Shiri2005-01-30 23:51:09
Um, Kurachi and Tarielenwe I was helping chop up Daevos in Delport not half an hour before that, and Tarielenwe and Kurama were there when you were attacking. In fact, I actually remember Tari charging into the room ahead and attacking you while Wuylinfe steamed you from the next room. I was the only Seren there, by the way, I was helping Isune's order.
Terenas2005-01-31 00:34:23
QUOTE(Anonymous @ Jan 30 2005, 11:38 PM)
Even if I have an icewall ring, which I do, so let's say I put up 6 icewalls, all they have to do is ignite at least one, which I have to put up again, and if even one icewall is down when you get cursed, the entire possibility of killing you is nonexistant. There is NO reason why you should die to toadcurse.
39364
I have to agree, the Moondancer's abilities are far inferior to Celestines or Nihilists. Look at darkmoon for goodness's sake. It's one of the highest ability, requires a whopping 8 powers, and on average gives a measly 3 afflictions, and is cureable by focus spirit. Whereas angels and demons can give 2 masked afflictions up to 5 times in a row for 10 powers. Or look at heretic, that costs 3 powers, lasts a good half a minute, gives on average 5 afflictions, and isn't cureable. Nihilists and Celestians have it made, if anything, they need further downgrade. I'd be happy if both lichdom and heretic/infidel/inquisition were all downgraded together.
Shiri2005-01-31 00:38:19
I'll also add that ALL the afflictions Dark Moon gives are curable by pennyroyal.
Silvanus2005-01-31 00:38:50
QUOTE(terenas @ Jan 30 2005, 06:34 PM)
I have to agree, the Moondancer's abilities are far inferior to Celestines or Nihilists. Look at darkmoon for goodness's sake. It's one of the highest ability, requires a whopping 8 powers, and on average gives a measly 3 afflictions, and is cureable by focus spirit. Whereas angels and demons can give 2 masked afflictions up to 5 times in a row for 10 powers. Or look at heretic, that costs 3 powers, lasts a good half a minute, gives on average 5 afflictions, and isn't cureable. Nihilists and Celestians have it made, if anything, they need further downgrade. I'd be happy if both lichdom and heretic/infidel/inquisition were all downgraded together.Â
39392
Moondancers and Celestines are both superior to Nihilists. Crucify, sacrifice in Necromancy are useless, the Demons die in 7 hits from a cosmicfire, about 4 dsls, and 5 moonbursts (I think thats it).
Silvanus2005-01-31 00:40:53
QUOTE(Shiri @ Jan 30 2005, 06:38 PM)
I'll also add that ALL the afflictions Dark Moon gives are curable by pennyroyal.
39396
As are all afflictions given by Baalphegar, (exception is epilepsy, which is cured by kombu). It is easy to guess which power you are being hti by, because in my whole time as a Nihilist, I never once used an Ashtorath power, and only used a few Luciphage/Nifilhema/Baalphegar/Gorgulu powers.
Dumihru2005-01-31 00:45:51
QUOTE(Shiri @ Jan 30 2005, 03:46 PM)
Wait, you mean you can't...just...write some script that memorises which icewall you melted, if you can't do it yourself? Or run in every direction real quick? Neither can be that hard, especially the second which even I could do, and I can't script or anything.
39370
Heh, that reminds me of the amazing Tiax combat system (Achaea). Advanced tactics involved something like:
emote runs screaming like a little girl
n; s
wait
e; w
wait
u; d
wait
in;out
Terenas2005-01-31 00:48:13
QUOTE(Silvanus @ Jan 31 2005, 12:38 AM)
Moondancers and Celestines are both superior to Nihilists. Crucify, sacrifice in Necromancy are useless, the Demons die in 7 hits from a cosmicfire, about 4 dsls, and 5 moonbursts (I think thats it).
39397
Yeah, but does your demon cost 8 powers to use and gives a measly 3 afflictions and can be cured by simply focus spirit? Stupidly useless Totem specializations.
Back on topic, lichdom should really be fixed, considering it basically make a Necromancer immune to death. If the person that scored the kill were to get half experience at least, or there was a higher power/reserve cost associated. A mere 20 powers ~ 10% reserve is nothing comparable to the ~33% essence or karma that Occultists and Necromancers in Achaea have to use for Astralform or Blackwind.
Silvanus2005-01-31 00:49:10
QUOTE(terenas @ Jan 30 2005, 06:48 PM)
Yeah, but does your demon cost 8 powers to use and gives a measly 3 afflictions and can be cured by simply focus spirit? Stupidly useless Totem specializations.
Back on topic, lichdom should really be fixed, considering it basically make a Necromancer immune to death. If the person that scored the kill were to get half experience at least, or there was a higher power/reserve cost associated. A mere 20 powers ~ 10% reserve is nothing comparable to the ~33% essence or karma that Occultists and Necromancers in Achaea have to use for Astralform or Blackwind.
Back on topic, lichdom should really be fixed, considering it basically make a Necromancer immune to death. If the person that scored the kill were to get half experience at least, or there was a higher power/reserve cost associated. A mere 20 powers ~ 10% reserve is nothing comparable to the ~33% essence or karma that Occultists and Necromancers in Achaea have to use for Astralform or Blackwind.
39405
Do you have a skill that requires 8 power to have someone writhe out in 2 seconds, and you get eq back in 6 seconds?
Graal2005-01-31 00:52:56
QUOTE(terenas @ Jan 31 2005, 09:48 AM)
Yeah, but does your demon cost 8 powers to use and gives a measly 3 afflictions and can be cured by simply focus spirit? Stupidly useless Totem specializations.
Back on topic, lichdom should really be fixed, considering it basically make a Necromancer immune to death. If the person that scored the kill were to get half experience at least, or there was a higher power/reserve cost associated. A mere 20 powers ~ 10% reserve is nothing comparable to the ~33% essence or karma that Occultists and Necromancers in Achaea have to use for Astralform or Blackwind.
Back on topic, lichdom should really be fixed, considering it basically make a Necromancer immune to death. If the person that scored the kill were to get half experience at least, or there was a higher power/reserve cost associated. A mere 20 powers ~ 10% reserve is nothing comparable to the ~33% essence or karma that Occultists and Necromancers in Achaea have to use for Astralform or Blackwind.
39405
I cant see anythin wrong with lichdom, i personally lost 60% exp the other day durin a influence war. Ayup, i got lichdom too, why?! gee eye sigils, if i toss up lichdom, i waste 30 power every time i die. 30 you ask .. ayup, the 10 i used to put it up with the first time, the 10 i use to put up the def, and the 10 i lose when it goes off (cause we lose all our power when it goes off) , oh then i getta stand around with 0 power and no def's , and a huge eq lag, waitin fer the person to kill me again so i can pray.
What with bein a reasonably useless race like an orclach , i mostly toss it up fer the chance to have some mana while im bashing at night, 8 int really sucks
Terenas2005-01-31 00:54:08
QUOTE(Silvanus @ Jan 31 2005, 12:49 AM)
Do you have a skill that requires 8 power to have someone writhe out in 2 seconds, and you get eq back in 6 seconds?
39406
I'm assuming you're referring to crucifix. From what I saw in Amaru's log, it did 700 damage, impaled Amaru, and not make him able to apply any salves, in addition to constantly breaking limbs. That's a pretty damn good ability if you ask me. And I don't think you can writhe out of any forms of entanglement in 2 seconds, unless you're a faeling, which most of us aren't.
Silvanus2005-01-31 00:55:48
QUOTE(terenas @ Jan 30 2005, 06:54 PM)
I'm assuming you're referring to crucifix. From what I saw in Amaru's log, it did 700 damage, impaled Amaru, and not make him able to apply any salves, in addition to constantly breaking limbs. That's a pretty damn good ability if you ask me. And I don't think you can writhe out of any forms of entanglement in 2 seconds, unless you're a faeling, which most of us aren't.
39409
Yes you can. Its why sacrifice is impossible. Crucify is usually used to save however much time you can. The only benefit to Crucify is they can't writhe off balance/eq, so with ectoplasm, scabies, confusion, epilepsy, and dysentery, you might be able to pull off sacrifice.
Terenas2005-01-31 01:01:48
QUOTE(Silvanus @ Jan 31 2005, 12:55 AM)
Yes you can. Its why sacrifice is impossible. Crucify is usually used to save however much time you can. The only benefit to Crucify is they can't writhe off balance/eq, so with ectoplasm, scabies, confusion, epilepsy, and dysentery, you might be able to pull off sacrifice.
39410
Wait, sacrifice is impossible, wait, no, it's possible? You're not getting my point though, darkmoon and Stag's equivalent, Stagcurse blows, no questions about it. I don't really see your point, Cruxifixion is still far superior since it stops your target from attacking in addition to all the other effects.
P.S.- Sorry to keep derailing the topic.
Unknown2005-01-31 01:11:05
QUOTE(terenas @ Jan 30 2005, 02:54 PM)
I'm assuming you're referring to crucifix. From what I saw in Amaru's log, it did 700 damage, impaled Amaru, and not make him able to apply any salves, in addition to constantly breaking limbs. That's a pretty damn good ability if you ask me. And I don't think you can writhe out of any forms of entanglement in 2 seconds, unless you're a faeling, which most of us aren't.
39409
Don't forget, you also can't DRINK or EAT anything while crucified either. It's not useful for setting up a sacrifice, but it is very useful by itself.
Silvanus2005-01-31 01:15:11
QUOTE(Anonymous @ Jan 30 2005, 07:11 PM)
Don't forget, you also can't DRINK or EAT anything while crucified either. It's not useful for setting up a sacrifice, but it is very useful by itself.
39423
Useful in a one on one fight? Hell no. It is only useful in group cmbat where everyone is hitting each other.
Unknown2005-01-31 03:55:22
It appears the arguments against Necromancy are instead arguments against Daevos and/or Ur'Guard.
Lichdom - stopped by eye sigil. Buy one.
Crucify/Sacrifice - inherently worthless combo.
I would give up Necromancy for Sacraments in a heartbeat, and would give up Nihilism for Moondancer's skillset with entities even faster.
Lichdom - stopped by eye sigil. Buy one.
Crucify/Sacrifice - inherently worthless combo.
I would give up Necromancy for Sacraments in a heartbeat, and would give up Nihilism for Moondancer's skillset with entities even faster.
Drago2005-01-31 05:40:20
Lichdom -regulary- means I die three times.
Here, I'll give you an example:
Tuek kills me in Serenwilde at the entrance, I lich.
Serenwilde, being the forthinkers they are, has eyesigils in the rooms surrounding where I died.
I come out of ghost form, and die to Tuek again.
What you don't understand, Amaru, is that -one- enchantment makes us essentially an easy kill.
You might consider it overpowered but I can assure you it is anything but. In the last "war" just alone I burnt through almost 200 power -just- with Lichdom, and still lost almost 6 levels.
I'd hardly call that "overpowered" when Serenwilde has the ability to instantly ressurect any totem user (oh, sure, you need a coven for that).
The only problem I have with lichdom I'm detailing in my envoy report, you'll be happy to know, Amaru, that my alternative has you gaining some experience for killing a Lich, and the Lich loosing some, though I'm sure I'll get beaten for saying that.
If you -know- someone has Lichdom, its not that hard to prepare after the first time they die.
I'm sorry, I'm posting replies as I read through the posts.
Amaru: Lichdom takes 10 power to use, ie: "you need 10 power right then to use lichdom". It then drains all your power that you have when you die.
Unlike Lichdom, Trueheal makes you -completely- invulnerable until you do something, we can't stop it and we can't do anything to make you vulnerable once you've used it. Lichdom, on the other hand, can -easily- make the Necromancer die a second time if the person trying to kill them thinks about it at all. Not that I'd want Trueheal, I happen to like bashing with Lichdom.
I'm sorry but I can't agree with downgrading Lichdom or Necromancy any more then it has been, any downgrade will make the Nihilists entirely useless in single combat.
Downgrade the ur'Guard, I'm not really worried, but downgrading something which makes the Nihilists worse is a bad idea.
Just for Clarification on our instakills:
Wrack - Less then half mana, need to be entangled.
Sacrifice - Needs to be crucified -and- have all four limbs shrivelled.
Soulless - If you die to Soulless, you're either being teamed (in which case damage will probably kill you anyway) or you're inept.
Terenas: Crucifix is the most -useless- skill in single combat. I've never had anyone stay crucified for long enough for me to sacrifice unless they didn't have a trigger to writhe.
Those that have the triggers usually writhe off -just- after I get eq back from using it, I'd hardly call that 'completely awesome', as I'm now down 8 power and any afflictions my demon may give you during that 4-5 seconds get cured.. instantly.
I'm sorry if you people don't believe me, but trust me I've looked into it. Necromancy, on the whole, is a support skill, of which 6 abilities have use in single combat.
Cannibalize- Useful for that extra boost to mana, of course it knocks off half my health so.. you know, useless in combat (I use it when I'm about to try and take on two goats on Astral).
Omen- Useful for the extra damage.. from my cosmicfire.
Putrefaction- I'd argue that its the best skill in Necromancy.
Lichdom- Because Goats are nasty.
Disfigure- Because, if I'm lucky, that person is aeoned and wont get the cure off in time.
Contagion- In single combat, or even 2v1 (with the one being a necromancer) this skill has uses. Anything more then that and its not worth the power.
6 out of 17 skills that have uses in single combat.
What's left?
Shrivel - Cured instantly as salvebalance is faster then my eq on it.
Feed - stopped by a lowmagic ability, stopped by carrying food (which is more possible with preserve now)
Leech - Unless I'm fighting a low int race, useless.
Drain - There's a use for this, but definatly not combat oriented.
Ectoplasm - Hurrah for scrub enchantments.
Raisedead - Useless
Ghost - I can.. run if there's no eye sigils around.
Crucify - Good for.. giving me a -small- break, which I could get just as easily with hangedman or web.. or by shielding.
Sacrifice - See above arguements.
Mastery - I can influence dead people.
If you want Lichdom downgraded, you'd better be willing to have a lot of those skills upgraded, otherwise it might be best if you just didn't complain for once.
Necromancy makes an awesome ur'Guard skill, for the Nihilists it just doesn't compare.
Edited because I forgot to put something about Contagion.
Here, I'll give you an example:
Tuek kills me in Serenwilde at the entrance, I lich.
Serenwilde, being the forthinkers they are, has eyesigils in the rooms surrounding where I died.
I come out of ghost form, and die to Tuek again.
What you don't understand, Amaru, is that -one- enchantment makes us essentially an easy kill.
You might consider it overpowered but I can assure you it is anything but. In the last "war" just alone I burnt through almost 200 power -just- with Lichdom, and still lost almost 6 levels.
I'd hardly call that "overpowered" when Serenwilde has the ability to instantly ressurect any totem user (oh, sure, you need a coven for that).
The only problem I have with lichdom I'm detailing in my envoy report, you'll be happy to know, Amaru, that my alternative has you gaining some experience for killing a Lich, and the Lich loosing some, though I'm sure I'll get beaten for saying that.
If you -know- someone has Lichdom, its not that hard to prepare after the first time they die.
I'm sorry, I'm posting replies as I read through the posts.
Amaru: Lichdom takes 10 power to use, ie: "you need 10 power right then to use lichdom". It then drains all your power that you have when you die.
Unlike Lichdom, Trueheal makes you -completely- invulnerable until you do something, we can't stop it and we can't do anything to make you vulnerable once you've used it. Lichdom, on the other hand, can -easily- make the Necromancer die a second time if the person trying to kill them thinks about it at all. Not that I'd want Trueheal, I happen to like bashing with Lichdom.
I'm sorry but I can't agree with downgrading Lichdom or Necromancy any more then it has been, any downgrade will make the Nihilists entirely useless in single combat.
Downgrade the ur'Guard, I'm not really worried, but downgrading something which makes the Nihilists worse is a bad idea.
Just for Clarification on our instakills:
Wrack - Less then half mana, need to be entangled.
Sacrifice - Needs to be crucified -and- have all four limbs shrivelled.
Soulless - If you die to Soulless, you're either being teamed (in which case damage will probably kill you anyway) or you're inept.
QUOTE
basically make a Necromancer immune to death
That's the damned point of the skill. I'll point out that Vitae+Spores is -far- superior to saving your own ass.Terenas: Crucifix is the most -useless- skill in single combat. I've never had anyone stay crucified for long enough for me to sacrifice unless they didn't have a trigger to writhe.
Those that have the triggers usually writhe off -just- after I get eq back from using it, I'd hardly call that 'completely awesome', as I'm now down 8 power and any afflictions my demon may give you during that 4-5 seconds get cured.. instantly.
I'm sorry if you people don't believe me, but trust me I've looked into it. Necromancy, on the whole, is a support skill, of which 6 abilities have use in single combat.
Cannibalize- Useful for that extra boost to mana, of course it knocks off half my health so.. you know, useless in combat (I use it when I'm about to try and take on two goats on Astral).
Omen- Useful for the extra damage.. from my cosmicfire.
Putrefaction- I'd argue that its the best skill in Necromancy.
Lichdom- Because Goats are nasty.
Disfigure- Because, if I'm lucky, that person is aeoned and wont get the cure off in time.
Contagion- In single combat, or even 2v1 (with the one being a necromancer) this skill has uses. Anything more then that and its not worth the power.
6 out of 17 skills that have uses in single combat.
What's left?
Shrivel - Cured instantly as salvebalance is faster then my eq on it.
Feed - stopped by a lowmagic ability, stopped by carrying food (which is more possible with preserve now)
Leech - Unless I'm fighting a low int race, useless.
Drain - There's a use for this, but definatly not combat oriented.
Ectoplasm - Hurrah for scrub enchantments.
Raisedead - Useless
Ghost - I can.. run if there's no eye sigils around.
Crucify - Good for.. giving me a -small- break, which I could get just as easily with hangedman or web.. or by shielding.
Sacrifice - See above arguements.
Mastery - I can influence dead people.
If you want Lichdom downgraded, you'd better be willing to have a lot of those skills upgraded, otherwise it might be best if you just didn't complain for once.
Necromancy makes an awesome ur'Guard skill, for the Nihilists it just doesn't compare.
Edited because I forgot to put something about Contagion.
Murphy2005-01-31 06:44:38
Earlier in the thread Tuek compared necromancy here to necromancy in other realms, so lets do that here, specifically to achaea because I dont know about the others.
First of lets talk skills, achaean necromancy has decay (int based attack) blackwind (usefull with vitae and you can choke people with it) soulcage (once per RL day) vivisect (instakill with 4 limbs shriveled) and leprocy (shrivels an arm AND a leg)
You could pull of many more moves as a knight, for examble Leprocy-arc, does damage, arc hits everyone in the room and you can envenom your axe when doing it, so it would give you another shirveled limb if you envenomed it with the right venom.
Arc can be used off EQ
You could also web/arc AND decay/arc too. If I was able to decay-arc here, as a Dracnari, itd be a 14 int decay and a 17 str arc (14 base, 2 from flex one from geburah). Decay being magic damage. At night from lichdom itd be a 16 int 19 str decay-arc.
If I was doing leprosy arc, itd be arc damage plus 3 shirvelled arms, couple more venoms messing up your healing and ive got myself a vivisecdt, if i was prepping limbs with dsls, Id be doing even better heading towards a vivisect on someone.
Here i can shrivel arms (takes to much mana in my opinion and just one limb at a time) and i can aim for legs (can't realy prep limbs against a good healer, and actualy breaking them with swing is a hit and miss affair, certainly not reliable)
You could also have a starburst up, and have it blackwind as soon as you hit starburst. Here you can't do that.
Ideally you could soulcage, touch starburst, then burst and blackwind. thats 2 deaths and you still haven't prayed yet
Putrefaction for a recent upgrade I hear in achaea making it take more damage.
If you downgrade lichdom to once per RL day, I'm going to forget necromancy for resilience because at least reslilience doesn't drain hp like putrefaction does and you get to shrug off a lot of venoms too.
It'd only be worth having for ghost, Contagion here isn't that special, and leech is identical.
Necromancy here is WAY worse than in achaea, at least there it was useful as a knight for offence too. Give me decay here, as well as leprocy.
If you nerf lichdom then give us Leprosy, make sacrifice identical to vivisect, give us decay, and have leprosy and decay take balance on one arm so I can decay-swing, or leprosy-swing.
Another idea could be to be able to swing weapons off eq, so you can crucify someone and then keep swinging your weapons at them while you wait for EQ and power to come back.
On a skillset per skillset basis its way worse here, the only saving grace being deep wounds damage, but we still dont get instakills like behead or cleave (achaean version). Yeah we get behead in bladie and brainbash in bonie, but they require someone to have their head unparried, and for them not to heal their head. You can't 'prep' limbs here either against a good healer.
Otherwise you could just leave it as it is.
EDIT: I forgot contagion, its not really that useful in my opinion. Omen is a unique skill here, but both don't do a good job of balancing it out. Meanwhile Id love to be able to decay swing here now i think about it, or even leprocy swing. With knockdown and shrivelling an arm and a leg I can see how useful it'd be.
First of lets talk skills, achaean necromancy has decay (int based attack) blackwind (usefull with vitae and you can choke people with it) soulcage (once per RL day) vivisect (instakill with 4 limbs shriveled) and leprocy (shrivels an arm AND a leg)
You could pull of many more moves as a knight, for examble Leprocy-arc, does damage, arc hits everyone in the room and you can envenom your axe when doing it, so it would give you another shirveled limb if you envenomed it with the right venom.
Arc can be used off EQ
You could also web/arc AND decay/arc too. If I was able to decay-arc here, as a Dracnari, itd be a 14 int decay and a 17 str arc (14 base, 2 from flex one from geburah). Decay being magic damage. At night from lichdom itd be a 16 int 19 str decay-arc.
If I was doing leprosy arc, itd be arc damage plus 3 shirvelled arms, couple more venoms messing up your healing and ive got myself a vivisecdt, if i was prepping limbs with dsls, Id be doing even better heading towards a vivisect on someone.
Here i can shrivel arms (takes to much mana in my opinion and just one limb at a time) and i can aim for legs (can't realy prep limbs against a good healer, and actualy breaking them with swing is a hit and miss affair, certainly not reliable)
You could also have a starburst up, and have it blackwind as soon as you hit starburst. Here you can't do that.
Ideally you could soulcage, touch starburst, then burst and blackwind. thats 2 deaths and you still haven't prayed yet
Putrefaction for a recent upgrade I hear in achaea making it take more damage.
If you downgrade lichdom to once per RL day, I'm going to forget necromancy for resilience because at least reslilience doesn't drain hp like putrefaction does and you get to shrug off a lot of venoms too.
It'd only be worth having for ghost, Contagion here isn't that special, and leech is identical.
Necromancy here is WAY worse than in achaea, at least there it was useful as a knight for offence too. Give me decay here, as well as leprocy.
If you nerf lichdom then give us Leprosy, make sacrifice identical to vivisect, give us decay, and have leprosy and decay take balance on one arm so I can decay-swing, or leprosy-swing.
Another idea could be to be able to swing weapons off eq, so you can crucify someone and then keep swinging your weapons at them while you wait for EQ and power to come back.
On a skillset per skillset basis its way worse here, the only saving grace being deep wounds damage, but we still dont get instakills like behead or cleave (achaean version). Yeah we get behead in bladie and brainbash in bonie, but they require someone to have their head unparried, and for them not to heal their head. You can't 'prep' limbs here either against a good healer.
Otherwise you could just leave it as it is.
EDIT: I forgot contagion, its not really that useful in my opinion. Omen is a unique skill here, but both don't do a good job of balancing it out. Meanwhile Id love to be able to decay swing here now i think about it, or even leprocy swing. With knockdown and shrivelling an arm and a leg I can see how useful it'd be.
Unknown2005-01-31 07:04:48
QUOTE(Drago @ Jan 31 2005, 01:40 AM)
When you Lich you don't die in any practical sense, though. After liching and returning you are likely to die the -first- time, not second.
Unknown2005-01-31 07:06:43
A moondancer basically can't be killed on the prime plane, and a moondancer with bedevil is almost impossible to kill for anyone who isn't a knight. I really don't think they need upgrades.
Narsrim2005-01-31 07:35:45
This post is in response to Drago’s previous post.
To begin, the argument that lichdom is somehow nullified by eye sigils is absurd. Given that Nihilists can be enchanters and therefore obtain the ability to zap a sigil for a mere 2p, this should never be an issue. Furthermore, the argument holds far more weight theoretically than in reality. Eye sigils are not free nor are the flame sigils to go with them. Given how easy they are to taken down, eye sigils are only practical in heavily fortified areas (inside a commune or city, etc). Thus in 80% of Lusternia, lichdom will likely get the target to safety.
As for power loss, I recall Daevos using lichdom around 10 times in one month. I have seen several others push towards this number. Whereas Daevos does have an unlimited power supply, I realize this only applies to people in his position. Interestingly, the recent change in power (making it far easier to obtain for cities and communes) only exacerbates the issue. If desired, Magnagora could easily take a power hit during a massive raid or invasion and let its citizen lich as much as they needed.
Regarding Resurgem ability in Moon, the experience loss is hefty. Unlike other forms of resurrection, I’ve lost at much as 15-25% with Resurgem. Had I prayed, I would have lost 40-50%. Furthermore, Resurgem is -easily- stopped. Celestines and Paladins can last rite a corpse whereas Nihilists and Ur’guard can eat a corpse, and finally Geomancers can fossilize.
My single biggest qualm with lichdom is that lichseed remains intact even if the player who cast it quits (or so I hear). I guarantee you, Drago that I burn through more power using Drawdown than you have ever used with lichdom. Every single time I log on, I have to drawdown. With lichseed, it remains until it is used.
And whereas this thread is not about Trueheal, I would like to say that I am almost certainly that you can beckon someone who has prismatic barrier which will cause it to fade. Be creative, I’m sure you can find ways around it. However, the point I would like to address is that lichdom is INSANELY powerful for bashing. I think this is one legitimate area where the skill is overpowered (and furthermore, most high level bashers bash in Astral... it isn’t as if 20p means anything).
Regarding the necromancy as a whole, I do feel you raise a very legitimate point regarding necromancy for Ur’guard versus necromancy for Nihilists. Imagine if you will, a Brood Viscanti Ur’guard, full platemail, various enchantments and defenses, surge, putrefaction (and whoever said putrefaction is useless should be taken out and beaten, it gives 33% damage reduction). I’ve seen Daevos easily tank 10 city or commune guards. I sincerely object this. Whereas putrefaction is very nice (and fair) for a Nihilist, it is way too much for Ur’guard.
There has been some discussion that Wrack is crap to Absolve. I would like to clarify. A Celestine cannot leech mana. They have amissio which borders on useless. Leech, however, is extremely potent and extremely fast. Furthermore, it ensures the caster maintains a high mana level. And as we all know, a demon can be set to shackles and whore web. Furthermore, a Nihilist with tarot can stack hangedman + web. I do realize that these methods are different to pull off but certainly no more difficult than absolve for a Celestine.
Sacrifice is rather bleh. There is just no way to argue otherwise.
Soulless is extremely powerful and should not be so readily ruled out. With carcer, shackles, hangedman, fall, etc. it is indeed possible. In fact, I have always speculated that Jelaludin would be extremely scary with Tarot and Soulless. I’m really glad he took hexes!
Regarding crucifix, I will wholeheartedly agree that it isn’t so great for a Nihilist. However, it kicks ass for a bonecrusher Ur’guard. For example, Morslade can damn near permanently knock me off balance. With ectoplasm, it is extremely easy for him. Once I have accumulated 5-10 seconds of off balance (and for the record, I have pushed upwards to 5-8 minutes off balance), he tramples, crucifixes, and laughs at me while I slowly wither away because I cannot writhe crucifix until my balance returns in which time I can be killed by newbie kick... *peer Roark*
As for cannibalize mana and health, these are again remarkably useful. Sudoxe and Aajen both have a very nasty habit of cannibalizing health when I’m going for toad curse. This is a very quick fix to a bad situation. Even with half health, my moonburst is no more likely than a newbie kick to kill either of them. Eventually, this strategy caves in because of the power cost, etc. but in the short-term, it works well.
For the record, I would like to state that Feed could be extremely powerful if used against the right opponent. For example, Aquamancers have no method to slow down feed. Feed is extremely fast as well. I have seen Kaervas take down some rather nasty opponents by just whoring feed. All it takes is one lapse of consciousness to toss Soulless tarot and it is all over.
And how exactly did you become guild envoy when you don’t know your own skills?
Ghosting is not impeded by eye sigils on the ground. Supposedly, you can fling an eye sigil at the ground and force a ghost back to corporeal form. I have tried this on multiple occasions and it has never worked. If this is the case, what stops the person from just triggering to re-ghost? Once again, eye sigils are not cheap or free. Furthermore, ghosting is what allows Magnagora to raid effectively. How difficult is it to walk outside a village, ghost and by pass guards, look for a weak spot in defenses, pick off some miners or whatever, teleport out (hermit, teleport nexus, lust/empressed out, etc.)... or if you are a Viscanti with massive int, you have the willpower to burn and re-ghost outside the village and go from there.
To begin, the argument that lichdom is somehow nullified by eye sigils is absurd. Given that Nihilists can be enchanters and therefore obtain the ability to zap a sigil for a mere 2p, this should never be an issue. Furthermore, the argument holds far more weight theoretically than in reality. Eye sigils are not free nor are the flame sigils to go with them. Given how easy they are to taken down, eye sigils are only practical in heavily fortified areas (inside a commune or city, etc). Thus in 80% of Lusternia, lichdom will likely get the target to safety.
As for power loss, I recall Daevos using lichdom around 10 times in one month. I have seen several others push towards this number. Whereas Daevos does have an unlimited power supply, I realize this only applies to people in his position. Interestingly, the recent change in power (making it far easier to obtain for cities and communes) only exacerbates the issue. If desired, Magnagora could easily take a power hit during a massive raid or invasion and let its citizen lich as much as they needed.
Regarding Resurgem ability in Moon, the experience loss is hefty. Unlike other forms of resurrection, I’ve lost at much as 15-25% with Resurgem. Had I prayed, I would have lost 40-50%. Furthermore, Resurgem is -easily- stopped. Celestines and Paladins can last rite a corpse whereas Nihilists and Ur’guard can eat a corpse, and finally Geomancers can fossilize.
My single biggest qualm with lichdom is that lichseed remains intact even if the player who cast it quits (or so I hear). I guarantee you, Drago that I burn through more power using Drawdown than you have ever used with lichdom. Every single time I log on, I have to drawdown. With lichseed, it remains until it is used.
And whereas this thread is not about Trueheal, I would like to say that I am almost certainly that you can beckon someone who has prismatic barrier which will cause it to fade. Be creative, I’m sure you can find ways around it. However, the point I would like to address is that lichdom is INSANELY powerful for bashing. I think this is one legitimate area where the skill is overpowered (and furthermore, most high level bashers bash in Astral... it isn’t as if 20p means anything).
Regarding the necromancy as a whole, I do feel you raise a very legitimate point regarding necromancy for Ur’guard versus necromancy for Nihilists. Imagine if you will, a Brood Viscanti Ur’guard, full platemail, various enchantments and defenses, surge, putrefaction (and whoever said putrefaction is useless should be taken out and beaten, it gives 33% damage reduction). I’ve seen Daevos easily tank 10 city or commune guards. I sincerely object this. Whereas putrefaction is very nice (and fair) for a Nihilist, it is way too much for Ur’guard.
There has been some discussion that Wrack is crap to Absolve. I would like to clarify. A Celestine cannot leech mana. They have amissio which borders on useless. Leech, however, is extremely potent and extremely fast. Furthermore, it ensures the caster maintains a high mana level. And as we all know, a demon can be set to shackles and whore web. Furthermore, a Nihilist with tarot can stack hangedman + web. I do realize that these methods are different to pull off but certainly no more difficult than absolve for a Celestine.
Sacrifice is rather bleh. There is just no way to argue otherwise.
Soulless is extremely powerful and should not be so readily ruled out. With carcer, shackles, hangedman, fall, etc. it is indeed possible. In fact, I have always speculated that Jelaludin would be extremely scary with Tarot and Soulless. I’m really glad he took hexes!
Regarding crucifix, I will wholeheartedly agree that it isn’t so great for a Nihilist. However, it kicks ass for a bonecrusher Ur’guard. For example, Morslade can damn near permanently knock me off balance. With ectoplasm, it is extremely easy for him. Once I have accumulated 5-10 seconds of off balance (and for the record, I have pushed upwards to 5-8 minutes off balance), he tramples, crucifixes, and laughs at me while I slowly wither away because I cannot writhe crucifix until my balance returns in which time I can be killed by newbie kick... *peer Roark*
As for cannibalize mana and health, these are again remarkably useful. Sudoxe and Aajen both have a very nasty habit of cannibalizing health when I’m going for toad curse. This is a very quick fix to a bad situation. Even with half health, my moonburst is no more likely than a newbie kick to kill either of them. Eventually, this strategy caves in because of the power cost, etc. but in the short-term, it works well.
For the record, I would like to state that Feed could be extremely powerful if used against the right opponent. For example, Aquamancers have no method to slow down feed. Feed is extremely fast as well. I have seen Kaervas take down some rather nasty opponents by just whoring feed. All it takes is one lapse of consciousness to toss Soulless tarot and it is all over.
And how exactly did you become guild envoy when you don’t know your own skills?
QUOTE(Drago @ Jan 31 2005, 01:40 AM)
Ghost - I can.. run if there's no eye sigils around.
39506
Ghosting is not impeded by eye sigils on the ground. Supposedly, you can fling an eye sigil at the ground and force a ghost back to corporeal form. I have tried this on multiple occasions and it has never worked. If this is the case, what stops the person from just triggering to re-ghost? Once again, eye sigils are not cheap or free. Furthermore, ghosting is what allows Magnagora to raid effectively. How difficult is it to walk outside a village, ghost and by pass guards, look for a weak spot in defenses, pick off some miners or whatever, teleport out (hermit, teleport nexus, lust/empressed out, etc.)... or if you are a Viscanti with massive int, you have the willpower to burn and re-ghost outside the village and go from there.