Unknown2004-12-22 16:18:59
You need to realize when you go into war, there are only three ways you can get out of it.
One: Surrunder
Two: Die
Three: Kill them
I think all Celestians agree when we wll take two and three
One: Surrunder
Two: Die
Three: Kill them
I think all Celestians agree when we wll take two and three
Niara2004-12-22 16:21:49
Oh yes, bad me...I don't want to let Magnagora have the whole cake, yes, that is indeed a reason for endless slaughter, etc, you are so right, Thorgal...please whip me............hello? Anyone still at home? Conflict is fine but you obviously don't see how far they are overdoing it.
Unknown2004-12-22 16:23:48
Why do you think they are overdoing it when they are killing Faes and raising Crow. Isn't it the goal of Magnagora to force their enemies into a cowardly sumbission by showing them the power of the taint? Magnagora has killed angelic beings 100 times and we will still fight them until the end. thats how life goes and goes.
Rhysus2004-12-22 16:24:25
Stop, please. Niara, Shiro, Thorgal to a lesser extent. We were actually having some constructive conversation before you all started blathering. Let it drop.
Thorgal2004-12-22 16:25:23
How would you know Niara, you rarely ever show up on the battlefield, all I see you doing is bash. Serenwilde doesn't have a SINGLE useful Hartstoner to rely on during combat, I heard plenty people say that over and over on serenwilde ct...
Unknown2004-12-22 16:25:33
Yes sir.
Shiri2004-12-22 16:28:03
QUOTE(Thorgal @ Dec 22 2004, 05:25 PM)
How would you know Niara, you rarely ever show up on the battlefield, all I see you doing is bash. Serenwilde doesn't have a SINGLE useful Hartstoner to rely on during combat, I heard plenty people say that over and over on serenwilde ct...
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Citera's useful, and reliable. Er, when he's around.
Unknown2004-12-22 16:29:15
good grief.. Shiri.. How many posts are you aiming for?
Rhysus2004-12-22 16:31:05
I'm reposting this to get you all back on topic.
I have enumerated several suggestions to Roark concerning this matter. I'm sure he would be happy to share in greater detail. But the gist of it was that the "non-violent outlets" for Power supply need to make more of a difference as compared to villages, Influence periods need to be made far less dependent upon the capacity of individuals to kill, and commodities need to be made available somehow other than through the shops in villages and cities.
I'd like to make a more specific suggestion that I hadn't thought of before.
It has been suggested that Villages should be made safe-zones when they are in their uninfluenced state. In the current system, that would be folly. It would become somewhat silly. But with a few choice changes to the Influence skills, I think it could be made very interesting.
AB INFLUENCE DIVERT
Syntax: DIVERT
DIVERT TO ME
With a simple diversion, you can snap your target's attention away from being
fixated on a certain subject. This will stop a current ego battle in its tracks
and allow a different type to begin. If diverted to yourself, you will take over the ego battle from where it left off.
Now, this change serves two purposes. For one, it will permit people of sufficient skill to "interrupt" the efforts of another person trying to influence a mobile and take up the effort themselves. There are plenty of situations where this could be extremely strategic if done at the right time. Also, this change would introduce a new concept in Influence, the Debate.
AB INFLUENCE DEBATE
Syntax: ENGAGE IN DEBATE
Debate Skills:
DEBATE WITH CONSEQUENCES
DEBATE WITH GENERALIZATIONS
DEBATE WITH STRAWMAN
APPEAL TO FORCE
APPEAL TO PITY
APPEAL TO AUTHORITY
Engaging an opponent of differing ideals in a fierce debate, you will attempt to wear thin their logic to the point where they are unable to regenerate their ego for some time.
This is a relatively radical change in the concept of Influence, and one I quite like. Remember PSYCOMBAT? Think of a PSYCOMBAT that actually mattered. This is Debate in Influence. It would take place between two individuals with the Debate skill in Influence and would pit their Influence abilities against one another. It is something akin to an active game of Rock/Paper/Scissors, but there are clear offensive and defensive branches in the strategy tree. Think of the Debate WITH skills as offensive, and the APPEAL TO skills as defensive. When you regain equilibrium from a previous choice, you would either DEBATE WITH or APPEAL TO . If you Debate, you attempt to harm the ego of your opponent. If you Appeal, you defend against an attempted Debate attack. Each attack has a corresponding defense that blocks it, so one must try to anticipate the actions of their opponent. Consequences is blocked by Pity, Strawman by Force, and Generalizations by Authority. The amount of ego taken away by a succesful attack depends upon the Influence skill level of the attacker and the defender in comparison. Also note that switching one's Appeal only requires Equilibrium, but does not use it up. During Debates, ego healing by means of bromides, regenerative enchantments, and the skills of others is disabled. When someone comes out victorious, the loser is unable to regenerate their ego past 0 for some time (10 or 15 minutes), and the winner is invulnerable to being engaged in a debate for the next 1 minute or so.
To avoid complicating this, I'd put the Debate ability at Inept in Influence.
Comments?
QUOTE(Auseklis @ Dec 22 2004, 10:16 AM)
Any suggestions from you guys?
20398
I have enumerated several suggestions to Roark concerning this matter. I'm sure he would be happy to share in greater detail. But the gist of it was that the "non-violent outlets" for Power supply need to make more of a difference as compared to villages, Influence periods need to be made far less dependent upon the capacity of individuals to kill, and commodities need to be made available somehow other than through the shops in villages and cities.
I'd like to make a more specific suggestion that I hadn't thought of before.
It has been suggested that Villages should be made safe-zones when they are in their uninfluenced state. In the current system, that would be folly. It would become somewhat silly. But with a few choice changes to the Influence skills, I think it could be made very interesting.
AB INFLUENCE DIVERT
Syntax: DIVERT
DIVERT
With a simple diversion, you can snap your target's attention away from being
fixated on a certain subject. This will stop a current ego battle in its tracks
and allow a different type to begin. If diverted to yourself, you will take over the ego battle from where it left off.
Now, this change serves two purposes. For one, it will permit people of sufficient skill to "interrupt" the efforts of another person trying to influence a mobile and take up the effort themselves. There are plenty of situations where this could be extremely strategic if done at the right time. Also, this change would introduce a new concept in Influence, the Debate.
AB INFLUENCE DEBATE
Syntax: ENGAGE
Debate Skills:
DEBATE
DEBATE
DEBATE
APPEAL TO FORCE
APPEAL TO PITY
APPEAL TO AUTHORITY
Engaging an opponent of differing ideals in a fierce debate, you will attempt to wear thin their logic to the point where they are unable to regenerate their ego for some time.
This is a relatively radical change in the concept of Influence, and one I quite like. Remember PSYCOMBAT? Think of a PSYCOMBAT that actually mattered. This is Debate in Influence. It would take place between two individuals with the Debate skill in Influence and would pit their Influence abilities against one another. It is something akin to an active game of Rock/Paper/Scissors, but there are clear offensive and defensive branches in the strategy tree. Think of the Debate
To avoid complicating this, I'd put the Debate ability at Inept in Influence.
Comments?
Unknown2004-12-22 16:32:42
sorry Rhysus
Kaervas2004-12-22 16:38:56
I think you have some great ideas there Rhysus. I'm all for reducing PK around the game, I really hope these ideas get implemented in some way so that people can enjoy Lusternia without being forced into doing something they don't particularly want to do.
Gol2004-12-22 16:41:54
QUOTE(Iggy @ Dec 22 2004, 02:34 PM)
I agree with Rhysus completely, and Kaelar.
Gol, I think YOU'RE the one who should leave. You seem to think this is a pure PK Mud, which it most definitely is not. Hm?
Gol, I think YOU'RE the one who should leave. You seem to think this is a pure PK Mud, which it most definitely is not. Hm?
20378
My argument was that people are complaining about PK, and conflict. If you give them middle ground, the same people who make fuss over PK now, will make it then. They'll make it, until it ends up like Achaea. It's these people I'm aggrivated with. Whenever they're killed, they'll start either whining, or slinging abuse at the person who killed them. As a result, they'll die again, and make even more fuss. The Avenger should provide a middle ground - These people die once or twice, and can't be killed by that person again. However, this doesn't stop them making fuss, and they get killed by someone else. These people need to realise that if you want leaving alone, don't start up whining every time you get PK'ed, or killed, or whatever. And to be bluntly honest, whilst there is alot of PK, probably a bit much, some of the people making fuss seem to be the ones who'll only be happy when it ends up like Achaea. Quietly make it clear that there's a little much PK, and hope folks get the hint. Don't go off stating Magnagora are solely responsible, and OOCly lable them PK goons, or be insulting about them OOC.
Unknown2004-12-22 16:45:33
Gol...nobody is whining IG. And if you're one of the people who kills for speaking on an OOC forum, I feel so sorry for you.
Oh, and Gol. You know the people you're refering to, who think there's too much PK? Yeah, well, I hope you're including all the Gods there, too. Considering Auseklis is at the moment looking for suggestions to tone down PK.
Thankyou and goodnight, Gracie.
Also, one of the main draws of IRE games for me is their combat system, so the last thing I want is a stagnant world with no conflict/PK whatsoever. There is, however, a point where theres just too much.
And since I know several people in this thread from other IRE games, I can safely say that they feel similarly.
Oh, and Gol. You know the people you're refering to, who think there's too much PK? Yeah, well, I hope you're including all the Gods there, too. Considering Auseklis is at the moment looking for suggestions to tone down PK.
Thankyou and goodnight, Gracie.
Also, one of the main draws of IRE games for me is their combat system, so the last thing I want is a stagnant world with no conflict/PK whatsoever. There is, however, a point where theres just too much.
And since I know several people in this thread from other IRE games, I can safely say that they feel similarly.
Gol2004-12-22 16:52:04
QUOTE(Iggy @ Dec 22 2004, 04:45 PM)
Gol...nobody is whining IG. And if you're one of the people who kills for speaking on an OOC forum, I feel so sorry for you.
Oh, and Gol. You know the people you're refering to, who think there's too much PK? Yeah, well, I hope you're including all the Gods there, too. Considering Auseklis is at the moment looking for suggestions to tone down PK.
Thankyou and goodnight, Gracie.
Also, one of the main draws of IRE games for me is their combat system, so the last thing I want is a stagnant world with no conflict/PK whatsoever. There is, however, a point where theres just too much.
And since I know several people in this thread from other IRE games, I can safely say that they feel similarly.
Oh, and Gol. You know the people you're refering to, who think there's too much PK? Yeah, well, I hope you're including all the Gods there, too. Considering Auseklis is at the moment looking for suggestions to tone down PK.
Thankyou and goodnight, Gracie.
Also, one of the main draws of IRE games for me is their combat system, so the last thing I want is a stagnant world with no conflict/PK whatsoever. There is, however, a point where theres just too much.
And since I know several people in this thread from other IRE games, I can safely say that they feel similarly.
20441
Take a closer look at my post. I said some of the people who make alot of fuss about the PK, are the ones who'll not be happy as long as they might get PK'ed. Not in any part, or way, did I suggest everyone complaining was like that. Just a few.
Furthermore, I did, at no point, suggest I kill for OOC comments. I wouldn't, since thats one of the lamest and most annoying things ever. I just stated how annoying it is when some people suggest the Magnagoran players are OOCly being goonish, or insulting them and Magnagora in some way on these boards. It's an OOC board, folks. If you hate Magnagora, ICly, feel free to whine about Magnagora, ICly. Just don't bring it here. Do you see me making fuss here, about Celestians killing me, hm?
Unknown2004-12-22 17:21:55
What if your character is fiercly loyal to Magnagora, but the player behind the character hates how they act. Hmm?
Unknown2004-12-22 18:07:00
I really want Influence to become better used. Perhaps you start with the DEBATE WITH CONSEQUENCES at Inept, and get the other skills as you advance in Influence? Something for us Trans Influencers to have an advantage in? (And I'd like a better Trans influence skill... perhaps ego resistance at -steep- willpower drain?)
Unknown2004-12-22 18:09:16
And... perhaps have a noticeable Influence impact with Splendor robes? They're... to say the least... worthless at the moment .
Unknown2004-12-22 18:14:01
I like that idea, Rhysus. Not to mention, that if a mob is being influenced by multiple people with the same ego-affliction, ie, compliments, it should make it more believable to the mob, because it's not just one person saying it.
Eldanien2004-12-22 18:14:17
I really go for this emphasis on Influence idea. Ohhhh yeah.
Eldanien2004-12-22 18:16:23
I would add - don't make a village a safe zone outright. Instead, make the consequences of bringing violence to the free village such a negative that it makes it detrimental to do so. I don't like taking away RP options if it can be avoided.