A Skill Idea to Curb PK

by Estarra

Back to The Polling Place.

Unknown2005-02-02 01:49:32
QUOTE(Shiri @ Feb 1 2005, 03:48 PM)
I like Kaileigh's idea. No suspects.
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Bah, I said it first.. read my post.

QUOTE(Anonymous @ Feb 1 2005, 03:30 PM)
Also, I'd say it'd be a no go if you are suspected to anyone at all, or have a timer so that if you attacked someone in the past 5 days, you cannot activate it, or something.
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Nementh2005-02-02 01:54:40
What... safe in their own city? Surly you jest!
Drago2005-02-02 01:55:10
I'd vote yes if, and only if, as soon as you enter a place you're enemied to the primebond fails.

It only fails if you relax it, not if other people try to attack you.

You can't use city/commune influence skills (That's what campaign sanctuary is for)

You can't target skills at other players at all. (Including things like Laetitia, Puella and Resurgem)

Edited out: Tuek's idea was better.

You can only use say, gt, gnt and ct while under its influence.

Those restrictions will stop people from using it to insult then hiding from being attacked. It stops people from being attacked on prime when they don't want to. It stops people from using it to hide from retribution. It stops people aiding their allies without being able to get hit in return. It stops people from wandering around Magnagora/Celest/Serenwilde/whatever village without getting harrassed by the players.
Sylphas2005-02-02 01:59:52
Who are all the people voting yes? So far all I've seen here is people stating quite correctly that, as is, this would be nothing but fuel for people who like to abuse things.
Drago2005-02-02 02:03:14
Well, at the very least I'd say that putting it in for a week so it can be tested and then pulling it out if its abused or just not used would be a good idea.
Daganev2005-02-02 02:03:27
that works
Desdemona2005-02-02 02:07:51
Unless, like someone mentioned, PrimeBond prevented someone from entering enemy territory, influencing, or even be in middle of a conflict (no "innocent" bystaners, so they don't assist either by healing or passing on things), or making any aggressive act like stealing, etc., from using it as a shield. Or else, it would be easy to abuse.

Probably the PrimeBond should be active, and function as a temporal shield: detects conflict gives you 20 seconds to remove yourself from the source of the conflict or it instantly gets removed.

Edit: Let me play diviner for a bit... if PK became too constrained in Prime, I am positive that player deaths in other planes would probably increase. And this probably would later on pose a problem. Of course, assuming that everyone decides to PrimeBond.

Maybe PrimeBond should work as a command like Rats On, instead. And as counter: Have Negate PrimeBond, to have those people who enjoy repeated PK to prevent from PrimeBonding, making them something like the Assassins/Infamous in Achaea. Always being open for PK between each other while practically preventing those who don't wish to be involved the PK a small protection

----
Allow me to elaborate on what I meant:
Let us say PrimeBond doesn't allow you to:
-Enter enemy territories
-Participate in influencing villages
-Perform any kind of aggressive action: barge, caw, forcing, anything that involves another person who isn't in your ally list.
-Doesn't allow you to be close to conflict, as a way to try prevent you from interfering in any form.

So, in any case, if you suddenly find yourself in middle of a conflict, you have 20 seconds to move or the PrimeBond deactivates. Also, it should take 60 seconds for PrimeBond to activate.

PrimeBond should be a command, to start it you must do so by the PrimeBond command by going PrimeBond ON/ Off to deactivate it after 20 seconds. Meaning, that PrimeBond isn't a skill.

Also, for those who do enjoy being very active in PK, they should have the Negate PrimeBond command. This should completely null the PrimeBond command from being activated by them. Allowing those who negated the PrimeBond to be ruled under normal PK rules.
Unknown2005-02-02 02:08:35
I voted yes. I want to see it tested.
Unknown2005-02-02 02:09:44
I just realized what Primebond really is. It is divine grace that you can put up at will. Not even the other realms had that. I mean, why not just make divine grace permanent when you die till you reject it already then? This is the same thing but worse. Unless of course all those drawbacks were put in. I really like the idea of no tells.
Erion2005-02-02 02:11:23
Precisely, Tuek. And I normally reject grace as soon as I step through the portal. It's just irritating, and such uncouth RP.
Drago2005-02-02 02:21:27
Another thing, if its implemented properly, the Portal of Fate needs to stop being a safe room.

People who die already get grace for 5 minutes and newbies have Innocence when they get out.
Daganev2005-02-02 02:22:07
let me state again, untill everyone else jumps on the bandwagon. I really like the premise of Drago's idea. Especially the limits on communication.
Silvanus2005-02-02 02:22:22
Far too abuseable. There is enough abuse in Lusternia.
Erion2005-02-02 02:25:43
If it is put in, I think basic questing should be allowed. But honors questing, anti-city/commune questing, etc, should all IMMEDIATELY drop the primebond.
Elryn2005-02-02 02:25:47
I have to agree with Tuek and the other critics of this skill. It is simply going to cause too many problems, and encourage too much diversion from realism to be beneficial.

Surprisingly, I actually agree with Daganev. A better solution is to have an incentive not to pk excessively, in addition to the Avenger system, rather than blanketly allowing people to avoid consequences entirely.

(Personal suggestion, probably quite awful - I would like to see the experience advantages/disadvantages of each race dropped and their other factors rebalanced, and then implement a system which modifies your experience gain based on the number of times you have bullied someone else. For example, if you have more than say, five victims, for each additional victim you gain a slight disadvantage to experience gain, and maybe beyond 15 you actually are saddled with negative experience for killing/influencing anything. The number of bullies you have could also be a factor in the equation, so if you have been recently slaughtered excessively, you gain a slight increase in gaining experience back. Just an alternative to rp-breaking grace-at-will. whistling.gif

Edit: Ignore the bit about bullies giving you an increase, that would be far too abusable I've decided.)
Unknown2005-02-02 02:25:52
QUOTE(daganev @ Feb 2 2005, 01:22 PM)
let me state again, untill everyone else jumps on the bandwagon.  I really like the premise of Drago's idea. Especially the limits on communication.
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I said the limits on communication before him tongue.gif
Faethan2005-02-02 02:30:22
Not only would it be abusable, if the current pk systems are any indication, it'd be bugged out the censor.gif

tongue.gif I love you anyway, Lustenia.
Athana2005-02-02 02:42:39
its interesting... but there are really too many negatives to the idea
Akraasiel2005-02-02 02:43:05
Increase power costs to 6 power, require full health and mana, no shouts while activated, and if you are found guilty of abuse of this, a mandatory two month shrubbing. I think that would be a suitable deterrant for abuse.

Any attacks on city loyalists automatically and without any delay removes the primebond.
Unknown2005-02-02 02:47:11
I'd like it if...

1.) You could not bash denizens loyal to organizations.

2.) Kaileigh's idea. You have no suspects.