Orclach's & Krokani , and maybe some others

by Graal

Back to Ideas.

Hazar2005-01-05 19:17:54
Okay, here's what I'm saying. Ackleberry will still be using Wicca, Druidry, and totem specializations, say Elfen will still be their race that can specialize. I believe that Glomdoring will still be using these basic skills, with some differences, so Elfen function there as well. When I look again, Glomdoring couldn't use Viscanti, so that was misleading.

Specialist Furrikin would still be balanced. Specialist Tae'dae would not be balanced.
Shiri2005-01-05 19:23:03
QUOTE(Hazar @ Jan 5 2005, 08:17 PM)
Okay, here's what I'm saying.  Ackleberry will still be using Wicca, Druidry, and totem specializations, say Elfen will still be their race that can specialize.  I believe that Glomdoring will still be using these basic skills, with some differences, so Elfen function there as well.  When I look again, Glomdoring couldn't use Viscanti, so that was misleading.

Specialist Furrikin would still be balanced.  Specialist Tae'dae would not be balanced.
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Hear hear. (Unless it's here here. In which case that.)
Daganev2005-01-05 19:27:35
WHat I ment is that if you added those bonsus to Orclach, it would make Igasho not so good to use because of their slow abilities.
Unknown2005-01-05 19:31:57
Just because the skillsets are almost the same doesn't mean the same races need to specialize...
Hazar2005-01-05 19:50:46
But what I'm trying to say is adding more races just so a city/commune can have specialists is CRAZY.
Unknown2005-01-05 20:58:59
You don't have to add more races. Just give specializations to other races that already exist - i.e furrikin, tae'dae, orclach, rather than ones that already have specializations.
Unknown2005-01-06 00:46:19
Nothing wrong with a Tae'Dae specializing, it wouldn't be unbalanced. Let's say he lost 4 constitution, and 4 strength, but gained 4 intelligence, and a regular equilibrium speed if he chose a Magic using class?

Also, with the new villages, there is nothing to say that more then one race can specialize there. I honestly see Lucidians AND Trill specializing in Hallifax. Though perhaps Lucidians will only specialize as Guardians/Mages and the Trill will only specialize as the Warrior archetype for example.
Elryn2005-01-06 01:07:06
I really like Maedhros' idea for Orclach. And to me it would definitely be Tae'dae or Furrikin that would specialize in Ackleberry. However, I'm really hoping it will be Aslaran or Lobashigaru (whatever) that will specialize in dark Gloriana tongue.gif.
Unknown2005-01-06 01:52:52
Why not have both Tae'Dae and Furrikin specialise in Ackleberry? As well as both Lucidian and Trill specialise in Hallifax? I don't see any problem with that.
Unknown2005-01-06 12:57:47
But then the prexisting cities, whith only one racial specialization would be at a disadvantage, as far as stats go (More likely to have more specialized if there are too choices).
Unknown2005-01-06 16:38:06
I don't see how it would give much of a disadvantage, just because there's more options for Ackleberrys to be a certain race doesn't mean it will hinder the cities any. (Besides, we all KNOW Ackleberry is going to be, for the most part, a fluffy snuggly commune of people who can't/dont fight anyway).

I think Anonymous is right. Although I'll leave my opinion of who should specialize in Glom, since I'm not really sure.

(Also, there's nothing stopping the existing communes/cities having a new race specialization option. Give tae'dae to Serenwilde, then igasho to Ackleberry, and other races respectively to the other cities, whichever fits best in each case.)
Hazar2005-01-08 01:27:18
General opinion would be: add more specialization options!
Silvanus2005-01-08 02:12:15
Krokani and Aslaran are in the Grey Moors which is next to Glomdoring (or somewhere very close in a place called Castle Djakkarah, or something like that), I'm thinking it'd be Loboshigaru, Korkani, Aslaran or Viscanti.
Daganev2005-01-10 03:55:21
The Tae'dae Help file is very clear that they come from a various of places. Making them specialize in Ackelberry would ruin this variety I think.

Theres really no need to make Tae'dae more popular than they are, and from what I've seen of RWHO, we are pretty evenly spread out amongst allegiances.

Furrikin however might make sense.
Unknown2005-01-10 04:14:39
Off topic, but I hope there isn't Wicca in Ackleberry. Even if it was altered.. kind of limited on Fae (Though there's always the possibility of releasing new types, since they're already attracted to different Moon Avatars now.)

I like the Orc ideas, and I also don't see a problem with Lucidians and Trill having specialization bonuses. As for Krokani.. I don't know. Maybe they made too many races. ninja.gif

Could just give it a few passive effects, like aforementioned.
Auseklis2005-01-10 08:48:42
QUOTE(Silvanus @ Jan 8 2005, 03:12 AM)
Krokani and Aslaran are in the Grey Moors which is next to Glomdoring (or somewhere very close in a place called Castle Djakkarah, or something like that), I'm thinking it'd be Loboshigaru, Korkani, Aslaran or Viscanti.
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Castle Djarrakh, actually. There used to be Loboshigaru in the Moors but most of them have moved on to other places.
Sioned2005-01-10 09:00:43
secret.gif Allright, its sorta like this. Ackleberry, Glomdoring, and Serenwilde all Did have wiccan, and Druidic Circles. Part of the rule of three thing ya know. Now, as i was saying. You could make guild specializations, for each forest, we know that the wicca for Acklberry, and the Wicca, from Glomdoring will be slightly different than Serenwildes, as Glomdoring would never use some of the..strangely cute and snuggly grouphug.gif fae that Moondancers currently have. And Ackleberry..we would never know what types of fae dissapeared with them, and their section of the ethereal. Serenwildes wicca also deals with the Maiden, Mother, and Crone, which are all aspects of mother moon. While Glomdorings could deal with Psycho, Murder, and Genocidal Maniac for all we currently know. Anyways, slightly off topic, we know that each Druidic circle also had a different heart of power. The Hartstone held their power within the Monolithic stones, and the white hart, ergo, Hartstone. Each of their faiths were taught different and had different techniques in the RP. So it goes to say, that the race changes will be different for each commune.
Gwynn2005-01-10 09:23:02
QUOTE(daganev @ Jan 10 2005, 02:55 PM)
Theres really no need to make Tae'dae more popular than they are, and from what I've seen of RWHO, we are pretty evenly spread out amongst allegiances.
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Yeah because you (Magnagora), me (serenwilde) and Staer (celest) is a perfect example of the Tae'dae population as a whole...thats the only 3 I ever see on rwho. Might have something to do with our level 3 slow experience, thats a huge turn off.

I personally agree with the Orclach undead not having daytime penalties. I do however think that you cannot just look at the statlines of races to judge balance. The soloution to making races such as Krokani more playable is not giving them a higher stat line, but giving them one or two interesting plus sides. Besides, Krokani have 15/14 str/con, with 4 more dex than a Tae'dae an no slow balance/eq...they're easily balanced.

Also, just because noone uses Electricity attacks now doesn't mean they will forever wink.gif If you tank them up now because of it, when people do start using it more, people will whinge overpowered, and then they'll get downgraded.

I think that certain races should just be rarer, as they already are. There's only 2 races that I have a problem with, and they're all very minor problems (Tae'daes extreme anti experience, and Trill's lack of even average statline with no real advantage to balance it out)
Sioned2005-01-10 09:28:49
doh.gif I was heading to bed, when this popped in my head.

Orclach are death cultists, but instead of making them just work with lich..why not just make their trip through death twice as fast as other races? I mean cmon, worshipping death makes you understand and accept it more, and faster..which means you assimilate what happened, and poof, you understand, atropos doesnt snip, and your out. No disorientation. This would also mean half exp-loss on death, making it a much more attractive race.
Gwynn2005-01-10 09:36:24
Not a bad idea, really. It would certainly be very unique.