New power changes

by Unknown

Back to Common Grounds.

Unknown2005-01-23 00:39:02
Tuek, I believe you're overreacting. I don't know about Serenwilde, but the bulk of Magnagora's power was built from villages, not essence gathering, which while constant (grubs are constantly being bashed through), is still, even with 5x, not a huge number.
Unknown2005-01-23 00:39:52
On a sidenote, during the war, our lowest point of power was 56k. In the short time since the war, we've gone up to 84,152.
Unknown2005-01-23 00:49:46
What I'm saying Rexali, is there needs to be sufficient increases on the negative quests to affect nexus power. Such as killing fae/demons/angels and Demon Lords/Supernals/Avatars. Really there is no way to stop or slow the growth of a nexus.
Unknown2005-01-23 00:55:10
yeah, i always knew that it was not realistically possible to bring down an organization , in term of power.

Some fool may think otherwise, but frankly the majority of players would be "burned out" before it would even be close to happen.

So.. let's enjoy the new Golden Age, and sharpen our swords 'til the next episode.
Unknown2005-01-23 01:17:54
Yes, first of all let's wait and see how it works. It can always be changed again. I wasn't expecting so big increase too, but let's test it first.

If it turns out it's really too much, I would propose to change essence repopping delay. If it's half an hour now, make it an hour or an hour and half. That way single person's work in gathering it will actually matter, overall power increase will be brought to reasonable level again, and there will be no need to remind citizens constantly that someone must be always doing that.

As for villages. They are a source of power and commodities. If there is more power gained another ways, importance of villages as a source of power will be decreased, which can help people to relax a bit. They will still be very important as a source of commodities, but maybe it won't feel like it's a matter of life and death to have as many as we can.
Unknown2005-01-23 01:36:41
Oh, pixies were increased by a factor of 10, not 5.
Niara2005-01-23 02:19:42
What I wonder now is channeling. With these changes channeling from an astral node becomes rather useless. I mean it is quite dangerous and maybe not worth the risk anymore. Of course when you want to hunt there anyway you might also channel some energy to your Nexus.
Unknown2005-01-23 09:20:44
I'm certain that new things will be introduced to use this overwhelming amount of power. I'm a little curious if the other power quests (Supernals, Nintoba spear, etc, Stag vs Crow) have been upgraded as well. Certain ones (Like the Nintoba spear) become useless if the necessary requirements to use them can be used more elsewhere for a greater effect (Sorry if this makes no sense to people who don't know the quest. I don't like spoiling things).

I don't mind the power, but I don't want it becoming the ultimate defense for places, provided the organization had the initial money to front the cost.
Estarra2005-01-23 09:23:55
One thing I'm (naively?) hoping to see as an outcome of increased power is for the cities and Serenwilde being less strict on power rationing. I must admit I never foresaw that players would be so draconic on rationing power. Even when I see organizations having large amounts of power (over 100k), they still seem to be rather strict in rationing. At the very least, I'm hoping that players who essence or pixie gather are alotted proportional power from what they bring in. I mean, besides guards, what is the need for enormous reserves?

In any event, we'll see how this increased power goes and will adjust as necessary.
Thorgal2005-01-23 09:26:04
Tuek, why are you, as Serenwilder, complaining about Magnagora's spiking quest? The power changes are awesome, stop whining.

We needed to off the pressure badly. It's NOT fun for 75% of the city to be unable to use most of their skills cause of a strict power ration. They payed good credits for their skills.
Unknown2005-01-23 09:35:08
Well, in my organization I'm definitely not going to loosen the power rations. I might raise them, but in no way am I going to say "Take what you need" because, despite of being able to create as much as we need (To an extent, since the increase is just that beautiful.) I think people need limits, and hell.. no one is going to use 50 power or more a day, unless they're in combat frequently or happen to die in stupid manners over and over.

And I hate alluding to my character name, despite my stupid choice of forum name. ninja.gif


Guitar ----> wub.gif
Richter2005-01-23 09:48:36
I still have no idea who your character is.
Shiri2005-01-23 10:36:36
I would have no idea, except that I remember hearing about him on CT complaining about something specific in the influencing, and then he posted about it. tongue.gif
Unknown2005-01-23 12:14:56
QUOTE(Thorgal @ Jan 22 2005, 11:26 PM)
Tuek, why are you, as Serenwilder, complaining about Magnagora's spiking quest? The power changes are awesome, stop whining.

We needed to off the pressure badly. It's NOT fun for 75% of the city to be unable to use most of their skills cause of a strict power ration. They payed good credits for their skills.
34383



If you notice, I'm pointing out about everyones power, ours included, how we all got this huge increase, I am not complaining about Magnagora, I never even mentioned Magnagora specifically. The spike quest needed to be changed in that so the flasks/spikes didn't decay before you finished what you were doing. But what I don't understand, is to suddenly bump up all cities and communes power quest by a factor of 5, and one of our quests, the pixie quest, make so it brings in 10 times as much power. Just seems like a huge increase.
Unknown2005-01-23 12:17:47
Whee! We are up over 2k power since I left, and that is from quests alone, even though people have been draining as normal. 12 hours and we brought in 2k power, even though people were linking the whole time.

Edit: What I mean is, 2k power in the positive, after accounting for people draining power. So these increases to the quests, probably brought in like.. 3k or more?
Bricriu2005-01-23 14:38:04
I look at this positivly. I HATED spiking...because it was a contstant chore, and you couldn't really ever get ahead as one person, because everything decayed so quickly. Granted, things still decay quickly, but I don't have to freak as much because I know the souls aren't dropping like stones, though. I had more fun that day than in weeks when I saw that post, because it meant I could spike for awhile, go influence for awhile, or do commodity quests or honors quests, or just hang out.

This gives everyone more time to roleplay, as many people have complained - even if you do the same amount of work that was done before, you can still gain at least a little, powerwise. I can't wait to see where it takes everyone now that it's changed.

I'm also curious about what sort of new things will be put in (LIKE MANSES!!!!!) That will be a serious drain on power.
Ixion2005-01-23 15:05:17
I never use nexus power anymore as astral provides me with whatever I need, but I think that the power is severely over-restrictedin Mag. Young city members (novices also, in a sense) can't learn unless they get the power to use and experience. While much will be used without purpose, what better purpose is there than having youths who understand their abilities? Or are we content with having no future in that the new don't matter?

Making the bits of essence 5 instead of one was too much. Now it's not unreasonable to collect 500 power in less than a month from that alone.

Making manse links 1k power was a great idea, more power drains should be added. (Provided power whoring doesn't persist on the same level as regular rationing)

Amaru2005-01-23 15:17:30
Less repetitive questing is surely a good thing.. the worry is that power will, like Master Crystal facets from other games, become meaninglessly plentiful.
Unknown2005-01-23 15:28:27
Well considering this month we collected somewhere around 2000-3000 power from the power quests alone? 3070 from totems. 800 per village (2). 500 for the wild fae. And we only drained like 1900 from guards.

Edit: We did drain 1000 to link another manse this month.
Thorgal2005-01-23 17:04:22
If power becomes overplentifull in the future, it's easily solvable by creating city abilities/buildings/quests that require whole loads of power to launch/build/use.

Stuff like a magical, long-range cannon, sentry towers for defense, domes that heal and regenerate those within its range, buildings that will automatically flood, taint or forest the rooms around the city, the range depending on how much power put into it, maybe a project for each city to create a unique uberguard, which can be moved (for more power per move) into all the rooms within the taint/flood/forest-building's range...etc, endless possibilities for power usage next to just character skills.