Unknown2005-01-24 12:04:44
A dangerously slanted meadow.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading northeast and west.
3912h, 4668m, 3660e, 2p, 18454en, 22240w ex-ne
A pool of purple ooze.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading east and southwest.
3912h, 4668m, 3660e, 2p, 18452en, 22240w ex-east
Along a stream of ooze.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading northeast and west.
3912h, 4668m, 3660e, 2p, 18458en, 22240w ex-ne
The narthex of the Hall of Injustice.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading east and southwest.
3912h, 4668m, 3660e, 2p, 18456en, 22240w ex-east
Dilapidated corner in the Hall of Injustice.
A sigil in the shape of a small, rectangular monolith is on the ground. A sadistic mitran is here, carefully balancing her scales with one hand.
You see exits leading north, northeast, east, and west.
3912h, 4668m, 3660e, 2p, 18454en, 22240w ex-
A sadistic mitran slams one end of a baseless scale into you.
3314h, 4668m, 3660e, 2p, 18454en, 22240w ex-north
The Antechamber of Injustice.
The corrosiveness of the taint sickens the land. Motes of energy dance around a
crystalline power node that pushes up from the ground here. A sigil in the
shape of a small, rectangular monolith is on the ground.
You see exits leading east and south.
3314h, 4668m, 3660e, 2p, 18452en, 22240w ex-
You bleed 37 health.
3277h, 4668m, 3660e, 2p, 18452en, 22240w ex-east
A foyer in the Hall of Injustice.
A sigil in the shape of a small, rectangular monolith is on the ground.There are 2 sadistic mitrans here.
You see exits leading north, south, southwest, and west.
3277h, 4668m, 3660e, 2p, 18450en, 22240w ex-south
A sadistic mitran slams one end of a baseless scale into you.
A sadistic mitran slams one end of a baseless scale into you.
2243h, 4668m, 3660e, 2p, 18450en, 22240w ex-
A twisted hallway.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading north, southeast, and west.
2243h, 4668m, 3660e, 2p, 18448en, 22240w ex-se
A quiet waiting room.
A raised dais of obsidian stone flares with the fires from a crystalline depression of bluish flame. A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading south and northwest.
2243h, 4668m, 3660e, 2p, 18456en, 22240w ex-south
Amongst hills of hair.
Superimposed over this location, an ethereal forest reaches up to the sky.
A sigil in the shape of a small, rectangular monolith is on
the ground.
You see a single exit leading north.
2243h, 4668m, 3660e, 2p, 18454en, 22240w ex-north
A quiet waiting room.
Waving in the astral winds, a sparkleberry bush drinks up the power laden
atmosphere here. A raised dais of obsidian stone flares with the fires from a
crystalline depression of bluish flame. A sigil in the shape of a small,
rectangular monolith is on the ground.
You see exits leading south and northwest.
2243h, 4668m, 3660e, 2p, 18452en, 22240w ex-nw
A twisted hallway.
Waving in the astral winds, a sparkleberry bush drinks up the power laden
atmosphere here. A sigil in the shape of a small, rectangular monolith is on
the ground. A sadistic mitran is here, carefully balancing her scales with one
hand.
You see exits leading north, southeast, and west.
2243h, 4668m, 3660e, 2p, 18450en, 22240w ex-north
A sadistic mitran slams one end of a baseless scale into you.
1802h, 4668m, 3660e, 2p, 18450en, 22240w ex-
A foyer in the Hall of Injustice.
Waving in the astral winds, a sparkleberry bush drinks up the power laden
atmosphere here. A sigil in the shape of a small, rectangular monolith is on
the ground. There are 2 sadistic mitrans here.
You see exits leading north, south, southwest, and west.
1802h, 4668m, 3660e, 2p, 18448en, 22240w ex-
You bleed 66 health.
1736h, 4668m, 3660e, 2p, 18458en, 22240w ex-
1736h, 4623m, 3660e, 2p, 18458en, 22228w ex-north
A sadistic mitran slams one end of a baseless scale into you.
A sadistic mitran vomits putrid purple ooze all over you.
605h, 4623m, 3660e, 2p, 18458en, 22228w ex-drink health
605h, 4578m, 3660e, 2p, 18458en, 22216w ex-
The entrance to the Hall of Injustice.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading north and south.
605h, 4578m, 3660e, 2p, 18456en, 22216w ex-
You take a drink from a ruby vial.
The potion heals and soothes you.
977h, 4578m, 3660e, 2p, 18456en, 22216w ex-
The crest of a mound of curls.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading northeast and south.
1995h, 4438m, 3660e, 2p, 18458en, 22164w ex-north
A field of mauve hair.
An inscribed crimson mask wreathed in flames stands here atop
a pillar of obsidian. A sigil in the shape of a small, rectangular monolith is on the ground. A sadistic mitran is here, carefully balancing her scales with
one hand.
You see a single exit leading southwest.
It looks like this on Capri, Cancer and Libra now. Haven't checked the other spheres yet, but i bet it won't bw long till -all- of Astral will look like this.
So unless you have a cubix, which not all of us can afford, you have real problems getting around now. Hermit won't work, teleport only if you can fly.
Sure you can pick up the spores, since they go through mono, but they are not always there either.
Of course you can alwayws tesseract to get back, or conglutinate, but if you have neither you're screwed, and it might take you many many hours to get back to your nexus. And that without hunting only waiting for the spheres to open..
And second, Monoliths can't be destroyed. Unlike Achea we don't have sigils for that.
So, i posted this here because i don't intend this as a rant but rather as an explanation why i think we need something to get rid of flamed monos.
Monolithing Astral like that - that's just nuts
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading northeast and west.
3912h, 4668m, 3660e, 2p, 18454en, 22240w ex-ne
A pool of purple ooze.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading east and southwest.
3912h, 4668m, 3660e, 2p, 18452en, 22240w ex-east
Along a stream of ooze.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading northeast and west.
3912h, 4668m, 3660e, 2p, 18458en, 22240w ex-ne
The narthex of the Hall of Injustice.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading east and southwest.
3912h, 4668m, 3660e, 2p, 18456en, 22240w ex-east
Dilapidated corner in the Hall of Injustice.
A sigil in the shape of a small, rectangular monolith is on the ground. A sadistic mitran is here, carefully balancing her scales with one hand.
You see exits leading north, northeast, east, and west.
3912h, 4668m, 3660e, 2p, 18454en, 22240w ex-
A sadistic mitran slams one end of a baseless scale into you.
3314h, 4668m, 3660e, 2p, 18454en, 22240w ex-north
The Antechamber of Injustice.
The corrosiveness of the taint sickens the land. Motes of energy dance around a
crystalline power node that pushes up from the ground here. A sigil in the
shape of a small, rectangular monolith is on the ground.
You see exits leading east and south.
3314h, 4668m, 3660e, 2p, 18452en, 22240w ex-
You bleed 37 health.
3277h, 4668m, 3660e, 2p, 18452en, 22240w ex-east
A foyer in the Hall of Injustice.
A sigil in the shape of a small, rectangular monolith is on the ground.There are 2 sadistic mitrans here.
You see exits leading north, south, southwest, and west.
3277h, 4668m, 3660e, 2p, 18450en, 22240w ex-south
A sadistic mitran slams one end of a baseless scale into you.
A sadistic mitran slams one end of a baseless scale into you.
2243h, 4668m, 3660e, 2p, 18450en, 22240w ex-
A twisted hallway.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading north, southeast, and west.
2243h, 4668m, 3660e, 2p, 18448en, 22240w ex-se
A quiet waiting room.
A raised dais of obsidian stone flares with the fires from a crystalline depression of bluish flame. A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading south and northwest.
2243h, 4668m, 3660e, 2p, 18456en, 22240w ex-south
Amongst hills of hair.
Superimposed over this location, an ethereal forest reaches up to the sky.
A sigil in the shape of a small, rectangular monolith is on
the ground.
You see a single exit leading north.
2243h, 4668m, 3660e, 2p, 18454en, 22240w ex-north
A quiet waiting room.
Waving in the astral winds, a sparkleberry bush drinks up the power laden
atmosphere here. A raised dais of obsidian stone flares with the fires from a
crystalline depression of bluish flame. A sigil in the shape of a small,
rectangular monolith is on the ground.
You see exits leading south and northwest.
2243h, 4668m, 3660e, 2p, 18452en, 22240w ex-nw
A twisted hallway.
Waving in the astral winds, a sparkleberry bush drinks up the power laden
atmosphere here. A sigil in the shape of a small, rectangular monolith is on
the ground. A sadistic mitran is here, carefully balancing her scales with one
hand.
You see exits leading north, southeast, and west.
2243h, 4668m, 3660e, 2p, 18450en, 22240w ex-north
A sadistic mitran slams one end of a baseless scale into you.
1802h, 4668m, 3660e, 2p, 18450en, 22240w ex-
A foyer in the Hall of Injustice.
Waving in the astral winds, a sparkleberry bush drinks up the power laden
atmosphere here. A sigil in the shape of a small, rectangular monolith is on
the ground. There are 2 sadistic mitrans here.
You see exits leading north, south, southwest, and west.
1802h, 4668m, 3660e, 2p, 18448en, 22240w ex-
You bleed 66 health.
1736h, 4668m, 3660e, 2p, 18458en, 22240w ex-
1736h, 4623m, 3660e, 2p, 18458en, 22228w ex-north
A sadistic mitran slams one end of a baseless scale into you.
A sadistic mitran vomits putrid purple ooze all over you.
605h, 4623m, 3660e, 2p, 18458en, 22228w ex-drink health
605h, 4578m, 3660e, 2p, 18458en, 22216w ex-
The entrance to the Hall of Injustice.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading north and south.
605h, 4578m, 3660e, 2p, 18456en, 22216w ex-
You take a drink from a ruby vial.
The potion heals and soothes you.
977h, 4578m, 3660e, 2p, 18456en, 22216w ex-
The crest of a mound of curls.
A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading northeast and south.
1995h, 4438m, 3660e, 2p, 18458en, 22164w ex-north
A field of mauve hair.
An inscribed crimson mask wreathed in flames stands here atop
a pillar of obsidian. A sigil in the shape of a small, rectangular monolith is on the ground. A sadistic mitran is here, carefully balancing her scales with
one hand.
You see a single exit leading southwest.
It looks like this on Capri, Cancer and Libra now. Haven't checked the other spheres yet, but i bet it won't bw long till -all- of Astral will look like this.
So unless you have a cubix, which not all of us can afford, you have real problems getting around now. Hermit won't work, teleport only if you can fly.
Sure you can pick up the spores, since they go through mono, but they are not always there either.
Of course you can alwayws tesseract to get back, or conglutinate, but if you have neither you're screwed, and it might take you many many hours to get back to your nexus. And that without hunting only waiting for the spheres to open..
And second, Monoliths can't be destroyed. Unlike Achea we don't have sigils for that.
So, i posted this here because i don't intend this as a rant but rather as an explanation why i think we need something to get rid of flamed monos.
Monolithing Astral like that - that's just nuts
Unknown2005-01-24 12:10:20
See all the other ideas posts about a possible method to destroy monoliths. I'd prefer a pulverise type ability, that Wardancers had in Imperian.
Devris2005-01-24 12:14:21
The more people get jumped in their favorite bashing places, the more likely they are to throw down monos in those spots. I haven't done it yet, but I've pondered it in between the jumpings.
Unknown2005-01-24 12:25:28
yea i know. I've gotten jumped often enough now too, but thing is, monos won't help you. There are too many people with cubixes and gems of cloaking around. the only thing Monos will do is make it more difficult for you to escape
But then i wouldn't be surprised if that's what they want.. As Melanchthon once said we're just big sacks of exp for them. It's faster to kill those high up in the rankings than hunt for your exp.
But then i wouldn't be surprised if that's what they want.. As Melanchthon once said we're just big sacks of exp for them. It's faster to kill those high up in the rankings than hunt for your exp.
Ixion2005-01-24 12:33:53
Monos help and hurt for being jumped.
Good:
-It gives you time to see people coming from afar via spheres when they dont have a cloaking gem, which is most everyone
-If you stick to your nexus' sphere, you are relatively safe for quick exits
-Lichdom, pretty much negates any and all xp loss on astral as long as you are on a sphere with a way out
Bad:
-If you cant fly, well that sucks.
-If you dont have a cubix and the other person does, it is very hard for you to escape
In general, the "usual gang of idiots" try to jump on astral but other than them, it's not too bad. I'd rather not have the mono's because they are annoying, but they are there and we have to deal with it.
Good:
-It gives you time to see people coming from afar via spheres when they dont have a cloaking gem, which is most everyone
-If you stick to your nexus' sphere, you are relatively safe for quick exits
-Lichdom, pretty much negates any and all xp loss on astral as long as you are on a sphere with a way out
Bad:
-If you cant fly, well that sucks.
-If you dont have a cubix and the other person does, it is very hard for you to escape
In general, the "usual gang of idiots" try to jump on astral but other than them, it's not too bad. I'd rather not have the mono's because they are annoying, but they are there and we have to deal with it.
Sylphas2005-01-24 15:01:11
You couldn't just drop a mono, pick it up when you move? It won't stop anyone picking it up in combat (once they get there), but don't you usually flame them so the guy you're attacking can't get out? Why would the attacker pick up a mono?
Vesar2005-01-24 15:03:36
If you want to put monoliths up there, fine. But leave at lease 1 room un-monolithed to allow us to port and tess away from there.
And for the Divine among us... please please please give us a method of removing monoliths...
And for the Divine among us... please please please give us a method of removing monoliths...
Ixion2005-01-24 16:35:56
QUOTE(Vesar @ Jan 24 2005, 10:03 AM)
If you want to put monoliths up there, fine. But leave at lease 1 room un-monolithed to allow us to port and tess away from there.Â
And for the Divine among us... please please please give us a method of removing monoliths...
And for the Divine among us... please please please give us a method of removing monoliths...
35360
Exactly.
Unknown2005-01-24 16:45:47
That would be Narsrim who put all those up there. Don't ask me why - he probably thought it was amusing or something.
Shiri2005-01-24 16:54:59
Nah, he only did Capricorn, as revenge for someone else doing Cancer and Libra.
Niara2005-01-24 17:00:47
He did so, so he won't get jumped or whatever, I wasen't able to follow that reasoning. In my eyes this is plain abuse as everyone is aware that they cannot be removed. I find it extremely questionable when one person more or less screws a lot of others just for his own convenience.
Unknown2005-01-24 17:15:13
Well I don't have the skills to fight up there yet, but when I do, which shall be soon, I'm sure this will annoy me. Also, it seems EVERYWHERE is monolithed... whats the point of teleport and summon?
Daniel
Daniel
Unknown2005-01-24 17:33:20
oh but there are things that go through a mono.. it's just that cities don't have that.
so -please- give us a way to remove mono!
so -please- give us a way to remove mono!
Sylphas2005-01-24 18:31:48
QUOTE(shadow @ Jan 24 2005, 12:33 PM)
oh but there are things that go through a mono.. it's just that cities don't have that.
so -please- give us a way to remove mono!
so -please- give us a way to remove mono!
35414
What, I'm going to flow my way around Astral? Or do you mean spores, which don't work across planes?
Unknown2005-01-24 18:34:53
Spores work just fine on Astral *cough*
Sylphas2005-01-24 18:38:35
QUOTE(shadow @ Jan 24 2005, 01:34 PM)
Spores work just fine on Astral *cough*
35431
I haven't been up there for a while, so if someone forested most of it, I stand corrected. I cannot, however, spore from Astral to any other plane, regardless.
Vesar2005-01-24 18:45:44
But you can spore from say, Virgo to Cancer.
Unknown2005-01-24 18:47:28
@Sylphas: planes no. But you can spore if you are on a mono, unlike with hermit. That's what i mean..
Sylphas2005-01-24 18:47:47
QUOTE(Vesar @ Jan 24 2005, 01:45 PM)
But you can spore from say, Virgo to Cancer.
35438
It works across continents? Didn't know that. And you still need forest, but I wasn't really paying attention, so for all I know, half of Astral could be forest.
Unknown2005-01-24 18:49:57
either all of Astral -is- forest then or a forested Location has the same effects.. or spores don't need that