Daganev2005-01-21 05:55:26
Manses exist... let me show you the help scroll so you can drool.
20.3 AETHER MASNES
Portal Commands
--------------------
These commands can be performed by anyone at the Aether chamber or a portals
chamber in a city or commune.
PORTAL SEARCH
- Shows you a list of aether manses you are allowed entry to.
- Must be in the Aetherplex Chamber or a City/Commune Portals Chamber.
- Options include search for:
- Specific player has a manse open for you. PORTAL SEARCH
- Any shop that is open for you. PORTAL SEARCH SHOPS
- Any shop selling a specific item that's open to you.
PORTAL SEARCH SHOPS
PORTAL ENTER
- Command to enter a manse from the Aetherplex Chamber or a City/Commune
Portals Chamber that the manse has been allowed a connection.
PORTAL EXIT
- From the fulcrux, command to exit the manse to either the aetherplex or
a city/commune that the manse has been allowed a connection.
Example: PORTAL EXIT MAGNAGORA or PORTAL EXIT AETHERPLEX.
Manse items-purchase from shop
------------------------------
Fulcrux Orb
- IMPRINT ORB WITH This will be the one word UNCHANGEABLE name
for your manse.
- Go to the Aetherplex portal room and TURN ORB to create the fulcrux
of your manse.
- Use PORTAL ENTER to enter manse. It is wise to set permissions
right away.
Room Box
- Creates a new room and exit. MUST HAVE A MANSE ALREADY!
- Syntax: TURN BOX
- NOTE: Cannot make an exit DOWN from the fulcrux room (reserved for
more
3264h, 2067m, 3093e, 10p, 15218en, 9235w ex-
shop artifact).
Doors
- Purchase a door from the shop first, obviously
- ATTACH DOOR This attaches a door to the exit.
- DETACH DOOR Removes a door and places a door item in your inv to
reattach later.
Manipulating your manse
-----------------------
MANSE LIST
- Lists your manses.
MANSE ROOM LIST
- Lists the rooms in a manse.
MANSE SET MANSE TITLE
- Sets the title of the house you're standing in.
- Costs 1000 gold.
- Limit of 60 characters.
MANSE SET ROOM TITLE
- Sets room title for room you are in.
- Costs 1000 gold.
- Limit of 55 characters.
MANSE EDIT ROOM DESC/DESCRIPTION
- Sends you into editor to edit the description of this room.
- Costs 1000 gold.
MANSE DESTROY ROOM
- Destroys a room to the.
- You will get half cost (100,000 gold) in refund.
- You cannot destroy a room such that any other rooms would be cut off
from the rest of the world.
- You cannot destroy a room that has any doors in it.
- Everything in a room that you destroy will be destroyed along with the
room.
more
3264h, 2067m, 3093e, 10p, 15218en, 9235w ex-
MANSE CREATE EXIT
- Create an exit within a house.
- Costs 100 gold.
- Use MANSE ROOM LIST to see a list of rooms in that house.
MANSE DESTROY EXIT
- Destroys an exit. It will not let you strand rooms such that they're
cut off from the rest of the world.
- Costs 100 gold.
MANSE SET DOOR PERMS/PERMISSIONS
- Sets permissions on who can open the door.
- If no permissions are set, anyone will be able to open the door.
- See HELP PERMISSIONS for more information on permissions.
MANSE LIST DOOR PERMS/PERMISSIONS
- List the permissions on a door.
MANSE REMOVE DOOR PERMS/PERMISSIONS
- Removes a specific door permission.
MANSE CLEAR DOOR PERMS/PERMISSIONS
- Clears a door's permissions.
MANSE SET FULCRUX PERMS/PERMISSIONS
- Sets permissions on who can open the door.
- If no permissions are set, anyone will be able to open the door.
- See HELP PERMISSIONS for more information on permissions.
MANSE LIST FULCRUX PERMS/PERMISSIONS
- List the permissions on a door.
MANSE REMOVE FULCRUX PERMS/PERMISSIONS
- Removes a specific door permission.
MANSE CLEAR FULCRUX PERMS/PERMISSIONS
- Clears a door's permissions.
MANSE TRANSFER TO
- Transfers your manse, and anything in it(shop, etc) to said person.
more
3264h, 2067m, 3093e, 10p, 15218en, 9235w ex-
AETHER MANSE ARTIFACTS**
======================
**Note when an artifact is activated in a room of your manse, it becomes
permanent.
Privacy Gem (100 credits)
- Turns a room private
- One use, then disappears
- Use ACTIVATE GEM
Willpower Gem (100 credits)
- Turns a room to a Willpower Regeneration Room
- One use, then disappears
- Use ACTIVATE
Endurance Gem (100 credits)
- Turns a room to an Endurance Regeneration Room
- One use, then disappears
- Use ACTIVATE
Forge Miniature (500 credits)
- Turns into a full-size forge permanently in a room
- One use, then disappears
- Use ACTIVATE
Oven Miniature (500 credits)
- Turns into a full-size oven permanently in a room
- One use only
- Use ACTIVATE
Tailor's Bench Miniature (500 credits)
- Turns into a full-size tailor's bench permanently in a room
- One use only
- Use ACTIVATE
Jeweler's bench (500 credits)
- Turns into a full-size jeweler's bench permanently in a room
- One use only
more
3264h, 2067m, 3093e, 10p, 15218en, 9235w ex-
- Use ACTIVATE
*Shop (1000 credits)
- Can ONLY be used at the fulcrux room.
- This will create a room DOWN connected with a reinforced door (no
key, you use permissions).
- This will set the fulcrux as a shop and the new room as the storeroom.
- NOT REFUNDABLE.
- Purchase from the manse shop, then ACTIVATE SHOP while in your
fulcrux.
City/Commune Command
-------------------------------
Available to the power minister or his/her aides.
COMMUNE/CITY PORTAL LIST
- Lists the portals open to the city portals chamber.
COMMUNE/CITY PORTAL CONNECT
- Add a connection to the city portals chamber.
- Costs 1000 power
COMMUNE/CITY PORTAL DISCONNECT
- Remove a connection to the city portals chamber.
- No cost.
Trader Bob's adventures has led to the opening of aether manses! This is
Lusternia's housing system, so please read HELP MANSES to see what the
system is.
If your city has a portals chamber, the power minister can connect your
manse. It costs the city or commune 1000 power so cities or communes may
wish to charge for this service (it costs nothing to disconnect a manse
from a city/commune portal chamber).
Also note that manses cost gold but there are artifacts for aether
manses available, including one for a shop! Further, these manse
artifacts will be in effect for the duration of the artifact sale.
20.3 AETHER MASNES
Portal Commands
--------------------
These commands can be performed by anyone at the Aether chamber or a portals
chamber in a city or commune.
PORTAL SEARCH
- Shows you a list of aether manses you are allowed entry to.
- Must be in the Aetherplex Chamber or a City/Commune Portals Chamber.
- Options include search for:
- Specific player has a manse open for you. PORTAL SEARCH
- Any shop that is open for you. PORTAL SEARCH SHOPS
- Any shop selling a specific item that's open to you.
PORTAL SEARCH SHOPS
PORTAL ENTER
- Command to enter a manse from the Aetherplex Chamber or a City/Commune
Portals Chamber that the manse has been allowed a connection.
PORTAL EXIT
- From the fulcrux, command to exit the manse to either the aetherplex or
a city/commune that the manse has been allowed a connection.
Example: PORTAL EXIT MAGNAGORA or PORTAL EXIT AETHERPLEX.
Manse items-purchase from shop
------------------------------
Fulcrux Orb
- IMPRINT ORB WITH
for your manse.
- Go to the Aetherplex portal room and TURN ORB to create the fulcrux
of your manse.
- Use PORTAL ENTER
right away.
Room Box
- Creates a new room and exit. MUST HAVE A MANSE ALREADY!
- Syntax: TURN BOX
- NOTE: Cannot make an exit DOWN from the fulcrux room (reserved for
more
3264h, 2067m, 3093e, 10p, 15218en, 9235w ex-
shop artifact).
Doors
- Purchase a door from the shop first, obviously
- ATTACH DOOR
- DETACH DOOR
reattach later.
Manipulating your manse
-----------------------
MANSE LIST
- Lists your manses.
MANSE ROOM LIST
- Lists the rooms in a manse.
MANSE SET MANSE TITLE
- Sets the title of the house you're standing in.
- Costs 1000 gold.
- Limit of 60 characters.
MANSE SET ROOM TITLE
- Sets room title for room you are in.
- Costs 1000 gold.
- Limit of 55 characters.
MANSE EDIT ROOM DESC/DESCRIPTION
- Sends you into editor to edit the description of this room.
- Costs 1000 gold.
MANSE DESTROY ROOM
- Destroys a room to the
- You will get half cost (100,000 gold) in refund.
- You cannot destroy a room such that any other rooms would be cut off
from the rest of the world.
- You cannot destroy a room that has any doors in it.
- Everything in a room that you destroy will be destroyed along with the
room.
more
3264h, 2067m, 3093e, 10p, 15218en, 9235w ex-
MANSE CREATE EXIT
- Create an exit within a house.
- Costs 100 gold.
- Use MANSE ROOM LIST
MANSE DESTROY EXIT
- Destroys an exit. It will not let you strand rooms such that they're
cut off from the rest of the world.
- Costs 100 gold.
MANSE SET DOOR PERMS/PERMISSIONS
- Sets permissions on who can open the door.
- If no permissions are set, anyone will be able to open the door.
- See HELP PERMISSIONS for more information on permissions.
MANSE LIST DOOR PERMS/PERMISSIONS
- List the permissions on a door.
MANSE REMOVE DOOR PERMS/PERMISSIONS
- Removes a specific door permission.
MANSE CLEAR DOOR PERMS/PERMISSIONS
- Clears a door's permissions.
MANSE SET FULCRUX PERMS/PERMISSIONS
- Sets permissions on who can open the door.
- If no permissions are set, anyone will be able to open the door.
- See HELP PERMISSIONS for more information on permissions.
MANSE LIST FULCRUX PERMS/PERMISSIONS
- List the permissions on a door.
MANSE REMOVE FULCRUX PERMS/PERMISSIONS
- Removes a specific door permission.
MANSE CLEAR FULCRUX PERMS/PERMISSIONS
- Clears a door's permissions.
MANSE TRANSFER
- Transfers your manse, and anything in it(shop, etc) to said person.
more
3264h, 2067m, 3093e, 10p, 15218en, 9235w ex-
AETHER MANSE ARTIFACTS**
======================
**Note when an artifact is activated in a room of your manse, it becomes
permanent.
Privacy Gem (100 credits)
- Turns a room private
- One use, then disappears
- Use ACTIVATE GEM
Willpower Gem (100 credits)
- Turns a room to a Willpower Regeneration Room
- One use, then disappears
- Use ACTIVATE
Endurance Gem (100 credits)
- Turns a room to an Endurance Regeneration Room
- One use, then disappears
- Use ACTIVATE
Forge Miniature (500 credits)
- Turns into a full-size forge permanently in a room
- One use, then disappears
- Use ACTIVATE
Oven Miniature (500 credits)
- Turns into a full-size oven permanently in a room
- One use only
- Use ACTIVATE
Tailor's Bench Miniature (500 credits)
- Turns into a full-size tailor's bench permanently in a room
- One use only
- Use ACTIVATE
Jeweler's bench (500 credits)
- Turns into a full-size jeweler's bench permanently in a room
- One use only
more
3264h, 2067m, 3093e, 10p, 15218en, 9235w ex-
- Use ACTIVATE
*Shop (1000 credits)
- Can ONLY be used at the fulcrux room.
- This will create a room DOWN connected with a reinforced door (no
key, you use permissions).
- This will set the fulcrux as a shop and the new room as the storeroom.
- NOT REFUNDABLE.
- Purchase from the manse shop, then ACTIVATE SHOP while in your
fulcrux.
City/Commune Command
-------------------------------
Available to the power minister or his/her aides.
COMMUNE/CITY PORTAL LIST
- Lists the portals open to the city portals chamber.
COMMUNE/CITY PORTAL CONNECT
- Add a connection to the city portals chamber.
- Costs 1000 power
COMMUNE/CITY PORTAL DISCONNECT
- Remove a connection to the city portals chamber.
- No cost.
Trader Bob's adventures has led to the opening of aether manses! This is
Lusternia's housing system, so please read HELP MANSES to see what the
system is.
If your city has a portals chamber, the power minister can connect your
manse. It costs the city or commune 1000 power so cities or communes may
wish to charge for this service (it costs nothing to disconnect a manse
from a city/commune portal chamber).
Also note that manses cost gold but there are artifacts for aether
manses available, including one for a shop! Further, these manse
artifacts will be in effect for the duration of the artifact sale.
Unknown2005-01-21 05:57:09
I'm confused, how do you follow the steps to get a house?
Unknown2005-01-21 05:58:26
Orbs currently cost 350k and room boxes 150k (gold). Doors vary in price depending on the quality (wooden to reinforced steel). The gems are 75cr and forges and stuff 375cr as you would expect. Get it while it's hot!
Geb2005-01-21 06:08:26
Unfortunately, I did not see anything that allowed an enchanter to purchase an artifact that allows him to enchant in his home.
Sylphas2005-01-21 06:11:57
QUOTE(geb @ Jan 21 2005, 01:08 AM)
Unfortunately, I did not see anything that allowed an enchanter to purchase an artifact that allows him to enchant in his home.
32813
Be nice to have your own alembic too.
Daganev2005-01-21 06:15:19
Enchantments and alchemy are city and commune things only... don't get me started on Low and High Magic again
Unknown2005-01-21 06:18:10
I still dislike the monopoly of Serenwilde. If different enchantments were made that were unique to Magnagora and Celest, that may be different.
Richter2005-01-21 07:12:45
I've always envisioned the Merchant's Guild tradehall to have all of those things. Why can't I build them? I'm getting a forge, and an oven...
Ialie2005-01-21 08:08:22
WOOOOOOOOOOOOOOOOOOOOT
I LOVE IT!!
No worrying about keys or monoliths! No submitting descriptions! It.. is wonderful....
THANK YOU ESTARRA!
I LOVE IT!!
No worrying about keys or monoliths! No submitting descriptions! It.. is wonderful....
THANK YOU ESTARRA!
Unknown2005-01-21 13:04:50
Moreover, since Manses are extraplanar, they can be just about anything. Think of the possibilities!
Now I know what I'll save my (IC) money on.
Now I know what I'll save my (IC) money on.
Unknown2005-01-21 16:15:10
QUOTE(Cuber @ Jan 21 2005, 05:04 AM)
Moreover, since Manses are extraplanar, they can be just about anything. Think of the possibilities!
Now I know what I'll save my (IC) money on.
Now I know what I'll save my (IC) money on.
33046
I know what Hayden is saving for, should bring some questionable yet very good RP into the realm, well thats if people can RP and enjoy it =p
Unknown2005-01-21 18:59:14
Can you create outdoor rooms? As in, when you survey it says you are in the forest, or the hills or somewhere outside like that? Or is it all urban?
Sylphas2005-01-21 19:06:18
QUOTE(daganev @ Jan 21 2005, 01:15 AM)
Enchantments and alchemy are city and commune things only... don't get me started on Low and High Magic again
32815
It's not like a Nihilist could buy an alembic and actually use it, or a Moondancer get an enchanting room. The only real thing I can see it doing is making a ban harder to enforce.
Richter2005-01-21 19:12:22
Yeah, I need that alembic and enchanting room.
Oh, and THANKS! I know what I'm going to do now... going to expensive as hell though...
Oh, and THANKS! I know what I'm going to do now... going to expensive as hell though...
Unknown2005-01-21 19:45:55
Manses. As in, the plural of man? -duck-
Estarra2005-01-21 20:03:05
QUOTE(Ialie @ Jan 21 2005, 01:08 AM)
THANK YOU ESTARRA!
32829
Your welcome! But I can't take all the credit. Though it was my design, it was coded by one of our volunteer staff. So also be sure to thank Buho!
Ialie2005-01-21 22:38:04
Hmm just read the new announce posts I wonder if that means I will be able to create a rift
Because of this unique nature of the Aetherways, they are always
considered to be adjacent planes to every plane.
Me trying to tesseract from my Manse
---> You can only tesseract to adjacent planes.
Because of this unique nature of the Aetherways, they are always
considered to be adjacent planes to every plane.
Me trying to tesseract from my Manse
---> You can only tesseract to adjacent planes.