Archery Skillset

by Unknown

Back to Ideas.

Unknown2005-01-23 00:49:55
I'm hoping this skill isn't too bad, but I just wanted to get to something before Shiri. Without further ado... The Warrior specialization skill, Archery.

AB ARCHERY -

-Archery – Passive skill-

Increases your skill with the bow, and allows you to use most Knighthood skills with bows, as long as you prefix the appropriate Knighthood command with ARROW. Example: ARROW ENVENOM (arrow), ARROW RAZE (dir) (target). Combat stances from Knighthood also apply, and do not need to be prefixed with ARROW.

-Shooting - Bashing skill-

SHOOT (target)
RETRIEVE ARROWS FROM (corpse)

A short-range attack that only works in the same room that you're standing in. Any arrows used via this skill can be retrieved after the death of the target, though the damage this attack deals is minimal. The simplicity of this attack is such that nocking arrows is not required to use it.

-Nocking-

NOCK (arrow) TO (bow)

You may now nock arrows to the bowstring. Up to three arrows may be nocked at once, and the balance recovery from firing a nocked arrow is slightly less than a normal bowshot. Nocking an arrow takes roughly two seconds, and during that time you may not take any other action.

-Chestwound – Passive skill-

If you are targetting the torso, there is a chance you can inflict a chestwound, stunning the enemy for about three seconds.

-Wariness-

WARINESS ON/OFF

Turning on this skill drains your willpower, but if any person on your enemy list makes a movement within three rooms of you, you’ll see it.

Example: You see (person) move south into (room).
Another example: You see (person) move south into (room). He’s in your line of fire to the west.

-Disarm – Passive skill-

If you are targetting one of the arms, there is a chance you can shoot the weapon right out of someone’s hand. The weapon will fly in a random direction, and the arrow will have left a bleeding wound in someone’s hand.

-Aiming – 2 power-

AIMSHOT (dir) (target)

You will fire a nocked arrow directly at your enemy, which is guaranteed to hit.

-Legshot – Passive skill-

If you are targetting one of the legs, there is a chance you will shoot an arrow right through their foot, effectively tripping them. This also snaps the tendon in that foot.

-Speednock - Passive skill-

The time it takes to nock an arrow is now one second. You may also nock two additional arrows to a bow.

-Reflex-

REFLEX ON/OFF

This skill will allow to to catch arrows aimed at you out of midair and use them yourself.

-Doubleshooting - Bashing skill-

DOUBLESHOOT (target)
RETRIEVE ARROWS FROM (corpse)

A skill which only works in the same room that you're standing in. It deals more damage than Shoot, but is still fairly mediocre. The simplicity of this attack is such that nocking arrows is not required to use it.

-Instinct – 5 power-

INSTINCT

You will be able to shoot someone without specifying a direction for a few minutes after using this skill.

-Arcshot-

ARCSHOT (target)

Shoot an enemy out of the trees or the sky.

-Retaliation-

RETALIATION ON/OFF

Should an enemy walk into the room you’re standing in, you’ll immediately release a nocked arrow towards him regardless of whether you’re on balance or not.

-Rapidfire – 8 power-

RAPIDFIRE (dir) (target)

Release three nocked arrows at once towards an enemy.

-Spreadfire – 5 power-

SPREADFIRE

You will release one nocked arrow at anyone in the room on your enemy list.

-Supranock – 3 power-

SUPRANOCK (arrow) (arrow) (arrow) (arrow) (arrow)

Instantly nock five arrows of your choice. Not specifying any arrows picks the first five in your inventory.

-Driftshot – 2 power-

DRIFTSHOT (target)

Shoots an arrow that hits the target if the target is within three rooms.

-Observation – Passive skill-

If Wariness is on, every time you move, you will be informed if any of your enemies are within three rooms. If your enemies move within five rooms of you, you will notice that movement as well.

-Headshot-

HEADSHOT (dir) (target)

The careful aiming involved in this shot requires nine seconds of aiming, upon which point you shoot. The arrow will slam into their brain, killing them instantly.


Comments? Critique?
Shiri2005-01-23 01:00:05
Yeah, you guys can have the warrior archetypes, I can't do 'em.

Seems a bit short to me...if this is a specialisation, it needs to be a lot longer. You've got it at original Stag size, or thereabouts...that got 7 new powers. Up it a bit! Good looking as far as it goes though.
Unknown2005-01-23 01:17:35
I like it so far. An archery specialization in Lusternia's wounding system would be awesome.

Imperian made a bowmanship skillset, and it was utterly horrible. Impressively horrible even, but Lusternia is different enough that it could be done well I think.

A lot of the skills would just be greater wounding ability, since I assume it would replace blademaster or bonecrusher. Could be called ranger or something.
Hazar2005-01-23 01:51:09
QUOTE
Imperian made a bowmanship skillset, and it was utterly horrible. Impressively horrible even, but Lusternia is different enough that it could be done well I think.


As much as I liked being in the wardens, being able to entangle someone with an arrow and blow someone up with an arrow - that's a bit out of hand.
Tias2005-01-23 10:11:39
Its not a bad idea that you have I just don't picture Archery being a specialization to Knighthood. I think it should be a skill in its own right with specializations of its own since most of knighthood revolves around the use of close combat weapons. Swing or Jab wouldn't be of much use if you use a bow. I have been working a little on a basic skill I call bowmanship but haven't really figured out the specializations yet. Here's what I've come up with so far and I did borrow some from knightood.

Oh thanks for the idea of Nocking. Hope you don't mind I used the idea but I changed how its used.

For the first specializations I was thinking of Crossbow and Longbow or maybe Compound bow.


Draw - Draw an arrow and shoot at your target
Load - Load a crossbow and shoot at your target
Raze - Attack the defences that would keep your arrows out.
BowMaster - Improved competency in all bows.
Sight - When shooting from another room you'll see if you hit or not
Defensive - Change your fighting style to be more defensive.
Aggressive - An inaccurate but powerful fighting style.
Nock - Nock an arrow to the bow for quicker shooting
Color - Color your arrows for orginazitaion
Concentrated - A soft but accurate fighting style.
Gripping - Grip your wielded items in a deathlock.
Assay - Analyze the fighting techniques of your foe.
Evade - Evade blows directed at you.
Lightning - A reckless but swift fighting style.
Elevation - Take elevation into account to increase your arrow distance.
Targetting - Aim your arrows at specific body parts.
Envenom - Coat arrows in venoms.
Master - Move on to a master specialization.

-Draw-
Syntax: Draw
Shoot
Retrieve arrows from
Load your bow with an arrow then shoot your target with the optional direction.
When your bow is loaded you can't move or you'll put your arrow back in your quiver.

-Load-
Syntax: Load
Shoot
Retrieve bolts from
Load your crossbow with a bolt then shoot your target with the optional direction.

-Raze-
Syntax: Draw
Load
Raze
Load your bow with an arrow then raze your targets shield.

-BowMaster- -Passive skill-
Increase your accuracy with bows

-Sight- -Passive skill-
Gives a message if you hit a rebound/shield or miss when not in the same room

-Defensive-
Syntax: Combatstyle defensive
(same as knighthood)

-Aggressive-
Syntax: Combatstyle aggressive
(same as knighthood)

-Nock-
Syntax: Nock
Nock an arrow to your bow and hold it ready to fire. With an arrow nocked you won't need to use the Draw comand and you can move and keep an arrow nocked.

-Color-
Syntax: Color
Organize your arrrows by color. You can use either one color or two colors so long as the second color isn't the same as the first. Then you can pull out the arrow by the color. Ie: red or blueyellow

-Concentrated-
Syntax: Combatstyle concentrated
(same as knighthood)

-Gripping-
Syntax: Grip
(same as knighthood)

-Assay-
Syntax: Assay
Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting style.

-Evade-
Syntax: Evade ON/OFF
At the cost of a willpower drain you may watch your enemy and evade some of the blows directed at you.

-Lightning-
Syntax: Combatstyle lightning
(same as knighthood)

-Elevation- -Passive Skill-
Lets you shoot into the sky or up to three rooms away.

-Targetting-
Syntax: Draw
Load
Aim
You can target the specific body part of an opponent.

-Envenom-
Syntax: Envenom with
Wipeoff
Apply poison to your arrows to hinder your enemies in battle. You will envenom all the arrows with that coloring at 5 arrows per application. You can see what poisons are on an arrow by WEAPONPROBE.


-Tias
Unknown2005-01-23 21:39:41
Woot. Mind if I try my hand on your page, Ellara? Won't be soon, since I'm going to sleep now, but I'll probably post later.. this would be so easy to do.

The only probably I see with yours, Ellara, is that they don't take in account of wounds state at all, despite having semi-targetable areas.

An example would be something like.. Blademaster's punctured lung, only with a bow.

PierceLung
Bodypart: chest
Wound State: Moderate
Arrow type: Flint edge (Just to add some variety)

Piercing an opponent's lung would not only require them to remove it, but will drain endurance at a heavy rate.

--------

Yeah, ripped from Blademaster, but it was just an example of how I think they should be done. Anything instant and you'll just have people keeping others busy while they launch an arrow into their head for an instant kill, especially if possible from a distance.

Some goofy ones, like..

Concussion
Bodypart: head
Wound State: Critical
Arrow type: Heavy tip

Striking an opponent's head when using a heavy-tipped arrow may cause concussion, not only slowing the body, but also causing the occasional mental affliction.

Just work with what's available, and play with things. Arrow types, new afflictions, and remember that venoms CAN go on arrows if you base it on Tias' design as well.
Unknown2005-01-23 21:47:33
That's a nice idea, Tias. I really like it. biggrin.gif

Ah, and KidHendrix, the reason there weren't many afflictions in the Archery specialization I wrote was because I was assuming most of the afflictions would come from poisons. I might rework the skillset based on the wound status. It's been a while since I've had a Knighthood specialization, so I'm not really familiar with all the detailed stuff.
Tias2005-01-24 04:19:17
QUOTE(Ellara Feyranti @ Jan 23 2005, 04:47 PM)
That's a nice idea, Tias. I really like it.  biggrin.gif

Ah, and KidHendrix, the reason there weren't many afflictions in the Archery specialization I wrote was because I was assuming most of the afflictions would come from poisons. I might rework the skillset based on the wound status. It's been a while since I've had a Knighthood specialization, so I'm not really familiar with all the detailed stuff.
34689




Glad you liked it. smile.gif

For the specializations I wasn't sure how to do it if I did wound status. Thought that most stuff would come from poison since one of the good ways to poison someone is through arrows/bolts.

I think a possible way wound status could be done is if we had different arrow types. Like a pointed arrow/bolt for piercing, a barbed one that will stick in and could hinder, a broadhead to cause bleeding, a grooved one for poisons. Then there would be different possible wounds with the arrows when used at certain targets. I still need to think on everything though.
Unknown2005-01-25 01:35:46
Just out of curiousity, what is the possibility of anything we say actually being implemented? Could it happen, or are we just dreaming?
Terenas2005-01-25 02:58:07
QUOTE
The time it takes to nock an arrow is now one second. You may also nock two additional arrows to a bow.


QUOTE
Envenom - Coat arrows in venoms.


I don't think it would be feasible with bows at the moment if you let them be envenomable. Considering that paralysis still takes close to 2 seconds to get out of at Trans Discipline, being able to shoot someone with a venom every 1 second will be absurd.
Unknown2005-01-25 04:01:40
Venoms only have a 50/50 chance of hitting, and I was thinking that nocking arrows would be done beforehand, and would only take about a second or so off the shooting balance. So you would only be able to fire a bow once every few seconds unless you use Rapidfire.
Tias2005-02-05 07:07:11
Okay finally got one Specialization done for the Bowmanship skillset I posted a while back. Oh also as I see it there will be different arrow types that are needed for the different warrior type afflictions, Broadhead, Barbed, Grooved, and Bodkin. Anyway here you go:


Longbow Mastery - Mastery of the longbow.
Ready - Have another arrow lined up for quick nocking.
ArmArtery - Strike the main artery of the arms.
LegArtery - Strike the main artery of the legs.
FollowUp - Allows a quick second attack with a first successful hit.
PierceArm - Stick teh arm with an arrow.
PunctureLung - Poke a hole in a lung.
QuickSwitch - Quickly swap one arrow for another.
LightWound - Cause a light wound with an arrow.
PunctureChest - Poke a hole in the chest.
OpenShot - Look for openings in your opponents defense to shoot into.
PierceLeg - Open a large hole in the leg.
StickArm - Stick an arrow into an arm to hinder its use.
CollapseLungs - Completely ruin the lungs.
DeepWound - Cause a deep wound with an arrow.
Saturate - Saturate a location with arrows.
PierceThroat - Incapacitate communication by piercing the throat.
StickLeg - Stick an arrow into a leg to hinder its use.
SpreadShot - Spread out your shots to different opponents.
StickGut - Stick an arrow into the gut to hinder them.
CutAorta - Cut the main artery of the heart.
PierceBrain - Spear someone's brain with an arrow.
Unload - Shoot your enemy with a flurry of arrows.

-Longbow Mastery- -Passive Skill-
Improves your accuracy and damage with a Longbow.

-Ready-
Syntax: Ready

Ready a second arrow for Instant nocking after the first arrow is fired. Using Ready alone shows what arrow/color is readied.

-ArmArtery- -Passive Skill-

Bodypart: Arm
Wound State: Light
Arrow: Broadhead
Cutting a major artery in the arm induces major bleeding.

-LegArtery- -Passive Skill-

Bodypart: Leg
Wound State: Light
Arrow: Broadhead
Cutting a major artery in the leg induces major bleeding.

-FollowUp-
Syntax: FollowUp

After the next successful hit you will automatically follow up with the arrow/color that you selected. Once used you'll need to set it up again.

-PierceArm- -Passive Skill-

Bodypart: Arm
Wound State: Light
Arrow: Bodkin
Cutting a nerve in the arm will slow the balance of that arm.

-PunctureLung- -Passive Skill-

Bodypart: Chest
Wound State: Moderate
Arrow: Bodkin
A punctured lung will cause the victim to consume endurance at a very rapid rate.

-QuickSwitch-
Syntax: Swap

Quickly swap out one arrow for another but you can't swap out using the same color.

-LightWound- -Passive Skill-

Bodypart: Any
Wound State: Moderate
Arrow: Grooved
Cause a light wound with a grooved arrow to give poisons a slightly better chance of entering the bloodstream.

-PunctureChest- -Passive Skill-

Bodypart: Chest
Wound State: Moderate
Arrow: Bodkin
Running a blade into your opponent's upper chest will induce bleeding and occassional blackouts.

-OpenShot-
Syntax: Openings
Power: 3 (any)
Looks for openings in your opponent's defense and allow the next shot to go through them.

-PierceLeg- -Passive Skill-

Bodypart: Leg
Wound State: Heavy
Arrow: Bodkin
Cutting a nerve in the leg will cripple an opponent.

-StickArm- -Passive Skill-

Bodypart: Arm
Wound State: Heavy
Arrow: Barbed
Sticking an arrow into the opponent's heavily damaged arm will make that arm useless.

-CollapseLungs- -Passive Skill-

Bodypart: Chest
Wound State: Heavy
Arrow: Bodkin
If one lung is already punctured and the chest has taken heavy wounds, there is a chance of collapsing both lungs, causing not only blackouts but the complete inability to smoke.

-DeepWound- -Passive Skill-

Bodypart: Any
Wound State: Heavy
Arrow: Grooved
Cause a deep wound with a grooved arrow to give poisons a greater chance of entering the bloodstream.

-Saturate-

Syntax: Saturate ...
Power: 1+ (any)
With an investment of power for each arrow, up to ten, you can then unleash a barrage of arrows into the next room which will randomly hit those in that room. The more people in the room the greater your chance is of hitting someone. Beware though as this will hit friends and foes alike.

-PierceThroat- -Passive Skill-

Bodypart: Head
Wound State: Heavy
Arrow: Bodkin
Piercing the throat causes tremendous bleeding as well as preventing the capability to eat or speak.

-StickLeg- -Passive Skill-

Bodypart: Leg
Wound State: Heavy
Arrow: Barbed
Sticking an arrow into the heavily wounded leg will render that leg useless.

-SpreadShot-

Syntax: SpreadShot ...
Power: 1+ (any)
With an investment of power for each arrow, up to ten, you can then spread your shots out to that many different enemies in the room with you. They must be on your enemy list and you'll only shoot one arrow per enemy.

-StickGut- -Passive Skill-

Bodypart: Gut
Wound State: Heavy
Arrow: Barbed
Sticking an arrow into the heavily wounded gut with transfix your opponent.

-CutAorta- -Passive Skill-

Bodypart: Chest
Wound State: Critical
Arrow: Broadhead
Cutting the main artery of the heart is a mortal wound which will result in death if not immediately treated.

-PierceBrain- -Passive Skill-

Bodypart: Head
Wound State: Critical
Arrow: Bodkin
If you manage to get your opponent's head in critical condition, you have a chance of piercing their brain with an arrow. Needless to say, this results in instant death.

-Unload-

Syntax: Unload
Power: 8 (any)
Shoot five arrows of the same color into your opponent.
Nementh2005-02-05 15:11:47
No no no no no... stop this multishot stuff... it is not possible. The top arrow would drive down, or the bottom up.

Shiri2005-02-05 15:17:18
It's a fantasy world. It's fine. It doesn't HAVE to be realistic, as evidenced by the fact that people don't get completely incinerated by cosmicfire, a demon dragging its claws through you does no damage, and you can survive like 50 bludgeons to the head. And you can eat a herb and drink from two vials in the same instant.

And all the rest of it.

Leave multishots alone.
Nementh2005-02-05 15:29:50
gah.. but you are stuck on this multishot idea... I mean their are MILLIONS of other options lets look at them... if you would like, so of my ideas are posted on the rogue skill set and I will foramlize the rest so you can see multishot doesn't have to be an ability.
Shiri2005-02-05 15:31:14
But there's no reason for it not to be. It's a perfectly good choice. *shrug*
Tias2005-02-06 04:02:09
QUOTE(Nementh @ Feb 5 2005, 10:11 AM)
No no no no no... stop  this multishot stuff... it is not possible. The top arrow would drive down, or the bottom up.
42935



Hmm I don't believe I included in a multishot ability where you shoot multiple arrows at once. The Saturate, SpreadShot, and Unload skills do not say they shoot more than one arrow at a time only that you can shoot multiple arrows with the skill. Kinda like how Haymaker is four hits but only uses one command. I picture these skills working the same and before you say anything about it being like a machine gun or something like that, in the past archers did train to shoot really fast no?
Nementh2005-02-06 05:18:06
Dual shot was directed at Ellara...

And archers trained to shoot fast, but they could only shoot so fast...
Unknown2005-02-06 05:29:53
QUOTE(Nementh)
Dual shot was directed at Ellara...


Thus, it would cost more balance to use.
Malicia2005-02-06 14:29:05
I like some of the ideas. Multishots are possible. What's so difficult about firing two arrows at once, if you have the skill to do so? As far as venoms go, they only have a 50/50 chance of coming off, so you won't always get the most for your venom vial, when you lose arrows. I'm sure the target won't pull them out of their body and return them. Only poisonists should be able to envenom arrows! I'd like to see Archery as a standard addition to Knighthood, but I'm pretty impressed with what you guys came up with for it as a Skillset. I have a few other ideal abilities I could throw in.

I'll do it later.