Morik2005-03-04 07:47:54
QUOTE(Estarra @ Mar 4 2005, 12:24 PM)
Hmm, interesting idea. And maybe rogues would drain power from all nexuses.
65191
I was under the impression that going rogue did mean sacrificing some of the skills which require you linked to a certain nexus. Is there some artifact or method for getting around this?
Eldanien2005-03-04 08:02:20
I think she meant rogue as in 'killing on their own' rather than 'killing because of city/commune-related orders'.
Summer2005-03-04 12:28:32
QUOTE(morik @ Mar 4 2005, 03:47 PM)
I was under the impression that going rogue did mean sacrificing some of the skills which require you linked to a certain nexus. Is there some artifact or method for getting around this?
65272
As far as I know, no. Though you can borrow Moondancer ents if you find someone willing to lend them.
Richter2005-03-04 20:56:03
I only read the first page, didn't feel like reading all ten.
I voted no. Unless, of course, this allows me the rediculous advantage of me questing without being able to be killed.
I voted no. Unless, of course, this allows me the rediculous advantage of me questing without being able to be killed.
Unknown2006-09-20 14:58:29
QUOTE(Estarra @ Feb 1 2005, 06:02 PM) 40447
This is an idea we threw around a few weeks back as a possible solution to help curb excessive PK. We tabled this idea, but are now re-considering it in light of continued perception that Lusternia has too much PK. However, before we make any final decisions, we'd like your input on the merits of the idea, which is as follows:
This would be the first skill gained in Planar. Basically, if you choose to raise the bond, it would protect you from being jumped and attacked on the prime plane. If you are jumped, you have one minute to decide to either retreat or to do battle. The downside is if you want to attack someone, you'd have to release the bond which would take about a minute to fall before you can attack. The choice would be yours to either have the bond active or not.
The purpose of this would be to make life in Lusternia on the prime plane a little less stressful without being too restrictive for those who are aggressive.
So let us know your opinions and thoughts!
I'm bringing this back up, in regards to that other thread in Ideas, because, I like it. And some other people like it too.
Shorlen2006-09-20 17:48:13
QUOTE(Briseis Nerianstar @ Sep 20 2006, 10:58 AM) 333636
I'm bringing this back up, in regards to that other thread in Ideas, because, I like it. And some other people like it too.
From the poll, it looks like more people hate it than like it :shrug:
Unknown2006-09-20 18:04:08
Yes, but that poll is over a year and a half old. After a year and a half, and seeing how Karma hasn't helped PK that much, people in that other thread are bringing up other ideas to curb PK, and Cuber brought the Primebond idea back up. And I think it's a good idea, I'm supporting it.
Diamondais2006-09-20 18:05:44
Start a new poll.
Unknown2006-09-20 18:14:20
Edit: Well there's a new thread on this now, so I'll wait to make my comments there.
Abethor2006-09-20 20:26:10
QUOTE(Faethan @ Feb 1 2005, 08:16 PM) 40451
I like the idea, but I think that the skill as presented there is a little bit too abusable. I think putting it up should require full health, mana, and ego. I also think it should take a minute to raise it. I think it should prevent you from influencing, and I think it should prevent you from entering any territory that you are enemied to or any village that is currently in play. Once you take it down, you shouldn't be able to put it back up that (RL) day.
EDIT: If it doesn't hinder bashing, can I just put it up and then go bash Acknor? Or Magnagoran Guards? That doesn't seem right.
I like the idea of the skill, and most of the ideas listed above.