PK & Experience

by Rashidat

Back to Common Grounds.

Rashidat2005-02-03 19:00:09
The game should keep track of how many people you have killed and how many times you have been killed. Every several hours of game play you go, you lose 1 kill from your record.

New Command
If you are attacked on Prime, you may, within the first 15 seconds enter a command called Prostrate. If you have taken any aggressive actions, used any any targeted abilities on the attacker, or even enemied that person, you may not Prostrate afterwards. Like Meditate, Prostrate is broken by typing any command.

You may not be forced out of prostration, nor may you be commanded to do anything (Pooka, Dominate, etc. will have no effect on you)

If killed while Prostrate, you lose 5 times you number of recorded kills in experience percentage.

If you have 10 kills on record, you would fall from level 68(72%) to level 68(22%) This experience loss is for the humiliation of being defeated.

The experience loss should goes up each time you prostrate before the same person. Learn to fight back or suffer being weak.

If you kill someone who is Prostrate, You gain very little or no experience. After all, how much do you really learn by killing someone who won't fight back?

Killing people who are prostrate builds a reputation as a thug. Letting the prostrate live builds a reputation for honor or mercy.

There would be less to gain from jumping people who aren't ready to fight you. There be less gained by killing high ranked pacifists. Also, if you keep whoring prostrate, it eventually becomes less costly just to fight back.

Comments are welcome.
Rauros2005-02-03 19:02:38
*points the big pointy stick at the Ideas forum* Lighten.gif stab.gif vote.png
Richter2005-02-03 19:02:47
Sounds like a neat idea Radish-hat.
Unknown2005-02-03 19:07:46
I prefer Estarra's primebond idea. Not to attack anyone, but prostrating before your attacker is more of a 'please don't kill me' attitude then a real pacifism. No one would do that, as that'd be pathetic of them.
Typhus2005-02-03 19:09:21
Radish-hat?
Rashidat2005-02-03 19:12:58
QUOTE(Cuber @ Feb 3 2005, 03:07 PM)
I prefer Estarra's primebond idea. Not to attack anyone, but prostrating before your attacker is more of a 'please don't kill me' attitude then a real pacifism. No one would do that, as that'd be pathetic of them.
41603



I was more envisioning Obi Wan letting Darth strike him down at the end of Star Wars IV.
Richter2005-02-03 19:15:35
QUOTE(Typhus @ Feb 3 2005, 11:09 AM)
Radish-hat?
41604



You're right, that would have two "H"'s.
Devris2005-02-03 19:17:12
Yeah, put me down for a big...NO!


There is a difference between not having a system and being a total pacifist. I don't run around saying, "Let's all make peace", and in the end will help defend villages and such. The problem people have with PK is the random killing around the prime, and you system seems to just try and solve PK in general. Not to mention making someone who doesn't want to fight "prostrate" to the aggressor is just ridiculous.

You still give them incentives for killing pacifists...they will do it on day 1...wait a few days and then get them again. Let's say Joe hates me, he kills me, and no one else does. Joe sees this, comes back and does it again. According to you system, he can kill me 10 times and I get nothing back.
Rashidat2005-02-03 19:27:25
QUOTE(Devris @ Feb 3 2005, 03:17 PM)
The problem people have with PK is the random killing around the prime, and you system seems to just try and solve PK in general. Not to mention making someone who doesn't want to fight "prostrate" to the aggressor is just ridiculous.

According to you system, he can kill me 10 times and I get nothing back.
41609



Is your problem with the poor RP of it? Or with actually losing experience when you get killed?

If you have to much dignity to Prostrate before an attacker, then don't. Call it whatever you want to.

Prostration just allows you to blunt the experience gain of the attacker. It thus takes the incentive out of attacking for the experience gained on the kill. You only gain experience through the kill if the opponent fights back. If you know someone is just out to kill you for the EXP. Then Prostrate, and they won't be feasting off your misery.

edit: Also if they keep killing you, their kill count goes up. You can then, jump them (hire a friend to do it for you)and even prostration won't prevent them from losing signifant experience. Thus they are punished.
Rauros2005-02-03 19:32:40
Sounds like you're trying to associate pacifism with weakness/misery/patheticness. And to that I reply... NO
Unknown2005-02-03 19:35:50
I like a hint of the idea, but just the kills on record associated with experience gain/loss.

Why should Melancthon, who doesn't PK, lose 50% or such of a level from some random person jumping him for exp? If Mel has killed 0 people in the last game year or so, and his attacker has killed 20 people, Mel shouldn't lose anything, or lose something minimal, and the attacker shouldn't gain anything (have some sort of RP behind this, but that idea really clicks with me).
Dumihru2005-02-03 20:02:24
SirVLCIV -

Unless I've misread, Melancthon would lose 0 (0*5%) experience if he has no kills on record, if he prostrates. Whereas the attacker would gain very little, if any, experience (because he killed a prostrated person).

Further, if killed while prostrate, Melanchthon (to use your example) can send someone to kill the attacker, causing him to lose more experience (due to the attacker's increased kill count).

People would have very little incentive to kill based on experience ranking, as long as the victim does not engage in PK himself.

This gets a little fuzzy in that one can engage in PK without actually scoring the killing blow. What if you summon/beckon or stun/afflict someone to set them up for a kill? What if you heal the killer? In fact, some skills are meant to be used like this. For example, suppose Melanchthon casts omen just before Kaervas casts cosmicfire (which has happened). This should count just as much as the actual killing blow.

Also, experience lost should probably based on numerical experience instead of percentages thereof. 1% for a level 90 is much more (in terms of time/effort) than 1% for a level 20.

Edit: This was a reply to SirVLCIV
Rashidat2005-02-03 20:45:47
Domihru: That is sort of the point. As it stands now, no one can play a pacificist without great loss when attacked. Introducing a command that has you refuse to fight back would diminish your loss and their gain. This would be based on how much of a true pacificist you really are. Someone with 40 kills who tries to take the pacificist stance (what I called Prostrate) would lose a lot of experience for trying to be something they are not.

As for team assaults or aggressive behaviors. Those should count for something. Skills that are "enablers" should saddle someone with at least 1/2 a kill, if the person they are helping actually kills someone.

The formula is open to modification or change. The basic point is this. If someone on the Prime plane refuses to fight back. You should not get much experience from killing them, nor should they lose much. Standing still while someone beheads you is not really a fight at all. Why should the killer gain so much for this? and the killed lose so much?
Unknown2005-02-03 20:49:05
EDIT: I wanted to write something here, but changed my mind.

<--- Idiot.
Kaileigh2005-02-03 21:45:56
QUOTE(Rashidat @ Feb 3 2005, 01:12 PM)
I was more envisioning Obi Wan letting Darth strike him down at the end of Star Wars IV.
41606




never seen it..


But I would prefer to prevent the attck to begin with rather that this
Unknown2005-02-04 02:00:13
Well, if you prostrate yourself, and you haven't killed others, you lose nothing at all. The attacker also gains nothing, except making his kill count go higher, thus meaning he'll just lose more experience when he ends up being killed.
Daganev2005-02-04 02:02:14
doesn't this skill exist allready?

HEARTSTOP
Unknown2005-02-04 02:07:48
Heartstop doubles your experience loss. Prostrate has a potential of causing you to lose none at all.
Daganev2005-02-04 02:09:00
it does?

Ahh the joys of trans planar.