Unknown2005-01-22 04:12:55
Exactly as it says, is there any plan to create a Knighthood specialization for archers and other ranged weapons? I suppose the weapons can be used to limited success currently, but giving someone the ability to pin an opponent by throwing a javelin, or fire multiple arrows, or even firing arrows around corners or somesuch could be a nice addition. It would balance out the other specializations quite nicely in my opinion.
Unknown2005-01-22 04:44:28
I would very much love to have a ranger element added to the Communes, actually. I know its tried and old and overused, but I love the idea.
Unknown2005-01-22 07:13:53
That would be a nice idea, especially if people were forced to use only bows... The advantage could be the range, and the disadvantage? Reload time. Think about it. You have to spend an extra couple of seconds or so reloading your bow after regaining balance, so having a range advantage on your opponent would be vital. And then you could have a skill in Discernment or Archery that lets you detect the movement of your enemies for up to three rooms away. This idea has potential.
Unknown2005-01-22 07:58:31
For sure it does. I'd like for alot of specializations to be added. Mounted, archery, polearms, and two handed weapons, both bonecrusher (hammers) and blademaster (bastard swords and whatnot). It'd just add to the variety of knights, which would be.. well.. awesome.
Tias2005-01-22 09:02:01
QUOTE(Folkien @ Jan 21 2005, 11:12 PM)
Exactly as it says, is there any plan to create a Knighthood specialization for archers and other ranged weapons? I suppose the weapons can be used to limited success currently, but giving someone the ability to pin an opponent by throwing a javelin, or fire multiple arrows, or even firing arrows around corners or somesuch could be a nice addition. It would balance out the other specializations quite nicely in my opinion.
33443
I don't think Archers(archery) would be a specialization considering Knighthood would have to be modified a lot since most of the skills in it are for non-shooty weapons. Instead I'd think they'd have to be an archetype in their own right. Hopefully one that requires dexterity over strength.
Unknown2005-01-22 09:04:49
Strength would still have to be important, because in the end a bow is only as powerful as its draw weight, and a faeling is not going to be able to pull a 140lb draw weight longbow.
Sylphas2005-01-22 09:28:22
QUOTE(AlyssandraAbSidhe @ Jan 22 2005, 04:04 AM)
Strength would still have to be important, because in the end a bow is only as powerful as its draw weight, and a faeling is not going to be able to pull a 140lb draw weight longbow.
33516
Heh. Tell that to all the damn games that only factor agility into ranged damage. Of course you need to aim, but if you can't aim, you're not likely to be using a bow to begin with.
Shiri2005-01-22 11:02:59
I think there are already plans for this.
Sylph - Winged sylphs gust away incoming arrows.
*1 power*
Faes of the wind and air, a sylph will attempt to knock away objects or arrows aimed at you.
Quite apart from the "objects" thing suggesting it's meant to help vs. runestones etc. and is simply bugged at the moment, there's a definate "arrows" in there, and it ain't pixie arrows. *hum*
Sylph - Winged sylphs gust away incoming arrows.
Faes of the wind and air, a sylph will attempt to knock away objects or arrows aimed at you.
Quite apart from the "objects" thing suggesting it's meant to help vs. runestones etc. and is simply bugged at the moment, there's a definate "arrows" in there, and it ain't pixie arrows. *hum*
Aebrin2005-01-22 12:50:48
Yeah I looked at the Ranger element in one of my posts earlier re: Forestwalkers and stuff.
Bows need to be added in. It is a perfectly logical ranged weapon for fighters to have.
Another thing could be a skillset which depends on no-weapons. I think people were thinking about something like monks from other IRE games, but I tending to more brute strength. Strangles and chokes and crush and stuff.
Perhaps call it Brutality (but that sounds familiar, perhaps à heard it somewhere before) or Barbarism.
Bows need to be added in. It is a perfectly logical ranged weapon for fighters to have.
Another thing could be a skillset which depends on no-weapons. I think people were thinking about something like monks from other IRE games, but I tending to more brute strength. Strangles and chokes and crush and stuff.
Perhaps call it Brutality (but that sounds familiar, perhaps à heard it somewhere before) or Barbarism.
Unknown2005-01-22 14:13:17
Imperian Knight classes: Diavlous, Justicars, Lorekeepers
Diavlous skills: Brutality (which is Chivalry), Necromancy, and Forging
That is where you heard brutality before.
Diavlous skills: Brutality (which is Chivalry), Necromancy, and Forging
That is where you heard brutality before.
Rhysus2005-01-22 21:37:52
Riddle me this...
Why do Knights need more specializations, exactly?
Why do Knights need more specializations, exactly?
Aebrin2005-01-22 21:45:04
Because they suck anyways...
But warriors is so much opened in skills than say a Druid - we all know they're treehuggers.
Perhaps warrior specialisation targetting cities/communes.
But warriors is so much opened in skills than say a Druid - we all know they're treehuggers.
Perhaps warrior specialisation targetting cities/communes.
Shiri2005-01-22 21:49:38
...knights do not suck. I fully condone more specialisations, but only to make things more interesting, not because they suck. Because they don't. Absolutely not.
Hazar2005-01-23 01:59:26
More specializations only make the game better. Knights are the easiest to work on this for. Take my word for it - I've been trying to hammer out specializations for Illusions for a few weeks now.
Unknown2005-01-23 02:47:20
I've already written an IDEA while logged in about a bowmanship skill or somesuch that should be added. From the looks of it, though, bows WILL be added to the game, but when and how is unclear.
Need a sig.
Need a sig.
Unknown2005-01-23 03:30:19
It is mages currently who've been jipped in the specializations area. But, a mage with bows would be kind of lame.
Rhysus2005-01-23 08:43:53
Seriously. That's the point I'm getting at. Why in the world do Warriors need another Specialization when they already have the Bonecrusher/Blademaster choice to begin with? Wouldn't it make more sense to put in something like Glaciomancy for Aquamancers and Arenamancy for Geomancers?
Shiri2005-01-23 10:13:54
QUOTE(Rhysus @ Jan 23 2005, 09:43 AM)
Seriously. That's the point I'm getting at. Why in the world do Warriors need another Specialization when they already have the Bonecrusher/Blademaster choice to begin with? Wouldn't it make more sense to put in something like Glaciomancy for Aquamancers and Arenamancy for Geomancers?
34372
Arenamancy? What? Go Terramancy!
Lisaera2005-01-23 11:10:35
Actually, We're currently planning to make monks with bows!
Yes, I'm kidding.
Yes, I'm kidding.
Aris2005-01-23 11:16:45
Quiet, greenskin.