Daevos2005-01-05 14:04:50
From the Serenwilde Forest, a spear flies up into the sky, glowing with an emerald green light. It grows larger and larger until it is like an enormous bolt of green lightning.
The spear dives towards Magnagora and driving a hole into the globe of darkness. The Necromentate howls in rage and pain.
A centaur colt rises up out of Magnagora upon a pillar of emerald light, carrying him gently into the bosom of Serenwilde.
The clouds above form the figure of an ancient centaur warrior, who nods in satisfaction and blesses Serenwilde before the winds blow the clouds away.
So now Serenwilde can steal back the colts with a quest, that seems to have no limitations since it was done twice within a few hours. And yet Magnagora would have to go into the heart of Serenwilde to get them back, risking being wisped instantly into totems and guards. If Serenwilde gets them back they will also be able to easily kill Crow since that quest has very few limitations too, yet Magnagora will have to wait upwards of days to fully empower Crow because all the rituals most be done on new moons, and can be easily disrupted by killing one of numerous quest mobs at the right time. Also all of their relevant quests can be done within the safety of their commune so I just want to know how this can be considered fair.
The spear dives towards Magnagora and driving a hole into the globe of darkness. The Necromentate howls in rage and pain.
A centaur colt rises up out of Magnagora upon a pillar of emerald light, carrying him gently into the bosom of Serenwilde.
The clouds above form the figure of an ancient centaur warrior, who nods in satisfaction and blesses Serenwilde before the winds blow the clouds away.
So now Serenwilde can steal back the colts with a quest, that seems to have no limitations since it was done twice within a few hours. And yet Magnagora would have to go into the heart of Serenwilde to get them back, risking being wisped instantly into totems and guards. If Serenwilde gets them back they will also be able to easily kill Crow since that quest has very few limitations too, yet Magnagora will have to wait upwards of days to fully empower Crow because all the rituals most be done on new moons, and can be easily disrupted by killing one of numerous quest mobs at the right time. Also all of their relevant quests can be done within the safety of their commune so I just want to know how this can be considered fair.
Murphy2005-01-05 14:11:00
not ONLY that, they can spore or flow into 1 room above brennan, and go in there kill him quick smart.......its all to easy, hence the reason why serenwilde is succeeding in stopping it. That alone renders all defence of the area useless cause you can get straight in there, its rediculous and need to be a little more even.
Unknown2005-01-05 14:19:16
Here come the Magnagorans, all gathering on one thread with which to whine. Doesn't this belong in the idiots forum?
Unknown2005-01-05 14:20:50
ooh, cool anicent centaur warrior!
Thorgal2005-01-05 14:20:52
You fit there quite well yourself Tuek. I don't get how this bias can be tolerated, the quests and requirements to raise Crow and keep him up are countless times harder than for White Hart, why aren't they made equally hard? We're working 24/7 a week on raising him and keeping him alive, and the serens can just undo it in an hour with a retardedly easy quest.
Murphy2005-01-05 14:21:17
Tuek you are one of the biggest whiners around, and if you knew what we had to do, you'd be upset too. Get some objectivity about yourself
Unknown2005-01-05 14:24:50
I don't know much about this because i'm not Serenwilde or a mag. But couldn't Daevos and Valek tank all the guards. someone feeds the colts and leave? Also, the totems aren't strong anymore. Just curious
Unknown2005-01-05 14:25:57
It SHOULD be difficult. Why should Magnagora have a quest to directly attack Serenwilde (Empowering Crow to slay White Hart), and yet we have no similar quest. Celest has quests that attack Magnagora, Magnagora has quests to attack Celest. Magnagora can use an outside quest to attack Serenwilde. On another note, the Colts are located in the Northern Serenwilde. Everything is focused in the Southern Serenwilde. The Colts roam a large area, most of which doesn't survey as forest (Hence no totems, or wisp.) However, the Colts could be taken into a single room in Magnagora, with guards and statues, in the heart of Magnagora. How was this setup possibly fair before?
Thorgal2005-01-05 14:26:38
QUOTE(Guardian_Shiro @ Jan 5 2005, 04:24 PM)
I don't know much about this because i'm not Serenwilde or a mag.
25344
Don't bother posting about it then.
Daevos2005-01-05 14:26:46
QUOTE(Anonymous @ Jan 5 2005, 02:19 PM)
Here come the Magnagorans, all gathering on one thread with which to whine. Doesn't this belong in the idiots forum?
25338
For one, I dont consider it whining, I consider it a valid complaint. Since Serenwilde's relevant quests were already damn easy, so we were really relieved to finally have a counter for them. Yet suddenly you somehow get a counter quest for that counter, that doesnt require as much effort or timing it seems to me. And we are left with a situation, where you can harm us while hiding safely within your commune, and we have to invade your commune to do anything about it. Where before atleast you would have had to actually get off your butts and attack back.
Unknown2005-01-05 14:27:20
QUOTE(Murphy @ Jan 5 2005, 04:21 AM)
Tuek you are one of the biggest whiners around, and if you knew what we had to do, you'd be upset too. Get some objectivity about yourself
25342
No where will you find me whining on this forum, Murphy. I am easy going, and always satisfied no matter how things play out, to my favour or not.
Thorgal2005-01-05 14:28:32
QUOTE(Anonymous @ Jan 5 2005, 04:27 PM)
No where will you find me whining on this forum, Murphy. I am easy going, and always satisfied no matter how things play out, to my favour or not.
25348
I seriously hope for your sake that you don't believe that yourself.
Merloch2005-01-05 14:29:46
Okay. We'll go one quest at a time.
Raising Crow.
Okay, so it requires a mobile from a village under Magnagoran Control. Which means many guards and ease of access.
It requires many items from a forest that is nearby Magnagora.
It is stopped by slaying the mobiles in this forest.
The way to kill Crow.
Can be stopped by killing mobiles.
Can only be done during a specific time of the day, and at a specific time of the month.
Requires several things from Within Serenwilde.
-
By the way, did you know how fast Brennan respawned the day we killed him right before you raised Crow? Awful fast there. Must have been one of those notorious bugs, but, let's continue.
The colts wander all over the Serenwilde. Part of the quest is to take them to Poloma, where they stay for a few minutes or a while and then they respawn and start wandering again.
So a Magnagoran has to enter the Serenwilde, which can be done ghosted. Wander around, find a colt and then head back to Magnagora with it.
It's impossible to 'guard the colts', since as aforementioned, they wander.
However, in Magnagora, you take them to one room in the centre of the city, and place a vast amount of guards there.
Take a step back, and which side has it easy?
Raising Crow.
Okay, so it requires a mobile from a village under Magnagoran Control. Which means many guards and ease of access.
It requires many items from a forest that is nearby Magnagora.
It is stopped by slaying the mobiles in this forest.
The way to kill Crow.
Can be stopped by killing mobiles.
Can only be done during a specific time of the day, and at a specific time of the month.
Requires several things from Within Serenwilde.
-
By the way, did you know how fast Brennan respawned the day we killed him right before you raised Crow? Awful fast there. Must have been one of those notorious bugs, but, let's continue.
The colts wander all over the Serenwilde. Part of the quest is to take them to Poloma, where they stay for a few minutes or a while and then they respawn and start wandering again.
So a Magnagoran has to enter the Serenwilde, which can be done ghosted. Wander around, find a colt and then head back to Magnagora with it.
It's impossible to 'guard the colts', since as aforementioned, they wander.
However, in Magnagora, you take them to one room in the centre of the city, and place a vast amount of guards there.
Take a step back, and which side has it easy?
Unknown2005-01-05 14:31:38
What effect does White Hart killing Crow have as far as negatively affecting others? None, it does not negatively affect Magnagora, nor Celest, nor Serenwilde. What effect does Crow killing White Hart have as far as negatively affecting others? It hurt the Serenwilde, causes a loss of power, most likely renders part of Stag useless. Hence the reason for the differences in difficulty.
Murphy2005-01-05 14:32:13
When was the last time you raised crow merloch? Stopping it is a simple a killing brennan, just flow or spore in, spore out no worries no dramas wham blam thank you ma'am
Eiru2005-01-05 14:34:07
Actually I believe we were IN the room with Brennan when they flowed to us with a greater pentagram up, no matter that they suffered losses, all they had to do was kill him, we almost lost several hours of effort because of that.
And about the colts, I was told that it's a quest no more recent than the one we have in Magnagora to cage them, but they are hardly comparable. We either get the colts from its mother, or we have to go to Serenwilde and take them back, I don't know if we can get spaceships to go over to Serenwilde and beam them up yet heh. They on the other hand can do it safely, it doesn't matter if they can do it only once every 6 or 8 hours, the point is we have to go through their defenses to get the colts if they're keeping them in Serenwilde, and we have to wait a whole real day for a new moon, so they have more than enough time if it can be done even every 8 hours and timed it right.
And about the colts, I was told that it's a quest no more recent than the one we have in Magnagora to cage them, but they are hardly comparable. We either get the colts from its mother, or we have to go to Serenwilde and take them back, I don't know if we can get spaceships to go over to Serenwilde and beam them up yet heh. They on the other hand can do it safely, it doesn't matter if they can do it only once every 6 or 8 hours, the point is we have to go through their defenses to get the colts if they're keeping them in Serenwilde, and we have to wait a whole real day for a new moon, so they have more than enough time if it can be done even every 8 hours and timed it right.
Unknown2005-01-05 14:34:11
It seem's to me that this new serenwilde quest is just a means to go around the front door of Mangagora. I agree in somewhat that Mag should have a way to possiblely stop it but I don't think Mag or Seren have easy paths because both would need to go into massive guards jsut to take what they want
Unknown2005-01-05 14:34:31
QUOTE(Murphy @ Jan 5 2005, 04:32 AM)
When was the last time you raised crow merloch? Stopping it is a simple a killing brennan, just flow or spore in, spore out no worries no dramas wham blam thank you ma'am
25353
Last time, we killed Brennan, yet the quest was completely minutes after we left. Bug perhaps? That is what Merloch was referring too.
Thorgal2005-01-05 14:34:59
Serenwilde doesn't have to place themselves in any kind of danger now.
Unknown2005-01-05 14:36:27
QUOTE(Thorgal @ Jan 5 2005, 10:34 AM)
Serenwilde doesn't have to place themselves in any kind of danger now.
25358
Like I said, maybe Mag should get a quest or have a way that could stop this beam of light, such as... Use some of their megalith's power to create a shield of darkness around the colts area where it takes time for the beam to go through. I dunno!