:10:28
Think of it as a pleasant mixture, like a simmering stew, not a pile of crap wink.gif

There must be something alright with the english language; I predict in fifty years the whole world will be speaking it.
Unknown2004-12-04 23:26:56
Any Divines have an official opinion on the matter?

On another note is there a way to add a surname without having to use the suffix?
Faethan2004-12-05 00:43:01
I'm not a fan of using any languages in game other than English, including Latin, but that's just my preference, I don't think there's a rule against it.
Olan2004-12-05 01:19:04
I am strongly against the use of real languages in Lusternia (and similar games), including but not limited to Latin and French in Lusternia in particular. My reason for this is very simple: No matter what language you choose to represent what in game language, you are unfairly constraining OTHER PEOPLE'S role playing. If I want to play a character from Delport, I'm crippled by the fact that I don't know french. I can't understand people's latin titles despite the fact that they have no idea what languages my character can speak. By having a latin title and saying 'Its Merian!' or whatever, you are deciding for me, and everyone like me that doesn't know latin, that our characters don't speak merian. And you have zero right to do that.

This is not unlike my complaint about heraldry in Achaea. There are things and information that can't be dictated in a text only game in an inclusive language because you either exclude people's real ability in game to view said object that is described, or limit their ability to simulate understanding certain languages.

Now, if they implemented languages more like Achaea has and automatically translated your 'french' titles into english when my character understands Delportois, then that is fine. Until then, I think it is out of character and unfair to other players.
Zolas2004-12-05 02:28:47
When I said 'so close', I meant the word similarities and how it appears to the casual observer, not in terms of structure or origin.
Ihsahn2004-12-05 05:00:45
I always liked the description my one friend gave, "English is like German with a gun to its head, being forced to speak French."

Even though English was more influenced by the "lower German" that moved northwest, rather than the "higher German" that was heavily Latin influenced and stayed in Germany with their relationship with the Catholic church. dunno.gif
Unknown2004-12-05 09:10:24
* Le sigh*

I'd rather have all those crazy titles appears in score or in the honours file of a character, and allow only a _one word_ prefix title and one suffix to appear in the room description.
Daganev2004-12-05 11:20:20
What about languages that define skillsets? I would argue that Rituals although highly latinsounding is very easy to understand if you know english. I havn't been curious as to what any of those rituals are suppose to do, and I'm not the most knowledgable english/grammer person.

But Highmagic (yes I always feel the need to bring it up) is probabbly not understood by most people. Do Most people know that Yesod comes from the root word of "secret" and infact means "Foundation" that being the thing you can't see but supports everything else... Would it be wrong for my charachter to start using Hebrew as the language of the Divine, if my charachter was some recluse mystic? (ofcourse this would probabbly lead to quite a few conflicts with the gods who don't know this themselves OOC)

Or what about the language that the Runes are made of?
Lisaera2004-12-05 11:56:10
I think you may be overestimating the connection between Rituals and Latin, if you look at some of the words "Puer" means a boy in Latin... so unless you want the spirit of a boy doing things to your leg (each to their own), don't look at it like that.
Shiri2004-12-05 12:23:08
Damn, Lisaera, You spoiled it, I loved it when I had to tell people that and see the looks on their faces tongue.gif
Unknown2004-12-05 15:57:28
QUOTE (Chade @ Dec 4 2004, 04:35 PM)
If you're going to allow Tolkein's Quenya Nepth, then you can't exactly ban any other languages, as the Elven language is based so heavily in old Norse/Gaelic etc, it's hard to distinguish, Gollum for example is taken from a Norse word, and hell Dwarven runes are actually Norse runes, no difference at all.


The point it that Quenya isnt a commonly spoke language in the real world. Its not the same as speaking French or Japanese or something in the game. The only reason I have no problem with it is because its something everyone can access easily so people dont have to learn a new made up language or something for the game. *shrug* other than that I really dont care ICly considering Im gonna look at you like youre severely retarded if you speak anything but english in the first place whip.gif unsure.gif
Roark2004-12-05 16:18:09
QUOTE (Cron @ Dec 4 2004, 02:32 PM)
Quenya is derived heavily from Gaelic (especially Welsh Gaelic).

You've got it backwards. Gaelic is derived heavily from Quenya.

-Roark Libertas.
Flow2004-12-05 20:31:53
Puella is girl in latin, as well.
Shiri2004-12-05 20:36:36
And puer is boy, and draco (draconis) is dragon, and fortuna is luck (I think) and so forth. It applies to lots of rituals.

What really gets on my nerves though, come to think of it, is people who claim Lusternia/Achaea (it was more noticeable there) is anime based. Or act like it. And speak the 6 words of Japanese they learnt from watching too much DBZ. I mean, anime's all well and good, and in fact I'm a fan of it myself, but Lusternia is not the right place for it. wacko.gif
Sylphas2004-12-05 20:52:23
QUOTE (Cron @ Dec 4 2004, 01:32 PM)
Quenya is derived heavily from Gaelic (especially Welsh Gaelic).


Sindarin is influenced by Gaelic, Quenya is influenced by Finnish.
Roark2004-12-05 21:30:57
QUOTE (Sylphas @ Dec 5 2004, 04:52 PM)
Sindarin is influenced by Gaelic, Quenya is influenced by Finnish.

How is this even possible? Sindarin and Quenya died out in the 3rd age, and Gaelic and Finnish came about in the modern (ie-4th) age.

Or are you trying to say that Tokien made up all those historical stories? Surely you must be joking!
Hazar2004-12-06 07:32:53
By tracing the continents, I can deduce that America was, indeed, once, the Undying Lands. Go us!

On an irritating side note, although all of the world will be speaking English in 50 years, in 10 years there will be more native speakers of Spanish in the U of A than native speakers of English.