The Easy Path

by Daevos

Back to Common Grounds.

Aris2005-01-05 19:13:40
What this looks like...is some law of physics.

The one about every action having an equal and opposite reaction?

You guys said it yourselves, Magnagora is teh pwn.

Ergo, the Divine are (I'm assuming) giving Serenwilde/Celest a leg-up to make things a little more challenging. And instead of being challenged, you take the 'omfg this is so weak now we have to work s'more!' route. Just go kick their asses again...not like it matters. You guys get a thousand power in what....six or seven hours?
Unknown2005-01-05 19:14:49
I will agree that Magnagora has good organizational and team play abilities. However, they are currently drawing all the decent fighters towards them like a magnet and it's not doing the rest of the world any good as far as balance. The only thing I don't like about this whole world of conflict are the ones who change sides faster than a falling tarot card. "I don't whine about unfairness. I just join the winning team and then I'm happy."

What does Magnagora honestly think would happen to this world if this conflict were to continue spiralling out of control? Everyone would either quit playing or just quit their organizations and pledge allegiance to Magnagora. When we're reduced to a single city (or pretty clost to it), what will be the purpose of playing Lusternia?
Daevos2005-01-05 19:23:51
So whats the other option? Balance the whole game unfairly against the winners, no matter who they are. One thing you have to realize though is how much strength here depends on people. What would happen if lets just say 5 of Magnagora's top people quit, seriously think about it. Also think about what would happen if some really talented person arose in Serenwilde or Celest later down the road. I guess I'm looking at this from the point of view, that I have quite a few of my people threatening to quit now, because they are tired of working hard only to be punished for it.

When you build a war centered around conflict, someone will win. And the victors will change as time goes on.

Edit: I meant when you build a game centered around conflict.
Daganev2005-01-05 19:24:09
I have to comment here.. cause hey, I always comment.

Now I agree that serenwilde can't directly hurt Magnagora, and they don't appear to have any fun quests to advance themselves. But when your arguing about balance, just do the following. Imagine the players switched sides. Take the best quester/fighter you have on your side, and imagine if they were on the other side. Then do the same with the other teams best fighter/quester. If you would be scared that your best would switch places with the other guys, then it is unbalanced, If you would be happy then it is unbalanced, if it would not affect you, then it is balanced.

The ONLY reason Magnagora has so many villages is because the players learned the game quickly and have a compettive drive to succeed.

Come on Roark.. since when do you let the Rules of the weak dictate the behviour of the strong?

Next time you so "cleverly" get around someone's defences, expect that tactic to not work the next time, becase they will adapt as well. But when the rules change midfight... thats just silly.
Amaru2005-01-05 19:25:35
QUOTE(Brona_Feyranti @ Jan 5 2005, 05:07 PM)
*looks around* When did I start playing Imperian again?
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You open up a window in the cosmic fabric and search out Brona. Through the
cosmic window, you see Brona at centre of the Necropolis.

Go on then.
Daganev2005-01-05 19:28:41
He was implying that in Imperian he was under the impression that the gods hated him and the team he was on... and once again in Lusternia he feels the same way.


Sheesh... read between the lines people.
Unknown2005-01-05 19:31:38
QUOTE(Jello @ Jan 5 2005, 02:14 PM)
Your MOM has become huge...
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No comment on how stupid that was..
Unknown2005-01-05 19:33:46
If you want more balance, how about you make it harder (or even impossible during certain times of conflict) for people to change sides. I know this isn't some Internet FPS with WTC (winning team change) rules, but it's the best way I could think of to balance things out. When you welcome someone new into your city or commune, do you even consider that this person has just possibly betrayed everyone they knew to come to you? Once a traitor, always a traitor. Earning back that trust, even by those whom you didn't betray, should be something that takes time.
Daganev2005-01-05 19:34:00
stop detracting from the thread Shiro... You did comment so shush!

Teacher: WHy do you have to respond to everything?
Student: I DON'T respond to everything!
Teacher: *glare*
Unknown2005-01-05 19:35:25
QUOTE(daganev @ Jan 5 2005, 03:34 PM)
stop detracting from the thread Shiro... You did comment so shush!

Teacher: WHy do you have to respond to everything?
Student: I DON'T respond to everything!
Teacher: *glare*
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Muhahaha! explode.gif
Daganev2005-01-05 19:36:04
Ok... the politics of the game have little to nothing to do with the balance of the game or the quests or events or anything..

And you don't know the political situation, so don't guess at it.
Unknown2005-01-05 19:38:03
I didn't have a "team" in Imperian.

Secondly, let's not bring up old arguments.

Thirdly, I was referring to how things change without notice and end up screwing people over with no regard to the player invested time and effort.
Daganev2005-01-05 19:40:36
ok, so I missread between the lines a little. but I was correct in it having nothing to do with you not playing Lusternia and you Playing Imperian.
Anandra2005-01-05 20:09:44
QUOTE(Daevos @ Jan 5 2005, 07:23 PM)
So whats the other option? Balance the whole game unfairly against the winners, no matter who they are.  One thing you have to realize though is how much strength here depends on people. What would happen if lets just say 5 of Magnagora's top people quit, seriously think about it. Also think about what would happen if some really talented person arose in Serenwilde or Celest later down the road. I guess I'm looking at this from the point of view, that I have quite a few of my people threatening to quit now, because they are tired of working hard only to be punished for it.

When you build a war centered around conflict, someone will win. And the victors will change as time goes on.
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Let's see if I get this right, you lost a quest that yes took a lot of time and patience I can understand the frustration for that part .As far as I know this is probably the first real set back Magnagora as had to endure since the begining. I hardly think the Divines picked side on this so that you could purposly lose. Winners you might be yes,but some defeat need to be accepted also which by the whining of this tread seems to be something Magnagora's people can't assume. Lastly this is a game no one forced anyone to stay on for days trying to make the quest work and the end results of it were never a given either.
Thorgal2005-01-05 20:16:20
QUOTE(Anandra @ Jan 5 2005, 10:09 PM)
As far as I know this is probably the first real set back Magnagora as had to endure since the begining.
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You say that as if Magnagora had it easy from the beginning. If you mean it as if Magnagora had it easy from the beginning, please don't bother cluttering this thread even more.
Terenas2005-01-05 20:28:22
Thorgal,

I don't think anyone is denouncing the fact that Magnagora has worked hard for everything it has today. You guys had a lot of good leaders and people willing to learn how to fight from the beginning (some from the closed beta obviously). Also, the fact that lich provided grace to Necromancers meant that anyone with lichdom could avoid death early in the game. By the time it was changed, however, out of the top 20 highest ranked invididuals in the game, 18-19 of them were Magnagorans while all the fighters from Celest and Serenwilde were barely breaking 40 to 50 levels. Which obviously meant no one but Mag won virtually all huge fights. Also, Magnagora practically influenced the first village while Celest and Serenwilde were learning about the politics syntax.

Magnagora didn't have it easy since the beginning, but you guys obviously had a lot odds stacked in your favors.
Daevos2005-01-05 20:29:32
First thing, Magnagora has suffered defeats before, we just turn around counter with much greater force. but thats not the issue here. The issue is that we already felt that our job was going to be really hard, but the colts were our hope, atleast if we had them they couldnt counter us with their easy quests. I've also just learned that they now have a quest to weaken one of our Demon Lords too.
Veonira2005-01-05 20:31:40
QUOTE(Dumihru @ Jan 5 2005, 12:23 PM)
1. You can burrow not only up to the location, but to -exact room- containing the colts (as Veonira did).  Bye bye wisp defense.
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Actually, I walked there. I even walked through the forest. tongue.gif So there you go. I have no idea if you can burrow there, I never even thought about it to be honest.

Whoops, just found something out that cancels out my whole post.

But in any case, after poking around and realizing that the colts really aren't in the hills, I'm wondering where they are. I guess it seems they're in the forest, which makes things incredibly difficult, if not impossible unless everyone focuses on that, or if you get a lucky break and no one notices you. I think that's a bit different than what Serenwilde can do.
Anandra2005-01-05 20:32:05
QUOTE(Thorgal @ Jan 5 2005, 08:16 PM)
You say that as if Magnagora had it easy from the beginning. If you mean it as if Magnagora had it easy from the beginning, please don't bother cluttering this thread even more.
25553


Instead of posting blunt disrespect and calling people retards look at it from all angles. And yes I did say from the beginning from a Celest point of view, also please don’t be telling me what I should and should not post .
Thorgal2005-01-05 20:34:18
QUOTE(Anandra @ Jan 5 2005, 10:32 PM)
also please don’t be telling me what I should and should not post .
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Why not? If it's nonsense, I feel it's my duty to tell you to stop posting, for your own good 'n all. spoton.gif