Toad Curse

by Narsrim

Back to Common Grounds.

Shiri2004-12-31 18:04:27
I assumed we were talking about 1v1 combat, where the spam isn't heavy enough that a highlighted icewall can get missed.
Ethelon2004-12-31 18:15:18
That was just ONE way of them catching you...you failed to read the other two following it, which are used more often anyways. The only time a Moondancer has to use icewall in mid fight to try and trap you is if they had to leave the forests and hunt you down. This isn't always the case of course, but the other two strategies are used more.
Unknown2004-12-31 20:47:51
Lash doesn't recover our mana, so no, it won't make us more difficult to absolve. And hexes are not faster then herb balance if you draw out all 6. It is much slower, and is certainly slower then say, curses, and curses get a boost from swiftcurse.
Unknown2004-12-31 20:49:37
Well, what if all six are drawn beforehand? You draw 6 hexes, the person enters the room and is autohit by 1, then you proceed to throw the 5 remaining.
Unknown2004-12-31 22:42:21
I just said Guido, if you draw out all 6 before hand, it is NOT faster then herb balance, and is much much slower. See above. Currently, hexes is the weakest skill available. Consider almost all Nihilists choose Tarot over Hexes, and more Celestines choose Tarot over Healing. Most Moondancers choose Healing over Hexes. Hexes is not a viable choice, and it is weaker then say, Runes, which everyone was complaining about.
Ethelon2005-01-01 00:55:24
Well, the Healing skillset is amazing with Moondancers seeing as how they are more defensive than Celestines. The Celestines that usually take Healing don't find it as useful as Tarot. I agree though, Hexes are pretty weak right now, but I'm sure they will be looked into
Gol2005-01-01 02:15:43
I've been hit with 6 afflicts at once... Not sure if it was hexes, but it was tuek doing it, and from an adjacent room. That seems pretty potent to me, ontop of entities...
Shiri2005-01-04 13:11:14
QUOTE(Gol @ Jan 1 2005, 03:15 AM)
I've been hit with 6 afflicts at once... Not sure if it was hexes, but it was tuek doing it, and from an adjacent room. That seems pretty potent to me, ontop of entities...
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That would probably be allhex, though how he got you all at once I don't know, seeing as I think you can only push a hex at a time. Maybe he wisped you in, or you walked in, or something?

Most of the ents are rather poor, incidentally. Apart from Crone, Pooka, and arguably Will'o'the wisp.
Terenas2005-01-04 15:42:33
QUOTE(Shiri @ Jan 4 2005, 01:11 PM)
That would probably be allhex, though how he got you all at once I don't know, seeing as I think you can only push a hex at a time. Maybe he wisped you in, or you walked in, or something?

Most of the ents are rather poor, incidentally. Apart from Crone, Pooka, and arguably Will'o'the wisp.
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Actually, that's hex pushing, which you can do from another room. If you draw all the hexes, and push them all in at the same times, you will be able to afflict crazily fast. Dumihru drew 6 hexes and pushed them into my room, it stripped my insomnia, kafe, put me to sleep, afflicted with 3 other afflictions, in less than 3 seconds. The major drawback is that pushing more hexes ups the eq regain time. It took her 10 seconds to recover eq as a Mugwump. Hexes is actually not that bad right now since most people don't have focus mind to get out of it without relying on affliction-curing guild skills. But at least it is cheaper in terms of comms, gold, and power than Tarot, Healing, or Runes.
Unknown2005-01-04 15:54:56
Try upwards of 15 seconds for a regular race to push 6 hexes. Not to mention the 12 seconds to draw them all in the first place. And as long as your target is in the room with you, you can't push hexes. Pushing hexes really isn't useful at all, I've tested it extensively, and as well have tried it in actual combat situations. Not to mention, if your target happened to have a shield up (thus blocking all of the hexes), they can just walk into the room with you, and use chasm/judgement and kill you before you recover equilibrium. Or just plain kill you while you are unable to move for the 15 or more seconds.
Gwynn2005-01-05 09:58:56
QUOTE(Anonymous @ Dec 31 2004, 12:06 PM)
If you die to that, that means I could have killed you with damage faster.
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Or it means you are a Knight using surge, or better yet, a Tae'dae using surge *shudder*
Unknown2005-01-05 10:45:36
I believe I said on another thread, all mana damaging attacks drain based on a percentage of your max mana. So a surge using Tae'Dae isn't any more vulnerable then an Elfen. So long as the said Tae'Dae isn't burning his mana using other abilities like transmute.
Thorgal2005-01-05 11:38:38
On low intelligence races, all you have to do is throw paralysis runes and nature curse once in a while, while your banshee is eating both their health and mana, they'll be at 0 mana in no time.