New power changes

by Unknown

Back to Common Grounds.

Unknown2005-01-23 18:06:30
you mean .. something like manse connecting ?
Shiri2005-01-23 18:08:33
Yes, but that's only one. Thorgal's a point.
Unknown2005-01-23 19:11:46
I imagine more power-heavy things will be added in the future, making this change more balanced. I can see raising a Vernal God costing a good million or so power...
Niara2005-01-24 01:11:43
No, raising a vernal god won't need more than 10000 or something like that. Keep in mind that they raised a lot of vernal gods in the past, the people were working very hard to gather the power. Gathering 10000 power is a lot of work, even with the current changes, anything seriously more would be close to impossible, at least when there would be more than one aspiring to become a vernal god.
Silvanus2005-01-24 01:14:02
Niara, the world had a lot more essence and resources then, so it could've been gathered a lot easier.
Shiri2005-01-24 01:17:05
10,000? What, so Magnagora could at one point have supported 25 beings it took the Pool of Stars to fuel ONE of that could singlehandedly destroy the island of old Celest?

Um, nooo...
Unknown2005-01-24 01:51:52
Hmm? There was only one Vernal God in the Taint Wars, and that was the Princess. Magnagora, Celest, ect. didn't exist during the Vernal Wars.
Shamarah2005-01-24 01:53:08
Shiri's posing a hypothetical situation.
Shiri2005-01-24 01:53:56
What I meant by that is that at one point Magnagora had 250k power. If as Niara suggest they only needed 10k, that means that it would be able to support 25.

No. Nuh uh.

EDIT: Or listen to Shamarah, 'cause he's right too. And brevity is the soul of wit and all the rest of it.
Unknown2005-01-24 02:03:54
Heh, well, I could see it costing 50,000 to 100,000 power. Magnagora would be able to throw a handful together if they knew how, methinks.
Shiri2005-01-24 02:09:57
Hrm. I don't think it would be accessible with the amount of power we have now. I don't think anything from the Megalith has the power to destroy Old Celest 5 times over, just yet...1,000,000 sounds a better estimate to me.
Merloch2005-01-24 02:12:30
The Old Empire had -millions- of power. Cities had existed for so long before raising Vernal Gods, that power was almost insignificant in the amount that it had.
Daganev2005-01-24 03:05:06
Do you people ignore Estarra on purpose?

Perhaps we should just lower power restrictions and not have this need for a constant.. So and so blocks joe from the nexus. So and so unblock sam from the nexus.. etc.

Adapt with the times, when you never spend your money, you end up with an "unlimited supply" untill the day you decide you should spend it, but never do because you don't want to waste it.
Sylphas2005-01-24 05:08:21
Out of curiousity, what is Magnagora's power ration? Serenwilde's has been at 30 per month since we passed 10k or so, if I remember correctly, and none besides being reasonable during the war, and we're still growing. I have no clue why Mag would ration power. If someone drew a TON at at time, I could see blocking them, but with the amount of power you have, and the villages you have, you should be able to lift restrictions and still bring in more than you could ever use.
Unknown2005-01-24 05:39:47
Magnagora is 10 power and then 25% in your reserves per month.
Unknown2005-01-24 06:04:32
Here's my thoughts on the ideas so far;

Vernal Ascension- 1 million power. Anything less and there'd just be way too many gods around.

Power Cannon- Can be trained on a single room, not on cities with their domes of protection. Long aim time and discernment could have some kind of sixth sense skill that tells you when the cannon is being aimed there. It then fires a ball of ethereal/ghostly power that does 1 damage for every 1 power put into it, or 1 damage for every 2 power if the room is indoors. Mobiles would either die or shield themselves if their level is high enough and they have sixth sense, though it should go through player shields (perhaps doing decreased damage then though).

Portable Dome- 500 power. Various cities can invest a mobile in a village with some kind of power (evil brain tumor for magnagora, divine halo for celest etc.) As long as this mobile is alive, each village gets its own dome that prevents summoning from the village and blocks or weakens power cannon attacks.

Bombard- 1,000 power. All of a city's power cannons can bombard a barrier, shaking it up. This causes much commotion inside the city/village, causing all guards to move in a random direction from where they are as they attempt to control the panic.

A power cannon blast could also destroy statues that aren't behind a barrier, like on the highway happy.gif
Unknown2005-01-24 12:42:04
Errr... right Jello... and in this fantasy of yours the Serenwilde starts stockpiling nukes, right?
Olan2005-01-25 10:10:14
QUOTE(Estarra @ Jan 23 2005, 02:23 AM)
I mean, besides guards, what is the need for enormous reserves?
34382



1. Power use during war-time spikes dramatically. The side most able and willing to provide the much needed power to their troops has an advantage.
2. Quests exist to drain our power, in pretty darn significant amounts. Stockpiling it is a much better idea then leaving it where a couple magic spears while no one is online can destroy the megalith
3. Pride and a sense of accomplishment. Status of being the city with the most reserves.
4. Stupid people abuse things when we, as players, don't enact some control. Organizational theft is the stupidest thing allowed in IRE games, and power rationing and extremely large supplies that aren't possibly drainable before someone realizes what is going on are ways to protect against it. As a player, even more here then in Achaea, I haven't seen much in the way of Admin/Divine sympathy for organizational theft...At least in Achaea, you'd get Meletus saying someone was open pk until they paid it back...but the Avenger protects travelers and thieves alike.
5. Someday, someone will raise a Vernal God. We don't know how much power that will take, but it will be a lot, and no one wants to be the little city who couldn't.
6. New additions like Manse connections are expensive. If everyone wanted to connect, we'd see a massive, massive change in power supplies.

We can't anticipate additions, and we certainly have no idea how much things will cost or what quests might arise to change or drain things, nor what events will require massive power spending. We can't see it coming, and we can only influence it in a distant, indirect way...the only strategy that makes sense in all situations is to stockpile power.

If it is useful, players will stockpile it.
If it is useless, it will be meaningless.
Thorgal2005-01-25 12:03:37
I heard something about it needing one milion power to raise a Vernal God at the beginning of the realms...as well, maybe just rumours though. I agree that anything less than 1 mil wouldn't make much sense. And like suggested before, there's endless possibilities of using power, I don't think a city can ever have enough of it. The new changes rock whatever way you look at it.
Shiri2005-01-25 14:25:42
1 power per damage? 6k to kill Valek? O_O Bit iffy...some good ideas nonetheless though. Something funky to be done with it should be done, at any rate.