Lusternia's Future Direction

by Estarra

Back to Common Grounds.

Estarra2004-12-21 23:49:55
What emphasis in development would you like to see Lusternia take in the future?

I'm leaving this as an open-ended question, but keep in mind that we have limited resources and manpower so as much as we'd like to do EVERYTHING, we have to priortize. So, if you were to choose one area of development in Lusternia, discuss what it would be and why. Here's some categories that come immediately to mind though certainly there are more:

*Lusternia is too small--development should concentrate on building more quests and areas to explore.

*Lusternia is too boring--staff should concentrate on more god interaction and events to involve players.

*Lusternia is too combat-oriented--development should focus on non-violent gameplay, such as making in-play villages safe zones.
Unknown2004-12-21 23:52:05
Al three are so delicious...

But I would say the priority is number two, with three coming close second.
Shiri2004-12-21 23:53:03
I'm gonna have to go with the first one, there.
Hazar2004-12-21 23:53:05
Focus on quests/activities first, then new areas, then the third last.
Silvanus2004-12-21 23:57:28
The 3rd is the most important, as many people are leaving with so much combat and the forcing to RP a certain way due to the amount of combat. Though making villages a safe zone when they are in play is.. extreme, then we'd be back to the days of Delport but going back and forth.
Shamarah2004-12-21 23:58:34
#2 - I love having stuff to do that I can get involved with. It just spices everything up and makes it oh-so-more-interesting.

As a random thought, I don't know if you do this or not, but maybe you should consider having a sort of "event team" whose sole job is to cook up and enact events? Then, you can have them and whatever other gods they need just begin the already-planned event, while the coders and builders do their own stuff. You might already do something like this, I wouldn't know.
Unknown2004-12-21 23:59:51
I think the categories listed there should be dealt with in reverse order. Third, second, first.
Hazar2004-12-22 00:02:38
Could someone explain to me why the third is so urgent?
Akraasiel2004-12-22 00:02:53
I think much could be done for combat if you increased all balances a bit, giving players a little more time to react. Slow everything down a bit, from eating herbs, sipping, salves, to attacking, and mob attacks. A doubled length in standard equilibrium time would do wonders.

But id have to say the first would be the biggest priority in my opinion.
Daevos2004-12-22 00:03:25
The first option should take priority, and then the second. I dont think the third needs to be done though, maybe because I'm enjoying the competition of this world. The only thing I would like to see is that the villages actually take awhile longer to go into play, to give people a sufficient period of rest between influencing. Also it would be nice if there was some way of determine when a village will revolt, as well as a city's progress in influencing that village.
Estarra2004-12-22 00:05:33
Ok, I added a poll to this topic since everyone seems to be choosing one of those three. (But feel free to suggest development in an area that isn't listed.)
Kaelar2004-12-22 00:05:35
Not sure if this is considered number 1 or not:

We need more archetypes (not the same ol' mage/guardian/warrior stuff; it would be nice if we had things like assassins, the proposed monks in the ideas forum, and maybe some variations on the archetypes, rather than having all mages use a demesne, etc; it's really repetitive when some skillsets are practically clones of others, but with variation in the wording. Like nihilists and celestines, for example.) and we need more factions, such as gaudiguch/hallifax/glomdoring. It could help to change the current balance of power, with Magnagora completely dominating everyone, and would be nice for those who aren't particularly interested in any of the current options biggrin.gif

I guess, if it's not number 1, I would just say we need more variety wink.gif
Unknown2004-12-22 00:07:08
Chronologists! Time Monks!

If they were implemented, I would die happy.

Also, I agree with everything Kaelar says. Guilds and archetypes are...boring.
Shiri2004-12-22 00:09:17
I thought it was pretty good actually, the variation. It's not like Achaea with 5 freaking monk guilds, but it's not impossible to balance because everything's completely different. The balance is just right, I think.

Chronologists WOULD rock, though. biggrin.gif
Kaelar2004-12-22 00:11:56
QUOTE(Shiri @ Dec 21 2004, 07:09 PM)
I thought it was pretty good actually, the variation. It's not like Achaea with 5 freaking monk guilds, but it's not impossible to balance because everything's completely different. The balance is just right, I think.

Chronologists WOULD rock, though. biggrin.gif
20100



I probably say that for variety because I played Aetolia and Imperian, where there was only one of each class. They were all so appealing that I couldn't decide which one to play, and had to make alts. Here I feel more like once I've tried one in the archetype, I've tried them all, minus the RP that goes along with them. It's not the RP behind the classes that I have a problem with, though wink.gif

In order, most to least important in my opinion:

Variety/1, 3, 2
Unknown2004-12-22 00:12:26
I'd say numbers 2 and 3 are the most important; events that help to drive forward the story, as well as a focus on less violence in general, will help greatly to fuel roleplaying.
Unknown2004-12-22 00:13:39
Also, following on from Kaelar's point, I don't like guilds being so rigid. Guild = city here. Whereas, fun stuff happens like in Aetolia. Sentaari were recently kicked out of Enorian, (Shallam).
Unknown2004-12-22 00:21:27
One and two, two mostly.
Jack2004-12-22 00:23:09
I voted one, currently, but that's mainly because I just want more cities. Currently the balance of power is a bit.. Well, screwed up. But new cities/communes could sway that somewhat.

Second choice would be number two. Events are always fun.
Unknown2004-12-22 00:33:23
I voted for 1. I love Lusternia, but it could do with a bit more 'physical' expansion, I think, although now I think about it again, it could just as easily rank level with option 2. God interaction and more RP ALWAYS keeps things more interesting, no matter what else is happening, no matter what bugs or balances may need sorting out. Gives the sense of purpose in the realm when you get tired of bashing, fighting, weeviling, etc...

As for three, I agree with Daevos, I like the competition. It gives the people in the realm that enjoy combat a reason to actually fight a bit more, as well as a bit more realism to the way things are. Honestly, peaceful people will sometimes get run over by the aggressive, violent ones.

Perhaps something could be implemented in the villages where violence enacted by those they will potentially pledge to would make it harder to influence them (with the exception of villages like Acknor, where violence and brute strength might even be appreciated). But, this probably isn't the thread for this, so I might take it over to ideas biggrin.gif