Curse

by Jerah

Back to Ideas.

Jerah2005-01-26 00:27:54
Can curse be changed? Because it's ridiculous right now. It isn't used for -anything- but beneficial purposes. You use it to hold onto precious items, keep your armor on you, that kind of thing. So why is it a curse?

Roleplay wise, I -refuse- to go get my armor cursed to keep it on. I'd have to be a moron to think otherwise. "Yes, I'll take that destructive curse, to plague my family for generations, please." So, because I'm being sensible, I get screwed. Someone decides to make me a vestiphobe, and blam, I'm naked as the day I was born and wishing I didn't have so much against voodoo enchantments.

This is wrong. In a roleplaying environment, we shouldn't be cursing ourselves up all willy nilly and laughing about it, talking like it's a good thing. Unless we're roleplaying a bunch of idiots who need constant supervision so we don't choke on our own drool, let alone get ourselves horribly cursed.

I mean, call it 'binding' or something, honestly.
Aebrin2005-01-26 00:30:39
Also a skill to Uncurse an item. Like solvent for superglue.

I like curse because I usually have self-imposed Vestiphobia, so I like to keep something on, but sometimes you have to take it off. Imagine, 250 months of no washing - that's 10 years!
Unknown2005-01-26 00:51:21
Yes, make it possible to remove curses please?
Just make it require a lot of time or/and power, but -possible-. Everyone makes mistakes once in a while and it's a pain to be stuck with something you don't want for 2 IRL years in case of some items (like pocketbelts).
Unknown2005-01-26 22:26:09
As far as the name, 'curse' comes from a looong line of older fantasy games (like Angband), where it was used to describe an effect on an item that welded/froze itself to your skin, preventing removal, barring a Scroll of Remove Curse. Then again, this was usually a bad thing, because they were also probably enchanted with a spell of Permanent Darkness, Nearsightedness, Impotency, or something really bad like that.

So we need enchanted Scrolls of Remove Curse. Yeah.
Richter2005-01-26 22:40:37
Yeah, what about cursing my never decaying fullplate armour? *boggle*

And I remember curses... Anyone play Golden Sun? happy.gif
Jerah2005-01-26 23:56:48
I know where curse comes from, that just makes it worse. We aren't those games, why are we going out of our way to copy them when it makes no sense?
Richter2005-01-27 01:01:12
If that were true, why have dwarves? Humans? Paladins? Swords? Giant trees? Etc.

Cursing armour isn't copying anyone *eye*
Shiri2005-01-27 01:11:00
Having the Paladin GM say that is all the more amusing, somehow.

I still agree though. Just thought that was funny. *g*
Jerah2005-01-27 01:13:38
You're entirely missing the point.

Cursing, here, is -not- a curse. It is used as a benefit. The name is wrong. I can only assume it is called curse because in other games cursed items have been unable to be removed. These items, however, were not cursed by choice, but because they had some debilitating effect that one would -want- removed.

Curse, in the case of Lusternia, is a terrible name for the skill. I'm content to just refuse to use it myself because of that, but I would certainly -prefer- the alternative of naming it something that actually applies to what it does.
Jerah2005-01-27 01:14:29
And for what it's worth, I've been opposed to being called the Paladins from day 1
Unknown2005-01-27 01:35:08
"Curse" is straight from the original Rogue-like games. It's not copying, it's a tribute. I rather like it.
Jerah2005-01-27 01:37:53
But it's an -inaccurate- tribute! This is a ROLEPLAYING game. How can you, in your right mind, -want- your items cursed?

I could care less if the curse was a -bad- thing, but it's not, and I can't justify having my things cursed in character because OOC I know it's a tribute to something. That's ridiculous.
Unknown2005-01-27 01:53:28
RP it however you want, it's fine with me. I haven't had items cursed for the same reason. If you know it's nothing bad ICly then get it done ICly. If you have some bad experience ICly then you have a good reason ICly to not get items cursed.

That doesn't mean that from an OOC perspective it's a bad idea, though. It's a cool name, accurate for what it does. It sounds like you're bringing your OOC perception of what a 'curse' is into your role.
Jerah2005-01-27 02:14:38
Uh, we -clearly- use english words in the game. We're allowed to assume that the word curse means the same thing. The information in the game is relayed to us in language we understand because if it was in 'Lusternian' it would make no sense to us. In language I understand, a curse is a bad thing. Explain to me how it's unreasonable to assume otherwise? If a God comes on here and tells me a formal definition of 'curse' in Lusternia and it differs from the one I know, then I'll accept it. Until then, I repeat, please change the name, it's dumb.
Unknown2005-01-27 02:29:20
In the real world, horehound smells (and probably tastes) like crap. Do you refuse to eat horehound ICly because of that?
Unknown2005-01-27 02:58:15
While we're on the subject of faulty names, why is Combat a skill within the Melee lesson pool and Knighthood stems from it? I would think that Combat would be the lesson pool (as it is combat in general) and Melee would be a skill derived from it, with Knighthood derived from that. The names certainly would fit, then. Melee is the art of close-range combat (and obviously what is being called the Combat skill focuses exclusively on close-range combat) while Combat is just.... combat. And Knighthood would derive from the skill to engage in close-range-combat, which would be called Melee. If I had my way, of course.
Jerah2005-01-27 03:06:45
That point has absolutely no merit, Isntinuse. I eat horehound because it cures stupidity. I don't care what it tastes like, but yes, if it exists in real life, I assume that in the game it tastes the same. Are you actually trying to argue that we should assume words have a completely different meaning in Lusternia than they do in real life? What luck that any of us have a clue what's going on, then. I mean, honestly, it's a miracle.
Jerah2005-01-27 03:11:03
Cures recklessness, rather, not stupidity. The point is, I have a completely unrelated reason to eat it. If it was based on taste alone, and I knew that in real life horehound tastes terrible, I would assume that by using the same name in game, they were intentionally trying to invoke the real life connotations of that name, otherwise they would have made something up. Thus, I would not eat horehound sheerly for taste. However, it has medicinal use, so I will, just like I'll take an asprin even though they don't takes like rainbows.

There is no reason to use a real life word unless you intend to imply all the real life associations that word entails. If curse isn't a curse, it shouldn't be called a curse.
Eldril2005-01-27 03:22:04
This is an entirely reasonable request.

A curse is a bad thing, meant to do harm, by definition of the word. Curses still exist in Lusternia, in their proper context. If I curse someone, they know what it means. Yet the enchantment is entirely beneficial, and we have people running around -paying- for it.

We took spastic out because it bothered Austrailians, how about we change this because it bothers people who have the common sense not to ask for an ancient curse to be placed on their wedding ring?
Kyra2008-04-30 14:13:04
QUOTE(Jerah @ Jan 25 2005, 07:27 PM) 36345
Can curse be changed? Because it's ridiculous right now. It isn't used for -anything- but beneficial purposes. You use it to hold onto precious items, keep your armor on you, that kind of thing. So why is it a curse?

Roleplay wise, I -refuse- to go get my armor cursed to keep it on. I'd have to be a moron to think otherwise. "Yes, I'll take that destructive curse, to plague my family for generations, please." So, because I'm being sensible, I get screwed. Someone decides to make me a vestiphobe, and blam, I'm naked as the day I was born and wishing I didn't have so much against voodoo enchantments.

This is wrong. In a roleplaying environment, we shouldn't be cursing ourselves up all willy nilly and laughing about it, talking like it's a good thing. Unless we're roleplaying a bunch of idiots who need constant supervision so we don't choke on our own drool, let alone get ourselves horribly cursed.

I mean, call it 'binding' or something, honestly.



Reason it is called curse... a character of mine got engaged to the same man for the third time.. to keep each other from attempts to break the engagement he got each of them a ring, they had them engraved with vows to one another, cursed them and attached enchantment runes to them so they wouldn't decay. Not a decade later IG, they get divorced. The rings were still stuck to them as a hollow reminder of their broken promises until finally a divine removed them. Thus... yes, curse.