Toad Curse

by Narsrim

Back to Common Grounds.

Unknown2004-12-31 00:37:49
I wouldn't rely on the Mother to heal my health. Hoping for it to heal 200 health at the proper time is just asking to be killed.

Edit: Allhex is near worthless, it costs 10p, and I can break an allhex in about 5 seconds, or any one else who has focus mind, or anyone who has even half a clue. I never use it, because it simply isn't worth the 10p.
Shiri2004-12-31 00:38:15
I might be wrong, since I think they upgraded her recently, but the health regen one is rather poor. The mana regen one is awesome though, so yeah.

EDIT: Anonymous' too fast for me.
Unknown2004-12-31 00:56:47
Not all of us have enough lessons to get focus mind.

The moment I get allhexed, my only hope is to roll away and find a healer to save me.

...but then again, I don't usually have to worry about other Serenwilders beating on me. tongue.gif


And yeah, actually, toadcurse does seem a bit simple to pull off. Heal well with your entities attacking... moondance lash target, moondance lash target, moondance lash target, moondance lash target, toadcurse...
Unknown2004-12-31 01:06:00
QUOTE(Alky @ Dec 30 2004, 02:56 PM)
Not all of us have enough lessons to get focus mind.

The moment I get  allhexed, my only hope is to roll away and find a healer to save me.

...but then again, I don't usually have to worry about other Serenwilders beating on me.  tongue.gif
And yeah, actually, toadcurse does seem a bit simple to pull off. Heal well with your entities attacking... moondance lash target, moondance lash target, moondance lash target, moondance lash target, toadcurse...
23410



If you die to that, that means I could have killed you with damage faster.
Edit: And the same applies for Celestines/Nihilists, except their Absolve/Wrack is even easier to pull off then Toadcurse, not to mention they have three instant-kills each, and they are supposed to be the equivalent of Moondancers, and whereas Moondancers have one instant-kill, which is by far the poorer of the Absolve/Wrack/Toadcurse trio.

Another Edit: I'd have to say that the Celestines are a far superior class to the Moondancers as far as Guardian classes go. Even in general, for combat they are still a superior class. They wouldn't be my pick for the best combat class though, I'm keeping that a secret for now.
Shiri2004-12-31 01:08:38
Not if he's a knight. It's a lot easier to lash them than curse/burst them them.

EDIT: Okay, fine, well, I editted this, but Tuek went and dug up his history and quoted me so it seems rather pointless, so just for continuity's sake I'll leave my mistake as is. tongue.gif
Unknown2004-12-31 01:10:31
QUOTE(Shiri @ Dec 30 2004, 03:08 PM)
Not if he's a knight. It's a lot easier to lash them than curse/burst them them.
23415


It is the same. Lash drains mana based on a percentage. The more mana you have, the more taken per lash. Knights have a very small amount of mana, so consequently it drains a piddly amount each time. Consequently, mana vials heal based on a percentage, and you can very easily outsip Lash.
Unknown2004-12-31 01:14:43
QUOTE(Alky @ Dec 30 2004, 02:56 PM)
Not all of us have enough lessons to get focus mind.
23410


I'd have to say, focus mind is JUST as important as your Guild skills when it comes to combat. It is relatively low, and everyone should get it. Your argument saying that not everyone has focus mind is equivalent to saying not everyone has transcendent guild skills. Should someone who has only learned their skills to Master be as good as someone who learned their guildskills to transcendent? No.

Focus mind is around expert, if you have it, it nullifies Allhex, and makes curing almost to easy across the board. There is no reason if you can transcend all your guildskills, why you shouldn't have it. Plus Discipline is necessary for combat because it causes your power to regenerate faster.
Daganev2004-12-31 02:47:22
4 seconds for a hex is not a valid complaint in my opinion. My attacks take between 4.3 and 5.9 seconds depending on stance and lag. And with that, Your not getting any other attacks or annoyances comming at you, and each of my special abilities only have a chance of succeeding. Oh and if I miss you? the balance time is even longer (havn't botherd to time it, but it always throws off my arms)

And as far as I know, nobody attacks faster than 3 seconds.
Shiri2004-12-31 02:50:53
...I think that a hex, ONE affliction, WITH a message (keep in mind that only one of the wicca people actually afflicts) is considerably weaker than a tae'dae's doubleslash thing. It's a perfectly valid complaint.
Thorgal2004-12-31 11:03:40
QUOTE(daganev @ Dec 31 2004, 04:47 AM)
And as far as I know, nobody attacks faster than 3 seconds.
23455



-cough- I attack at 2.0 seconds, but then again I'm not doing much damage.
Daganev2004-12-31 13:17:47
I don't know... people seem to think that strategy is more usefull than randomly hitting and not knowing what your going to give your opponent.

one can heal twice in between slashes from a tae'dae, getting hit by ents of various types of nusances and getting hit with a hex seems comparable to me.

Any good tae'dae fighters out there yet to really compare though?
Shiri2004-12-31 13:21:42
Thing is, Daganev, being hit with a hex disrupts herb balance (unless you focus mind), but the only other things a Moondancer afflicts with are crone afflictions, which attack slower than a tae'dae, and dark moon, which costs 8 power. Being hit by a tae'dae does a lot of damage AND wounding. One hex is pretty useless if nothing else afflicts. It MIGHT work better for a nihilist since they have more afflictions going on at the same time, but most of them go for tarot too (which is rather telling), so I don't really know for sure.
Daganev2004-12-31 13:35:17
if it disrupts herbblance then I really wonder why someone would complain that it takes 4 seconds to pull off.

As far as my limited research as told me, basic attacks can range from 2 to 6 seconds.
Shiri2004-12-31 13:41:05
I have no idea why you would want to spend 4 seconds in order to make someone use a herb, and thus disrupt herb balance, when there's like nothing else afflicting, so their herb balance isn't even IMPORANT.
Archthron2004-12-31 14:32:43
Except, if you use hexes right, you can draw six of them, then afflict with them at a rate that is faster than herb balance, if you have the right racial ability for it.
Unknown2004-12-31 15:59:42
I figure a Mugwump could be quite deadly with hexes. Throwing them takes only a few seconds on my human, so when you have level 2 faster eqil. it must be some sort of affliction machine gun.
Unknown2004-12-31 16:08:19
Tuek, I certainly hope you aren't including Sacrifice as an insta-kill. Heh.

And has ANY moondancer with full ents -ever- been absolved/wracked yet?
Ethelon2004-12-31 17:50:29
I've tried with Moondancers many times, with both the Handmaiden (x3 powersick), My Archangel using Powersink, and me useing Amissio to just see WITHOUT them fighting back, if I can drain them enough to get off absolve and has yet to work. This was BEFORE Lash, so now it will be even harder to pull off. The one time I happened to get a moondancer below half, he left the room to heal, came back in near full mana, before I had even recovered balance from my Amissio drain a few seconds before. Now, change it around where they have a pixxie that strips insomnia (100 mana)a banshee that hits both health and mana, the Lash...and they are healed by a sprite for a decent amount. Toe to toe, I lose to a moondancer and will shortly be a toad and stomped and as far as I know, I'm a pretty decent fighter as a celestine, so it's hard to compare your Toad curse to our Absolve when head to head, you win. Now, before anyone says "ohhhh, well, Moondancers die to Celestines all the time!" That's using other skills and from what I've seen/heard never absolve.

EDIT: Also, Judgement is very easy to get out of and rarely goes off, Same goes for Soulless, except it takes alot of time to setup. I love Absolve though, it is really good, except against Moondancers and anyone who knows how to sip health and cure powersink
Shiri2004-12-31 17:53:29
You won't be stomped though, because even if you do get caught out as a toad, which you well might, you can run around at lightning speed, because they can't dive/toad you anymore.
Ethelon2004-12-31 17:59:36
Well, in all the spam, they usually throw up icewalls, which if you catch you can get out of, but doesn't always work. Not to mention the fact that they sit in forests icewalled in and wisp you there if you step into the forest by accident. Also, can't fight in the river considering the problem where a frog can't swim.