Village influencing questions

by Unknown

Back to Common Grounds.

Unknown2005-01-04 04:55:39
So, just how does it work? It only took Magnagora a half hour today to regain control of Acknor. Do some villages naturally learn towards others or is it supposed to be that quick? Even though I'm on Magnagora's side I'm dissapointed at how quickly things seem to progress, I want more to do unsure.gif
Daganev2005-01-04 04:57:13
Acknor will take Magnagora 30 minutes... when Magnagora owns all the villages, Rockholm will take magnagora 6 hours straight.
Daevos2005-01-04 07:00:47
We used crusade on everything, and had no competition.
Unknown2005-01-04 12:32:46
Still, you had a village diametrically opposed to Acknor (That being Estelbar). It only took 30 minutes. Seems like influencing is broken again, since that fast of influencing time is what prompted the first change (The horrible change that still gives me nightmares).
Roark2005-01-04 13:22:57
Though I can't speak for Celest and the Serenwilde, it may be an RP thing. I recall one village was taken quickly by Magnagora a while back without either city/commune doing even one influence on one NPC. It was a nasty village (the viscati one?) and it was hypothesized by the gods that the untainted powers did not want to influence the village since their aim was to destroy it, not protect it. Perhaps this is all wrong, but it is sensible theory. In summary, the less a city's enemies do influence, the quicker a city can take a village.
Unknown2005-01-04 13:33:59
Are you referring to Angkrag? I think it'd be sort of out of place if New Celest influenced it, or if Serenwilde influenced it. Not to mention, almost all of the denizens are uninfluenceable by Serenwilde and New Celest, since they are undead, and without the specific ability that only Magnagora possesses, they cannot be influenced.
Shiri2005-01-04 14:27:48
QUOTE(roark @ Jan 4 2005, 02:22 PM)
Though I can't speak for Celest and the Serenwilde, it may be an RP thing. I recall one village was taken quickly by Magnagora a while back without either city/commune doing even one influence on one NPC. It was a nasty village (the viscati one?) and it was hypothesized by the gods that the untainted powers did not want to influence the village since their aim was to destroy it, not protect it. Perhaps this is all wrong, but it is sensible theory. In summary, the less a city's enemies do influence, the quicker a city can take a village.
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That's more or less right, that Serenwilde and Celest didn't want it. Most of them don't want Acknor either.

There's no Viscanti village though, this is the orc/undead dwarf village of Angkrag.
Iridiel2005-01-04 14:35:18
As long as Celest and Serenwilde cannot influence undead, why bothering trying to influence a village full of them?
Anandra2005-01-04 14:54:40
It’s already a given that Angkrag and Acknor are pretty much Magnagorian villages from just the basic format and Denizens they have, it would be nice to someday see some of the other villages implanted with a certain aspect the would make it less attractive for Magnagora and make it more balance in general.
Unknown2005-01-04 14:56:07
No, Magnagora would influence pretty much anything. You can't make a village unattractive to them, but you can make a village unattractive to Serenwilde and Celest. On a sidenote, wouldn't it be awesome if the Faethorn realm became an influenceable village? It would be rather novel to have a village off the prime plane. Though, the lack of avenger would make the PK go insane.
Shoshana2005-01-04 16:13:52
Ankrag does have Viscanti, just undead ones if I remember correctly. And Orclach/Orc slave/servants (Yeah, it's been a while *duck*).

In any case, I think it's very unfair that there are two villages which neither Celest nor Serenwilde can really influence while sticking to their roles (Although Acknor is more of a possibility than Ankrag, neither of them are really very good) which automatically gives Magnagora two villages every time. Even when other city/communes arrive they're probably still going to keep Ankgrag permanently because of the undead thing, although I guess it is a possibility that Glomdoring would be able to take it...
Thorgal2005-01-04 17:17:03
Influencing Acknor is as easy for a celestian or serenwilder than it is for a magnagoran, actually it's easier, since we have estelbar as well, making it harder for us. We got an advantage over Angkrag, but it's still possible for another city to get it, think some divine stated that. So there's no reason to whine over acknor, and you'll just have to work harder for angkrag, just like we have to work harder to influence opposing villages.
Shiri2005-01-04 17:27:41
Your point doesn't quite address the issue there, Thorgal. Yes, you have to work harder to get opposing villages, but the thing is, Serenwilde and Celest would have to work harder to get opposing villages, and even HARDER to get that one. Magnagora -already- has an advantage.
Plus, it really goes against Serenwilde and Celest RP to control Angkrag, seeing as it's all undead and viscanti (apparently - somehow I missed that) and tainty and so forth.
Thorgal2005-01-04 17:37:08
But what's the problem with acknor then? You'd have an easier job influencing it than magnagora. I mean you people kill estelbar furrikin all the time, so morals can't be the obstacle in going for acknor now can it?
Roark2005-01-04 18:30:57
I believe they could stick to their role and take a tainted village. Celest could, for example, influence them with the hope of converting them into rejecting their tainted nature as sinful. (The viscanti help file does refer to some that have sought to "reform" their lives.)

It also could take a village in the interest of not letting Magnagora get it, thereby letting the tainted city grow stronger if they choose inaction. Sort of a "we can't convert Ankrag to the light, but we can at least prevent them from helping Magnagora".

Or they could influence a tainted village with the premise that they do not really offer them honest protection, but rather seek to exploit the village's misguided loyalty into donating power and commodities to a force that seeks to ultimately destroy them. This is not an honorable way, but Celest and Serenwilde are not forced to be honorable. (Serenwilde's history ceartainly shows this.) It is certainly in-role for the city to use lies and subversion against a tainted village to exploit its people's labour. Perhaps in this case Celest and Serenwilde would not go so far as to defend the village from invaders. Also, if Ankrag is taken then the master city can use city guards to make converting dwarves into undead more difficult, which is in-role. Again, it is using Ankrag's misguided loyalty to thwart its tainted denizens. (The same applies to the Aknor furrikin slave trade.)
Unknown2005-01-04 18:50:10
i have always thought that the Magnagoran's monoply on Angkrag was similar to Serenwilde's monopoly on alchemy.
Sylphas2005-01-04 18:50:13
QUOTE(Thorgal @ Jan 4 2005, 12:37 PM)
But what's the problem with acknor then? You'd have an easier job influencing it than magnagora. I mean you people kill estelbar furrikin all the time, so morals can't be the obstacle in going for acknor now can it?
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I'm rather glad I haven't been around for this, because the moment I saw a Seren killing furrikin, I'd start a massive argument on CT, and everyone hates those.
Anandra2005-01-04 18:56:08
QUOTE(Thorgal @ Jan 4 2005, 05:17 PM)
Influencing Acknor is as easy for a celestian or serenwilder than it is for a magnagoran, actually it's easier, since we have estelbar as well, making it harder for us. We got an advantage over Angkrag, but it's still possible for another city to get it, think some divine stated that. So there's no reason to whine over acknor, and you'll just have to work harder for angkrag, just like we have to work harder to influence opposing villages.
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First off it was not a whine. In theory yes Celest could go and take both villages if they wanted to but with much higher obstacle then Magnagora as to endure to influence in general. At least do not be blind to this as it is obvious, it was but a suggestion. You also state that you have to work harder for opposing villages well .. That’s because you well want it that way nothing to do with the set up of the villages.
Shiri2005-01-04 19:04:58
QUOTE(Sylphas @ Jan 4 2005, 07:50 PM)
I'm rather glad I haven't been around for this, because the moment I saw a Seren killing furrikin, I'd start a massive argument on CT, and everyone hates those.
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The only time I've ever seen a Furrikin day anywhere NEAR a Seren was when Thaddeus, a Celestian, and Raguel, a Seren, killed ONE Furrikin each, because they misunderstood the commands to attract the guards. I didn't want to call this a lie in case it is true, but that's the only instance I've ever seen of it, and believe me, I am around a lot.
Thorgal2005-01-04 19:52:45
Okay, I'll keep a list of all those who killed furrikin for you then...let's start off with Amaru, Malicia, Nyla, Mitch, Marcalo, I'll keep you updated.