Jerah2005-01-26 00:23:26
I think that, considering the way Lusternia is set up, it should be mechanically required for a person to hold citizenship in a city to belong to one of it's guilds.
The guilds -are- the city and the city is made up of the guilds. Guilds should be the sovereign property of the city. If you quit or are ejected, you lose guild membership, because, using my guild as an example, being a Paladin -is- being a member of Celest.
In other games, it was fine to have no city and still have your guild, but here, they're one and the same. I think it would be a damned good idea. I mean, guilds are like departments of the city. The head of the military, or education or something in real life is the leader of their branch of things, but they still answer to the President/dictator/king/whatever in the end. You can't be a soldier of a country without being a citizen.
I think this distinction would make the whole guild city relationship much more interesting. It doesn't have to work both ways, you could leave a guild and remain a citizen, but to belong to a city guild, you should -have- to be a citizen.
Just a thought. I know, we could just all make this a roleplay rule, but I would personally prefer it to be hard and fast, coded into the game. That way, people can't crap out and decide they don't care.
The guilds -are- the city and the city is made up of the guilds. Guilds should be the sovereign property of the city. If you quit or are ejected, you lose guild membership, because, using my guild as an example, being a Paladin -is- being a member of Celest.
In other games, it was fine to have no city and still have your guild, but here, they're one and the same. I think it would be a damned good idea. I mean, guilds are like departments of the city. The head of the military, or education or something in real life is the leader of their branch of things, but they still answer to the President/dictator/king/whatever in the end. You can't be a soldier of a country without being a citizen.
I think this distinction would make the whole guild city relationship much more interesting. It doesn't have to work both ways, you could leave a guild and remain a citizen, but to belong to a city guild, you should -have- to be a citizen.
Just a thought. I know, we could just all make this a roleplay rule, but I would personally prefer it to be hard and fast, coded into the game. That way, people can't crap out and decide they don't care.
Aebrin2005-01-26 00:27:06
heh I think I already made my point on Rogues. I'd rather not post it all again. Somebody help me link it because I'm lame at this forum stuff. But if you can't link, *points to the Aquamancers Thread in Idiots*
Daganev2005-01-26 00:39:20
If you are part of a guild, but not the city the guild belongs to, many of your skills won't work.
Aebrin2005-01-26 00:44:29
I think he means having the city but no Guild.
Jerah2005-01-26 00:48:56
I'm aware of that, Daganev. As I said, the game clearly already leans in this directions. I just think it should go all the way.
Daganev2005-01-26 01:14:53
That takes out all the fun politics if you do that.