Anarias2004-12-22 03:45:05
QUOTE(Silvanus @ Dec 21 2004, 04:02 PM)
I agree, ever since Silvanus got kicked out of Magnagora (2) I've done nothing but sit in Fain's Fulcrux. I don't even weant to move to do anything.
20006
Now why the -hell- would they kick you out of Magnagora?
And to contribute my own rant:
I'm thoroughly disgruntled with Lusternian life because I spend 90% of my time on the astral plane channeling power for the Pool and I get unaided from the power ministry because I'm inactive. Like I'm suddenly invisible on the power logs. Screw that.
Silvanus2004-12-22 03:49:29
Long story, I'd rather not get into it, you can just message me if you are really interesting, I probably won't be let back in, so Silvanus is kind of screwed:
QUOTE
3093h, 3777m, 2238e, 1p, 13510en, 14365w ex-stat
Silvanus Arthardar
 Strength   : 9  Dexterity : 8 Constitution : 14
 Intelligence : 15  Size   : 13 Charisma   : 10
You are essentially naked, and utterly satiated.
You are fully rested.
You are sober and in control.
From the clothing that can be seen, you look like royalty.
You are an enemy of: Serenwilde, Lisaera, Kelpies, Estelbar, Acknor, Delport,
Rockholm, Angkrag, Celestia, Celest, Aquamancers, Celestines, Nihilists, Isune,
Faethorn, Terentia.
You currently possess -10 lessons, 0 Credits.
You have played for a total of 22 days, 22 hours and 6 minutes.
This week you've played a total of 1 days, 3 hours and 35 minutes.
When you shout, others will hear: A forceful male voice shouts, "Blah blah
blah."
You are a founder of the Arthardar family.
You are wedded to Llexyn Arthardar.
You have one free reincarnation.
Your warcry is, 'Revenge!'
You will timeout after 30 minutes of inactivity.
Silvanus Arthardar
 Strength   : 9  Dexterity : 8 Constitution : 14
 Intelligence : 15  Size   : 13 Charisma   : 10
You are essentially naked, and utterly satiated.
You are fully rested.
You are sober and in control.
From the clothing that can be seen, you look like royalty.
You are an enemy of: Serenwilde, Lisaera, Kelpies, Estelbar, Acknor, Delport,
Rockholm, Angkrag, Celestia, Celest, Aquamancers, Celestines, Nihilists, Isune,
Faethorn, Terentia.
You currently possess -10 lessons, 0 Credits.
You have played for a total of 22 days, 22 hours and 6 minutes.
This week you've played a total of 1 days, 3 hours and 35 minutes.
When you shout, others will hear: A forceful male voice shouts, "Blah blah
blah."
You are a founder of the Arthardar family.
You are wedded to Llexyn Arthardar.
You have one free reincarnation.
Your warcry is, 'Revenge!'
You will timeout after 30 minutes of inactivity.
Unknown2004-12-22 03:59:43
Back on the topic of "the daily grind": I get that feeling, too. Usually, it can be fixed by an alt, a break, or getting out of the chair and getting a drink.
Unknown2004-12-22 04:17:16
The daily grind for Guido is... well, it is QUITE literal.
Unknown2004-12-22 04:19:12
Yeah, after going from 55k to 300k to 0k to 50k to 150k to 0k, I've gotten pretty bored, heh. Though, I'm also busy IRL, so, whatever.
Akraasiel2004-12-22 05:44:10
Eh, alts dont even hold the magic anymore...bah. Its not so much the game that gets to me as the people. Even the little ones have an attitude and an ego to match. If Lusternia were devoid of life it would be a much better place... I guess I should have been a nihilist.
Graal2004-12-22 05:48:22
QUOTE(Shiri @ Dec 22 2004, 08:20 AM)
*highfive Kaelar* Darn straight. Lusternia > Other IRE > Everything else. Clearly.
20050
Heh, yah aetolia's like the younger bastard brother that everyone knows is there but ignores (even though theoretically would be the second oldest *heh) , the only time i spent there was to bug szan , cause well i was too lazy to get up and go down the hall to bug him
Qaletaqa2004-12-22 06:07:27
At the rate the game is going it will be dead in a year. There is way too much conflict, period. Being completely dependent on cities and the fact that guildmasters are automatically leaders in their respected cities is an easy way for good players, like Silvanus, to be kicked out from an abuse of power. The fact that you can do absolutely nothing if not in a city is a VERY large drawback to players who like to play by themselves and still be effective in combat. As for people who don't agree with any Cities values try to band together in groups to bring back cities which won't come around for a very long time and they eventually get bored and move on.
The more conflict you have the less time there is to contemplate and roleplay. There is less time to write books and develop some sort of culture. Lusternia has so many offensive abilities and the fact that everyone can get teleportation and summon makes the world VERY small. Teleport and summon are the major causes of death in Lusternia.
I would go the PK flag route. The moment you aide anyone or attack anyone you are immediately flagged for PK, period. This could help alleviate some stress I hope. With a set timer that resets if they do not use hostile attacks against others.
The more conflict you have the less time there is to contemplate and roleplay. There is less time to write books and develop some sort of culture. Lusternia has so many offensive abilities and the fact that everyone can get teleportation and summon makes the world VERY small. Teleport and summon are the major causes of death in Lusternia.
I would go the PK flag route. The moment you aide anyone or attack anyone you are immediately flagged for PK, period. This could help alleviate some stress I hope. With a set timer that resets if they do not use hostile attacks against others.
Richter2004-12-22 06:52:05
Add me in with the crow bit. Once we have an actual group of people that want to bring back Glomdoring, we won't be hounded by serenwilde just for living there.
Baen2004-12-22 07:44:46
I dunno, I guess I must only play during Daevos' meditation time. While I certainly see a bit of conflict and die a fair bit to his hand. There are still fairly long periods of quiet where the bad guys just hang out places, planning evil things, etc and I feel generally safe bashing, questing, linking essence, etc (Though I still look around with paranoia when I enter a new plane or am passed in the woods.) I have emoted devotions to the supernals and asked their guidance, etc.
Yeah there is a lot of conflict and yeah the fact it is gonna be damned difficult for Celest to get into Angkrag to get their miners back so they can get the economy chugging along is rather disheartening. But I don't think it is because the deck is so strongly stacked in Daevos & Co. favor. They have the will to discover a way to slog through village and city defenses to wreak havoc. There are ways that Celest folks can do the same, perhaps with even less effort.
The game favors the determined and bold and sort of reinforces it. Magnagora stuck out their necks many times, gained comms and power and now they have the leeway to experiment with power consuming abilities and the commodities to forge and reforge until they get superior weapons.
Celest doesn't have either and is forced to spend more time scrounging and are more reluctant to experiment with power lest they be cut off. They get victimized more and therefore are even more gun shy as time goes on.
The idea that everything will be much better if only Magnagora is weakened or new cities open is absurd. Problems are rarely the result of one cause that can easily be rectified by eliminating that one thing. People thinking that all will be well if only a new city will open that they can mold in their own image is not realistic.
You ain't ever gonna find Utopia and you ain't ever gonna be able to make one, no matter how strong your personality or force of will. This should be evident to anyone who has played any IRE game for any length of time.
Yeah there is a lot of conflict and yeah the fact it is gonna be damned difficult for Celest to get into Angkrag to get their miners back so they can get the economy chugging along is rather disheartening. But I don't think it is because the deck is so strongly stacked in Daevos & Co. favor. They have the will to discover a way to slog through village and city defenses to wreak havoc. There are ways that Celest folks can do the same, perhaps with even less effort.
The game favors the determined and bold and sort of reinforces it. Magnagora stuck out their necks many times, gained comms and power and now they have the leeway to experiment with power consuming abilities and the commodities to forge and reforge until they get superior weapons.
Celest doesn't have either and is forced to spend more time scrounging and are more reluctant to experiment with power lest they be cut off. They get victimized more and therefore are even more gun shy as time goes on.
The idea that everything will be much better if only Magnagora is weakened or new cities open is absurd. Problems are rarely the result of one cause that can easily be rectified by eliminating that one thing. People thinking that all will be well if only a new city will open that they can mold in their own image is not realistic.
You ain't ever gonna find Utopia and you ain't ever gonna be able to make one, no matter how strong your personality or force of will. This should be evident to anyone who has played any IRE game for any length of time.
Karrah2004-12-22 08:12:31
Lusternia is the most advanced result of IRE development over the past years. Perfection of it's predecessor some would say. Yet, certain people still find themselves entering the realms momentarily and leaving as immediate as they came.
Lusternia is still developing and needs time to explore it's indept storyline. Although my opinion is biased (Karrah being leader of the Guardians), I believe that in order to develop a rich and vast plot, Lusternia must move beyond the cliché of good/neutral/evil. Introduce Glomdoring Guadiguch and Hallifax (which have no clear alignemnt) and the plot with thicken.
Lusternia is still developing and needs time to explore it's indept storyline. Although my opinion is biased (Karrah being leader of the Guardians), I believe that in order to develop a rich and vast plot, Lusternia must move beyond the cliché of good/neutral/evil. Introduce Glomdoring Guadiguch and Hallifax (which have no clear alignemnt) and the plot with thicken.
Unknown2004-12-22 11:04:49
Here's something to ponder on.
Enorian - Bloodloch
Shallam - Mhaldor
They both hated each other. Their ideals meant the destruction of the other to prevail. And yet...there wasn't so much raiding and PK. Some of the biggest blows the cities put on each other were during events that affected the cities.
Like, when, in Aetolia, when we effectively killed Amairgen. Or when Bloodloch "stole" Loretta. I know stuff like this happens on Achaea, too.
Maybe if there were more EVENTS like this, to help cities get one over on each other, and we were encouraged to raid a little bit less? (Although, raids can sometimes be exciting.)
Enorian - Bloodloch
Shallam - Mhaldor
They both hated each other. Their ideals meant the destruction of the other to prevail. And yet...there wasn't so much raiding and PK. Some of the biggest blows the cities put on each other were during events that affected the cities.
Like, when, in Aetolia, when we effectively killed Amairgen. Or when Bloodloch "stole" Loretta. I know stuff like this happens on Achaea, too.
Maybe if there were more EVENTS like this, to help cities get one over on each other, and we were encouraged to raid a little bit less? (Although, raids can sometimes be exciting.)
Anarias2004-12-22 11:18:31
QUOTE(Karrah @ Dec 22 2004, 02:12 AM)
I believe that in order to develop a rich and vast plot, Lusternia must move beyond the cliché of good/neutral/evil.
20300
I was thrilled when Lusternia opened because I didn't think it would be good vs. evil. And then I started tinkering with the Celestines skills and became concerned. Then upon seeing angels and demons for Celest and Mag I was deflated entirely. And now the Celestines baptize people. Good lords.
In Achaea, Order vs. Chaos was a way better conflict than Good vs. Evil despite their seeming similarities.
Niara2004-12-22 11:54:14
Right now Magnagora has gone totally nuts...thank you for spoiling at least my fun. I came here to enjoy roleplay and similar things but now it is far worse than Imperian. Magnagora has become a den of thugs who only want kill, kill, kill and piss off the rest of the world...congratulations, you succeeded.
Daevos2004-12-22 12:28:02
Just because you fail to see the reason behind a action, does not mean that there is none.
Shiri2004-12-22 12:30:05
I didn't see you complaining a whole lot when Celest was under the exact same pressure we are now. We're losing, but hey, put our backs into it and it MIGHT get better. Maybe.
Lisaera2004-12-22 13:20:37
QUOTE(Karrah @ Dec 22 2004, 08:12 AM)
Introduce Glomdoring Guadiguch and Hallifax (which have no clear alignemnt) and the plot with thicken.
20300
Glomdoring is the antithesis to Serenwilde, and Hallifax and Gaudiguch are enemies of each other. I fail to see the difference between that and Magnagora vs. Celest. All I am saying here that it is not totally up to us to introduce new things, we did try to, and I think succeeded in, giving you a lot of scope for some good interactions both personally and city-wise.
Shiri2004-12-22 13:24:26
Well, because they wouldn't ONLY be concerned with each other. The point is, Gaudiguch and Hallifax are none too fond of the taint either (that I know of), and therefore might give Magnagora and Glomdoring some more competition, making the intercity/commune relationships more interesting.
Drago2004-12-22 13:24:34
If anything, adding new cities now would just make the conflict worse. Especially when you consider that its -another- city that will be competeing for villages.
medheriadh2004-12-22 13:35:22
QUOTE(Niara @ Dec 22 2004, 01:12 AM)
The only problem I have at the moment is with Magnagora and the way it forces itself upon the rest of the world.
It seems to me that they really try to destroy both Celest and Serenwilde. That might be fine ic but if you continue like this you will find your foes gone, annoyed and bored to hell. Some people in Magnagora don't see where they should stop. You don't need to stomp someone when he is already down, like for example this raid on Celest today with killing most of their guards and the few people that were online at that time. This isn't counterstrike and there is much more about this game than killing, killing and killing.
I see you complain about influencing and you fight for countless hours, one might think that it is enough when the village got influenced, but no, you cannot stop.....go on like this and you spoil this great mud. I really hope though that this won't happen.
It seems to me that they really try to destroy both Celest and Serenwilde. That might be fine ic but if you continue like this you will find your foes gone, annoyed and bored to hell. Some people in Magnagora don't see where they should stop. You don't need to stomp someone when he is already down, like for example this raid on Celest today with killing most of their guards and the few people that were online at that time. This isn't counterstrike and there is much more about this game than killing, killing and killing.
I see you complain about influencing and you fight for countless hours, one might think that it is enough when the village got influenced, but no, you cannot stop.....go on like this and you spoil this great mud. I really hope though that this won't happen.
20106
I agree. The excess of savagery in Magnagorans is ruining the game.