Unknown2005-01-22 22:46:27
So people were complaining that a single quest, the spike quest, was to much of a pain, that spikes decayed to fast, and that it was annoying that the Necromentate would kill people if they didn't put in spikes, and etc.
Doesn't the new change strike you as overkill? Now all the individual power quests produce FIVE times as much power, and the passive city-power things produce twice as much power. Our passive power is the same (the totems), except for the fae, which now produce 25 power on a full moon (which is every 32 hours) versus one power a piece on each new month (25 hours).
To me now it seems like, all the nexuses, both city and commune, will continue to grow unchecked, no matter how carelessly power is used by the three groups, and they will have enough power to place a ridiculous number of guards. No matter what one side does to drain power, it will have little to no effect, and is therefore a waste of time, and the nexuses will continue to grow unchecked regardless.
Not to mention, there is very few ways to drain power should two groups have a conflict, and those methods take very little power away. I remember when Daevos killed some fae (brownies) it drained 10 power each. I assume Angels and Demons are the same. Killing Demon Lords/Supernals and now with the Avatars buffed, is nigh impossible, and the only group who has an actual chance, is Moondancers, since we can keep using resurgem, then sending people to die, and even then we required the help of Magnagora.
What do you all think? I personally think, not having to worry about power usage, and how to efficiently use power, is boring. Might as well remove the concept if it is an infinite resource, no?
Doesn't the new change strike you as overkill? Now all the individual power quests produce FIVE times as much power, and the passive city-power things produce twice as much power. Our passive power is the same (the totems), except for the fae, which now produce 25 power on a full moon (which is every 32 hours) versus one power a piece on each new month (25 hours).
To me now it seems like, all the nexuses, both city and commune, will continue to grow unchecked, no matter how carelessly power is used by the three groups, and they will have enough power to place a ridiculous number of guards. No matter what one side does to drain power, it will have little to no effect, and is therefore a waste of time, and the nexuses will continue to grow unchecked regardless.
Not to mention, there is very few ways to drain power should two groups have a conflict, and those methods take very little power away. I remember when Daevos killed some fae (brownies) it drained 10 power each. I assume Angels and Demons are the same. Killing Demon Lords/Supernals and now with the Avatars buffed, is nigh impossible, and the only group who has an actual chance, is Moondancers, since we can keep using resurgem, then sending people to die, and even then we required the help of Magnagora.
What do you all think? I personally think, not having to worry about power usage, and how to efficiently use power, is boring. Might as well remove the concept if it is an infinite resource, no?
Silvanus2005-01-22 22:48:06
I agree to a sense. I think all the things should be easier to kill now (Demon Lords, Supernals, and Avatars), but the Demon loss of power all depends on what demon is being slain.
Aris2005-01-22 22:49:42
Vernal. Gods.
Unknown2005-01-22 22:55:09
Bah, and to think, I bought 2 powerplex jewels, which are now worthless. I can spend 5 minutes, and bring in 4 pixies, which is already returning more power then my previous allowed power ration (40 power brought in, 30 power is my ration). Might as well remove the concept of rations, or increase them dramatically for our commune, since for so little work I can bring in much more power then I can withdraw. So why would I need the powerplex jewels.
Shiri2005-01-22 22:56:06
Well, if you were a rogue.
Unknown2005-01-22 22:59:14
Rogues aren't encouraged by design. Still now, in a very short amount of work, I can bring in 300 power. Full reserves is 200 power. If I bring in 300 power, shouldn't I be allowed to draw till my reserves are full? I still added an extra 100 power. I had prior needed the jewels to supplement my power, but if our rations are increased...
Edit: In all, it seems overkill. There were a few minor complaints in regards to the Necromentate quest, mainly with the spikes/flasks/whatever decaying before they could get them to the Necromentate. Not really the power itself, just the fear that the Necromentate would kill them, heh. So, instead they go and increase all power quest gains by a factor of 5! I mean, I would have thought they'd start out small, maybe a factor of 2, or 3.
Edit: In all, it seems overkill. There were a few minor complaints in regards to the Necromentate quest, mainly with the spikes/flasks/whatever decaying before they could get them to the Necromentate. Not really the power itself, just the fear that the Necromentate would kill them, heh. So, instead they go and increase all power quest gains by a factor of 5! I mean, I would have thought they'd start out small, maybe a factor of 2, or 3.
Unknown2005-01-22 23:07:10
I don't recall rations being coded in. If you have a problem with them deal with them somewhere else, not here.
Unknown2005-01-22 23:16:36
Your jewels can still get you to 150% power reserves though. I have one jewel and can get up to 125% over time, not a bad thing. Still, they might want to take out the passive overflow part and let us channel past 100%
The spike quest change might have been overkill, but then again it is a very hard quest. Once people get used to the change there will probably be very little spiking going on. Estarra also said it was to "partially address" the situation, so we may be seeing more changes, like a decrease in village power maybe.
Unchecked node growth is probably a good thing as it'll make the game more mellow, and in the long run we'll probably see things that use up massive power.
The spike quest change might have been overkill, but then again it is a very hard quest. Once people get used to the change there will probably be very little spiking going on. Estarra also said it was to "partially address" the situation, so we may be seeing more changes, like a decrease in village power maybe.
Unchecked node growth is probably a good thing as it'll make the game more mellow, and in the long run we'll probably see things that use up massive power.
Unknown2005-01-22 23:17:35
Actually, they don't stack. One jewel allows you up to 125% reserves, two jewels allows you up to 125%, three jewels....
Silvanus2005-01-22 23:18:18
The spikes/soups/flasks/spectres still decay incredibly fast, but the souls decay really slow.
Unknown2005-01-22 23:21:23
No one has really put there thoughts but Silvanus. Don't you agree that power will now continue to grow, without any checks, and no way for an opposing group to slow or reverse it? Isn't this contradictory to the concept of power if it is unlimited, and the Cities don't even have to worry about it?
Unknown2005-01-22 23:22:32
QUOTE(Jello @ Jan 22 2005, 11:16 PM)
Your jewels can still get you to 150% power reserves though. I have one jewel and can get up to 125% over time, not a bad thing. Still, they might want to take out the passive overflow part and let us channel past 100%
The spike quest change might have been overkill, but then again it is a very hard quest. Once people get used to the change there will probably be very little spiking going on. Estarra also said it was to "partially address" the situation, so we may be seeing more changes, like a decrease in village power maybe.
Unchecked node growth is probably a good thing as it'll make the game more mellow, and in the long run we'll probably see things that use up massive power.
The spike quest change might have been overkill, but then again it is a very hard quest. Once people get used to the change there will probably be very little spiking going on. Estarra also said it was to "partially address" the situation, so we may be seeing more changes, like a decrease in village power maybe.
Unchecked node growth is probably a good thing as it'll make the game more mellow, and in the long run we'll probably see things that use up massive power.
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Silvanus2005-01-22 23:24:35
I think it'll continue to grow, but it always did up until Magnagora had fought against Serenwilde and.. 1/5th of Celest, where Magnagora went from 250k power to 170k power. If, the fact that, Magnagora gets into a war like that again, I think it'll lose maybe 40k power, instead of 80k power.
Unknown2005-01-22 23:27:06
But before that war starts, in the time waiting, they'll gain 400k, no matter how irresponsible they are with guards and people drawing.
Unknown2005-01-22 23:43:29
...
You people just -cannot- be satisfied, can you? Instead of rushing to make a post complaining -the same day that the changes were made- how about you wait and see if any other changes are on the way? Or how the very recent changes are going to play out?
You people just -cannot- be satisfied, can you? Instead of rushing to make a post complaining -the same day that the changes were made- how about you wait and see if any other changes are on the way? Or how the very recent changes are going to play out?
Unknown2005-01-22 23:58:39
I'm just pointing out things out, trying to have a discussion about the mechanics involved. I am always satisfied, and don't care either way. I just don't understand these people who say they are burnt out, and annoyed at other peoples posts that consist of "I don't like this, I want it changed, if I don't get my way, I will leave the realms FOREVER!!" People use that as a threat, when they whine, way to much, whether overtly or subtle.
Unknown2005-01-22 23:59:51
QUOTE(Etanru @ Jan 22 2005, 01:43 PM)
...
You people just -cannot- be satisfied, can you? Instead of rushing to make a post complaining -the same day that the changes were made- how about you wait and see if any other changes are on the way? Or how the very recent changes are going to play out?
You people just -cannot- be satisfied, can you? Instead of rushing to make a post complaining -the same day that the changes were made- how about you wait and see if any other changes are on the way? Or how the very recent changes are going to play out?
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I am trying to have a discussion of the concepts and game mechanics. Please add something worthwhile to the discussion rather then trolling.
Unknown2005-01-23 00:16:53
Hmm... I also agree with the fact power should be highly limited and scarce - huge changes like this in the amount of power available should have at least a story backing perhaps (I haven't seen the change yet, so don't know if that's the case). Whilst Celest had no villages, we had to conserve our power in the extreme... we still managed to gain, albeit slowly. I feel this isn't exactly a good idea, just an opinion. The more there is of something, the less valuable it is.
Unknown2005-01-23 00:21:13
They did it to give us a break. They never said it's gonna be permanent
If we start to get to comfy , we'll probably complain about it again.. though i doubt it.
wait and see.. though it will be hard to go back
I personally need more data than some vague unfounded fear.
If we start to get to comfy , we'll probably complain about it again.. though i doubt it.
wait and see.. though it will be hard to go back
I personally need more data than some vague unfounded fear.
Unknown2005-01-23 00:22:59
Ok, so essence gives 5x as much power. Essence was previously like 1/40th or so of the power the Megalith got. This isn't that large of a change. Give it time to see how it works out.