Shamarah2004-12-31 22:53:38
Nope.
Shiri2004-12-31 22:56:55
And I have seen raiders drop flamed monoliths. That's how about half the ones in Dairuchi ended up there, so I assumed that some of the ones in Serenwilde were raider-dropped too.
Also, mushroom sigils don't exist in Lusternia.
Also, mushroom sigils don't exist in Lusternia.
Thorgal2005-01-01 14:39:43
QUOTE(Shiri @ Jan 1 2005, 12:56 AM)
Also, mushroom sigils don't exist in Lusternia.
23746
Not yet, but Serenwilde gets everything they whine for, so I'm pretty damn sure we'll be facing mushroom-equivalents soon.
Unknown2005-01-01 14:50:32
Something to counter flame monoliths is already coming, the Divinities stated this. Though, I doubt its incarnation will be like a mushroom sigil, perhaps something more interesting.
Murphy2005-01-01 15:09:53
Yeah more interesting, that only a coven circle can do or something like that -eye- How bout making the playing field level first
Unknown2005-01-01 15:15:24
Errr... no, it will be something useable by all, I'm sure. I never heard about it being a Moon ability anywhere, not from Lisaera, no one, get your facts straight before posting something random like that.
Murphy2005-01-01 15:25:38
Ok perhaps that didn't transmit very well.
I was being SARCASTIC you goose, and refers to the recent stacking of the deck against us in my OPINION.
I was being SARCASTIC you goose, and refers to the recent stacking of the deck against us in my OPINION.
Anarias2005-01-01 15:47:37
You know, I rather like the monoliths that cover the Commune. I think they're quite nice looking. And I also think that the Serenwilde commune should have them replaced after they turn to dust.
I'm just sad that sigils don't bear the name of the person who made 'em. My name would be the most commonly seen in the whole commune
I'm just sad that sigils don't bear the name of the person who made 'em. My name would be the most commonly seen in the whole commune
Unknown2005-01-01 15:58:32
In the distant future I could see people shrugging this off, but right now it seems iffy. Slight changes I think should be made for this.
* Put the Druidry ability "Runes" in Stag, since now you're requiring people to dual- bond to totems.
* Maybe add Guido's suggestion. Hell, totems are living sentinels of the forest.
* In conjunction with the above maybe have the totems draw guards to them (Though I'm not sure if guards calling for help draws on other guards.)
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Just my suggestion.
* Put the Druidry ability "Runes" in Stag, since now you're requiring people to dual- bond to totems.
* Maybe add Guido's suggestion. Hell, totems are living sentinels of the forest.
* In conjunction with the above maybe have the totems draw guards to them (Though I'm not sure if guards calling for help draws on other guards.)
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Just my suggestion.
Gol2005-01-01 16:15:24
I think to many people are running on the assumption that you're meant to have totems covering the forest. They hurt pretty bad, near guaranteed death in combination with guards. Maybe now you'll have to think about defense, rather than "Oooo, cover it in totems cover it in totems". If you think you have it bad, try being Antiochian on imperian. They can't use totems, or sigils, at all. Just guards, and the unreliable rites that act like mono.
Gregori2005-01-01 16:22:49
QUOTE(Raezon @ Dec 31 2004, 08:37 AM)
... What are you trying to defend the entire Serenwilde against? I'd understand if someone had an extermination skill which nearly required forestal defenses being needed. However, in this case we were looking at the eventuality that Serenwilde would have a totem in every single room of the forest which would be entirely silly.
23579
Apparently, we are trying to defend the Serenwilde against Magnagora and most recently Divine aid it seems. Having a totem that keeps out our enemies in every single room of the forest is no different than having a statue which keeps out every single enemy in a city. However, if making it so the Serenwilde is unable to defend itself at all is the goal here, congratulations you have succeeded.
There is no "need" to enter the Serenwilde, and totems are only tuned against enemies of the Serenwilde. If you didn't want the Serenwilde defended perhaps the coding should have been to make the Commune Territory smaller. Instead you make it the most easily accessible location in the Basin, then strip all of its capability to defend it. So figure out where the balance is, because right now all you have is a bunch of happy people cause they can finally raid the Serenwilde with impunity, and a bunch of pissed off people because unless the players are there to defend, the Serenwilde is slaughtered. Keep in mind. Totems didn't kill people, they only slowed them down. The only person ever killed by totems are people who cannot cure. We can't afford the guards to put at every totem, so the best we can do is hope the totem will make them think twice about coming in, and as I have said in another thread. Totems are easy to get passed.
Edit:: And if you want to bring other IRE game skills into play with this. I could quite easily have all of Northreach totemed in Achaea and tuned against enemies of Eleusis. Totems are not Forest Defs.
Unknown2005-01-01 16:23:43
QUOTE(Gol @ Jan 1 2005, 06:15 AM)
I think to many people are running on the assumption that you're meant to have totems covering the forest. They hurt pretty bad, near guaranteed death in combination with guards. Maybe now you'll have to think about defense, rather than "Oooo, cover it in totems cover it in totems". If you think you have it bad, try being Antiochian on imperian. They can't use totems, or sigils, at all. Just guards, and the unreliable rites that act like mono.
23933
We are comparing City defenses versus Serenwilde defenses. City defenses are far superior. Statues are a "near guaranteed death in combination with guards." How about we take away statues or make so that a proportional number of statues can be enchanted to the size of Magnagora, as compared to the number of bondeable totems compared to the size of Serenwilde. So we can bond maybe 20, yet we have, hmm.. like 400 rooms? Magnagora has like what.. 80 rooms? So let's give you four statues and call that a suitable defense.
Edit: My wording wasn't very clear, but I hope you get the gist, it is quite late.
Another Edit: Oh and since we can't place totems in the Commune proper, you can't have statues anywhere near your shops, newsroom, mailroom, commodity shop, or any of the tradecraft rooms (forge, jewelers, etc). There, now that sounds about even, oh and take away every indoor room, so we can fly whereever we like.. and add rooftops so we can climb up onto the roofs (like trees) and avoid your 4 statues and guards. There, sounds about the state of our defenses.
Gol2005-01-01 16:27:28
Anonymous, count the rooms in your COMMUNE and immediately adjacent to your nexus. Maybe, just maybe, totems are meant to defend those rooms. Not the whole forest.
Choosing to defend the whole forest is a choice, made ICly. So you don't have the resources, it doesn't mean you get them suddenly. If, Magnagora suddenly decided it had to defend everything under it's control, they'd need to do it with what they have. Same for celest. As it stands, you being able to easily totem the forest was a bug. Now it's been fixxed. Deal with it.
Choosing to defend the whole forest is a choice, made ICly. So you don't have the resources, it doesn't mean you get them suddenly. If, Magnagora suddenly decided it had to defend everything under it's control, they'd need to do it with what they have. Same for celest. As it stands, you being able to easily totem the forest was a bug. Now it's been fixxed. Deal with it.
Unknown2005-01-01 16:27:55
We can't place totems in the Commune proper, which is what you referred to as the COMMUNE. The entire forest is the Commune, just so you know.
Edit: The North and South Serenwilde IS the damn Commune, the divine have stated this many many times. It is not the "forest" it is the Commune. And if you are referring to the Commune proper, like I said, we can't place totems/statues there.
Edit: The North and South Serenwilde IS the damn Commune, the divine have stated this many many times. It is not the "forest" it is the Commune. And if you are referring to the Commune proper, like I said, we can't place totems/statues there.
Gol2005-01-01 16:32:52
So? My point still stands. Just because you think you should be able to defend every single room, doesn't mean you deserve the resources. Did Magnagora make a public post, complaining, When influencing was made harder, then it was made harder to control opposing villages? No, they didn't.
You're all whining now, and it's annoying. The public post was just aggrivating, a blatant break of roleplay, and a big whinefest filled with "but we deserve this so give it to us" reasoning. If you use a skill, and it's doing ungodly things, killing people left and right, then it turns out to be bugged, and get's fixxed... You've no right to complain, especially if you go unpunished. You should all be thankful that the extra totems thing has gone unpunished - It's one hell of a big bug, and you've been using it to your advantage.
You're all whining now, and it's annoying. The public post was just aggrivating, a blatant break of roleplay, and a big whinefest filled with "but we deserve this so give it to us" reasoning. If you use a skill, and it's doing ungodly things, killing people left and right, then it turns out to be bugged, and get's fixxed... You've no right to complain, especially if you go unpunished. You should all be thankful that the extra totems thing has gone unpunished - It's one hell of a big bug, and you've been using it to your advantage.
Unknown2005-01-01 16:34:22
I agree that should have never been posted, should have been posted to comments, doh. That is what that board is for, I'm pretty sure, you can post to it, but can't read it.
Gwylifar2005-01-01 18:00:09
Saying "it wasn't meant to be useful for that" is missing the point. We're given a larger area, centrally located, with a road running through the middle of it, and riddled with entrances, to defend. You aren't. If all you can suggest is that the only feasible way to defend what we were given to defend "isn't meant for" that purpose, then pray tell, what is meant for that purpose?
I wonder how you'd feel if suddenly you had ten times as many entrances to your city, and while we're at it a forest in the middle of it running six locations away from your nexus, and instead of being given something more to make up for this greatly increased challenge you had some new limit placed on the tools you already have. How comforted would you be to be told that all your now-inadequate defensive techniques "weren't meant to be" defensive techniques? "Oh, well, in that case it's all right," I'm sure you'd say. "Being meant to be invaded and unable to defend against it makes it all just fine."
I wonder how you'd feel if suddenly you had ten times as many entrances to your city, and while we're at it a forest in the middle of it running six locations away from your nexus, and instead of being given something more to make up for this greatly increased challenge you had some new limit placed on the tools you already have. How comforted would you be to be told that all your now-inadequate defensive techniques "weren't meant to be" defensive techniques? "Oh, well, in that case it's all right," I'm sure you'd say. "Being meant to be invaded and unable to defend against it makes it all just fine."
Gol2005-01-01 19:05:27
You can't rely on static defenses. Ever. Statues are easy to destroy. Totems aren't. Having them active all over, or even over more than half that forest, is unfair, because nothing can be done to them until they revert, and even then, you'll carve them as soon as you can. Turn the tables. You have to get to Magnagora, and every surrounding area is full of indestructable statues, and a chunk of magnagoran skills suddenly become alot more deadly in that area. How's THAT sound? Can't forget the wisp summon. How'd you feel if Magnagorans could instasummon you from a huge area around the city and into guards?
Ethelon2005-01-01 21:58:09
Why do so many people whine about the divine correcting a skill so it works AS IT WAS MEANT TO. It is utter crap that people are going around saying the divine did this JUST to screw Serenwilde over. It is sad how a week ago it was near impossible to raid Serenwilde and survive, and now you might actually have to get off your arse just to WISP the enemy into a totem. Stop whining and learn to fight, Magnagora learns to deal with every set back they recieve, why can't Serenwilde?
Shiri2005-01-01 22:06:40
We're discussing this change because even though this is how it's meant to be, in the opinion of many it's not how it works BEST. If someone changed angels so they could only attack someone who had bully status on you, because that was how it was meant to be all along, would you object? Would you object if soulless only worked on sacraments users, because that's how it was meant to be all along? I think so.