Unknown2005-01-27 08:12:15
Risk doesn't even have any islands of New Zealand on it... Its makers are obviously American. (But they're probably not since I said that.)
Daganev2005-01-27 09:00:34
I happen to own a version of risk that was the first version published in the U.S. it was made in 1959 has wooden cubes for the pieces (not all cubes are the same size for some reason) and oblongs for 10 unit pieces.
I recently looked at the rules which is 3 pages long, as apposed to the 20 pages they have now, and I looked in the back and found something very ironic.
IF YOU WISH TO PLAY THE ORIGINAL FRENCH RULES IGNORE SECTION III.
I recently looked at the rules which is 3 pages long, as apposed to the 20 pages they have now, and I looked in the back and found something very ironic.
IF YOU WISH TO PLAY THE ORIGINAL FRENCH RULES IGNORE SECTION III.
Unknown2005-01-27 09:06:07
What about the 5-unit pieces?
I have an older set which has 3D asterisk-like things for units, with more points on the asterisk representing more armies.
I have an older set which has 3D asterisk-like things for units, with more points on the asterisk representing more armies.
Daganev2005-01-27 09:10:10
there were no 5 units. Only 1 or 10.
Also, Section III is the section that tells you how many pieces each person starts with depending on how many players you have.
So basically in the orginal *French rules, everybody starts with 1 unit in each country, and you get 3 armies to place at the begining of your turn.
As if Risk didn't take long enough allready.
By the way, get the Lord of the Rings risk if you have a chance, but play with normal risk rules. The board is Soooooo much better and much more strategic. And so far, I havn't found a strategy that -Always- wins, like I have in normal Risk.
*France invented the game of world Domination, go figure.
Also, Section III is the section that tells you how many pieces each person starts with depending on how many players you have.
So basically in the orginal *French rules, everybody starts with 1 unit in each country, and you get 3 armies to place at the begining of your turn.
As if Risk didn't take long enough allready.
By the way, get the Lord of the Rings risk if you have a chance, but play with normal risk rules. The board is Soooooo much better and much more strategic. And so far, I havn't found a strategy that -Always- wins, like I have in normal Risk.
*France invented the game of world Domination, go figure.
Unknown2005-01-27 09:13:50
I can't actually vote. As I am neither from continental europe, nor am I from England.
Cymru am byth
Cymru am byth
Unknown2005-01-27 09:18:29
QUOTE(daganev @ Jan 27 2005, 10:10 PM)
there were no 5 units. Only 1 or 10.
Also, Section III is the section that tells you how many pieces each person starts with depending on how many players you have.
So basically in the orginal *French rules, everybody starts with 1 unit in each country, and you get 3 armies to place at the begining of your turn.
As if Risk didn't take long enough allready.
By the way, get the Lord of the Rings risk if you have a chance, but play with normal risk rules. The board is Soooooo much better and much more strategic. And so far, I havn't found a strategy that -Always- wins, like I have in normal Risk.
*France invented the game of world Domination, go figure.
Also, Section III is the section that tells you how many pieces each person starts with depending on how many players you have.
So basically in the orginal *French rules, everybody starts with 1 unit in each country, and you get 3 armies to place at the begining of your turn.
As if Risk didn't take long enough allready.
By the way, get the Lord of the Rings risk if you have a chance, but play with normal risk rules. The board is Soooooo much better and much more strategic. And so far, I havn't found a strategy that -Always- wins, like I have in normal Risk.
*France invented the game of world Domination, go figure.
37328
We were going to get the LotR version, but we didn't think it'd be much different from normal Risk, and we had just bought a new board. But, meh, I might have a look a it . (Whenever my and my brother go on holiday with our Dad, we always used to play risk once or twice everday . But now we don't play much, because we're all risked-out, but my Dad keeps on insisting that we play more. LotR might be a change.)
And Daganev, there's more to Europe outside it continentally and England.
Unknown2005-01-27 09:19:57
EDIT: ...Or Ireland. There's Scotland, Wales, Cyprus (if you call that in Europe), Malta, and all those other islands.
Daganev2005-01-27 09:26:23
The risk board only have England and Iceland.. *nod me*
We tend to play Risk every saturday during the summer time. And when I got LOTR Risk, everybody was very scpetical, but now that I got them to play a few times, everyone agrees the board is much beter. The hardest part is that LOTR Risk only comes with enough pieces for 4 players, and we tend to have over 6, but I think the LOTR Risk board could probabbly support 9 players.
We tend to play Risk every saturday during the summer time. And when I got LOTR Risk, everybody was very scpetical, but now that I got them to play a few times, everyone agrees the board is much beter. The hardest part is that LOTR Risk only comes with enough pieces for 4 players, and we tend to have over 6, but I think the LOTR Risk board could probabbly support 9 players.
Unknown2005-01-27 09:29:03
Does LotR Risk still have completely the same concept as normal Risk, and only the map is different? Or does it differ in other ways as well?
Unknown2005-01-27 09:42:14
The risk board has my country on, its just not labelled seperately
Unknown2005-01-27 09:43:10
Oh and the new Risk GodStorm is also very good, a bit like 2210 but on a mythological basis.
Summer2005-01-27 11:04:19
QUOTE(daganev @ Jan 27 2005, 01:56 PM)
Is China even allowed to play Muds?
I was unaware that Southeast Asia typically seperates itself from Japan and Korea, and other Asian countries save China.
I was unaware that Southeast Asia typically seperates itself from Japan and Korea, and other Asian countries save China.
37262
I remember a player from China.
Philippines's under Southeast Asia, but not Japan or Korea.
Daganev2005-01-28 04:07:59
LOTR risk has a few changes that you can play with.
1. every turn the ring goes from one country to the next, following the path of the fellowship. When the ring reaches mount doom, the game is over. (this is the favorite feature of all the players so far as it means the game is not endless)
actually.. I'm going to stop there, there are many changes that they suggest. However, we tend to mix and match the rules depending on our mood and what time sunset is. But the board alone I think is worth buying it.
I never played risk 2010 or whatever, are those games very different than normal risk?
1. every turn the ring goes from one country to the next, following the path of the fellowship. When the ring reaches mount doom, the game is over. (this is the favorite feature of all the players so far as it means the game is not endless)
actually.. I'm going to stop there, there are many changes that they suggest. However, we tend to mix and match the rules depending on our mood and what time sunset is. But the board alone I think is worth buying it.
I never played risk 2010 or whatever, are those games very different than normal risk?
Unknown2005-01-28 09:14:31
Yes 2210 and GodStorm both follow a similar structure, which is basically "new" Risk (though they do both include the original risk rules). They have a turn limit, like LoTR risk, so you don't get endless games, and they also have interesting tweaks, like in 2210 you use the moon and in GodStorm you have the underworld. The most major change is the new "commander" types, called commanders in 2210 and Gods in GodStorm, that give bonuses to the troops they are with, and allow you to use special strategy cards. I think Avalon Hill have a demo of at least GodStorm on their website, you should check it out.
Unknown2005-01-31 09:08:54
I have to get one of those different Risks.