Chasm

by Narsrim

Back to Common Grounds.

Shiri2005-01-28 21:56:29
Eh, tell that to that CHK common that does 6 damage to an already-damaged creature for 1R. At instant speed. That's kinda what toadcurse does, eh?

Besides, wouldn't toadcurse be an enchantment with fading or whatever?
Nyla2005-01-28 22:01:17
Ummm. What is Magic: The Gathering?
Dritex2005-01-28 22:09:17
DAM! Roark beat me to it.
Shiri2005-01-28 22:18:01
It's a trading card game involving two wizards who beat each other up using...what is it, about 7k different cards now? Lots and lots of complicated rules and mechanics. A little simpler than Achaean PK rules, to give you scope. tongue.gif
Dritex2005-01-28 22:20:20
QUOTE(Shiri @ Jan 28 2005, 03:18 PM)
It's a trading card game involving two wizards who beat each other up using...what is it, about 7k different cards now? Lots and lots of complicated rules and mechanics. A little simpler than Achaean PK rules, to give you scope. tongue.gif
38184



Dude, the rules are sooo way easier than Achaean PK rules. Honestly, way easier.
Desdemona2005-01-28 22:42:18
QUOTE(roark @ Jan 28 2005, 02:51 PM)
Well the Toad Curse sorcery could be done during the main phase of the opponent's turn after his draw phase. I figured Toad Curse would be too powerful to play as a fast effect.
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Nah, don't worry about making Toad Curse appear too powerful at instant speed, though I do doubt a Toad to be capable of moving at instant speed... With easily abusive cards like Mindslaver and Mirror Gallery out there, whatever is too powerful? tongue.gif
Shiri2005-01-28 22:43:38
Mirror gallery, yeees. I might be seeing subquality-T1 tinker players jumping for joy in short order, perhaps. *squint*
Unknown2005-01-28 22:48:17
Hell, why not just make chasm continue if the caster is already DEAD? I mean, sheesh, if they can do the entire thing while asleep, paralyzed, peaced, in love, and entangled all at once, why not? I think at the bare minimum, sleep should stop it.

Don't forget Terenas, that Chasm is FASTER then judgement, with only three messages, versus four.
Yrael2005-01-29 03:18:42
Shiri: Four thorn elementals, in a green/white stuffed with growing and fast mana cards. When I used to play, you could flip out an elemental on the third turn, and one every turn after that. I think I managed to get one up to 25/25 once.. I wonder where I left that deck?

Edit: Oh, I forgot. I had incredible luck and *always* drew the cards I needed to start mana production on the first bit, and Thorn Elementals could ignore blocking monsters. So, yeah. I still want a Fungasaur.
Drago2005-01-29 03:31:38
My friend had shifting wall+rolling stones in a deck with all the urza lands.. a 40/40 wall which can attack is bad sad.gif

That said, I don't think its a bug that he can use it while toaded/entangled/paralysed, but it probably is that its asleep.

Maybe just some different descriptions?
Shiri2005-01-29 09:59:57
Brr, I hate urza lands, bad experience with that and T&N. Yes, different description is good.
Amaru2005-01-29 13:38:40
Staying on topic, you have to see why Narsrim would have a problem with this. The other 2 Guardian classes have below half mana INSTAKILLS. Death ends chasm. Toadcurse doesn't. Moondancers are already weak enough, with very few actually effective offensive skills, whereas Geomancers have all the ridiculously strong abilities... demesne doing 1.1k, phantom, chasm, boulderblast all being examples.

Personally I'd enjoy Lusternia a lot more if demesnes were scrapped and replaced with something less own-the-entire-world and more make-the-magi-own.
Geb2005-01-29 17:40:21
QUOTE(Amaru @ Jan 29 2005, 02:38 PM)
Staying on topic, you have to see why Narsrim would have a problem with this. The other 2 Guardian classes have below half mana INSTAKILLS. Death ends chasm. Toadcurse doesn't. Moondancers are already weak enough, with very few actually effective offensive skills, whereas Geomancers have all the ridiculously strong abilities... demesne doing 1.1k, phantom, chasm, boulderblast all being examples.

Personally I'd enjoy Lusternia a lot more if demesnes were scrapped and replaced with something less own-the-entire-world and more make-the-magi-own.
38438



I would actually support a smaller, but more portable, demesne. Most of the time when I end up in combat, I am out of a demesne and really do not have the time to put an effective one up. Even if I do get some semblance of a demesne up in combat, combat invariably moves to a location that is far removed from it. Essentially demesne combat is great for spider and fly types of combat, but fast-mobile combat normally leaves the mage devoid of a good portion of his abilities. So, you end up with mages working around their demesnes' lack of mobility by melding large swaths of land into them.
Silvanus2005-01-29 19:48:01
QUOTE(Amaru @ Jan 29 2005, 07:38 AM)
Staying on topic, you have to see why Narsrim would have a problem with this. The other 2 Guardian classes have below half mana INSTAKILLS. Death ends chasm. Toadcurse doesn't. Moondancers are already weak enough, with very few actually effective offensive skills, whereas Geomancers have all the ridiculously strong abilities... demesne doing 1.1k, phantom, chasm, boulderblast all being examples.

Personally I'd enjoy Lusternia a lot more if demesnes were scrapped and replaced with something less own-the-entire-world and more make-the-magi-own.
38438




1. Probably the other 2 Guardian classes have a below mana-instakill, because they don't have 11 ents to work with (or is it 13?). Toadcurse done right can be an instantdeath. Moondancers have just as many offensive skills as Nihilists (except sacrifice, probably, which isn't offensive at all, its just for fun).

2. You must have no armour, because Geomancers demesne does 800. Aquamanacers have hailstorm, which is just like boulderblast. Chasm takes 5 power, and every class has a defence against it. But I do love phantom.
Unknown2005-01-29 19:56:22
QUOTE(Silvanus @ Jan 29 2005, 03:48 PM)
Chasm takes 5 power, and every class has a defence against it. But I do love phantom.
38528



Care to elaborate? I can think of a few classes with no obvious defenses.
Silvanus2005-01-29 19:58:13
QUOTE(Isntinuse @ Jan 29 2005, 01:56 PM)
Care to elaborate?  I can think of a few classes with no obvious defenses.
38529



Every cosmic person can abjure fear, every Seren guild can leap out of the room (can you still leap if its indoors), chasm doesn't work through ghost. Aquamancers I'm not sure on, but there is probably an illusion they cna do, same with Geomancers. Though Geomancers can borrow (assuming they are in a room they can). Nihilists and Celestines can fly.
Shiri2005-01-29 19:59:32
Can't fly indoors, can leap indoors, fear doesn't work if there're stonewalls (does it?)

And I SUSPECT Geomancers can do fleshstone, and Aquamancers can do nature illusion (if in the right terrain.)
Silvanus2005-01-29 20:01:42
Yes, I do realize fear doesn't work if its stonewalled, but they'd still be paniciking and should still end up getting rid of it. Plus, if you are stupid enough to get stonewalled in, indoors, then you should die to chasm.
Vesar2005-01-29 20:04:32
Nope. Aquamancers have spook and the Rad rune. If they are stonewalled in, they're voided.
Silvanus2005-01-29 20:13:37
QUOTE
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