Murphy2004-12-21 15:15:11
ok i was misinformed.....i spose we could do that same thing with lich and not cost un anything, but we're not that cheap hehe
Chiya2004-12-21 15:32:28
I find it odd that there hasn't been any comment here about some people's strategy of influencing being 'kill any NPC that's been influenced by the 'other side'' - if influencing is meant to be allowed to be peaceful, how does this fit in?
Also, why would a village want to swear to those who have killed them many times?
Chiya
Also, why would a village want to swear to those who have killed them many times?
Chiya
Shiri2004-12-21 15:34:58
Because they don't want to be killed MORE times. They don't feel safe being, say, Serenwilde's allies, if Magnagora are going to be their foes, and they've shown no mercy before. It's still harder, but it's possible for them to believe that.
Also, the reason they don't mind people killing anyone influenced by the other side, I think, is because it doesn't actually help. It just makes it harder to influence the remaining ones for the side that DID kill them.
Also, the reason they don't mind people killing anyone influenced by the other side, I think, is because it doesn't actually help. It just makes it harder to influence the remaining ones for the side that DID kill them.
Unknown2004-12-21 15:50:27
No, Shiri, instead they abuse the fact, that if you strike a Villager once, you don't get enemied to the Village (as if you had killed it), so you can continue to influence the villagers (while enemied you can't influence the villagers), but it also stops any influencing in progress on that villager, and makes future attempts from that point on impossible till the person that struck the denizen dies or leaves the realm (Says their mind is to preoccupied on other matters). It sounds like it is a bug really.
Edit: ...and makes future attempts from that point on, on that specific villager, impossible till the person...
Edited that for clarity
Edit: ...and makes future attempts from that point on, on that specific villager, impossible till the person...
Edited that for clarity
Gwylifar2004-12-21 15:50:54
The moon rite costs me about half as much as praying for salvation. And the killer still gets their experience. So people with lichdom better not be complaining too much about it.
Does this count as a loophole? In enemy territory, get attacked by an enemy, fair enough; I won't get and don't want suspect status on him. After letting several attacks go through, I fight back in self-defense and kill my attacker. He gets suspect status on me; should he?
Does this count as a loophole? In enemy territory, get attacked by an enemy, fair enough; I won't get and don't want suspect status on him. After letting several attacks go through, I fight back in self-defense and kill my attacker. He gets suspect status on me; should he?
Shiri2004-12-21 15:53:03
QUOTE(Anonymous @ Dec 21 2004, 04:50 PM)
No, Shiri, instead they abuse the fact, that if you strike a Villager once, you don't get enemied to the Village (as if you had killed it), so you can continue to influence the villagers (while enemied you can't influence the villagers), but it also stops any influencing in progress on that villager, and makes future attempts from that point on impossible till the person that struck the denizen dies or leaves the realm (Says their mind is to preoccupied on other matters). It sounds like it is a bug really.
19869
Oh, whoops, I wasn't aware that was possible. My mistake.
Unknown2004-12-21 15:55:54
QUOTE(Anonymous @ Dec 21 2004, 10:50 AM)
No, Shiri, instead they abuse the fact, that if you strike a Villager once, you don't get enemied to the Village (as if you had killed it), so you can continue to influence the villagers (while enemied you can't influence the villagers), but it also stops any influencing in progress on that villager, and makes future attempts from that point on impossible till the person that struck the denizen dies or leaves the realm (Says their mind is to preoccupied on other matters). It sounds like it is a bug really.
19869
I recommend a high level Influence skill, 'calm', that would calm down a villager after being attacked, and still allow them to be open to more influence
Roark2004-12-21 15:59:35
QUOTE(Gwylifar @ Dec 21 2004, 11:50 AM)
Does this count as a loophole? In enemy territory, get attacked by an enemy, fair enough; I won't get and don't want suspect status on him. After letting several attacks go through, I fight back in self-defense and kill my attacker. He gets suspect status on me; should he?
19870
Yes. Stay out of enemy territory. This is primarily to give citizens a "home field advantage" when defending their city from enemy invaders.
Davrick2004-12-21 18:38:24
What Mitch was doing was definitely an attempt at abuse though, he'd teleport to someone influencing and die, get insta rezzed, then teleport back, reject grace, then repeat until everyone in that group has suspect on him, and when no one could touch him, he didn't go off and influence, he basically sat there and tried to provoke someone into making an aggressive action against him to try and gain vengeance to pacify us.
Unknown2004-12-21 19:02:51
...really?
Unknown2004-12-21 19:03:33
Its not a loophole if you have someone who's sole purpose is to work against enemy influencers. This person is already enemied to the village, and spends no time influencing anyway. Since they are already enemied, it wouldn't be a loophole that is being exploited.
Roark2004-12-21 19:27:58
QUOTE(Davrick @ Dec 21 2004, 02:38 PM)
What Mitch was doing was definitely an attempt at abuse though, he'd teleport to someone influencing and die, get insta rezzed, then teleport back, reject grace, then repeat until everyone in that group has suspect on him, and when no one could touch him, he didn't go off and influence, he basically sat there and tried to provoke someone into making an aggressive action against him to try and gain vengeance to pacify us.
19934
The solution to this is not kill Mitch. He can't force you to kill him in the first scenerio above. That's completely your choice. And in the second scenerio of provoking you with suspect, having PK careful on eliminates that possiblity as does just being concious about who you strike rather than haphazardly swinging at anyone who confronts you. These sorts of complaints remind me of when fat people sue the fast food joints they choose to patronize for making them fat. No one forced you to stuff your face with Big Macs or to kill so-and-so village influence rival...
When I said wanted to get people to itemize a list of "loopholes", perhaps I should have said "bugs".
Silvanus2004-12-21 19:29:46
QUOTE
********************************************************************
Bully     Status  Days Left
-------------------------------------------------------------------------------
Nyla      Vengeance 28
Rhysus     Suspect 28
Saraxus    Vengeance 4
Neola     Suspect 28
Terenas    Suspect 28
*******************************************************************************
Nyla has never killed me, and I highly doubt he's killed me twice.
Silvanus2004-12-21 19:42:09
Oh wait, nevermind, he probably did kill me once, then attacked em the second time where Nejii got the kill...
Shiri2004-12-21 19:53:23
Yep, that is what happened.
Unknown2004-12-21 19:57:07
How does my new avatar look? *peers*
Silvanus2004-12-21 20:00:20
Boring, mine is sweet if you can look at it close enough.
I love Fantasygallery.net, thanks Fain!
I love Fantasygallery.net, thanks Fain!
Unknown2004-12-21 20:03:07
Quiet, Silvanus!
Shiri2004-12-21 20:07:04
Silvanus' is cool! ...I don't know what it is though.
Silvanus2004-12-21 20:08:00
Its a zombie with a sword and an axe with the moon behind him.