Lusternia's Future Direction

by Estarra

Back to Common Grounds.

Kaervas2004-12-22 22:45:08
I apologise if I missed something in the history somewhere, but what reason would Glomdoring have for hating cities? Serenwilde hates them because they caused the Taint, Glomdoring would hate them because....
Kaelar2004-12-22 22:50:19
Well, it was probably the wrong choice of words, but I've always gotten the impression that Glomdoring would be a more independent forest, not necessarily hating cities, but prefering to work alone and serve only the taint/itself (which may include alliances with Magnagora, but not total reliance on or anything permanent). That's just my own opinion though, so I can't really say much for it.

As for the histories, I admit I skimmed through certain parts, but wasn't Gloriana somewhat of a self-sufficient/hating cities thing? Even though it's tainted now, you'd think their leaders would still hold similar, although taint-oriented and more malicious ideals.

There. I'm done spamming posts for now biggrin.gif
Dritex2004-12-22 22:52:04
Becuase they are still on the side of cities suck, nature all the way.
Kaervas2004-12-22 22:54:33
What's there to say that all forests have to hate cities just because they're forests?
Silvanus2004-12-22 22:55:57
The Forests were in charge of healing the Basin after the Vernal wars. Even the seas were, a quote from the Merain fishboat, "Forests are not the only ones with Great Spirits" or something similar. The Cities ruined the Forests chance to revive the Basin of Life.
Unknown2004-12-22 22:57:17
I assume Glomdoring would be independant, and indifferent to cities, working with the taint alone.
Dritex2004-12-22 22:58:37
If anything, they should be "cities are weak for turning from nature, and the rest of nature is weak for not using the taint," or something to that effect.
Unknown2004-12-22 23:01:45
Good point there, Dritex.
Gwynn2004-12-22 23:05:25
In the short term, the onus of the "Cooling down" of PK is on the players themselves, if its stopped by divine intervention, that will leave everyone feeling robbed, and can't possibly make everyone (or even close to everyone) happy.

I think the focus for now should be on the divine, and the history. More and more people are starting to know the history very well, and even build on it / infer things that weren't specifically said. This is good, and should be capitalized on. I personally feel that the Divine here are too lenient. The players here talk to the Gods and Goddesses as if they were just other mortals, and even I am starting to think of them as "Authoratively Weak" instead of all-powerful gods that survived the ravages of the soulless gods.

More areas could help, especially more elemental / cosmic planes, but I don't think they are neccesarily vital by any means. In terms of building, I think another village, and then another player run center of power might help alleviate some of the diplomatic tension. As it is, if you so much as politely say hello to another city, the remaining one is all "Oh no the whole worlds against us, you traitors who abandon all your morals!".

If there were a few more player power bases (though I'm not sure our population can handle them) there would be less black-and-white morality, I believe. More avenue for wheeling-and-dealing, and also peace. But yeah, like I said, our playerbase can't -quite- handle any more than one at the moment, and in my mind that rules out either Hallifax or Gaudiche, as these should very definately both return at more or less the same time.

Lusternia is doing an excellent job, and the excess PK is mainly the player's fault. The imbalance of power is the Player's fault too. The admin and divine here do a wonderful job.
Shiri2004-12-22 23:20:08
I think Auseklis already vocally protested against the ridiculous amount of coding, planning, and well, everything, that it would take to get Gaudiguch and Hallifax out simultaneously. I reckon Glomdoring should come first, but for a different reason. (To give Serenwilde a direct opposite - this less so since Magnagora's fighting both of us now.)
Lisaera2004-12-23 00:44:24
QUOTE(Gwynn @ Dec 22 2004, 11:05 PM)
I personally feel that the Divine here are too lenient.
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Including Me? I think I've been running a pretty tight ship, personally.
Daganev2004-12-23 01:07:59
I voted for Non-violent gameplay. But I pretty much disagree with everyone else who voted for non-violent gameplay.

First of all, anything that makes villages less important and individual action more important is bad. I don't think you want lone wolfs in power and commodities because then you basically remove any incentive for a disgruntled citizen to help the people around them, and in interesting worlds that conflict exists. (I don't like them, but I better help them if I don't want to get stuck behind also)

I voted for option 3 because I think the more activities that require some thought and planning and are not accomplished by simple kill or be killed methods the better.

As for the future existance of communities that existed in history, I think that should be saved for while, although the introduction of them would most definitly create more interesting roles. But as we can see from Serenwilde.. the anti-city angle just doesn't work so well. when Serenwilde can pull it off then maybe Glomdoring can be thought to have that angle.
Unknown2004-12-23 01:19:52
QUOTE(Lisaera @ Dec 22 2004, 05:44 PM)
Including Me? I think I've been running a pretty tight ship, personally.
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I'd like to see more zappings and more "Silence, puny mortals!" going on. Yeah. happy.gif
Baen2004-12-23 02:23:20
QUOTE(Briseis Nerianstar @ Dec 22 2004, 03:19 PM)
I'd like to see more zappings and more "Silence, puny mortals!" going on. Yeah.  happy.gif
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Now see, people like orderly situations enforced by a strong hand. Isn't it in the realm of possibility then that villages might crave the simple, straightforwardness of Magnagoran rule where you always know where you stand (or lay bleeding as the case may be) and admire the way they exhibit it during influence time? wink.gif
Desdemona2004-12-23 07:55:15
QUOTE(Estarra @ Dec 21 2004, 04:49 PM)

*Lusternia is too small--development should concentrate on building more quests and areas to explore.

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This basically sums up my opinion. Lusternia is great, but I think it is kind of small to actually sustain an even larger growing population of people. Especially when in many cases, there are sometimes someone just wants to run off somewhere away from whatever chaos their ic's life routine is. Bigger Lusternia would probably mean a greater diverstity, too. I am sure in the end, every place would have a history, and this could probably help out on future creation of events?
Unknown2004-12-23 10:43:45
QUOTE(Lisaera @ Dec 23 2004, 01:44 AM)
Including Me? I think I've been running a pretty tight ship, personally.
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I can quite safely say you arent to lenient, you make my life a nightmare *grin*...but thats what makes a good Matron.
Val2004-12-23 12:39:25
QUOTE(Desdemona @ Dec 23 2004, 04:55 PM)
Especially when in many cases, there are sometimes someone just wants to run off somewhere away from whatever chaos their ic's life routine is.
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A-S-T-R-A-L
Shiri2004-12-23 20:53:13
N-O-T E-N-O-U-G-ah, screw it, not enough credits for the lessons in planar! tongue.gif
Nementh2004-12-23 22:49:24
The point was made that the inability to be self sustaining would cause disgruntle people to help. True, but they become more disgruntle and enjoy there time less. This is a game, not real life. Most of us out there are disgruntle with a lot of things, but bear with it because we have no choice. Why should we SPEND money on a game to get to do it again?
Shiri2004-12-24 01:12:37
You've got rather a dodgy argument there, Nementh. The way that goes, you should complain about being killed, in wars or whatever else, because you don't want to have to deal with the pressure. Bad things happen in an RPG as well as good.