Vesar2005-01-29 20:16:32
Again, unless I'm confused (and that happens often), if they're walled it, it won't matter if you sling Beorc.
Silvanus2005-01-29 20:17:25
If you are walled in, its your own fault, if you see them beginning to walk in, you just move out of the room. If its a one exit room, Aquamancers and Hartstones have a guaranteed defence against it.
Geb2005-01-29 20:20:58
I've looked over logs of combat where geomancers have used chasm. Each time, I have only seen them use 3 not 5 power. Has the power cost changed?
Vesar2005-01-29 20:24:12
QUOTE(Silvanus @ Jan 29 2005, 03:17 PM)
If you are walled in, its your own fault, if you see them beginning to walk in, you just move out of the room. If its a one exit room, Aquamancers and Hartstones have a guaranteed defence against it.
38540
Until you get demesne summoned into a walled room with a statue. I'm not complaining about the tactic... it's a smart use of the skills available.
Silvanus2005-01-29 20:24:53
It takes 3, but I swore it used to take 5. But yeah Vesar, I forgot about that.
Silvanus2005-01-29 20:26:01
QUOTE
Syntax: GEOCAST CHASM
Power: 5 (Megalith of Doom)
Upon tainted soil, you may open up a chasm beneath the feet of your enemy which
Power: 5 (Megalith of Doom)
Upon tainted soil, you may open up a chasm beneath the feet of your enemy which
But when I did it to Kaervas, it only took 3.
Faethan2005-01-29 21:09:36
*also loves on Roark for the MTG reference and Raezon for the Arcanis picture*
Unknown2005-01-29 21:12:17
The problem I see with the points against chasm is this. The argument against chasm isn't "It's supercharged own-everyone unescapable!", it's "It's better than mine, no fair."
Narsrim2005-01-29 22:58:48
QUOTE(Silvanus @ Jan 29 2005, 03:48 PM)
1. Probably the other 2 Guardian classes have a below mana-instakill, because they don't have 11 ents to work with (or is it 13?). Toadcurse done right can be an instantdeath. Moondancers have just as many offensive skills as Nihilists (except sacrifice, probably, which isn't offensive at all, its just for fun).
2. You must have no armour, because Geomancers demesne does 800. Aquamanacers have hailstorm, which is just like boulderblast. Chasm takes 5 power, and every class has a defence against it. But I do love phantom.
2. You must have no armour, because Geomancers demesne does 800. Aquamanacers have hailstorm, which is just like boulderblast. Chasm takes 5 power, and every class has a defence against it. But I do love phantom.
38528
1. I have told you too many times that there are only 4 (five if you include pooka) offensive ents in Wicca. You like to pull up 11-13 when you have no other argument to make. Furthermore, toadcurse -can- kill but more often than naught, the toad gets away because of that silly shroud-movement bug (toads can somehow hop away with no indication of the direction they move).
Those four ents would be:
Pixie (shoots arrows that sleep the target)
Crone (random affliction)
Banshee (300-ish health and mana damage)
Brownie (.5 seconds off balance every 8-10 seconds)
2. I have excellent great robes and a slew of defensive spells (drawdown, aura, barkskin, etc) and the Geo demesne does aproximately 800-900 damage to me per round of effects.
Silvanus2005-01-29 23:04:35
QUOTE(Narsrim @ Jan 29 2005, 04:58 PM)
1. I have told you too many times that there are only 4 (five if you include pooka) offensive ents in Wicca. You like to pull up 11-13 when you have no other argument to make. Furthermore, toadcurse -can- kill but more often than naught, the toad gets away because of that silly shroud-movement bug (toads can somehow hop away with no indication of the direction they move).
Those four ents would be:
Pixie (shoots arrows that sleep the target)
Crone (random affliction)
Banshee (300-ish health and mana damage)
Brownie (.5 seconds off balance every 8-10 seconds)
2. I have excellent great robes and a slew of defensive spells (drawdown, aura, barkskin, etc) and the Geo demesne does aproximately 800-900 damage to me per round of effects.
Those four ents would be:
Pixie (shoots arrows that sleep the target)
Crone (random affliction)
Banshee (300-ish health and mana damage)
Brownie (.5 seconds off balance every 8-10 seconds)
2. I have excellent great robes and a slew of defensive spells (drawdown, aura, barkskin, etc) and the Geo demesne does aproximately 800-900 damage to me per round of effects.
38693
And that is why they do 800 damage to Llexyn, who doesn't have awesome great robes and a slew of defensive spells?
Edit: The other ents are use for defense, which helps you do a better offense.
Shiri2005-01-29 23:12:38
Willowisp - not good for defence, not an offensive thing, just a utility in a region which we can't (strictly) control.
Mushrooms - Good for fleeing, not defence.
Nymph - No use vs Mages, since the Lindwyrm is pointless.
Mother - like 200 hp every 10 seconds.
Sprite - Okay, this one's damn good, I'll accept it.
Pigwidgeon - Stops them from fleeing, as if they couldn't burrow, centre, or in fact not WANT to move since they have you stonewalled in already.
Dryad - Makes a tree, for, um, climbing, and shoving people out of. Still not defensive.
Sylph - Does nothing.
Leprechaun - Bumps 50 gold a time out of their inventory, not even pack. OMG NO.
Well, there's our defensive fae for you. Hmm.
Mushrooms - Good for fleeing, not defence.
Nymph - No use vs Mages, since the Lindwyrm is pointless.
Mother - like 200 hp every 10 seconds.
Sprite - Okay, this one's damn good, I'll accept it.
Pigwidgeon - Stops them from fleeing, as if they couldn't burrow, centre, or in fact not WANT to move since they have you stonewalled in already.
Dryad - Makes a tree, for, um, climbing, and shoving people out of. Still not defensive.
Sylph - Does nothing.
Leprechaun - Bumps 50 gold a time out of their inventory, not even pack. OMG NO.
Well, there's our defensive fae for you. Hmm.
Silvanus2005-01-29 23:18:05
QUOTE(Shiri @ Jan 29 2005, 05:12 PM)
Willowisp - not good for defence, not an offensive thing, just a utility in a region which we can't (strictly) control.
Mushrooms - Good for fleeing, not defence.
Nymph - No use vs Mages, since the Lindwyrm is pointless.
Mother - like 200 hp every 10 seconds.
Sprite - Okay, this one's damn good, I'll accept it.
Pigwidgeon - Stops them from fleeing, as if they couldn't burrow, centre, or in fact not WANT to move since they have you stonewalled in already.
Dryad - Makes a tree, for, um, climbing, and shoving people out of. Still not defensive.
Sylph - Does nothing.
Leprechaun - Bumps 50 gold a time out of their pack. OMG NO.
Well, there's our defensive fae for you. Hmm.
Mushrooms - Good for fleeing, not defence.
Nymph - No use vs Mages, since the Lindwyrm is pointless.
Mother - like 200 hp every 10 seconds.
Sprite - Okay, this one's damn good, I'll accept it.
Pigwidgeon - Stops them from fleeing, as if they couldn't burrow, centre, or in fact not WANT to move since they have you stonewalled in already.
Dryad - Makes a tree, for, um, climbing, and shoving people out of. Still not defensive.
Sylph - Does nothing.
Leprechaun - Bumps 50 gold a time out of their pack. OMG NO.
Well, there's our defensive fae for you. Hmm.
38706
Mother does a lot more then that. Narsrim has told me before when he is bashing it heals 400 health/mana (forget which). Climbing a tree is not defensive? So, lets assume you are fighting a tri-trans Geomancer, and you climb into tree.. how is he goign to hit you. The pigwidgeon hits nearly every single time, its the only reason why I die to Moondancers. Mushrooms saves so many people's ass. Nymph is good against all Nihilists, Celestines and a little bit Moondancers, and powerful in bashing. Don't know what Slyph does, and Leprechaun does a lot more then that, because some Ur'guard (not sure who) had over 5000 gold stolen from him because of leprechaun.
Shiri2005-01-29 23:24:48
That would be because it hit him 100 times (yes, he went AFK or d/ced or something, because the guy actually talked to me about it - I'm 99% sure it was Maedhros, so he can verify talking to Nejii about things), sylph does LITERALLY nothing, climbing a tree isn't defensive in a way that increases your offensive (which is what your point was) the pigwidgeon doesn't work on things like demesne centre as far as my testing goes, the Mother only does that much to Nars because he's level 80 odd, and yes, okay, mushrooms are good defensively too, but HOW does that help your offense, as you suggested?
Silvanus2005-01-29 23:29:52
QUOTE(Shiri @ Jan 29 2005, 05:24 PM)
That would be because it hit him 100 times (yes, he went AFK or d/ced or something, because the guy actually talked to me about it - I'm 99% sure it was Maedhros, so he can verify talking to Nejii about things), sylph does LITERALLY nothing, climbing a tree isn't defensive in a way that increases your offensive (which is what your point was) the pigwidgeon doesn't work on things like demesne centre as far as my testing goes, the Mother only does that much to Nars because he's level 80 odd, and yes, okay, mushrooms are good defensively too, but HOW does that help your offense, as you suggested?
38713
How? You don't have to worry about dying, because you have a guaranteed way out, a guaranteed way to heal yourself.
Unknown2005-01-29 23:30:06
Leprechaun is 25-50 gold per. Also, it does not steal gold that is in your pack. It's rather pointless, if your gold is out, I'd get it anyway when you die.
Shiri2005-01-29 23:31:44
QUOTE(Silvanus @ Jan 30 2005, 12:29 AM)
How? You don't have to worry about dying, because you have a guaranteed way out, a guaranteed way to heal yourself.
38715
QUOTE
Edit: The other ents are use for defense, which helps you do a better offense.
This is the point I'm debating. There's no "guaranteed" about it, by the way.
Silvanus2005-01-29 23:33:49
If you have a better defense, you are most likely going to take more risks. Here is an example: if you play soccer(football), and know you have 3 defensive people behind you, and a goalie, t hat are all extremely good and should be in the pros, are you going to worry about defense as much as say, you have 3 fat people who can't run the mile, and a goalie who can't jump?
Shiri2005-01-29 23:35:27
This is true, but unlike in a real life combat situation, there's no risk you can take that will make you fight better and more likely to win etc.. Apart from piddly things like whether to use power on invoke orange etc..
Silvanus2005-01-29 23:36:52
Yes there is. As a Nihilist, I knew I'd die and come back as a Lich, so I'd take a lot more risks, like in fighting 2 people at once. When a Geomancer, I know I have to worry about defense and my health a lot more often then as a Nihilist, so I don't fight straightforward. When on planes, I'm nearly suicidal because if I die, I'd conglutinate.
Shiri2005-01-29 23:42:18
How does that actually make you any better, fighting two people? Where is the advantage, offensively, in fighting two people?