New Serenwilde Totem Bonding

by Unknown

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Unknown2005-01-02 13:16:39
Like the reality of statues in every urban room and the closer proximity of guards.

Not complaining, just pointing something out. Feel free to correct me if wrong.
Unknown2005-01-02 15:18:16
There are statues in every urban room?
Unknown2005-01-02 15:22:34
Nah, just comparing the possibilities. I wasn't advocating the old Serenwilde "uber defense" in my previous post either.
Gol2005-01-02 16:09:28
Statues can't go in any indoor room, at all. We can't statue a whole city. We can statue... what, maybe half of it?
Unknown2005-01-02 16:21:36
Eh, and Serenwilde can only totem the forest. A good majority of the Seren isn't forest, y'know.

Still, was just comparing. Not trying to bring up another host of arguments.
Gol2005-01-02 21:33:07
The commune proper, as I've heard, can't be totemed. But your nexus can, Right? I don't think the Magnagoran nexus can be statued... But I'm sure... an unkillable static defense at your nexus.. isn't an advantage, eh?
Eldanien2005-01-02 22:14:32
I wouldn't know about Magnagora, but the Pool of Stars is statued and guarded. Then again, it's outdoors and I think the center of the Necropolis is indoors. If you'd rather have your nexus statued but open to Rage, I suppose that's a tradeoff, meh.

The only thing I would suggest, in terms of changes for totems, is to make totems and elder trees look identical to all but the Stag folk. That, at least, makes it a bit more of a potluck as to whether you're walking into a tree to chop down, or a totem that's going to smack you (along with, hopefully, a great/er/est nature elemental?). Eh, next level of guards, I hope to see some that spot and knock enemies out of the sky. This is a weakness for the Serenwilde and the cities as well.

Though what I'd love to see even more is for statues and totems to hit repeatly if in the demesne of an appropriate Mage or Druid. (a la Fuse)

I rather envy the Serenwilde their tree totems. It'd be nice to get warning when one is being destroyed (the short time out of the year they can be destroyed). Or have statues occur naturally for enchantment because every ten or so supplicants gives out a fifth of a statue (stick it somewhere and wait).

The grass is greener on the other side of fence, I guess.
Unknown2005-01-02 23:43:13
QUOTE
But your nexus can, Right? I don't think the Magnagoran nexus can be statued... But I'm sure... an unkillable static defense at your nexus.. isn't an advantage, eh?


Who needs a statue when you can stack a bunch of guards there. It isn't really necessary though, though if either city/commune were to raid the other's nexus I'd consider that extremely stupid in terms in combat.

Can you like.. stop bringing that up now? Totems aren't godly. After one hit (Considering you're wise enough to cure it bit by bit) it won't hit you again. It's just to slow an opponent down and apparently if you can't figure out the cure order then maybe, just maybe you need to work on that. No different than running into a statue now.
Gol2005-01-03 00:55:50
So if they are only to slow people down, why the hell ya whining that you can't have enough, hm?

As it stands... Serenguard can pick stag, right? Potentially two thirds of you can bond totems.

You have no right at all to complain about not having enough stag users, when you have a 3rd of your number who could learn the ability, but chose not to.

It's akin to someone chosing to kick a grizzly bear in the nuts, then complaining when it bites em. You won't get much out of your totems, unless, as a commune, you put effort into em, INCLUDING, those with the choice picking stag.
Shiri2005-01-03 01:13:20
I have a suspicion, Gol, that you would be quite irritated if every ur'guard took highmagic and we therefore had poison/herb control over you too.

Besides which, Hartstone & Serenguard is NOT 2/3 of the commune. There are a lot more Moondancers than the other two guilds.
Unknown2005-01-03 01:37:05
Plus, the change is only very recent. You can't expect hordes of Serens to switch their skills to stag just because a change has been made. People invest time and money into their characters, they don't want to change them with the flick of a switch, even if it is for the defence of the commune. Why should you even expect them to?
Gol2005-01-03 02:01:52
QUOTE(Shiri @ Jan 3 2005, 01:13 AM)
I have a suspicion, Gol, that you would be quite irritated if every ur'guard took highmagic and we therefore had poison/herb control over you too.

Besides which, Hartstone & Serenguard is NOT 2/3 of the commune. There are a lot more Moondancers than the other two guilds.
24375



An Ur'guard taking low highmagic over lowmagic, doesn't make much difference to Magnagora. A serenguard taking stag is one more person to bond a totem. I'm pretty sure that if Ur'guard had to take highmagic in order to make a statue work, we'd all be under orders to do so.

And I wonder, oh I do, why so many people join Moondancers. Could it be the entities, and numerous unfair skills? Guess so. smile.gif

My point is, if Magnagora had a similar situation, where they could increase city strength by making individuals do something... They'd do it. Which is where serenwilde falls on its backside. It's to eager to make everyone happy, and I doubt any of the leaders can order every non novice to get to them to fight, and have it actually work. Works pretty well in magnagora happy.gif.
Unknown2005-01-03 02:05:54
Oh, wow. So now you're saying we should order people to take one skillset over another? I don't see that happening, simply because it's called SKILLCHOICE for a reason.

What if you were told to switch to Blademaster because Magnagora would like to see "More heads line their walls," would ya do it..? (This is just an example.. and actually relates to Blademaster, not Magnagora's desire for heads.. which I'm sure they don't have a fetish for. ninja.gif )
Elryn2005-01-03 02:10:41
QUOTE(Gol @ Jan 3 2005, 12:01 PM)
And I wonder, oh I do, why so many people join Moondancers. Could it be the entities, and numerous unfair skills? Guess so. smile.gif
24393


Hehe, the same could be said of people joining Magnagora, so they can don't have to worry about dying every moment of the day. (Or so they can have access to gold, silver and platinum. *grumble*) Basically, its rather a bitter comment to make that has no evidence whatsoever. Well, unless you've spoken to Moondancers who chose us for that reason... I certainly haven't met any.

Edit: Oh, and for the 'unfair skills' nonsense... go here 19725 and get it out of your system, if you have any valid complaints.
Gol2005-01-03 02:49:37
To be honest? I've invested lessons in planar, to get to summon, and teleport, mainly so I could better help Magnagora. Hell, I could have put em in bonecrusher or athletics instead. All I use planar for, really, is teleport. It's nice to have it, but nowhere near vital. But stag has combat skills, and lets them bond totems. What reason does a serenguard have to take moon, apart from personal preference? Surely, it's not that much better than stag, and stag has the benefit of letting them bond a totem to help the commune.
Arilyon2005-01-03 03:48:28
Someone mentioned something about having the Megalith open to attack from that Rage bit. I was sitting at the Megalith just yesterday and got hit with it... at noon... not sure if that was a bit of a bug or if the Full Moon lets them do it at noon or what. But the Megalith being indoors doesn't even seem to protect us from people flying in and dropping things. Someone, going to say Selthar but not sure, kept dropping an athame on us repeatedly one day. We still aren't able to put a statue there as it says it's indoors, but weird things seem to happen in that room.
Elryn2005-01-03 03:56:24
If the location is indoors, the Rage bit would be a bug.
Unknown2005-01-03 04:52:27
I made my character a geomancer because that's where I was told I was most needed. I transed highmagic instead of combat or resilience or something more useful to me personally for the same reason. Some people enjoy being a team player wink.gif

Of course, changing what you've already learned incurs a lesson loss, so Serenwilde will probably take a bit of time to recover from this change before it is where it's meant to be with this.
Elryn2005-01-03 04:59:36
Hehe, try working with covens and then talk about team playing... oi. tongue.gif
Rhysus2005-01-03 05:17:22
Covens don't really need that much work to set up properly. It's all structured for you within the code as required. The type of organization it takes to set up succesful raids and defense scenarios is far more of a feat to pull off, particularly when you're expected to be "nice" to one another.