Flow2005-01-19 20:39:50
Prompt-
activate hermit
What do you wish to activate?
Prompt-
outd hermit
activate hermit
You shuffle 1 card with the image of the Hermit out of your deck.
Prompt- (Nothing for activation!)
fling hermit at ground
As you are about to fling your hermit card, you realize that it is not
affiliated with any location.
(No, it's not gagged or aliased or anything.)
activate hermit
What do you wish to activate?
Prompt-
outd hermit
activate hermit
You shuffle 1 card with the image of the Hermit out of your deck.
Prompt- (Nothing for activation!)
fling hermit at ground
As you are about to fling your hermit card, you realize that it is not
affiliated with any location.
(No, it's not gagged or aliased or anything.)
Unknown2005-01-19 20:45:11
its been bugged a ton of times apparently, and it doesnt work for me either...
wish i found out its buggyness before i made like 50 of em
wish i found out its buggyness before i made like 50 of em
Summer2005-01-20 09:41:38
Perhaps they work the same way as in Achaea: ie. no putting them back into the deck after you put a location to them. Have to leave them in your inventory.
Drago2005-01-20 09:45:04
This is a recent bug, they were working fine yesterday for most of the day (they're the best way to get around the mountains of madness, so I should know)
For some reason they just refuse to activate now.
For some reason they just refuse to activate now.
Unknown2005-01-20 13:33:14
Bug it, don't post.
Erion2005-01-20 15:01:23
In Achaea, yea, you had to outd it, activate it, and leave it outdecked, then fling it when you're ready to use it. Meaning each card could hold a seperate location.
Flow2005-01-20 16:01:42
They don't activate. You're missing the point.
Buho2005-01-22 17:22:58
This has been fixed.