New Serenwilde Totem Bonding

by Unknown

Back to Combat Guide.

Ethelon2005-01-01 22:19:58
Well, the point here Shiri is the fact that when the realm opened, Totems were ALREADY supposed to be like this, an overlook in the code made it so you can go without bonding them and having them active. This has been brought up before with the Divine, I did so personally while I was STILL in the Hartstone. When something is coded wrong and becomes fixed, there is no reason to whine like a child about it. If I was using my angel as it was not meant to be, then why would I have cause to whine at the divine for doing their jobs and correcting the error? Deal with the problems and enjoy the realm, not everything will always please us all and it does not help matters to act like children towards the divine
Gol2005-01-01 22:54:11
QUOTE(Shiri @ Jan 1 2005, 10:06 PM)
We're discussing this change because even though this is how it's meant to be, in the opinion of many it's not how it works BEST. If someone changed angels so they could only attack someone who had bully status on you, because that was how it was meant to be all along, would you object? Would you object if soulless only worked on sacraments users, because that's how it was meant to be all along? I think so.
24008


They'd object, because that would be stupid and unfair. However, the active, unbonded, huge number of totems, in this instance, was what happened to be stupid and unfair. Now it's fair. Don't whine because your advantage got taken away.
Unknown2005-01-01 23:25:42
One thing that's semi-related, can an Enchantments user tell me if it's possible to bond (or whatever it's called) to more than one statue at once?
Anarias2005-01-01 23:26:51
Enchanters don't "bond" to statues quite like that. They enchant statues like they enchant jewelry. Just as an enchanter can enchant many different rings and have them all still work, they can enchant many different statues as well.
Elryn2005-01-01 23:50:38
QUOTE(Gol @ Jan 2 2005, 02:32 AM)
You're all whining now, and it's annoying. The public post was just aggrivating, a blatant break of roleplay, and a big whinefest filled with "but we deserve this so give it to us" reasoning.
23942


I believe the post was made in error, it was supposed to go to the comments board, not public.

Also, even though I disagree with them, the people arguing for some additional change to the totem situation have been giving logical reasons, whereas some of their detractors are stuck with bitter emotional outbursts I believe that are based on their own recent downgrades.
Unknown2005-01-02 01:07:18
QUOTE(Anarias @ Jan 1 2005, 01:26 PM)
Just as an enchanter can enchant many different rings and have them all still work, they can enchant many different statues as well.


In that case, I feel that statues are even more powerful when compared to totems. If Celest has one enchanter, they could cover their entire city with static defenses, whereas we need one relatively highly skilled Stag user per totem that we need bonded. Eeeever so slight imbalance there, eh?

As for the durability, yes, statues can be put up and destroyed very quickly, whereas you have to find totems at the right time in order to destroy them. However, totems require a lot of time and effort to create. Destroy a totem, and it won't be back in operation for a week, during which time you can just keep destroying it again and again.
Unknown2005-01-02 02:00:59
QUOTE(Ethelon @ Jan 2 2005, 08:58 AM)
Stop whining and learn to fight, Magnagora learns to deal with every set back they recieve, why can't Serenwilde?
24007



Just like Magnagoran didn't whine when that burp cloud gas attack thingo (go me) was fixed to how it was intended to work? they didn't whine then? They still don't whine now?
Unknown2005-01-02 03:39:13
QUOTE(blastron @ Jan 1 2005, 08:07 PM)
In that case, I feel that statues are even more powerful when compared to totems.  If Celest has one enchanter, they could cover their entire city with static defenses, whereas we need one relatively highly skilled Stag user per totem that we need bonded.  Eeeever so slight imbalance there, eh?

As for the durability, yes, statues can be put up and destroyed very quickly, whereas you have to find totems at the right time in order to destroy them. However, totems require a lot of time and effort to create.  Destroy a totem, and it won't be back in operation for a week, during which time you can just keep destroying it again and again.
24046




One fault there, and with the whole 'it takes a week to make a totem'. No, it doesn't take a week's work to make a totem. It DOES require you to keep an eye on the trees, but I doubt you're keeping an eye on the trees 24/7. Statues go up and they come down, and if you don't have the Artists and Enchanters and Runists to make them, you have none. I was helping Llexyn make statues during the last Delport influence session, and we'd make two statues, and one would go away before we knew who was critiqueing them to enemy them for it (even then, there were no guards). THREE skillsets to make it, ONE to kill it.

I think statues and totems = fair
Gol2005-01-02 03:41:55
It's wasn't originally intended to be like that. Making fuss about them altering a skill, is one thing. Making fuss because a BUG has been fixxed, as is the case with totems, is a different matter.
Daganev2005-01-02 03:57:58
You can cover the entire forest in totems if you like. All you need is population. There is no restriction to your defences, only a restriction to how those defences are now implemented.

Since when was everything suppose to be impenatrable?
Unknown2005-01-02 07:11:39
QUOTE
You can cover the entire forest in totems if you like. All you need is population. There is no restriction to your defences, only a restriction to how those defences are now implemented.


Exactly. That's how I see it now. I just don't approve of these other people coming in and saying "That's how it's supposed to have been" and not adding anything to the actual discussion.

Just to clarify.. I'm AGREEING with Daganev. tongue.gif
Raiha2005-01-02 07:57:26
QUOTE(daganev @ Jan 1 2005, 10:57 PM)
You can cover the entire forest in totems if you like. All you need is population. There is no restriction to your defences, only a restriction to how those defences are now implemented.

Since when was everything suppose to be impenatrable?
24073



Exactly, I agree. But we don't have that right now. About 400 rooms, tons of entrances and exits, gotta protect the commune proper, important quest NPC's.. I don't even know how many bonded totems we have, I think maybe 30 people are actually capable of bonding/runing. One totem per person is a little rough, at least until we have the numbers. The forest certainly isn't impenetrable - it's almost inviting, now. I'll admit, the defenses before were unrealistically strong, but this is one extreme to the next.
Thorgal2005-01-02 11:01:57
That's as retarded as saying we need overpowered skills cause we don't have many good fighters.
Raiha2005-01-02 11:06:48
How do you figure? Do you have any -better- suggestions? And realistic ones, not useless sarcastic remarks.
Silvanus2005-01-02 11:09:23
You don't punish someone because they are good, as you do not favor someone because they are crap.
Unknown2005-01-02 11:24:34
QUOTE(Gol @ Jan 2 2005, 02:41 PM)
It's wasn't originally intended to be like that. Making fuss about them altering a skill, is one thing. Making fuss because a BUG has been fixxed, as is the case with totems, is a different matter.
24071



I really don't see the huge difference. A downgrade is a downgrade, whether originally intended as such or not. Both parties whinge, one party likes to think they are high and mighty and carry on like troopers and the other party doesn't pretend to not be whingers.
Daganev2005-01-02 11:31:38
I wrote this in the other thread, figure I should try for 2 for 2.


On the left we have a LARGE FOREST, on the right a WALLED CITY, which do you think will have the better static defences?
Daganev2005-01-02 12:00:24
By the way, do you think we could all put some effort into not second guessing the admins so much on the changes they make, or that they are all out to get your side.

I'm hearing much to much of that lately from magnagora in game, and its really annoying. It makes it even more annoying when people do this by contrasting the fact that others are complaing. So while we probabbly can't limit other people complaining, if we try to complain less, people on the other side won't be able to complain about us complaining in game.
Shiri2005-01-02 12:09:10
Hey, if we're apply so much realism as to ignore game balance in favour of it, let's go the whole hog. Which do you think would be a better fighter, a dancing faerie summoner or an armoured knight? In fact, why don't swords kill you in one hit if they get you in the head? We should change that too!
Daganev2005-01-02 13:04:06
Ok then... Lets all have all the exact same skills. Those aren't swords I'm wielding, they are dream essence sticks, and your actually just getting zapped by the ethereal realm. Its not armor, its a wearable orb of peace. Infact, lets all be the same race with just different descriptions. Wait no... Lets get rid of all skills and just talk out our actions, yeah thats it.

OH screw it, lets just have a chatroom with the /ROLL command put in.

Do you ever look outside your room? Do you even try to look at the game objectively when your giving suggestions?
If both sides are complaining that the other side is overpowered, maybe you need to think before you speak.

I'd personally like to thank the game designers for making a REAL difference between those who live in cities and those who wish to avoid them, and a difference that requires given styles of gameplay, not just automated advantages.