Unknown2005-01-23 04:08:04
QUOTE(Elryn @ Jan 23 2005, 12:41 AM)
How can you ban something that exists outside the world itself? Its like trying to ban everyone from having a certain book sitting beside their computer... how could you possibly enforce it?
33568
But you can ban it coming into that world.
QUOTE(Zarquan @ Jan 23 2005, 11:25 AM)
You can't tell me that I don't play a role, either. You don't know anything about my roleplaying.
33989
I'm not telling you anything about your character, I don't even know who he is -- and I've never seen you roleplay, so I don't know. I was just using you as an example of someone who does well by selling scripts to others.
QUOTE(Hazar @ Jan 23 2005, 02:56 PM)
Developing a system is the equivalent of training IC. You spend time on triggers, it's like your charecter's studying herbs and potions and how to recognize/use them quickly.
34210
Except it's OOC.
I know that all four current IRE games will never ban systems, it would just be too much of a change. The only way a game could do this would be to ban them from when it first opened.
The point of this topic was not a petition to ban systems on Lusternia, I just wanted to see everyone's views on the subject. Maybe I should have made the poll question: "Do you want IRE's future MUDs to ban systems?"
Daganev2005-01-23 04:17:38
One of the bigggest complaints about everquest, from my point of view, is that the combat stinks. And I feel because the combat is so monotonous and does not engage your brain, the amount of RP is just as monotonous. I have never seen a MUD with good RP that has the same old combat system as all the other muds.
Thats why the world use to be divided into Mushes (for RP) and Muds (for mindless entertainment)
Thats why the world use to be divided into Mushes (for RP) and Muds (for mindless entertainment)
Unknown2005-01-23 04:19:39
QUOTE(Zaltan @ Jan 23 2005, 04:08 AM)
The point of this topic was not a petition to ban systems on Lusternia, I just wanted to see everyone's views on the subject. Maybe I should have made the poll question: "Do you want IRE's future MUDs to ban systems?"
34275
No?
This complex, varied real-time fighting system is one of the greatest advantages of IRE MUDs. It requires a lot of work and experience to understand, and then master it with help of systems. It's the thing that keeps many players in.
Unless future IRE's MUDs would change concept entirely, but then they would need to introduce some different excellent features to encourage people to invest money in the game and allow this new MUD division to function and develop the game.
Unknown2005-01-23 09:03:48
QUOTE(Kashim @ Jan 23 2005, 05:19 PM)
No?
This complex, varied real-time fighting system is one of the greatest advantages of IRE MUDs. It requires a lot of work and experience to understand, and then master it with help of systems. It's the thing that keeps many players in.
Unless future IRE's MUDs would change concept entirely, but then they would need to introduce some different excellent features to encourage people to invest money in the game and allow this new MUD division to function and develop the game.
This complex, varied real-time fighting system is one of the greatest advantages of IRE MUDs. It requires a lot of work and experience to understand, and then master it with help of systems. It's the thing that keeps many players in.
Unless future IRE's MUDs would change concept entirely, but then they would need to introduce some different excellent features to encourage people to invest money in the game and allow this new MUD division to function and develop the game.
34283
IRE would not need to change the concept entirely, although some thinking would be needed, and a few adjustments made. This might allow a new breed of high-quality roleplayers to filter into IRE games; and the fact that Traithe from Shadows of Isildur will be the head producer of IRE's next MUD, could also bring in a lot of excellent roleplayers.
I don't see why people would want future IRE MUDs to follow the same lines as previous ones. Variety is good, and all the new ideas will still have the IRE stamp on them.
Elryn2005-01-23 12:53:10
QUOTE(Zaltan @ Jan 23 2005, 02:08 PM)
But you can ban it coming into that world.
34275
Ah, my mistake. I agree with you that zmudish systems should not be mentioned ic at all where possible.
I thought you meant banning the use of systems.
Sylphas2005-01-23 20:27:38
How is it OOC? Without a system, with the current type of combat, you CAN'T roleplay a decent warrior without either a system or way to much time on your hands to physically train yourself to read and type fast enough, not to mention filter spam, to do it manually.
If you talk about zMUD, yes, that's OOC. Talking about your combat reflexes and how you've trained yourself isn't. You think real life soldiers don't do things by instinct, habit, or pure reflex?
If you talk about zMUD, yes, that's OOC. Talking about your combat reflexes and how you've trained yourself isn't. You think real life soldiers don't do things by instinct, habit, or pure reflex?
Unknown2005-01-23 21:01:53
Aliases and macros could greatly readuce typing, so rather than outr pennyroyal;eat pennyroyal, you could just type "ep" or something, or just press CTRL-P, or F7.
Reflex is just an IC euphanism for triggers/scripts, it still means exactly the same thing. My character have never seen anyone train their "reflexes".
Reflex is just an IC euphanism for triggers/scripts, it still means exactly the same thing. My character have never seen anyone train their "reflexes".
Unknown2005-01-23 21:03:05
Why aren't the other four people who voted "yes" replying ?
Unknown2005-01-23 21:05:53
In Imperian, the only previous place I made a serious effort at combat, I roleplayed training all the time, I spent hours practicing with my bow, with my dirk, breathing exercises. And in the end my whole system was manual anyway (triggers used for marking and colouring), because thats what I prefer, but even if I did use triggers to heal, I would be most upset if someone claimed I didnt roleplay trianig.
Unknown2005-01-23 21:08:40
I mean training as in how they got all those "reflexes" suddenly.
Unknown2005-01-23 21:09:56
And a person spending half their online time doing training exercises in their guild hall couldnt explain that?
Unknown2005-01-23 21:15:20
If you don't have a system, you shouldn't need an IC reason for your instant speed and skill gain -- because you don't gain them.
I don't doubt that you've roleplayed training before, but I've never seen anyone else actually do it.
I don't doubt that you've roleplayed training before, but I've never seen anyone else actually do it.
Unknown2005-01-23 21:16:21
DO you see all your RL friends work out at the gym, or do you see the special forces training?
Unknown2005-01-23 21:32:11
QUOTE(AlyssandraAbSidhe @ Jan 24 2005, 10:16 AM)
DO you see all your RL friends work out at the gym, or do you see the special forces training?
34638
I don't think my RL friends are involved with combat...
And I don't see the special forces training because I don't think we even have them in New Zealand... And even if they were, I wouldn't see them because that's a totally different society to the one I live in.
Lusternia is a game in a time which is based heavily on combat. It's not like you see people fighting in the streets with swords and magic outside my house. Maybe in a country like Israel, then you'd see special forces training, because combat has such an impact on that area of the world.
An example I can use for seeing people in medieval times training is Lord of the Rings: in the movie, you see things such as the hobbits and Boromir practising upon the Dimrill Dale, and Aragorn and Eowyn in Edoras.
Shiri2005-01-23 21:50:39
Rather than just use Ethelon's handy list (I'm sure I could JAVAise it if I could be arsed *inno*) I got people to throw hexes, runes etc. at me, watched what they did, and did the triggers by reflex that way. It's sort of training. And I doubt I'm the only one that does it.
Unknown2005-01-23 22:04:26
I see some people asking "Could you please kick me in the leg, I want to see if my parry works." That isn't training.
Choryu2005-01-23 23:01:33
QUOTE(Zaltan @ Jan 22 2005, 06:17 AM)
Aliases and macros can fix that first problem. This would make actual experience triumph over scripting knowledge.
My main reason for wanting to ban systems is roleplay, not to make combat more/less fair.
My main reason for wanting to ban systems is roleplay, not to make combat more/less fair.
33549
Hmmm now let's see Why NOT to ban systems.
Primarily all fantasy games are geared towards combat. All Role Playing games are geared towards combat. If you say no they aren't then you haven't been playing as many role playing games as I have. Now the problem with MMORPGs and such in contrast to say a MUD is the lack of ANY type of role playing and everything based on PvP and treasure hoarding. Even the oldest D&D had some tory to it but most MMORPGs don't or completely ignore it and as such their characters aren't even 'real'; they are just gamers, no role playing: therefore no real reason or motive for their characters. Now the thing is whether systems affect role playing. With all that out of the way IT IS evident combat is important. Now in other RPs there are ways to react rather quickly in combat. In text MUDs this is also true since in other muds combat is automated: you have only to type a thing here and there to keep yourself alive but in a whole combat is determined by level.
In IRE games all that has changed. Combat is extremly complex and not automated seeing as everything requires balance or eq. With over dozens of afflictions you'd have to memorize EVERY single heal... but wait you'd have to recognize over 1000 diffrent text messages of 'infection' in order to do this. Hmmm... now let's see I'm no combatant in Lusternia... hell I hardly spend time in Lust even though it looks good, most of my time consumed in Achaea and my responsabilities there. So I'll use Achaea as an example.
Let's say you don't have a system. Then a Snake could possibly mess you up extremly quick. What with Loki and spamming you with bites and illusions.
Or wait a Priest could possibly do the same and Logos knows Priests are not even afflciting maniacs what with Spiritwrack on which gives no messages except one line and all sorts of spammy they can catch you in hellsight oh so easily then (Unless you can read extremly fast.)
An Occie would really own you then, I mean its a bunch of ents hitting you with this and that or this and so and again under a lot of spammy.
In Lust I'll take an example the only class I know well Aquamancers. What say with runes, illusioning, phantom and now fuse... hmmm Aquamancers would be real deadly then. Not to mention the other classes which Ive heard how powerful they are.
So at the speed things go in Achaea or Lusternia you'd have to dedicate half the time to defense IF you know what you are doing. Anyone who has ents or anyone who like Aquamancers have an ability that constantly afflicts or illusion would own you easily.
On another note I could give a real good system to two people. One is an expert the other is a semi good fighter. Both systems are flawless and the same. Both have ALL that is required for defenses and such: herbs, salves, whatnot. Both are trans in guild skills and such and to top it off both are same class. The Expert would still defeat the semi good fighter. Why becuase he knows whats he is doing. Also it is interesting to note that everything uses balance. So there are ways to counter systems. But that's another post.
Unknown2005-01-23 23:08:56
QUOTE(Choryu @ Jan 24 2005, 12:01 PM)
Hmmm now let's see Why NOT to ban systems.
Primarily all fantasy games are geared towards combat. All Role Playing games are geared towards combat. If you say no they aren't then you haven't been playing as many role playing games as I have. Now the problem with MMORPGs and such in contrast to say a MUD is the lack of ANY type of role playing and everything based on PvP and treasure hoarding. Even the oldest D&D had some tory to it but most MMORPGs don't or completely ignore it and as such their characters aren't even 'real'; they are just gamers, no role playing: therefore no real reason or motive for their characters. Now the thing is whether systems affect role playing. With all that out of the way IT IS evident combat is important. Now in other RPs there are ways to react rather quickly in combat. In text MUDs this is also true since in other muds combat is automated: you have only to type a thing here and there to keep yourself alive but in a whole combat is determined by level.
Primarily all fantasy games are geared towards combat. All Role Playing games are geared towards combat. If you say no they aren't then you haven't been playing as many role playing games as I have. Now the problem with MMORPGs and such in contrast to say a MUD is the lack of ANY type of role playing and everything based on PvP and treasure hoarding. Even the oldest D&D had some tory to it but most MMORPGs don't or completely ignore it and as such their characters aren't even 'real'; they are just gamers, no role playing: therefore no real reason or motive for their characters. Now the thing is whether systems affect role playing. With all that out of the way IT IS evident combat is important. Now in other RPs there are ways to react rather quickly in combat. In text MUDs this is also true since in other muds combat is automated: you have only to type a thing here and there to keep yourself alive but in a whole combat is determined by level.
34823
Uhh... There is a reason why they're called role-playing games, and not combat games.
QUOTE(Choryu @ Jan 24 2005, 12:01 PM)
In IRE games all that has changed. Combat is extremly complex and not automated seeing as everything requires balance or eq. With over dozens of afflictions you'd have to memorize EVERY single heal... but wait you'd have to recognize over 1000 diffrent text messages of 'infection' in order to do this.
34823
When I was in the Maldaathi in Achaea, one of the requirements was to memorize every single affliction, venom, affliction/cure messages. This was tested by that they asked you questions about random afflictions/venoms/herbs/whatever, and I got one out of about 15 questions wrong in my test, and they said I was "close" to failing...
QUOTE(Choryu @ Jan 24 2005, 12:01 PM)
On another note I could give a real good system to two people. One is an expert the other is a semi good fighter. Both systems are flawless and the same. Both have ALL that is required for defenses and such: herbs, salves, whatnot. Both are trans in guild skills and such and to top it off both are same class. The Expert would still defeat the semi good fighter. Why becuase he knows whats he is doing. Also it is interesting to note that everything uses balance. So there are ways to counter systems. But that's another post.
34823
"Expert" and "semi-good" at using systems, or just general combat ICly?
Unknown2005-01-23 23:32:46
Weird -- the last 3 people have voted yes...
According to the current stats, there's 0.3767287616% chance of that happening.
According to the current stats, there's 0.3767287616% chance of that happening.
Sylphas2005-01-24 07:43:10
QUOTE(Zaltan @ Jan 23 2005, 06:08 PM)
"Expert" and "semi-good" at using systems, or just general combat ICly?
34831
If you don't have a clue, having a "perfect" system isn't going to do a damned thing for you. Yes, you won't die to random mediocre people, but any who knows what they're doing will beat you down without breaking a sweat. You can't kill someone with a system, and if you rely on the system entirely for your defense, you may as well just heartstop against anyone good.