Ministers

by Unknown

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Unknown2005-01-20 17:23:29
Hey everyone,

I'd just be curious to know what peoples opinions/thoughts on Ministers are. Should they be second-in-command in a city? Stuff like that.

Also, if anyone has been a Minister of Culture either here in Lusternia or in any other IRE games, I'd love it if you could message me so I could talk to you.

Thanks in advance!
Etanru
Vesar2005-01-20 20:19:46
I look at Ministers as leaders who take over when there are no council-members present. Not really second in command, but further along down the chain.
Unknown2005-01-21 00:19:16
Ministers are those who are trusted to hold sway in their own specific area, though subject to review by the leaders. Since they've all got their own little areas I find it hard to argue they're second in command to the leaders.
Hazar2005-01-21 03:00:15
I've always viewed Ministers as the equivalents of Secretaries in the US Cabinet. Authority of one specific sector.

I have a question, though. Can someone hold a senior position, such as a Guildmaster on the Council or even the City leader, and still serve as a Minister?
Unknown2005-01-21 03:06:09
Yes. Or at least they can in other IRE games, can't see why it would be too different here...
Unknown2005-01-21 03:28:08
If/when Hallifax comes to being, and if I have a say in its gov't, I intend to follow the histories. Each minister, member of the Council, gets ONE vote. Leader of city gets ONE vote (and is chair of council meetings)
eirene2005-01-21 20:22:16
I think they should certainly have a say in council proceedings. With only a few people ruling over an entire city/commune, its already a very select few who ever get to decide anything. Why not let a few more in on decisions?
Sylphas2005-01-21 21:33:43
Well, in my opinion at least, it'd be nice to see a monarchy played out. If someone contests the king, they'd kicked out of the city. When they decide to step down, power transitions to their son/daughter. Absolute dictators have been done, but I've yet to see something more in the middle. The Ministers and Council members would be the nobility, and could have their own little plots, and generally not bother dealing with the lower classes. It would introduce neat roleplaying elements in, especially if you managed to stage a rebellion and oust the ruling class.

Anyway, that's how I'd like to see a set of Ministers used. Wouldn't work in Serenwilde, but Celest could do it. *urge*
Shiri2005-01-21 22:16:54
QUOTE(eirene @ Jan 21 2005, 09:22 PM)
I think they should certainly have a say in council proceedings.  With only a few people ruling over an entire city/commune, its already a very select few who ever get to decide anything.  Why not let a few more in on decisions?
33199



Well, because all 4 are elected, by their respective guilds and cities, and can be contested at any time (given gold, eh...) If polls had to be set up for every little thing, it would become a bogmire.
Unknown2005-01-21 22:53:56
No. People who are GM's/On the Council or Circle of their respective city or commune may not hold a Ministerial position.
Daganev2005-01-21 22:56:47
I've always viewed the ministers as the Chief burracrate(sp?) They have no authority on their own persay, but if you want to get something done, they are the best people to talk to/befriend.

They are assistants of the city leaders in my opinion.
Jalain2005-01-22 02:02:26
All the Ministers in Serenwilde are members of the Council clan, and can voice their opinions there about anything they choose.
Hazar2005-01-22 02:53:59
QUOTE
Yes. Or at least they can in other IRE games, can't see why it would be too different here...


QUOTE
No. People who are GM's/On the Council or Circle of their respective city or commune may not hold a Ministerial position.


huh.gif
Unknown2005-01-23 23:43:56
My experience based on other IRE games obviously doesn't apply here. wink.gif