Drago2005-02-02 06:35:30
I don't see why it would, if you walk into their Demesne when they've a reason to kill you its probably your own fault.
Elryn2005-02-02 06:40:15
When demesne's can grow to hundreds of rooms through many areas and along public roads, I don't see that argument as valid. I find it hard to believe excessive pk is more due to a delayed summon that is easily avoided than a possible instant summon which is similarly worldwide.
/hijack
/hijack
Devris2005-02-02 09:54:44
The problem isn't just summoning and killing, it extends much further than that as I think this idea is an attempt to combat against. If you limit summoning, people are still going to random kill but will only take a little while longer to walk to you or teleport to someone near you. I voted yes on this idea, mainly due to the fact that it will need tweaks...but we need something to stem the tide. I'm (and many others from the other postings) getting sick of the mindless random slaughter on the prime plane.
ex. I had someone off my suspect list again today for exactly 10 minutes, and they showed up and killed me. Response from them, "you are ranked in the top 50, good exp.".
I have a minor healing system in, but really don't plan on spending hours and hours retooling it as I don't plan to be a major PK'er. Unfortunately, Lusternia has inherited the idiots who ran themselves out of Imperian, Aetolia, and Achaea so we are gonna stay at this level until something is done to buck the system. Is this the best answer...probably not. But I'd rather see it then what is currently happening.
ex. I had someone off my suspect list again today for exactly 10 minutes, and they showed up and killed me. Response from them, "you are ranked in the top 50, good exp.".
I have a minor healing system in, but really don't plan on spending hours and hours retooling it as I don't plan to be a major PK'er. Unfortunately, Lusternia has inherited the idiots who ran themselves out of Imperian, Aetolia, and Achaea so we are gonna stay at this level until something is done to buck the system. Is this the best answer...probably not. But I'd rather see it then what is currently happening.
Unknown2005-02-02 10:18:08
As written, I don't agree with the primebond, however something does need to be done, and with a lot of the stipulations that people have suggested. It would be good. And to every person who says it gives a way for people to abuse things. Well right now a lot of PKers are abusing the open PK to make others gaming experience not fun. I personally hate the idea of PK flags, but if it was made as conditional as some of these ideas then I think we definitely need to give it a try.
Thorgal2005-02-02 10:59:44
I don't understand where people get the idea of Lusternia being plagued by excessive PK'ing...the only PK happening at all is Ravin's demesne summoning once in a while and village combat, and that's about it.
People already conglutinate if they defend their villages, if they still lose too much experience on that, lessen it even more? If Ravin has it too easy killing people like that, just limit demesne summoning?
What other PK happens that we have to nearly ban PK from this world entirely by such a thing like PrimeBond? Primebond doesn't seem to make any sense at all to me....
No one fights on the planes unless there's an event, cause there's no reason to fight on the planes, I mean, what's the point in fighting on astral, or water, or earth, or wherever, unless there's an event? There's no villages to fight for, no mobs to protect, no quests to fullfil or prevent, there's just nothing at all but dull mobs.
People already conglutinate if they defend their villages, if they still lose too much experience on that, lessen it even more? If Ravin has it too easy killing people like that, just limit demesne summoning?
What other PK happens that we have to nearly ban PK from this world entirely by such a thing like PrimeBond? Primebond doesn't seem to make any sense at all to me....
No one fights on the planes unless there's an event, cause there's no reason to fight on the planes, I mean, what's the point in fighting on astral, or water, or earth, or wherever, unless there's an event? There's no villages to fight for, no mobs to protect, no quests to fullfil or prevent, there's just nothing at all but dull mobs.
Drago2005-02-02 11:05:46
Prime isn't supposed to be about PK, is what the problem is. Its the entire reason the seperate planes were created - A place to pk without worrying about the consequences.
I, personally, don't like getting killed because I'm out and about getting chickens for Blachoba in Acknor, or because I'm leading cows to whichever village happens to need them.
Some people will take any excuse to kill someone (ie: "You're magnagoran" "For your crimes against the light" <- That one particulary makes me laugh).
I, personally, don't like getting killed because I'm out and about getting chickens for Blachoba in Acknor, or because I'm leading cows to whichever village happens to need them.
Some people will take any excuse to kill someone (ie: "You're magnagoran" "For your crimes against the light" <- That one particulary makes me laugh).
Thorgal2005-02-02 11:11:58
But there is no reason to fight on the planes...why on earth would I want to go to the planes for anything else but bashing?
Drago2005-02-02 11:16:51
That's where you're thinking wrong about it. Prime isn't supposed to be a place of conflict. Its why the Avenger stands around and stops you killing other people too often on prime. Ethereal the Serenwilders defend, Earth/Nil Mangagora defends, Water/Celestia Celest defends, Astral everyone bashes.
The problem is that the only people that can "raid" other planes are people with transplanar gems/cubixes, as they let you jump on and off planes pretty freely.
The problem is that the only people that can "raid" other planes are people with transplanar gems/cubixes, as they let you jump on and off planes pretty freely.
Unknown2005-02-02 11:19:42
Which is my point. By placing reasons to be off prime, the people who are willing to take the risks, will go there, and the fighters who wish to escape "the watch eye of Avechna" will head there, and PK would happen less on prime.
Icarus2005-02-02 11:20:25
QUOTE(Thorgal @ Feb 2 2005, 06:59 PM)
I don't understand where people get the idea of Lusternia being plagued by excessive PK'ing...the only PK happening at all is Ravin's demesne summoning once in a while and village combat, and that's about it.
People already conglutinate if they defend their villages, if they still lose too much experience on that, lessen it even more? If Ravin has it too easy killing people like that, just limit demesne summoning?
What other PK happens that we have to nearly ban PK from this world entirely by such a thing like PrimeBond? Primebond doesn't seem to make any sense at all to me....
No one fights on the planes unless there's an event, cause there's no reason to fight on the planes, I mean, what's the point in fighting on astral, or water, or earth, or wherever, unless there's an event? There's no villages to fight for, no mobs to protect, no quests to fullfil or prevent, there's just nothing at all but dull mobs.
People already conglutinate if they defend their villages, if they still lose too much experience on that, lessen it even more? If Ravin has it too easy killing people like that, just limit demesne summoning?
What other PK happens that we have to nearly ban PK from this world entirely by such a thing like PrimeBond? Primebond doesn't seem to make any sense at all to me....
No one fights on the planes unless there's an event, cause there's no reason to fight on the planes, I mean, what's the point in fighting on astral, or water, or earth, or wherever, unless there's an event? There's no villages to fight for, no mobs to protect, no quests to fullfil or prevent, there's just nothing at all but dull mobs.
40670
I agree. It's really quite easy to avoid getting PK'd, just stay away from enemy territories and hot spots and keep moving if you are on neutral territory. If you are getting jumped everytime you leave home, then chances are you have done something to provoke that and no bond should save you from consequences of your previous actions, like insults or theft or whatever.
Unknown2005-02-02 11:21:43
It would be wonderful if that was the case, but the number of people who get killed "beacuse you are from celest" or "because you are an evil magnagoran" is actually higher than you think.
EDIT: And that sort of excuse is only marginally more plausible than I am a psycho serial killer.
Its not PK that needs stopping, you do something wrong, you expect consequences. Its random killing for the flimsy excuses, which won't just go away.
EDIT: And that sort of excuse is only marginally more plausible than I am a psycho serial killer.
Its not PK that needs stopping, you do something wrong, you expect consequences. Its random killing for the flimsy excuses, which won't just go away.
Thorgal2005-02-02 11:30:39
People keep saying Prime isn't supposed to be a ground for a lot of PK'ing, but the outter planes sure as hell aren't either, then what is? The only real pk'ing going on are for village, with PrimeBond, I can already see whole armies of bonded celestians chant puella during raids, just like I see graced newbies doing it. With PrimeBond, the only place left for battles will be the arena.
Drago2005-02-02 11:31:41
The outer planes are for PK. Everyone's just tried to make it so its not.
Unknown2005-02-02 11:35:20
QUOTE(Thorgal @ Feb 2 2005, 12:30 PM)
People keep saying Prime isn't supposed to be a ground for a lot of PK'ing, but the outter planes sure as hell aren't either, then what is? The only real pk'ing going on are for village, with PrimeBond, I can already see whole armies of bonded celestians chant puella during raids, just like I see graced newbies doing it. With PrimeBond, the only place left for battles will be the arena.
40682
Which is why if this were to go in, there would be restrictions, as I said, as was written at the start of the post I do not agree with, but if we can make it so that you can't village unfluence, or help allies whilst primebonded, there is no reason not to give it a try.
EDIT: Basically if you made it that someone whilst primebonded couldnt target any other player for anything, couldnt use custom emotes and could only use CT, GT, GTS and GNT. Have the limited time bringing it up and down (1 minute either side) have the use and loss leave you off balance for 30 seconds afterwards.
Olan2005-02-02 11:43:18
QUOTE(AlyssandraAbSidhe @ Feb 2 2005, 04:21 AM)
It would be wonderful if that was the case, but the number of people who get killed "beacuse you are from celest" or "because you are an evil magnagoran" is actually higher than you think.
EDIT: And that sort of excuse is only marginally more plausible than I am a psycho serial killer.
Its not PK that needs stopping, you do something wrong, you expect consequences. Its random killing for the flimsy excuses, which won't just go away.
EDIT: And that sort of excuse is only marginally more plausible than I am a psycho serial killer.
Its not PK that needs stopping, you do something wrong, you expect consequences. Its random killing for the flimsy excuses, which won't just go away.
40679
Anyone can get randomly attacked for flimsy excuses, including those who want to defend their cities and villages. I'm confused why (a hypothetical) I should get less protection if all I do is defend from raids from people being annoying and killing our cities denizens. If the problem is random attacks, then the solution isn't to give immunity only to the 'pacifists' and not everyone else, the people who defend cities and villages from raiders and work within the rules, but still can get randomly jumped. I can see it now, someone gets protection even when they're doing quests to harm others, but people who defend villages from raiders (who are usually just baiting for PK, lets be honest about that) effectively get punished because they can't partake in the immunity.
Frankly, I think this will be so badly abused it won't last, even if its added. I don't think it addresses the problems, and I don't think it provides a solution that is fair to all of those who are potential victims.
Unknown2005-02-02 11:47:41
Yes but there is difference between being a player, who is expecting at various points to have to fight, and having knowledge of what is needed and being a person who no one has ever heard of, has never insulted anyone, is just walking around killing rockeaters, steps into someones demesne the demesne owner goes "that person is of the opposite city to me" *demesne summon* *kill*
EDIT: And if they answer is that everyone should expect to be killed, then the games is no longer restricted PK, its open PK, if you have to watch your back every minute purely beause you exist. We aren't in a restricted PK world anymore, which is what Lusternia is.
EDIT: And if they answer is that everyone should expect to be killed, then the games is no longer restricted PK, its open PK, if you have to watch your back every minute purely beause you exist. We aren't in a restricted PK world anymore, which is what Lusternia is.
Thorgal2005-02-02 12:15:35
Drago, they aren't for PK, they're to bash...there is NO point to PK'ing in the outter planes.
I don't think anyone can give me a single good reason why you should battle other players on the outter planes for anything else but special events.
I don't think anyone can give me a single good reason why you should battle other players on the outter planes for anything else but special events.
Drago2005-02-02 12:17:30
So.. Estarra started this poll.. why?
Thorgal2005-02-02 12:29:45
I'll rephrase, maybe the outter planes ARE supposed for PK'ing, and Prime isn't, but the outter planes are completely unattractive to use for PK'ing, cause for one, fighting on ethereal against whichever opponent will get you enemied to Serenwilde.
Fighting on the elemental planes is impossible since you get pulled from one room to another by the quakes and currents, fighting on cosmic is impossible since there's no way but having a cubix to even GET there.
Which leaves Astral, wait, it's impossible to properly fight there too, cause it's filled with aggro mobs, and all the spheres constantly connect and disconnect, making it about impossible to even REACH to your opponent, let alone fight him when he runs...
Next to all those reasons, there is no point to fight on astral, or any of the planes, nothing at all is gained, no objectives can be achieved, no missions fulfilled, no territory gained, just...nothing, except bashing mobs.
Fighting on the elemental planes is impossible since you get pulled from one room to another by the quakes and currents, fighting on cosmic is impossible since there's no way but having a cubix to even GET there.
Which leaves Astral, wait, it's impossible to properly fight there too, cause it's filled with aggro mobs, and all the spheres constantly connect and disconnect, making it about impossible to even REACH to your opponent, let alone fight him when he runs...
Next to all those reasons, there is no point to fight on astral, or any of the planes, nothing at all is gained, no objectives can be achieved, no missions fulfilled, no territory gained, just...nothing, except bashing mobs.
Unknown2005-02-02 12:37:04
Just to sum up:
*Add communication restrictions (I suggest every but SAY be restricted, to eliminate abuse as a spying tool)
*Any interaction such as fighting anything but a non-loyal denizen, healing, honours questing, entering a village in revolt, etc, should immediately (with a warning message) dissolve Primebond
*Make the bond take time to form (suggested 1 minute)
*Perhaps make the bond formable only at your Nexus OR at the Portal of Fate (for Rogues only)
*Entering enemy territory immediately dissolves the bond (with a warning, again)
(Did I miss anything?)
*Add communication restrictions (I suggest every but SAY be restricted, to eliminate abuse as a spying tool)
*Any interaction such as fighting anything but a non-loyal denizen, healing, honours questing, entering a village in revolt, etc, should immediately (with a warning message) dissolve Primebond
*Make the bond take time to form (suggested 1 minute)
*Perhaps make the bond formable only at your Nexus OR at the Portal of Fate (for Rogues only)
*Entering enemy territory immediately dissolves the bond (with a warning, again)
(Did I miss anything?)