Unknown2004-12-05 17:25:22
Ok, this is a slight rant but it's also more of an Idea.
I'm a tae'dae. Tae'dae are forestal creatures. I love roleplaying a big, dumb tae'dae who protects the wild. So, even with basically Trans Druidry, I am possibly the worst fighter ever because EVERY damage ability is intelligence based.
So I fought Kaelar to test out my abilities
Storm - 100 damage
Squirrel - 100 damage
Cudgel - 300 and 200 bleeding, which is clotted very fast.
To quote Kaelar:
"You won't beat anyone who can sip health."
Basically, now I have to choose between roleplaying, and being an adequate combatant. Which I really don't want to do. There isn't any RP reason why the Nature magic attacks HAVE to be Intelligence based.
Can we PLEASE make the druid attacks less intelligent based? Not just for me, but because it's stupid that I can't roleplay a friendly tae'dae druid and fight at the same time.
I'm a tae'dae. Tae'dae are forestal creatures. I love roleplaying a big, dumb tae'dae who protects the wild. So, even with basically Trans Druidry, I am possibly the worst fighter ever because EVERY damage ability is intelligence based.
So I fought Kaelar to test out my abilities
Storm - 100 damage
Squirrel - 100 damage
Cudgel - 300 and 200 bleeding, which is clotted very fast.
To quote Kaelar:
"You won't beat anyone who can sip health."
Basically, now I have to choose between roleplaying, and being an adequate combatant. Which I really don't want to do. There isn't any RP reason why the Nature magic attacks HAVE to be Intelligence based.
Can we PLEASE make the druid attacks less intelligent based? Not just for me, but because it's stupid that I can't roleplay a friendly tae'dae druid and fight at the same time.
Neale2004-12-05 17:27:30
Serenguard.
Unknown2004-12-05 17:29:03
It's not in Cronus' nature to be a Serenguard, that's what I'm getting at.
Thorgal2004-12-05 17:30:28
Uuhhh, yeah, you really can't expect to be anywhere near decent as a Tae'dae druid... just go Serenguard if you want to PK or bash, they're forestals too, but don't complain about being a crappy mage while having 9 intelligence and lvl3 slower eq...
Unknown2004-12-05 17:31:37
Yes, I should have to switch guilds to be a half decent combatant; I should have to destroy Cronus' roleplay in order to be a decent combatant.
I've already said that primarily I want to be a roleplayer. I shouldn't have to sacrifice PKing to do that.
I've already said that primarily I want to be a roleplayer. I shouldn't have to sacrifice PKing to do that.
Thorgal2004-12-05 17:35:46
QUOTE (Iggy @ Dec 5 2004, 07:31 PM)
I've already said that primarily I want to be a roleplayer. I shouldn't have to sacrifice PKing to do that.
If you want to be a tae'dae mage, you bet you have to...anything else wouldn't make any sense at all.
Unknown2004-12-05 17:40:11
Of course it would. How does it make sense that SQUIRRELS from the TREES pelting people with ACORNS is based on intelligence? How does the damage resulted from a thunder-blast require intellect? Why does using a weapon mean I can't be tae'dae?
There is no reason why it wouldn't make sense, at all.
There is no reason why it wouldn't make sense, at all.
Unknown2004-12-05 17:53:01
If a squirrel is chasing you, drop your nuts and run.
Neale2004-12-05 17:53:21
QUOTE (Iggy @ Dec 5 2004, 01:40 PM)
Of course it would. How does it make sense that SQUIRRELS from the TREES pelting people with ACORNS is based on intelligence? How does the damage resulted from a thunder-blast require intellect? Why does using a weapon mean I can't be tae'dae?
There is no reason why it wouldn't make sense, at all.
There is no reason why it wouldn't make sense, at all.
It takes intelligence to control squirrels (unless you climb up in the trees and wave a stick at them), it takes intelligence to control the weather, too, I can't even think of any way to do that by brute force.
Thorgal2004-12-05 17:53:32
Umm, thunderstorm and squirrels do crappy damage whatever race you are, it's just the cudgel and nature curse that sucks the shizzles as a tae'dae.
Unknown2004-12-05 19:32:27
I agree. I think that there should be 3 types of attacks - Physical, magical, and Natural.
Like, for anyone who has played dnd, not all spellcasters use intelegance for their spells. Clerics use Wisdom, and Bards use charisma. Why not that here too?
Like, for anyone who has played dnd, not all spellcasters use intelegance for their spells. Clerics use Wisdom, and Bards use charisma. Why not that here too?
Qaletaqa2004-12-05 19:32:52
What makes a good class is a class that has positives and negatives for each race.
The Monk class is a prime example of this. You can be really stupid with lots of consitution and strength, or relatively low health and high intelligence.
By focusing on both strength and intelligence characteristics a person can discipline and rely on one more than the other. Like a high intelligence character could rely on their mental attacks while the brawn focus on the physicial supplimenting with the mental and vise versa.
Then you choose a human and are mediocre in basically all such things. A good monk class would be the dracnari which is probably an addition in the future. Brass knuckles anyone?
Another thing I'd like to note without going off topic...
I think all Guardian classes, should be able to have a physical attack. A celestine would of course have a mace, nihilists a hammer, and the druid already has the cudgel(sp?). If you let a guardian decide whether they want to study in more physical or spiritual attacks that would have great impact as well as diversity in playing style. You could implement one physical attack in all guardian roles. Cosmicfire would of course still be used by high intelligence users while low intelligence have another option.
This also goes along with my monk reference. If you had a tae'dae Celestine they would of course choose a more physical role in that class. You would also see more physical races such as the Krokani in more diverse roles. There are two intelligence based classes so I suggest making three levels. Strictly physical, physical and mental, and of course strictly mental. This gives low intelligence races more flair in more mystical roles.
The Monk class is a prime example of this. You can be really stupid with lots of consitution and strength, or relatively low health and high intelligence.
By focusing on both strength and intelligence characteristics a person can discipline and rely on one more than the other. Like a high intelligence character could rely on their mental attacks while the brawn focus on the physicial supplimenting with the mental and vise versa.
Then you choose a human and are mediocre in basically all such things. A good monk class would be the dracnari which is probably an addition in the future. Brass knuckles anyone?
Another thing I'd like to note without going off topic...
I think all Guardian classes, should be able to have a physical attack. A celestine would of course have a mace, nihilists a hammer, and the druid already has the cudgel(sp?). If you let a guardian decide whether they want to study in more physical or spiritual attacks that would have great impact as well as diversity in playing style. You could implement one physical attack in all guardian roles. Cosmicfire would of course still be used by high intelligence users while low intelligence have another option.
This also goes along with my monk reference. If you had a tae'dae Celestine they would of course choose a more physical role in that class. You would also see more physical races such as the Krokani in more diverse roles. There are two intelligence based classes so I suggest making three levels. Strictly physical, physical and mental, and of course strictly mental. This gives low intelligence races more flair in more mystical roles.
Qaletaqa2004-12-05 19:50:56
QUOTE (Dyr @ Dec 5 2004, 12:32 PM)
I agree. I think that there should be 3 types of attacks - Physical, magical, and Natural.
Like, for anyone who has played dnd, not all spellcasters use intelegance for their spells. Clerics use Wisdom, and Bards use charisma. Why not that here too?
Like, for anyone who has played dnd, not all spellcasters use intelegance for their spells. Clerics use Wisdom, and Bards use charisma. Why not that here too?
I actually think this is a wonderful idea. In this way the Guardian class would use wisdom instead of intelligence thus sepperating them from the Mages. This would make the guardian class the middle ground for a lot of people thus giving more options to player roles. A Krokani could indeed have high wisdom because they can see illusions with their large eye which makes them a nice addition to the guardian archetype. The Cosmic skill makes a lot of sense to use wisdom and you need wisdom to know rituals not intelligence. So Necromancy and Sacraments would be wisdom based not intelligence.
If they implement any charismatic roles they could just use charisma for fighting with intelligence on the side. Just like healing uses charisma in that spectrum. So merchant/jester and Bard would make good sense here. Like building a physical attack off of an intelligence or charismatic...thing.
Gol2004-12-05 20:02:15
As it is... I doubt they could change the stat for druids now. They'd be screwing to many high-int people over who picked druid over serenguard because it uses intelligence.
I know it's your roleplay, etc etc. But yeah, I can guess that being a druid, supposedly studying for hours, learning mental technique to utilise nature magic, control squirrels, etc etc, does require some brains...
I know it's your roleplay, etc etc. But yeah, I can guess that being a druid, supposedly studying for hours, learning mental technique to utilise nature magic, control squirrels, etc etc, does require some brains...
Unknown2004-12-05 21:46:55
I've felt the same way for ages, though I attempted a tae'dae Celestine rather than a druid... perhaps it's more justified in your case. Tae'dae are the coolest race around (hands down, don't even try to argue) but they suck in any guild other than the three warrior archetype ones. Two thirds of all guilds rely on intelligence, and intelligence alone, for their attacks - why? It makes sense for mages, but not so much for guardians and wicca, least of all druids.
When you lump in druids with the mage archetype, it's easy to say that they should all use intelligence, but not so much when you look at the roleplay. Tae'dae are always going to be partially screwed because level 3 slow equilibrium is horrible - HORRIBLE - so why have their attacks also be so terrible? (edit: I mean, they attack so infrequently, that when they do, it shouldn't also be for such a pitiful amount.) They're limited enough already. There's a difference between wisdom and intelligence supposedly... but I digress.
Even in the warrior guilds, the specializations are basically primarily int-based. Rituals, Totems, Moon, and probably aspects of Stag, Necromancy and Sacraments... I don't know. Maybe the classleads could make a few suggestions in the interests of racial diversity? (go encourage 'em!)
When you lump in druids with the mage archetype, it's easy to say that they should all use intelligence, but not so much when you look at the roleplay. Tae'dae are always going to be partially screwed because level 3 slow equilibrium is horrible - HORRIBLE - so why have their attacks also be so terrible? (edit: I mean, they attack so infrequently, that when they do, it shouldn't also be for such a pitiful amount.) They're limited enough already. There's a difference between wisdom and intelligence supposedly... but I digress.
Even in the warrior guilds, the specializations are basically primarily int-based. Rituals, Totems, Moon, and probably aspects of Stag, Necromancy and Sacraments... I don't know. Maybe the classleads could make a few suggestions in the interests of racial diversity? (go encourage 'em!)
Gol2004-12-05 21:52:23
A faelings just as screwed if they pick a warrior guild... etc. Tae-dae are a very good race for being warriors, so they have to be weak at anything else or it becomes unfair. If they were average warriors, sure, let em be average druids to. But they're good warriors.
Unknown2004-12-05 21:56:38
You can be a tae'dae druid if you want, if thats what you want to rp but combat wise and bashing wise. you will have the most diffcult problems. thats the kicker
Unknown2004-12-05 22:00:22
QUOTE (Gol @ Dec 6 2004, 08:52 AM)
A faelings just as screwed if they pick a warrior guild... etc. Tae-dae are a very good race for being warriors, so they have to be weak at anything else or it becomes unfair. If they were average warriors, sure, let em be average druids to. But they're good warriors.
Faelings do quite well in the other 6 guilds though. Tae'dae only have 3.
QUOTE (Guardian_Shiro)
You can be a tae'dae druid if you want, if thats what you want to rp but combat wise and bashing wise. you will have the most diffcult problems. thats the kicker
It's not just that they're weaker though, in any non-physical guild they're bloody awful. Obviously merians will always make better Celestines, and viscanti will be better as Nihilists, but you're better off getting a broadsword if you want to be a tae'dae in any of those guilds. They should be worse, but not that much worse.
Unknown2004-12-05 22:29:20
Why should it matter if Tae'dae are not as versatile as other races? I'm all for balance, but you take all the interesting aspects out of the game if you try to make every bloody thing equal.
Keep some weaknesses/differences. Tae'dae are designed to hit things with pointy weapons and such.
Keep some weaknesses/differences. Tae'dae are designed to hit things with pointy weapons and such.
Unknown2004-12-05 22:31:51
How does it make it interesting, that one race is only able to do an -adequate- amount of damage in a single archetype? I wouldn't mind at all if the damage was reduced a bit by being in Hartstone, but 300 damage is just awful.