Lift to tress then wisp

by Murphy

Back to Common Grounds.

Shamarah2005-01-12 22:22:17
Mages actually do lose eq on a failed attempt, usually. However, I've noticed a bug where sometimes, on the first attempt, it sometimes won't take eq if it fails.
Dumihru2005-01-12 22:24:35
QUOTE(Richter)
Everyone thinks everyone is overpowered. Is there a group that someone -won't- complain about?

The cows have escaped notice so far.
Shiri2005-01-12 22:26:17
QUOTE(Richter @ Jan 12 2005, 10:54 PM)
Everyone thinks everyone is overpowered.  Is there a group that someone -won't- complain about?
29012



...paladins? (Probably because there aren't any.)
Eldanien2005-01-12 22:39:21
Hm..

Celestines and Paladins don't get near as much complaint for being overpowered as compared to other guilds, that I've seen.
Eldanien2005-01-12 22:40:29
No way. Cows can make you lose balance just walking into the room they're in, takes no mana, no power, not even enemying. And it's a shared skill with sheep. Argh, nerf it!
Shiri2005-01-12 22:43:18
Actually, Eldanien, they do need to enemy, so they give each other the paranoia affliction. I've been trying to work out how to extract that from them since forever, but I think it's just a jittery-mammal thing.
Eldanien2005-01-12 22:47:59
One of the characteristics of being in the trees or in the sky is that it's not the ground. As in... there's distance involved. In a building, I can walk ten feet into another room or down the hall, and that monolith I left won't affect me, yet I can be in the trees or in the sky and it should?

Maybe make sigils more powerful, so they affect multiple rooms? This so as to explain why it should affect the treetops and (to an extent) the sky above. Meh, I don't know.
Melanchthon2005-01-12 23:23:31
QUOTE(Anonymous @ Jan 12 2005, 03:45 PM)
Furthermore, you CANNOT balance combat around teams, especially mixes of classes. This was shown in other realms as well, there is always abilities across classes that combine in absolutely evil ways. Kaicripple + Vivisect anyone? Enfeeble + absolve anyone? How about instead of seizing then lifting, I order you with my pooka to follow me, and instantly flow away? But really, my main point is that combat cannot be balanced for group combat, because there is always unstoppable combinations.

Tuek has the right of it. Lift and wisp is a devilish combination, but you can counter it. I watched Thirdeye and Hexagram pull him out of the trees before he could do it at least six times. He'll have to answer for himself, but I believe he stopped towards the end because of how fast he was being hexagramed from the trees.

QUOTE(Eldanien @ Jan 12 2005, 10:47 PM)
One of the characteristics of being in the trees or in the sky is that it's not the ground. As in... there's distance involved. In a building, I can walk ten feet into another room or down the hall, and that monolith I left won't affect me, yet I can be in the trees or in the sky and it should?

That's an excellent point. Being on the ground in a forest is obviously...being in a forest. The same for being in the trees of that forest. However, I don't really understand how flying above that forest should allow abilities like Wisp to function. You are, most definitely, not inside the forest whilst in the sky above it.

For the same reason, I don't think monolith sigils should protect ariel rooms above them.
Shiri2005-01-12 23:36:47
I didn't think monoliths DID protect the air above them. They certainly don't protect the trees. (Then again, nor do monoliths ACTUALLY dropped in the trees, so perhaps that's just buggy.)
Melanchthon2005-01-12 23:53:05
QUOTE(Shiri @ Jan 12 2005, 11:36 PM)
I didn't think monoliths DID protect the air above them. They certainly don't protect the trees. (Then again, nor do monoliths ACTUALLY dropped in the trees, so perhaps that's just buggy.)

That's right, they don't. That was just in reply to those who felt they should.
Shiri2005-01-12 23:58:39
...oh. That does make more sense.
Eldanien2005-01-13 00:51:07
The problem I see though... wisps fly, don't they? Er, 'hover'. I would think wisps are as natural to the skies above the forest as they are by the tree roots. Where are wisps found, in the Ethereal? Ground level, treetops, or sky? (I don't know.)

I see them as balls of semi-sentient energy. Maybe I ought to go look at one closely.

I've a different view of wisps than some, perhaps. I tend to picture them in swamps and bogs, not rolling deciduous forest or a slope of evergreens. So it's really hard for me to reconcile how I feel they should behave, with how they are represented in Lusternia.

Personally, I figure they'd sorta semi-possess, and lead the person off in a random way until something snaps the person out of it. Damage, perhaps.
Daganev2005-01-13 01:07:28
birds fly, birds poop, obviously pooping should give everyone the ability to fly... ummm no!
Eldanien2005-01-13 01:16:12
I'm guessing your post was directed to mine, Daganev? I don't understand what you mean to say.

I mentioned wisps flying as a possible reason to explain why wisps summon from above the trees, as well as in them. Where are wisps normally found? I would think in the air, but I don't know.
Daganev2005-01-13 01:22:00
yeah, it was directed to the idea that since wisps fly, they have or should be able to have a connection to the air just as much as in the forests.

It sounds like a room bug, because its really just all levels of the same room or something. Do rooms that are Flying above (roomname) or In the trees above (roomname) ever have different descriptions than (roomname)?
Unknown2005-01-13 02:13:48
QUOTE(Melanchthon @ Jan 12 2005, 01:23 PM)
Tuek has the right of it. Lift and wisp is a devilish combination, but you can counter it. I watched Thirdeye and Hexagram pull him out of the trees before he could do it at least six times. He'll have to answer for himself, but I believe he stopped towards the end because of how fast he was being hexagramed from the trees.
29062



Right, that is what I said, you switched tactics, made seizing and wisping impossible by using hexagram and a demesne. Not to mention you could just shield. You adapted. Initially they had started using a demesne to knock me out of the trees, but I adapted to that as well, in a way to avoid the demesne. But then Melanchthon got good with the Hexagram. I wasn't able to seize a single person after that. Every single time you hexagrammed me, it was well before I even regained equilibrium from flow.
Gwynn2005-01-13 11:10:17
If the -whole- process is stopped by you shielding, and you don't shield, you're a moron. If he tries to sieze you and you're shielded (and you should be, if you're any good at group fighting in enemy territory), someone can hexagram and you all can kill him. This was happening.

This is not in anyway "Overpowered", its merely good application of strategy. Not only is it stoppable, its easily stopable by a skill everyone has.

I agree heartily with both of Melanchthon's points, and he was there, on the side it was being used against (Though I must note he was in fact smart enough to shield, unlike his companions).

I do however think that monolith sigils dropped in the trees not working is a bug that needs to be addressed. But if there isn't a monolith sigil up there, it shouldn't stop it.

That whole combat was very interesting. The other side did pretty well, considering, and once they started shielding, they killed Tuek alot. In fact, not only did Tuek die more times during this incident than the total number of Magnagoran deaths, he actually died, as opposed to Liching, and ghosting away. I don't think we really did all that much except wasted your power, and thats our fault for not using eye sigils to counter you (though throwing eye sigils at the ground is currently bugged and does not work).
Unknown2005-01-13 11:30:02
No, I didn't die that much actually. Like two I think? Maybe 3.