New Influence Stuff

by Unknown

Back to Common Grounds.

Unknown2004-12-31 03:53:13
Royalty clothing is very easy to get. Just your armor and jewelry alone will get you most of the way, and then just throw down a few thousand gold for some actual clothes. Most of the people who would matter in such a battle are more than likely wearing 30 pounds of jewelry and able to afford a few pairs of silk underwear, or whatever.
Unknown2004-12-31 03:53:48
There's no reason to assume Magnagora is going to have a higher influence skill than Serenwilde. It is more likely that they'll have a lower one, since with less points in the relevant stat they have less gain from it and less reason to learn it before something else.
Unknown2004-12-31 03:55:47
Geez, stop whinging and wait and see how it pans out.

And nice response time on the DEFS thing, Guys!

Now, everyone go vote for Lusternia, seeing as the Gods have proved Themselves the greatest once again biggrin.gif Thanks again, Estarra, Roark and co!
Roark2004-12-31 03:59:17
QUOTE(Jello @ Dec 30 2004, 11:16 PM)
Any chance we can get something set up for real debating?


No. It is way too subjective. I recall an Achaea deity tried this once and it was all by emotional appeal and personal favouritism than by actual intellectual judgement. (Which is why charisma, not intelligence, gives you the edge. Just like how the politician with the most charisma wins elections rather than the smart one. And no, I'm not talking about the presidential election as I found both of them rather dumb, so let's not go there.)

QUOTE(Jello @ Dec 30 2004, 11:16 PM)
I would think the intelligence score should factor in as well, as the Magnagora crew isn't pleased as the best races for our archetypes aren't high in charisma, while those for others are. Considering that we don't have a palpable offensive edge this seems unfair.
23465



Not really. Since Magnagora owns PK, all they need to do is maintain more crusades than sanctuaries and they get double influence over the village. It becomes tactical. If Magnagora can get crusades setup before the others set up sanctuaries then they will take down the village easily. Of course, anyone can do that. But since Magnagora has the best fighters then crusade gives them an advantage until the other cities learn to fight. Some knowledge of Game Theory will also help you out here.
Roark2004-12-31 04:01:57
QUOTE(Persephonia @ Dec 30 2004, 11:34 PM)
Once you engage in a debate, you may only debate that
one person and no one can come to your assistance.

What that means is...no Laetitia.
23475


What it meant to say is you can't do team-debating like you would have 5 people swinging swords into 1 person.
Unknown2004-12-31 04:02:19
What I really want to know then, is do you think Magnagora owns pk because they have better skills in that area, or just because they're better pkers?

You seem to say that it's because they have better pkers, so you are coding in an advantage as a crutch for the players of inferior skill. That doesn't seem like the way to make a good game to me.
Roark2004-12-31 04:04:53
QUOTE(Guido Flagg @ Dec 30 2004, 11:41 PM)
Also: Your ego takes such tiny hits that the battles will never end. I was losing 100 at a time. Maybe he just had the skills very low, but I am at inept myself.
23476


You need to build up your debating strength. It starts smallish but will grow as you score victories and rebuttals. See my announce post. Eventually it will grow enough to take out a person in one hit to ensure it ends eventually.
Unknown2004-12-31 04:05:53
Point being, I just started playing Lusternia and bought credits because I was hoping for something different from the other IRE games, the reason lots of people change. Now you're saying that you've coded in an advantage for a certain side because they're of inferior skill. People want to win at the game if they have superior skill, blocking them from doing so despite that makes a very unfair and unfun game.
Roark2004-12-31 04:07:24
QUOTE(Ethelon @ Dec 30 2004, 11:41 PM)
You seem to also forget that your level, clothing, and most important, influence skill level, which in itself has more of an inpact. So if you need to complain about charisma which only has a certain degree of impact below that of Influence skill level, you should explain the whole situation from all angles...take it how you like, I am sure this was NOT made to screw Magnagora, only to enhance the gameplay for others in the realm.

On that more, maybe I should whine about more Magnagorians having higher level influencers and those with higher levels in the skillset itself, considering my whineing would be more justified.
23477


Clothing does not matter here. Influence skill points do much more than your charisma. The charisma modifier is weaker than STR and INT for their respective damage modifiers so it's not a huge advantage other than the extra ego point max you get. But your level can compensate for that since you gain max ego every level.
Roark2004-12-31 04:16:26
QUOTE(Jello @ Dec 31 2004, 12:02 AM)
What I really want to know then, is do you think Magnagora owns pk because they have better skills in that area, or just because they're better pkers?

You seem to say that it's because they have better pkers, so you are coding in an advantage as a crutch for the players of inferior skill. That doesn't seem like the way to make a good game to me.
23491


They own PK because they focus their energies in winning it. I'd call it cultural more than anything else, particularly since Hartstone owned PK in closed beta simply because it had bloodthirst. But the real important thing is that charisma is not a huge factor in the damage, not as much as STR modifies a knight's damage or INT madifies a mage's damage. Influence skill ranks is much more important. Furthermore, I believe the winners will be determined by those that gain the most debating strength, which does not matter what your charisma is.
Val2004-12-31 04:17:49
QUOTE(Jello @ Dec 31 2004, 01:05 PM)
Point being, I just started playing Lusternia and bought credits because I was hoping for something different from the other IRE games, the reason lots of people change. Now you're saying that you've coded in an advantage for a certain side because they're of inferior skill. People want to win at the game if they have superior skill, blocking them from doing so despite that makes a very unfair and unfun game.
23493



Where are you getting this idea that it's a crutch for Mag? Seeing as Mag has the most organized people this is really a blow to celest and seren. Mag's biggest problem was how hard it is to influence a village that you control it's enemy. With crusade that will be cut in half. Why don't you wait until AFTER this village is taken over before bitching?
Unknown2004-12-31 04:19:45
Well, I'm not going to reply to this one again. I feel it's a crutch for mag because the operative stat is charisma, and Mag has the lowest charisma on average.
Roark2004-12-31 04:19:47
QUOTE(Jello @ Dec 31 2004, 12:05 AM)
Point being, I just started playing Lusternia and bought credits because I was hoping for something different from the other IRE games, the reason lots of people change. Now you're saying that you've coded in an advantage for a certain side because they're of inferior skill. People want to win at the game if they have superior skill, blocking them from doing so despite that makes a very unfair and unfun game.
23493


No. We never envisioned that village influencing would be such a bloodbath. Nor did we want that. It was supposed to be more non-violent, which is why you don't even bash the NPCs in the process. This brings us closer to that and gives play outlets for those that enjoy PK and those that do not, rather than making is the "MUD only for the bloodthirsty PKers". (Or in the case of games that have massive PK rulebooks, a MUD where you can't PK ever because you get backstabbed in issues.)
Val2004-12-31 04:23:33
QUOTE(Jello @ Dec 31 2004, 01:19 PM)
Well, I'm not going to reply to this one again. I feel it's a crutch for mag because the operative stat is charisma, and Mag has the lowest charisma on average.
23498



Have you read anything Roark has said? Or do you just like to complain? Never mind I know the answer.
Estarra2004-12-31 06:19:34
I'm rather pleased with how Dairuchi went. I saw plenty of safe rooms and those who don't like to PK could influence safely and still saw plenty of PK battles for those who prefer more militant stances I saw no huge advantage or disadvantage in debates despite spurious claims that Magnagora was at a disadvantage because many there choose races with low charismas (and they ended up winning Dairuchi anyway). We saw plenty of bugs but I'm sure you noticed they were fixed pretty quick as well as you may have noticed debate's ego damage formulas were being adjusted as we observed debates taking place. Still a few wrinkles to iron out in my opinion, but overall I'm pleased. So... dare I ask.... what is everyone else's perception? mount.gif
Erion2004-12-31 06:24:02
Given I lack a city, commune, etc, I did however experiment with debating with a couple order members.

I, personally, can see it become very, very useful. Shifting mindsets mid-debate, keeping your weakness hidden, suddenly turning the tables when someone thinks they have you cornered. Of course, I also see this as kind of a take off of Telepathy's Psycombat. I do believe others using laetitia on you is pretty cheap, though. But if, as Roark pointed out, you can eventually knock people out in one blow, Laetitia'll be useless.
Unknown2004-12-31 06:39:10
Being on the losing side I can still quite happily say, I think it went very well.

wounded.gif

I'd say it's a bit of a disadvantage on Serenwilde's part that we don't have others to chant laetitia or whatever it is, without getting Celest involved.

But I think it was fair, and a lot more interesting and involving for all city/commune members.

Good work on the innovation and putting it into practice, Guys!

And well done to Magnagora, they played it well.
Veonira2004-12-31 08:42:18
I really thought Dairuchi went well. Aside from things that needed adjustments, and the initial blank stare as I watched a debate that seemed to last forever, I liked it. I've always been fascinated by the village system. I'm not a huge PK'er, and so I've found that influencing and killing for 4 or 5 hours straight gets a tad old. But with this system, going with crusade, a city can cut the influence time in half if they are unopposed and that's a big plus.

Seeing the idea in action cleared things up for me from my initial confusion. I like the idea of needing more of a strategy rather than just killing everything and anything you run into that isn't from your city. I don't know if I'll actually attempt to debate, but I know that having the option of doing something that doesn't require a system with herb cures and all that is appealing, at least to me tongue.gif.
Unknown2004-12-31 09:51:00
How very interesting... definately want to see how this will work in actual practise. Village influencing definately needed some of the strong PK element about it reduced, in my opinion. Should be interesting...
Melanchthon2004-12-31 09:53:56
I like the changes, as well.