The Easy Path

by Daevos

Back to Common Grounds.

Gol2005-01-05 22:37:10
And... You have a counter quest to get the colts back. Hell, we kept getting odd, random novices trying to get to our zoo, I think.

You had a quest to get the colts back, that was NO MORE difficult than magnagorans getting the colts. Don't give me that crap about a room full of guards. The colts are normally in serenwilde... Where you can wisp anyone into guards. Instantly. So it's safe to assume... those quests where pretty damned even. But you all whined, and bitched, and fussed, because you couldn't get off your arses and try getting the colts back properly. Raid, for christs sake, send retitled people in, there's a multitude of bloody ways.

You can now get the colts back without us getting any warning... Without us getting any chance AT ALL to stop it... Without us even being fugging able to do anything. Yeah, sounds REALLY fscking fair.

How would you like it if we could steal a colt every few hours, without you getting warning, without us even having to set foot in your precious forest, without you getting ANY CHANCE to stop it?
Unknown2005-01-05 22:38:08
Cripes, I don't understand why everyones complaining. Magnagorans CHOOSE to follow a certain path. I'm sure Raezon or Fain or whoever gave you this possibly world altering task didn't say. Hey don't do this or you're out of the city so you better get your butts in gear and get it done. If they did, they'd probably lose a lot of people fast.

Everyone says the events are largely player run well there's your answer. You CHOSE to do what the God suggest. You CHOSE to raise crow. You CHOSE to attack serenwilde. You CHOSE to steal the colts. You don't like the way things are stop CHOOSING to do what you are doing and then whining cause it's not easy.

You say some people are talking about quitting because mag can't get anything done? Serenwilde can't get anything done either, we get summoned or chased through the mountains almost nonstop. I'd post a log but i'd get canned pretty quick, but it was about three pages of Such and such kills a such and such that was loyal to you, so don't whine and complain because you lose 1000 power every now and then when you guys raid us and we lose power every time your little hormones say lets shed blood. We constantly have to be on guard because of what you CHOOSE to do.

People from Serenwilde who DID NOT CHOOSE this idiocy are leaving because of something you CHOOSE to do. Magnagorans are leaving because the path their leaders set them on isn't easy. Tough muffins, actions have consequences you don't like the consequences stop commiting the actions. If not don't complain because something you took it upon yourself to do in the first place isn't as easy as YOU THINK you deserve it to be. angry.gif

Missed an or in there
Dumihru2005-01-05 22:39:10
Veonira -

Hmm, that's odd. I was checking for constantly and could have sworn that you disappeared from view (and wisp) just prior to stealing the second colt. :confused: I must have misread something (although I know that nothing would have stopped burrowing up to that room).

QUOTE(daganev @ Jan 5 2005, 01:49 PM)
fine I'll bring evidence...
"Slaying the guards so we have to summon new ones seem to work well. " -- the ability to slay guards requires that a person enter Serenwilde territory and commence in fighting, the guards shout so you know where to come and kill them.  When the anti colt quest is done, there is no warning on any channels or through any skills that its underway to stop the players.

Is there any such warning that the Crow quest is underway (besides after the fact) ?

QUOTE(daganev)
"Not to mention the planning and trial+error it takes to come up with a workable solution for getting around 40+ guards total, on top of statued rooms leading up into a one-exit indoor room that wasn't burrowable. Oh, and plus greater pentagram."  -- all those terrible restrictions where done by players using the skills available to them. IF no players where around to defend the colts then you would not have a problem getting those colts.  Now, if players are around you can steal the colts, if players are not around you can steal the colts... Hence the way they decided to "balance" this situation was to remove any need for Serenwilde to compete with other players, however stealing colts from Srenwilde REQUIRES that players are not on guard or paying attention.

Honestly, I'm surprised. You seem really logical normally. But this entire post seems like it's edging on a rant more than logical argument.

The post that you replied to compared the defensibility of the Serenwilde colt location versus the Magnagoran one at the time. The Serenwilde position had multiple exits, was burrowable, was outside, could not be statued, and on and on. I never said that players didn't need to be present to provide adequate defense.

As to the tangent that this was used as a jumping point for -- The same can be applied to raising Crow. That is: If players are around, you can raise Crow. If players are not around, you can raise Crow.

If you would like to argue about how raising Crow can be stopped, then let me use that as a jumping point for another tangent --

The raising of Crow was stopped repeatedly by Serenwilde. Then suddenly, Magnagora magically has a method for stealing the colts and holding them in captivity (in said easily defendable indoor room).

Further, when Serenwilde tries again to stop Crow by killing Brennan, Brennan magically respawns earlier than usual, and quite early enough to proceed with the raising of Crow.

Did anybody from Serenwilde create a thread whining about either of the above? In fact, the Brennan issue was only brought up in response to other threads (like this one).

There were times when things were definitely stacked against Serenwilde as well. It was not as one-sided as it has been made out to be.


Gol -

QUOTE(Gol)
But you all whined, and bitched, and fussed, because you couldn't get off your arses and try getting the colts back properly. Raid, for christs sake, send retitled people in, there's a multitude of bloody ways.

.. If you honestly believe any of this, then you may not have been familiar with either of:
a. The rescue attempts that were made
b. The defenses against said untitled person walking in.
Unknown2005-01-05 22:52:18
Magnagora was able to hold the colts captive to balance the easiness of killing crow. That made things balanced. All Serenwilde had to do was come in and actually fight to get them. Instead, you don't and all of a sudden the Divine give you a way to get them back without placing yourselves in jeopardy. This puts us back to where we were orginally. Only now, Magnagora gets penalized 1000 power per colt just because Serenwilde can't muster the force to come in and fight for them. It might just be me, but I prefer to fight my own battles and not have to rely on the Divine to fight for me.
Shiri2005-01-05 22:58:01
I'm going to have to agree that the power cost is a bit...um. Unexpected. However, as has been pointed out, it's our only way of directly attacking the nexus, compared to Crow slaying White Hart, so that's sort of justified too. (Maybe it IS a bit much though...)

I understand your position, Brona, but this really evens it out as it is. You can steal the colts, we can steal the colts. You can kill White Hart and steal our power at no risk, we can drain your nexus for a lot less at no (real) risk.
Erion2005-01-05 23:01:02
Dumihru, all you need is to be in the Glomdoring and you see messages while people are attempting to ressurect the Crow. Little area-wide messages.
Erion2005-01-05 23:02:03
Has Magnagora yet actually succeeded in killing the White Hart? I've been under the impression it's failed every time, or the Crow's been killed soon after. And 1k power per centaur is extremely rediculous.
Unknown2005-01-05 23:02:41
No, Shiri. You don't understand my point. Up until this point, everything Magnagora has done has been without Divine assistance. To my knowledge, atleast. We didn't even ask for the holding cell for the colts. That was given to us to balance out the quests. We steal the colts ourselves. You steal them back by means of a God given quest just to save you the trouble of risking your characters a trip to the Fates. Magnagora doesn't whine and complain when we die for a cause. We keep trying and change tactics to fit the scenario. Look at Daevos' warcry, "Adapt and overcome." That summs it up right there. The problem is, you get a quest that imbalances everything once more. I'm not sure how many more ways this can be explained.
Shiri2005-01-05 23:07:55
How is our quest God-given, but yours not? They're both put there by Divine choice, one was simply later than the other.
Unknown2005-01-05 23:23:21
Shiri, Magnagora has been trying for days to get this done. Serenwilde spent, what, 24 hours trying to get the colts back and how many times did you try to raid? Not many. Just because it's hard doesn't mean you should give up. Just as Magnagora hasn't given up. We got the holding cell due to an imbalance in quest design. You got the centaur spirit from hell due to lack of effort. That's the problem.
Elryn2005-01-05 23:26:20
I am getting a little tired of this. Every change that has any negative consequences whatsoever for Magnagora is immediately and vehemently labelled a deliberate means to hurt them, because they are just too good. Not every Magnagoran, mind you, but certainly a few. Quite frankly, get over yourselves.

You aren't the only players in this game who've worked hard, you aren't the only ones who've spent days and days on something to have it fail, you aren't the only ones who have dealt with unexpected consequences. Don't presume that you are being penalized because you're just so unbelievably fantastic at everything that no-one else could possibly defeat you in a fair world. The sheer egotism of that view astounds me, particularly as this is an ooc forum.

Personally, over the past months I have been convinced that Magnagora was getting given every quest they needed to achieve on a platter. Can't defend the demon lords? Lucky they return to full power -just- as we are about to achieve anything. Can't prevent the (unrelated to Magnagora) quest to kill Crow by the existing rules? Lucky you developed a new way to keep Serenwilde creatures in your city against the standing rules. Can't keep Brennan alive long enough to raise Crow? Lucky he arrived back -just- in time for the ritual, against normal patterns.

However, through this thread I've realized that perhaps the Divine aren't intentionally favouring one side or the other, but trying to ignite different sorts of conflicts. I've realized that I shouldn't bemoan Magnagora for having these coincidences, because obviously even with them they still need to do a heck of a lot of work, and they have. And just because I don't know of many changes that favour Serenwilde up until now, doesn't mean they haven't occurred.

Unfortunately, I have yet to see that level of respect in return, instead having to read about how Serenwilde gets everything so easy because we're lazy; how Magnagora should be able to achieve a final goal that I believe has -drastic- consequences for Serenwilde without much difficulty because they work harder and fight better and are better players than anyone else in the game.

I apologise if I'm not making sense, but I find it incredibly insulting and ridiculous.
Shiri2005-01-05 23:31:27
QUOTE(Elryn @ Jan 6 2005, 12:26 AM)
Can't defend the demon lords?  Lucky they return to full power -just- as we are about to achieve anything.
25639



Actually, that was good planning on Magnagora's part. They sealed the Earth Plane before we could step through, it took us a few minutes to figure it out and then a few MORE to go up via Celestia and Astral to Nil, so that his given hour was up just as we were about to pwn him. That was within the rules to begin with.
Erion2005-01-05 23:33:03
I imagine Brennan came back because it was his repop time, for the very same reason I was able to do the Old Celest quest twice in about 20 minutes. The spectres need to reset in order to reaccept the tome for writing. Yet I've also had to wait an hour before being able to do it again. And the Gorgulu thing? Well, piss poor luck on your half.

Ya'll complain too much. Imagine how I feel? I not ONLY tried, but I screwed it up so badly that I gave Magnagora power when doing it. tongue.gif
Elryn2005-01-05 23:35:41
Ah, my mistake on the Gorgulu thing then. But you can see how easy it is to see prejudice where there is none.
Erion2005-01-05 23:35:43
QUOTE(Elryn @ Jan 5 2005, 07:26 PM)
Personally, over the past months I have been convinced that Magnagora was getting given every quest they needed to achieve on a platter.  Can't defend the demon lords?  Lucky they return to full power -just- as we are about to achieve anything.  Can't prevent the (unrelated to Magnagora) quest to kill Crow by the existing rules?  Lucky you developed a new way to keep Serenwilde creatures in your city against the standing rules.  Can't keep Brennan alive long enough to raise Crow?  Lucky he arrived back -just- in time for the ritual, against normal patterns.
25639



And only one of the three given examples was an actual quest. Just point out. ohmy.gif And the questto return the centaur is totally unfair. Minus 1k power. Seriously. If it's really as easy as it sounds, I wanna see Celest lose 1k power for every time Erion runs in and kills a couple of Celestians. Because that's even harder, as it requires him flying OVER city guards!

Notably, the same thing he does to enter the Seren and kill deer for the Crow quest. XD
Unknown2005-01-05 23:35:45
Ok, they've done the quest four times now in maybe six hours for 4k power lost. The Megalith is at the lowest I've ever seen it. If they can take 4k every six hours, then according to my calculator it'll take them 2 weeks irl to completely drain the megalith. Counteract that with the gains from villages and Magnagora might have about a month to live glare.gif I think it deffinitely needs tweaking.
Unknown2005-01-05 23:39:38
As it has already been said. Don't take the colts and the Seren can't do the quest.
Terenas2005-01-05 23:40:25
Have any Magnagorans went around to see how Serenwilde is accomplishing this quest and possibly try to stop it? Or perhaps look around to see if there is a counter-quest to this? If you know exactly how Serenwilde is hurting you, then you can at least come up with some counter-measures instead of just sitting there complaining about the unfairness of the situation.
Unknown2005-01-05 23:44:40
QUOTE(Cron @ Jan 5 2005, 05:39 PM)
As it has already been said. Don't take the colts and the Seren can't do the quest.
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You're trying to solve the problem by saying, "Don't bother trying, then they won't be able to stop you from doing it! Woo!".

No.
Richter2005-01-05 23:46:08
I had a long, and well thought out post, and it dissappeared into cyberspace. So I'm a bit irritated.

I have the unique standpoint of being Glomdoring's only resident. Richter believes that Visaeris screwed things up, Guido ran off, and the twins betrayed us all. But I stayed. Regardless of any current affiliations, I am still a resident of Glomdoring.

Now, I was there with the imp when the cages were built. I gave him the 300 comms, and helped with the questing, and stole the colts. Yee haw. I say this, because I understand fully what I'm talking about, whereas most of everyone else was not there when the quest was started, and did not participate in it.

I got into the mountain area easilly. I didn't walk past a totem, not because thier defences were bad, but because there WERE no totems on the way. The area is not part of Serenwilde, it is just above it. People keep saying Serenwilde's defences are too weak now. Shut it. I led a force of 20 magnagorans in to kill hart, and all of us, but myself, were stopped by the first totem. So the Magnagorans saying the quest is too hard is silly. The serenwilders saying that the quest to steal the colts is unfair... boo hoo. You don't lose anything from the quest but not being able to kill crow with a quest. You can still kill him with damage. You can still prevent Hart from being killed by killing things in Glomdoring.

A pity, I had a well thought out post, and this one is turning out to be random.

If we look at some of the things... villages, hart vs. crow, new mag quest vs. new serenwilde quest, etc, you'll see that they're balanced. Events should not be balanced. Watched the Lord of the Rings? Did Sauron go, omg, Frodo has teh ring! I want a ring! Noob hax! Nope. They had to actually go take it. When the armies of Mordor poured out, did Gandalf say, bah! Gods! Give US an army! Make it balanced! Nope. Things went back and forth, and the stories PROGRESSED.

Things will never progress if the quests keep getting balanced out.

And I'm not leaning towards this because I'm a supporter of Glomdoring. Serenwilde should have some cool quest too. And everyone forgets, Glomdoring doesn't belong to Magnagora. It came to pass that the city took over the DoC's old job, and look, they got cages.

Why keep balancing everything? This is going to turn into landmarking, or... villages! Constant fighting back and forth, with nothing ever happening.

And don't whine because Magnagora has so many villages. They worked for it.

And no, no one has killed hart. Quests open up after hart is dead, most of us know that. I'd like some PrOgReSs, at least in the freakin story. I don't really CARE about advantages, and video game things. I want the STORY to move along.

Look. I figured I could take out hart, and we would have done it with straight damage, but for the fact the whole forest has ToTeMs in it. Ever seen 20 people get hit with six runes at once?

Killing Hart is hard. We're trying to find a way to do it. It will happen some day, and I WANT it to happen, so that the story of Glomdoring can progress.

They coded quests for a reason. It would seem to me that everyone wants to keep them from ever happening.