Unknown2005-01-13 17:46:13
Ok, a lot of us agree that this last event wasn't the most fun we've ever had in a MUD, but we don't express those feelings in a constructive way, so that's what this topic is for. Let's actually give the Gods something to go on rather than ramble about how the whole world is stacked up against your character.
I personally feel that at some times it felt like they were coming up with it as they went. Kind of like, "Oooh, this'd be cool. Let's try it!" It gave the whole event a kinda...inconsistant feel.
I also feel there was way too much Divine involvement. It feels like the actions of the players were never really in charge of the outcome of the event. Of course the Gods have to move along the plot, but it seemed like they got tired of working and stole the event for themselves.
I don't agree with changing things mid-event, either. There were a lot of changes that affected the event itself.
Really, this event was just long and draining and since it started I haven't been on the game for more than maybe and hour at a time, and the hour was to bash.
Post away, but please keep your comment constructive.
I personally feel that at some times it felt like they were coming up with it as they went. Kind of like, "Oooh, this'd be cool. Let's try it!" It gave the whole event a kinda...inconsistant feel.
I also feel there was way too much Divine involvement. It feels like the actions of the players were never really in charge of the outcome of the event. Of course the Gods have to move along the plot, but it seemed like they got tired of working and stole the event for themselves.
I don't agree with changing things mid-event, either. There were a lot of changes that affected the event itself.
Really, this event was just long and draining and since it started I haven't been on the game for more than maybe and hour at a time, and the hour was to bash.
Post away, but please keep your comment constructive.
Unknown2005-01-13 17:50:55
Like I said in another post, the problem is that people in the event were obsessed with "Getting" something out of it. I can't remember the hundreds of times people from Mag bitched that they had put in 500 hours for the event and didn't think they were going to get anything out of it.
If you want to get stuff play the parts of the game with established and fair rules, not the part that most likely had a predetermined outcome with rules they made up days ago and will need to revise, multiple times with a quest like this.
If you want to get stuff play the parts of the game with established and fair rules, not the part that most likely had a predetermined outcome with rules they made up days ago and will need to revise, multiple times with a quest like this.
Unknown2005-01-13 17:51:24
Personally I'm thankful to play in a game that has a staff willing to create events. My last few experiences haven't been positive in that regard. I say Kudos to the staff for the effort and giving a damn in general.
Karrah2005-01-13 19:59:26
I agree about the outcome...it was gonna happen whether we wanted it or not.
Daganev2005-01-13 20:09:43
I don't agree with the idea that the outcome was going to happen whether we liked it or not.
I could be mistaken here but I got the impression that Serenwilde gave tainted fae to Moon avatars making them grow or something. I think if Magnagora was more sucessfull in giving more fae to gorgulu quicker, then at a certain point those tainted fae would become pernament creatures in Glomdoring, that walk out and drain from the land.. much like Serenwilde's totems.
However, there was a STRONG perception that Lisarea was "cheating", its also hard to tell what was mid event, and what was preperation for the event. Since the actuall event was suppose to be the feeding of fae to gorgulu, and crow was just kinda a side plot.
I could be mistaken here but I got the impression that Serenwilde gave tainted fae to Moon avatars making them grow or something. I think if Magnagora was more sucessfull in giving more fae to gorgulu quicker, then at a certain point those tainted fae would become pernament creatures in Glomdoring, that walk out and drain from the land.. much like Serenwilde's totems.
However, there was a STRONG perception that Lisarea was "cheating", its also hard to tell what was mid event, and what was preperation for the event. Since the actuall event was suppose to be the feeding of fae to gorgulu, and crow was just kinda a side plot.
Lisaera2005-01-13 20:10:28
What exactly do you mean by "I don't agree with changing things mid-event, either. There were a lot of changes that affected the event itself."?
Also, as for the 500 hours thing, if you weren't part of this, wouldn't you just have been bashing, killing people and questing anyway? The event included all three of these things plus had a storyline... in our eyes (this is why we run events, by the way) that makes it like an improved version of day-to-day Lusternia.
One of the main plus points I've heard about Lusternia to date is that it doesn't feel stagnant. We're just trying to keep up what we hear is good.
P.S. The perception that I was "cheating" is quite funny as I wasn't even here for most of the event, I've been out of Lusternia for a while. Quite apart from that, I'm an admin first and a God second, so my job is to move the plot along, not change the direction to suit my followers.
Also, as for the 500 hours thing, if you weren't part of this, wouldn't you just have been bashing, killing people and questing anyway? The event included all three of these things plus had a storyline... in our eyes (this is why we run events, by the way) that makes it like an improved version of day-to-day Lusternia.
One of the main plus points I've heard about Lusternia to date is that it doesn't feel stagnant. We're just trying to keep up what we hear is good.
P.S. The perception that I was "cheating" is quite funny as I wasn't even here for most of the event, I've been out of Lusternia for a while. Quite apart from that, I'm an admin first and a God second, so my job is to move the plot along, not change the direction to suit my followers.
Daganev2005-01-13 20:16:10
I believe the "chaning even mid way" is from A) the colts having a cage (which I think happened before the event stared, but anyway)
2) (don't want that funny smiley) Creating the Centaur that stole those colts back
GAMA) Something about pegasus skin or some other wierd quest item.
and finally
DALET) The changes to Stag skills and Pentagram skills and all in all skill changes that affected the strategies of people during the event.
2) (don't want that funny smiley) Creating the Centaur that stole those colts back
GAMA) Something about pegasus skin or some other wierd quest item.
and finally
DALET) The changes to Stag skills and Pentagram skills and all in all skill changes that affected the strategies of people during the event.
Lisaera2005-01-13 20:22:02
I can categorically state that skill changes are never made due to the way an event is going. If a skill was changed, it was changed because it needed changing, not because we wanted people to use different tactics.
As for the colts, this was the first time we'd really seen any conflict over the Glomdoring/Serenwilde quests, so it was obvious that we would have to make adjustments and changes to them in order to try to balance them out.
As for the colts, this was the first time we'd really seen any conflict over the Glomdoring/Serenwilde quests, so it was obvious that we would have to make adjustments and changes to them in order to try to balance them out.
Estarra2005-01-13 20:35:11
Ok, I'll answer.
The event was going nowhere and seemed at a stalemate. Magnagora was trying and failing to raise and empower Crow for what seemed like ages. They had been working for a long time on this at this point, so we thought to give them a leg up with allowing them to steal colts. Maybe we should have just had Magnagora fail at this point, but we wanted the failure trigger be the death of Gorgulu. I should note here that if we didn't have the colt kidnapping quest, this event would still be ongoing. People were getting sick of the event (as was I) and we wanted to push it to conclusion. Would it have been better just to keep it at a stalemate indefinitely?
After Magangora got its leg up by stealing the colts, they still failed to raise and empower Crow. I didn't think it fair that they could continue to steal colts without repercussions, so Nintoba, the protector of centaurs, who had been a part of Serenwilde's history since day one was suggested by a player as a logical response and I agreed. Thus, the Spear of Nintoba. I decided to have it steal some of Magnagora's power as a side-effect, knowing that if Magnagora succeeded in tainting fae, they'd be getting a huge amount of power at the expense of Serenwilde. Should Magnagora just have gotten a leg up with the colt stealing quest and left it at that without allowing an alternative to Serenwilde? Should we have just designed the event that Magnagora would succeed no matter what Serenwilde or anyone else did? Wasn't it more logical that after one side got a leg up so too would the other side?
Well, I don't know what to say to this except we're not going to stop bug fixing (pentagram skill) or class lead changes (Stag, Geomancers, etc.) just because there is an event.
QUOTE(daganev @ Jan 13 2005, 01:16 PM)
the colts having a cage (which I think happened before the event stared, but anyway)
The event was going nowhere and seemed at a stalemate. Magnagora was trying and failing to raise and empower Crow for what seemed like ages. They had been working for a long time on this at this point, so we thought to give them a leg up with allowing them to steal colts. Maybe we should have just had Magnagora fail at this point, but we wanted the failure trigger be the death of Gorgulu. I should note here that if we didn't have the colt kidnapping quest, this event would still be ongoing. People were getting sick of the event (as was I) and we wanted to push it to conclusion. Would it have been better just to keep it at a stalemate indefinitely?
QUOTE(daganev @ Jan 13 2005, 01:16 PM)
Creating the Centaur that stole those colts back Something about pegasus skin or some other wierd quest item.
After Magangora got its leg up by stealing the colts, they still failed to raise and empower Crow. I didn't think it fair that they could continue to steal colts without repercussions, so Nintoba, the protector of centaurs, who had been a part of Serenwilde's history since day one was suggested by a player as a logical response and I agreed. Thus, the Spear of Nintoba. I decided to have it steal some of Magnagora's power as a side-effect, knowing that if Magnagora succeeded in tainting fae, they'd be getting a huge amount of power at the expense of Serenwilde. Should Magnagora just have gotten a leg up with the colt stealing quest and left it at that without allowing an alternative to Serenwilde? Should we have just designed the event that Magnagora would succeed no matter what Serenwilde or anyone else did? Wasn't it more logical that after one side got a leg up so too would the other side?
QUOTE(daganev @ Jan 13 2005, 01:16 PM)
The changes to Stag skills and Pentagram skills and all in all skill changes that affected the strategies of people during the event.
Well, I don't know what to say to this except we're not going to stop bug fixing (pentagram skill) or class lead changes (Stag, Geomancers, etc.) just because there is an event.
Daganev2005-01-13 20:41:50
Estarra, what you says make perfect sense, but I think I see the flaw in logic that might have agrivated some players.
You said, you stole power from magnagora now, because you knew later, Magnagora would be gaining lots of power.
This makes perfect sense from a design standpoint, but from the player's point of view, they did not know gaining power would part of the goal. It felt more like, "oh they realized the spear thing was unfair so fixed it by having us steal power back" Or some other such thought.
What I think would have made more sense, was that the spear stole power, because trapping colts stole power. Tainted Fae, feel unconnected to Stolen Colts or Spears, so linking them causes confusion with players and thus frustration.
Just my two cents.
I think it would be similiar to a parent slapping a childs -leg- when they reached for the hot stove, instead of their -hand-
You said, you stole power from magnagora now, because you knew later, Magnagora would be gaining lots of power.
This makes perfect sense from a design standpoint, but from the player's point of view, they did not know gaining power would part of the goal. It felt more like, "oh they realized the spear thing was unfair so fixed it by having us steal power back" Or some other such thought.
What I think would have made more sense, was that the spear stole power, because trapping colts stole power. Tainted Fae, feel unconnected to Stolen Colts or Spears, so linking them causes confusion with players and thus frustration.
Just my two cents.
I think it would be similiar to a parent slapping a childs -leg- when they reached for the hot stove, instead of their -hand-
Unknown2005-01-13 20:46:33
A giant spear grabbing a colt and sapping power while in the area was fine, especially after I got powerlog spam about tainted fae. Who cares what the player does or doesn't realize? Daevos didn't think it'd turn out like this and he kept pushing on. I think people should learn how to deal with what happens and go with it.
Besides, I'm sure the designers also realized you wouldn't be hurting in the present or future with 1000 power per spear. It was one of those things that you plan on, instead of stealing them randomly without preparing Crow beforehand. That was the purpose of it too.. to push you on to raise Crow wisely. If you failed, well.. you took punishment and were more determined to raise Crow.
It all worked out in the end.
(Just a side note.. how the hell would little colts still power under your nose? )
Besides, I'm sure the designers also realized you wouldn't be hurting in the present or future with 1000 power per spear. It was one of those things that you plan on, instead of stealing them randomly without preparing Crow beforehand. That was the purpose of it too.. to push you on to raise Crow wisely. If you failed, well.. you took punishment and were more determined to raise Crow.
It all worked out in the end.
(Just a side note.. how the hell would little colts still power under your nose? )
Daganev2005-01-13 20:48:52
Actually, I'm not sure if this was intended or not, but the Spear not only sapped power, but it also sapped lots of spikes. Meaning, while everyone else things the event is over, Magnagora is still questing trying to get the power back to normal levels where threat of large headaches loom overhead.
Unknown2005-01-13 20:52:13
Meh. Serenwilde lost about 50,000 or more power (Not counting the slight increase at times simply because I don't know what it was.)
I'm not really wise on the spikes, but I hear it's hellish. Well, I'm glad it's over. Now we all can slave over our nexuses. *plans on how to dismiss guards so Serenwilde sees an increase*
Now if people would stop killing the monks. (Thanks for fixing it! Glad I didn't go in when I finished it or I'd be dead)
I'm not really wise on the spikes, but I hear it's hellish. Well, I'm glad it's over. Now we all can slave over our nexuses. *plans on how to dismiss guards so Serenwilde sees an increase*
Now if people would stop killing the monks. (Thanks for fixing it! Glad I didn't go in when I finished it or I'd be dead)
Lisaera2005-01-13 20:58:25
Actually, we've just heard about the spikes... I'm not sure what's going on there, are you sure it was actually the spear that did it and not the fact that stealing the colts meant you couldn't get any more spikes?
Silvanus2005-01-13 21:00:23
The grass takes 11 Flasks to make, while 1 flask = 1 spike.
Daganev2005-01-13 21:30:00
Yes, anytime power is stolen from the Megalith a Spike goes away.
We had over 1000 spikes when the event started, we were down to 400 spikes just a little while ago. I think we lose 12 or 24 spikes a day assuming we do nothing.
So if we lost spikes only do to not doing them, that would mean we have not done them for 25 days. And all during the event there were people doing 1 or 2 spikes here and there.
We had over 1000 spikes when the event started, we were down to 400 spikes just a little while ago. I think we lose 12 or 24 spikes a day assuming we do nothing.
So if we lost spikes only do to not doing them, that would mean we have not done them for 25 days. And all during the event there were people doing 1 or 2 spikes here and there.
Roark2005-01-13 21:30:51
QUOTE(daganev @ Jan 13 2005, 04:16 PM)
The changes to Stag skills and Pentagram skills and all in all skill changes that affected the strategies of people during the event.
29456
Those don't count as they were not part of the event. Just coincidence. It would be like complaining that a bug fix changed the course of an event.
Estarra2005-01-13 21:40:17
As I said somewhere else, there's a lot of 'should have done'/'could have done' aspects to this event (or any event) that can be pointed out after it's over. Isn't hindsight grand!
Daganev2005-01-13 22:02:15
and hindsight makes us all look smarter!
just thought a player's hindsight might be usefull.
just thought a player's hindsight might be usefull.
Unknown2005-01-13 22:21:44
What i'm curious to know is, what would have happened if Gorgulu had not been slain and continued to grow in strength? Would he have broken through into Prime as a handful of us were predicting and start gobbling up Magnagora?