Crow Totems

by Shiri

Back to Ideas.

Erion2005-01-12 00:00:54
Yea, what Hazar said. Brennan didn't give up his skills he gained from Raven; in fact, he was probably granted MORE from Crow, for now no longer is it just a Nature Spirit, but a tainted one, infusing it with the will and power of Kethuru.
Erion2005-01-12 00:01:33
Yea, what Hazar said. Brennan didn't give up his skills he gained from Raven; in fact, he was probably granted MORE from Crow, for now no longer is it just a Nature Spirit, but a tainted one, infusing it with the will and power of Kethuru.
Erion2005-01-12 00:02:20
Yea, what Hazar said. Brennan didn't give up his skills he gained from Raven; in fact, he was probably granted MORE from Crow, for now no longer is it just a Nature Spirit, but a tainted one, infusing it with the will and power of Kethuru.
Shiri2005-01-12 00:04:44
Dude, triple post. Nasty.
Unknown2005-01-12 00:11:18
Er. Huh? The Crow specialization? As in, branching off from Totems? Is so, this is entirely wrong. Or do you want members of the Glom warrior's guild walking around with twenty ents?

I figure it will be...

All get basic totems skillset. Wiccans then branch off to Night, Druids to Crow. Warriors get a choice.

Wiccans and Druids start with the basic ole' Nature skillset, which then branches into whatever we're calling those Glom guilds these days.

Read all the AB NATURE files; from i've seen of them, they never once mention a specific forest. They they at a 'sacred tree', in a 'forest commune', ect.
Shiri2005-01-12 00:14:56
...I'm not entirely sure what you mean, Guido. For one thing, I can only find one ent, the Murder, and for another, that second half of the post was exactly how it was going to work the way I posted it. Or am I missing something? blink.gif
Unknown2005-01-12 00:15:20
Also, Raven and Crow are the same creature. I highly doubt Brennan or anyone retains the abilities of Raven. Their skills were twisted when the Spirits that govern them were.
Unknown2005-01-12 00:16:40
Ah, I assumed all the things such as 'spider', 'beetle', ect. were ents.
Shiri2005-01-12 00:18:27
Ah, no, maybe I worded them badly. The marks of spider, beetle, wasp, and bat are different aspects of the crowmark (which, now that I removed it, doesn't really make sense), and they, um, do things. No ent summoning involved.

'part from the birds.
Elryn2005-01-12 00:22:37
If Glomdoring stays in its current form, I highly doubt any guild located there would have Nature as Hartstone and Moondancers do. Hypothetically, wouldn't it be something more like Necromancy (unless any of the classes have that already)? Or perhaps Mutation?
Shiri2005-01-12 00:24:35
Hrm. Don't see why they'd not have Nature. They're still in with Nature's lot, after all, just Tainted nature. Not sure if there needs to be a distinction? (I'll write up a novice nature like skill if not, eh.)

Oh, and Ur'Guard and Nihilists have Necromancy. It's the home of the ghost skill you hate so much. wink.gif
Unknown2005-01-12 00:29:03
All the skills in Nature that I have had a chance to look over seem perfectly suited to be the starting skillsets for the Glomdoring wiccans and druids.
Elryn2005-01-12 00:29:16
Well, I'm probably wrong. Magnagora accomplished something Kethuru couldn't, against the way I thought things would go... so probably we can have tainted nature users too. sad.gif I just think it makes little sense. Isn't the whole point of the taint that it is unnatural? It forces either change or permanence where neither would naturally occur?

Edit: And I don't hate ghost, I think its a wonderful ability. I'm just easily frustrated when fighting against it, is all. tongue.gif

QUOTE

> NATURE GROWTH
You point an obsidian dirk at the native plants, which dance and grow before your very eyes.
Corrupted by your tainted magics, the new growth swiftly becomes fetid and gangrene, finally melting into a revolting emerald sludge.
You have slain oodles of plantlife.
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Unknown2005-01-12 03:56:37
I have to agree with what Richter stated elsewhere. Why do the Glom/Glori Guilds have to be replicas of the Serenwilde Guilds?

So were there any merits to my suggestions?
Shiri2005-01-12 16:25:13
QUOTE(Cron @ Jan 12 2005, 04:56 AM)
I have to agree with what Richter stated elsewhere. Why do the Glom/Glori Guilds have to be replicas of the Serenwilde Guilds?

So were there any merits to my suggestions?
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Because, well, the cities are replicas, if you want to look at it that way. The archetype set up lends itself to consistency pretty well.

And yes there were, but for previously mentioned reasons, I think pure Crow fits more. Cool as Rooks would be.
Rhysus2005-01-12 20:12:37
The skills you write have a coolness factor, sure. But as far as their applicability, I've always found that they lack a certain...flow to them. They feel more like a spattering of individually useful abilities without any sense of lending to one another.
Shiri2005-01-12 20:20:41
angry.gif Yeah. For this one, I'd have to agree with Rhysus. There wasn't so much a logical progression with this one, as I was sort of struggling to come up with ideas. It wasn't so bad with a couple of the others, like Entropy. Sorry.
Hazar2005-01-13 03:24:51
If someone could send me some sort of list of Stag skills, I could make a second stab at this set more aimed towards warriors.