Unknown2005-01-11 15:10:06
Erion, whatever you say is nothing more then pathetic words.
Thorgal2005-01-11 15:16:46
Well, it's official now, stacking demesnes is bug abuse! The divine have confirmed this.
Unknown2005-01-11 15:21:13
QUOTE(Guardian_Shiro @ Jan 11 2005, 10:10 AM)
Erion, whatever you say is nothing more then pathetic words.
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And I have never seen Shiro write more than one sentence. Thank you.
Unknown2005-01-11 15:24:08
QUOTE(SirVLCIV @ Jan 11 2005, 11:21 AM)
And I have never seen Shiro write more than one sentence. Thank you.
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When it comes to people like Erion, I don't need to write many sentances to get my point across
Unknown2005-01-11 15:24:44
QUOTE(Thorgal @ Jan 11 2005, 05:16 AM)
Well, it's official now, stacking demesnes is bug abuse! The divine have confirmed this.
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I'm not real clear on this, I was also told casting in the same room was a feature. Is it the casting multiple effects throughout the entire demesne that is a bug, or just multiple effects in general? I remember posting once that I felt it was overpowered to allow that, for any Mage/Druid class, like I stated Aquamancers could perma-stun an army.
Geb2005-01-11 15:53:38
I agree with Tuek on the stacking problems. I stated my concern about it to a few people, and just decided it was best to never participate in the stacking of them. I do not remember any Aquamancers actually using stacking in combat, so perhaps all of them came to the same conclusion.
I disagree on his order of which demesne is better. With stacking (which is illegal), yes the Aquamancer demesne would be the most powerful for the obvious reasons. Without stacking, I still believe Druids have the advantage. They have all of the abilities they need solo to shut a person down. They can easily get everyone in their demesne in the trees (It is an active ability, so they can control when this occurs.) which will allow them to aeon one of their choice. If they lead off the right double sling combination and follow up with sap (Aeon that requires scrubbing or cleanse), the target would have some serious problems. Asthma going off is not a joke either, since impatience is cured by smoking (or focus mind if you so happen to have it).
In my view, the demesne progression is Druid, Aquamancer, and then Geomancer. When it comes to teaming, I would say that Geomancers have the quickest way to help eliminate unwary targets during the confusion of combat. So in teaming circumstances (since stacking is illegal), Geomancers would be first in my opinion with Druids and Aquamancers tied for second. In my opinion, all of these being true when comparing each group when they are at least tri-trans in their guildskills.
I disagree on his order of which demesne is better. With stacking (which is illegal), yes the Aquamancer demesne would be the most powerful for the obvious reasons. Without stacking, I still believe Druids have the advantage. They have all of the abilities they need solo to shut a person down. They can easily get everyone in their demesne in the trees (It is an active ability, so they can control when this occurs.) which will allow them to aeon one of their choice. If they lead off the right double sling combination and follow up with sap (Aeon that requires scrubbing or cleanse), the target would have some serious problems. Asthma going off is not a joke either, since impatience is cured by smoking (or focus mind if you so happen to have it).
In my view, the demesne progression is Druid, Aquamancer, and then Geomancer. When it comes to teaming, I would say that Geomancers have the quickest way to help eliminate unwary targets during the confusion of combat. So in teaming circumstances (since stacking is illegal), Geomancers would be first in my opinion with Druids and Aquamancers tied for second. In my opinion, all of these being true when comparing each group when they are at least tri-trans in their guildskills.
Terenas2005-01-11 16:01:57
Ravin,
Claiming that all Geomancers have are damage isn't a valid reason to give your demesne upgrades. Look at knights, all they have are damage, does that mean they should get an affliction upgrade as well? Considering that rockslide was upgraded lately to more than triple the damage to all your enemies proned, I don't really see there's a point in upgrading your demesne to make it even more powerful, even hailstorm has the disadvantage of hitting your allies as well. I agree that Magi in general could get some better physical protection but after all the skill upgrades, there doesn't seem to be a need to upgrade your offense any further.
Claiming that all Geomancers have are damage isn't a valid reason to give your demesne upgrades. Look at knights, all they have are damage, does that mean they should get an affliction upgrade as well? Considering that rockslide was upgraded lately to more than triple the damage to all your enemies proned, I don't really see there's a point in upgrading your demesne to make it even more powerful, even hailstorm has the disadvantage of hitting your allies as well. I agree that Magi in general could get some better physical protection but after all the skill upgrades, there doesn't seem to be a need to upgrade your offense any further.
Ialie2005-01-11 16:24:28
My demesne is weak I should have a skill that allowes me to target the heartbeat of all my enemies in it and suddenly cause their hearts to stop so it can look like they all commited massive suicide.
I should also have a skill that causes the branches to pick everyone up by their ankles and shake the gold out of their pack. I should then be able to summon mice to go pick up all my loot all from the safety of my guildhall.
Sorry.. very sleepy.
I should also have a skill that causes the branches to pick everyone up by their ankles and shake the gold out of their pack. I should then be able to summon mice to go pick up all my loot all from the safety of my guildhall.
Sorry.. very sleepy.
Thorgal2005-01-11 16:26:04
I've issued Citera on the stacking, he replied he's gonna keep doing it untill the divine tell him not to, then the divine replied that it IS bug abuse.
Annelia2005-01-11 17:00:58
Knights have venoms, if smart they have lots of weapons envemoned.. Geos have runes which is only good if you are high up to supersling?? (Can't remember, too tired).. Out of the demenses i shake in my boots for Druids.. Aqua i can live with, never seen it fully in action.. and Geo hurts, but then i haven't been running through one since the changes.
Ravin, wanna show me how they work nowadays. I'll stand there and take it
Ravin, wanna show me how they work nowadays. I'll stand there and take it
Silvanus2005-01-11 19:35:00
Cudgel only does 500 damage? Yours does 900 to me, thats more then Geos, the reason? Geomancers boulderblast or whatever it is (I don't know Mages stuff all that well) is toned down by resilience. And that 900, was when I had a highfavour that reduces 15% damage. Hartstone's demense are more powerful then Geomancers, but Geomancers strength is overexaggerated in chasm and stonewalls.
Unknown2005-01-11 19:39:55
Ok, so is stacking the bug that let any Hartstone use demesne skills in a room of any other Hartstoners demesne? (note: I know this can be done by other two guild, just using this one, cuz I am.) If it is, I know that the Hartstone knew this was a bug, and the fact that they used is is just...sad.
Veonira2005-01-11 20:19:03
Stacking was a bug that let anyone with demesne skills cast a demesne attack in a room. You can still do it in any room as long as it's the correct environment, but multiple people can't, for example, cast rockslide in the same room.
I think the rockslide upgrades have -really- helped, and I'll say thanks here because it's perfect. They really did a nice job implementing something that gave us some more damage but didn't overpower us.
And on another note. I've always thought it wouldn't be out of line to give a very mild healing skill that comes with the demesne. I mean, true some people automatically have some sort of regen due to races, but not everyone. Possibly something higher up that can -only- be used in a melded room.
I think the rockslide upgrades have -really- helped, and I'll say thanks here because it's perfect. They really did a nice job implementing something that gave us some more damage but didn't overpower us.
And on another note. I've always thought it wouldn't be out of line to give a very mild healing skill that comes with the demesne. I mean, true some people automatically have some sort of regen due to races, but not everyone. Possibly something higher up that can -only- be used in a melded room.
Terenas2005-01-11 22:11:40
QUOTE(Veonira @ Jan 11 2005, 08:19 PM)
And on another note. I've always thought it wouldn't be out of line to give a very mild healing skill that comes with the demesne. I mean, true some people automatically have some sort of regen due to races, but not everyone. Possibly something higher up that can -only- be used in a melded room.
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Aquamancers have healspring, but it barely heals more than 100 every 10 seconds. Since most (maybe all) Geomancers are Viscanti, I don't see a need for Geomancers to get more regenation since you guys already possessing +3 constitution over an Imperial Merian, +2 over a High Elfen and having level 3 regeneration as opposed to Merian's level 2 in water or Elfen's level 1 in forest on your tainted land. Don't forget Mercy enchantment as well.
Veonira2005-01-11 22:51:25
Ah, didn't know the Aquamancers have that. I was thinking more of a regen skill for each guild. I've always felt that if we were melded to earth, or the forest, or water...it would make sense to haev some sort of defensive power. Maybe not regen healing, but something. I haven't thought much on it though, because I know it's not something that will happen.
Unknown2005-01-12 02:40:18
Bwahaha, I've been waiting for someone to complain about viscanti geomancer healing vs. aquamancer healing.
Viscanti have level 3 regen and level 2 health vial penalty, for a total advantage of 1.
Merians have level 1 regen and no health vial penalty, for a total advantage of 1.
Viscanti have 2 more constitution than merians, but health vial penalties make a huge difference and aquamancers have a passive healing skill.
In summary... PWNED
Viscanti have level 3 regen and level 2 health vial penalty, for a total advantage of 1.
Merians have level 1 regen and no health vial penalty, for a total advantage of 1.
Viscanti have 2 more constitution than merians, but health vial penalties make a huge difference and aquamancers have a passive healing skill.
In summary... PWNED
Erion2005-01-12 02:55:44
QUOTE(Guardian_Shiro @ Jan 11 2005, 11:24 AM)
When it comes to people like Erion, I don't need to write many sentances to get my point across
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Given the fact you cannot even form ONE sentence without multiple errors... Ahem, what point? I've yet to see one in any of your posts, unless you're attempting to prove how much of a complete and utter moron you are.
Terenas2005-01-12 02:58:44
QUOTE(Jello @ Jan 12 2005, 02:40 AM)
Bwahaha, I've been waiting for someone to complain about viscanti geomancer healing vs. aquamancer healing.
Viscanti have level 3 regen and level 2 health vial penalty, for a total advantage of 1.
Merians have level 1 regen and no health vial penalty, for a total advantage of 1.
Viscanti have 2 more constitution than merians, but health vial penalties make a huge difference and aquamancers have a passive healing skill.
In summary... PWNED
Viscanti have level 3 regen and level 2 health vial penalty, for a total advantage of 1.
Merians have level 1 regen and no health vial penalty, for a total advantage of 1.
Viscanti have 2 more constitution than merians, but health vial penalties make a huge difference and aquamancers have a passive healing skill.
In summary... PWNED
28721
Hmm, using the health sipping formula for Lusternia and assuming all three races were at level 50.
Viscanti- 2450 health
Merian- 2000 health
Elfen- 2150 health
Sipping range-
Viscanti Geomancer- without penalty: 374-561 with average of 467.5
Viscanti Geomancer- with penalty: 299.2 - 448.8 range with average of 374.
Merian Aquamancer: 320 - 480 range with average of 400.
Elfen Druid: 338-507 range with average of 422.5
From these numbers you can see that on average, a Viscanti heals a whopping 26 less health per sip than a Merian and 48.5 less health than an Elfen at the same level.
On the other hand, this is not factoring in that a Viscanti has 450 more health than a Merian (at least an additional sip equivalent at least) and 300 more health than an Elfen.
If you divide the health difference between Merian and Viscanti by the average difference in sip. 450/26, on average after 17 sips would a Merian's sipping advantage make up for a Viscanti's superior health. This amounts to approximately 6 sips for an Elfen (300/48.3) .
This of course does not factor in the regeneration since I don't have the formula for regeneration, but obviously a Viscanti would regenerate more health due to greater maxhealth and a level 3 regeneration.
PWNED indeed.
Ialie2005-01-12 03:03:21
I have the feeling some of you have no idea what stacking is considering the fact I was issued for stacking when I was the only druid on the plane.
Obviously nothing came out of the issue because it was pure nonsense.
Just because a demesne is working against you, does not mean it is stacking.
Obviously nothing came out of the issue because it was pure nonsense.
Just because a demesne is working against you, does not mean it is stacking.
Citera2005-01-12 06:16:55
QUOTE(Thorgal @ Jan 11 2005, 08:26 AM)
I've issued Citera on the stacking, he replied he's gonna keep doing it untill the divine tell him not to, then the divine replied that it IS bug abuse.
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Yes, I used demesne stacking . But when you issued, I replied that I did not think it was a bug, but that I would STOP USING IT until the issue came through. And then when I got a reply that it was indeed a bug, I told the guild to stop using it, and they did. Before this, the guild and I did not know it was a bug.
And Silvanus, that damage is...surprising. I've never had it do that much damage to anyone. It will do anywhere from 800 to 400 damage, depending who it is, with 100 something bleeding.