Liching

by Marcalo

Back to Ideas.

Marcalo2004-12-29 07:04:37
ok this had bothered me and since i don't know much about the necromancy skillset i may be totally off base, but for some one to lich they must be slain, but they don't lose experiance? well i think if thats the case make it so that a person can only lich once a month that way its evened out. cause right now its almost pointless to try to kill anyone who can lich because all they need to do is lich and they don't lose any experiance. again this is only what i know, if i am wrong please correct me.
Richter2004-12-29 07:07:03
Your lack of proper grammar makes you look like you're in middle school.

Though, some people here -are- in middle school, so...

Edit your post!
Unknown2004-12-29 07:13:19
Richter, please don't post if you're not going to add anything to the conversation.

If you're that obsessed with your postcount then I'm sickened.

Anyway, I agree with Marcalo. Either that or Lichdom should be considered an instant transformation without the need of death. I'm not bothered with the resurrection, but the fact that they can continue to do it without experience loss makes it a little pointless.

Maybe I'm just confused about how it works.. so if you're going to come and explain it don't be an ass about it. cool.gif
Ethelon2004-12-29 07:15:16
Lich takes a great deal of power, 10 to setup, and it takes away current power when they die and actually lich.

Richter, please keep to the topic and don't waste your time complaining about someones grammar.
Shihsou2004-12-29 07:16:54
A) *agree Richter(

B) Say it with me, "PK is not about exp." Again! "PK is not about exp." Once more, with gusto, "PK IS NOT ABOUT EXP." It says it in the help files. Read them, they will help. They're files.

C) You're wrong. Consider yourself corrected.
Unknown2004-12-29 07:23:03
QUOTE
Say it with me, "PK is not about exp." Again! "PK is not about exp." Once more, with gusto, "PK IS NOT ABOUT EXP." It says it in the help files. Read them, they will help. They're files.


Oh, yes. Let's lower the amount of experience lost for every time you're killed by a player! It's about equality. If I'm going to die and lose experience then they should as well.

QUOTE
C) You're wrong. Consider yourself corrected.


I wish I knew what the hell you were talking about. ninja.gif

QUOTE
Lich takes a great deal of power, 10 to setup, and it takes away current power when they die and actually lich.


True, but in comparison to the amount of power they have to use it's really laughable. Vitae works the same way so we can't really argue the power issue, though then again this makes the experience argument a little void. doh.gif

-----------

Again, is there someone who can explain lich fully without being an ass about it?
Richter2004-12-29 07:25:00
If I was obsessed about my post count, I'd have as many or more than Shiri. I don't give a damn about a "post count" on a message board. It's not as if the entire day I'm thinking, "Oh man, can't wait to get home and get my POST COUNT up!" Man, that just does it for me. Oh post count, I love you, I love you!

Get real.

So listen up, "KidHendrix", I don't need your crap. I made a three sentance post about how his grammar made the post irritating. If I recal, there was a person from the msn board, who is now an immortal, who did just the same thing. Thier cause was to overthrow writers with bad spelling and grammar, and it was a noble one.

Plus, who are you to tell me what to post, and what not to? Just as Marcalo doesn't have to listen to my plea for better grammar, I don't have to think twice about dismissing -you-.

ON TO THE POINT.

Lichdom.

You said you wanted it changed. Perhaps if you presented it in a way that was a bit more... eloquent, the administration would listen to your request.

And no, it is not pointless to kill a lich, unless of course, you are only concerned with experience. That's bad.

As for them being overpowered? Not sure, I've never had the skill. But I do remember Daganev asking to be killed so he could lich. You must not lose too much that way.
Shihsou2004-12-29 07:39:07
QUOTE
Oh, yes. Let's lower the amount of experience lost for every time you're killed by a player! It's about equality. If I'm going to die and lose experience then they should as well.

QUOTE
And no, it is not pointless to kill a lich, unless of course, you are only concerned with experience. That's bad.

QUOTE
It says it in the help files. Read them, they will help. They're files.

QUOTE
I wish I knew what the hell you were talking about. ninja.gif

QUOTE
again this is only what i know, if i am wrong please correct me.


Unknown2004-12-29 07:47:51
Of course people are concerned with experience. You know why? If you don't lose experience then you're more likely than the average person to continue to fight over, and over again, even if the point becomes inane.

So yes, while experience should NOT be the only point of PK it is a big point. Mainly because there are those people who snicker, shrug, and rush in for more. Not that I am sick of combat, but all things should have a slight penalty if there is a "loss" from a set of actions (I.E. Gambling on black and red wins). That is why I asked someone who is knowledgeable about lichdom to come here and explain things so something like this doesn't continue.

And Richter, don't get so whiny. There's a whole world out there and if you can't take my text then I wonder how you deal with the audio of real life. Plus it seems everyone else agreed with me about you posting without adding to the topic. dry.gif

I'm not going to argue anymore about that though.. so rest easy. smile.gif
Daevos2004-12-29 07:49:26
QUOTE(Thorgal @ Dec 26 2004, 08:42 PM)
Yeah...let's compare the main secondary trans skills of Lusternia...

Lichdom:

Gives -2 strength and -2 intelligence 60% of the time, +2 str and +2 int 40% of the time, you get to chill your target and breathe the just massively downgraded contagion for 3 power instead of 6. Costs you 20 power and the only way to become a lich is to heartstop, cause in a fight there's no way you're gonna survive after becoming a lich.

Drawdown:

Gives +1 intelligence, mana regeneration, a LARGE boost to cutting and blunt resistance and the skill moonburst, which does massive, intelligence-dependant and 100% magical damage, usable with rage so you can blast down anyone in the continent. Costs only 10 power.

Stagform:

Gives +1 dexterity, health regeneration, another boost to cutting and blunt resistance and the skill gore, which does massive physical damage and will impale your target if it's below 50% health (mind, it used to be an instakill if below 50% health). Costs only 10 power.

Trueheal:

Heals all your limb wounds, fully heals your health and boosts it above max, fully heals your mana and boosts it above max, heals all your afflictions, and finally surrounds you with an impenetrable prismatic barrier. Costs only 10 power.

If you're just a little objective you'll stop wanting to nerf lichdom now, it sucks, if anything, it needs upgrades or major changes.
22057



Just thought that point had to be reiterated.

But my own opinion is that as Liches we suffer alot of disadvantages for a transcendant skill. Hell, there is even a non-counterable way to hold us completely still so we can die again, even with the 20 power cost. And truly the only thing that makes Lichdom even slightly useful in a real sense not RP, is the chance of protection from death. Oh, and there is also the fact that we cant use vitae. And vitae is worst than lich in some situations, while being obviously better in others.
Daganev2004-12-29 07:51:50
so far in my experience is seem to make more sense for me to not be a lich when defending a city village and for me TO be a lich when I'm attacking the enemy... Is it suppose to be this way?

Don't be a lich at home, but be a lich abroad?
Marcalo2004-12-29 07:53:32
ahh, well thanks for actually explaining that daevos. Now it really doesn't seem all that powerful of a ability.
Unknown2004-12-29 08:00:37
Thanks Daevos.

So would you all rather it be an instant state (That didn't require death) to ease the power cost and make it -slightly- more useful (If you could call it that. Like you said, good in some situations, but bad in others) or keep it the way it is?

The way I see it is you "darkcall lichdom" and something along the lines of:

Daevos stiffens and collapses to the floor before you. Suddenly, he hisses and and takes to his feet as an Undead (Insert Race Here), cold and unfeeling to the world.

Well, something more fancy, but still. I'm not even sure if you want it changed. tongue.gif

Edit note: I agree with Marcalo.
Daganev2004-12-29 08:10:24
I think it would just be better to lose the +2 bonus instead of getting a -2 hindrance. During daytime that is.
Qaletaqa2004-12-29 08:28:03
Not only that we get a special undead attack spell in Celestialism. Woot.
Eldanien2004-12-29 08:36:46
So many ways to look at this... I'll offer another perspective.

Those of you combatants with transcendent Necromancy, how many times after liching in combat have you died again because you were trapped? Now, how many times after liching in combat have you gotten away with only the loss in power?

Same questions again, this time for hunting rather than PvP. Liching makes one mostly immune to experience loss while hunting. Yes, you might be weaker than usual more often than not, but aside from being stuck on an astral sphere that has no current connections, do you ever lose experience dying when hunting?

You have advantages and disadvantages with your ability. The time factor, for example, for determining whether you get a boost or a drain on stats. How many times can you raiders remember waiting so that you are on the offensive when your stats are high? This is an option you have, afforded by Lich.

I've been told there is a regeneration bonus for liches. Is this incorrect?

You get to use a power (Contagion) that passively afflicts for less power than it normally takes - toss it, and it keeps afflicting while not slowing down your other attack options. Do you regain power so fast that this bonus is unimportant?

In contrast, Trueheal - I use this as an example because it's the one I know.

If I used Trueheal, this means I've had to limit my power use. 10 power in the middle of combat. Think about that. If I go for a power-using tactic in PvP, that shuts out the option of using the transcendent ability.

Trueheal does not save you from denizens. They can penetrate the impenetrable prismatic barrier. For that matter, so can members of certain guilds.

Trueheal does one thing for me in PvP - it means that if I get piled on by several attackers at the beginning of combat, I get to burn all of my power to hold them off for a few seconds before they realize they need to change targets. Afterwards, my options for combat revolve around anything that doesn't utilize power for quite some time.

If you got into a situation where you had to Trueheal while hunting, you either didn't know how to cure something, or you bit off more than you can chew. One doesn't Trueheal because a starsucker or seawolf is getting the better of them. One Trueheals because too many astral creatures showed up for whatever reason. Using Trueheal then still means you've got a good chance of dying.

I can almost guarantee I've used Trueheal more than any other player in the period from Open Beta to now. Care to take a guess how often it's kept me alive? Five times -maybe-. Certainly not as often as a Lich-like power would have.

Still think Lich is underpowered? What are you seeing that I'm not?
Daganev2004-12-29 08:48:33
being a tae'dae my experiences might be different, but the only times I die to Mobs I have died twice. When I come back to life, very often the mobs will come to me and kill me. Infact while bashing, I find being a liche very annoying, especially on astral since my cool trans planar skill nolonger works as a liche.

Not losing EXP to death is very common ability. I have 4 ways of doing it right now. 1.. die in city or village controled by city, 2. Die in plane thats not Prime, 3. Vitae, 4. Lichedom. Of all the methods of dying and comming back to life, lichedom just isn't an issue.

When I'm a liche and fighting, I'm doing great I love it, but its the 60% down time that I wish would just make me normal. 7 int hurts when your trying to stay alive with mana using abilities. And being weak and slow, doesn't help tae'dae very much.

Sometimes I wish I could just ditch necromancy and choose totems.
Shihsou2004-12-29 09:01:42
Eldanien, I was not saying that Lich is underpowered. Frankly, it could use some looking at, but hey, there's a lot of stuff that could use some looking at. I, and the rest of us (for the most part) were just refuting that it needs to be nerfed even further than it has been.
Ethelon2004-12-29 09:31:37
hmmm, for some reason I believe most Sacrament users that have Trueheal would drop it in a heartbeat for lichdom...infact, I've heard that from nearly every person who submitted ideas to me as Envoy. Funny how lichdom needs to be reworked...yet it's counterpart trueheal sucks so much that those who have it would rather have the horrid lichdom.

One of the main reasons that alot of the top fighters are where they are in experience right now is soley because of Lichdom, say otherwise and you are either a fool or just in denial of your reliance upon that skill. Besides the -2int, which makes it easier for you to get absolved or toaded, the -2str is not so bad considering with your pumps you still have, what, 16str? That's more than enough to bash and kill with. When people like Daevos and Valek are swinging for near 1k damage PER swing or more, 100-200 damage less is not going to make much difference. This of course doesn't apply to everyone.
Shihsou2004-12-29 10:08:30
Yeah, like us Nihilists.