Amaru2005-02-02 13:36:05
The fact is.. a lot of players enjoy the rough/rugged play, where PK could be just around the corner. What we don't want is a situation like Achaea where PK is just for those who feel like it, like a game.
Unknown2005-02-02 13:38:29
Yes but its also a fact that a lot of players don't like that. There are two sides to every argument. If PK was supposed to rule the game - anyone who denies that is doesnt currently is living on cloud cuckoo land - then there would be open PK and we would have done with it, and only the people who came here for PK would stay.
Amaru2005-02-02 13:39:49
So players like that, go play Achaea. The majority believe that Lusternia gets the balance right. You should be able to avoid the MAJORITY of PK, without turning it into basically a PK flag game and bypassing roleplay (IE, danger).
Unknown2005-02-02 13:48:26
Yes but Lusternia gets a lot more things that just balance right, so a lot of people prefer here to Achaea, but just because they don't want to have to fear for their life for walking down the streets, they should go to an all together inferior game. Welcome to South Central LA people.
PK is an entirely necessary part of the game, I totally agree with that. However, there are people that enjoy influencing, its a unique aspect of Lusternia and they want to keep playing. PK with a reason, with roleplay is fantastic, its gritty its real. However, OMGZ JOO IS D4 eBiL MAG!!!1one!!1, is not rp, its not gritty its an FPS.
PK is an entirely necessary part of the game, I totally agree with that. However, there are people that enjoy influencing, its a unique aspect of Lusternia and they want to keep playing. PK with a reason, with roleplay is fantastic, its gritty its real. However, OMGZ JOO IS D4 eBiL MAG!!!1one!!1, is not rp, its not gritty its an FPS.
Thorgal2005-02-02 13:54:15
If you want to take PK away from Prime that badly, okay then, but give something in return. If only the current outter planes are left to fight on, there's no point to be a combatant in Lusternia, might as well go back to achaea then, where the playerbase is bigger and beating people in the arena actually means something.
I'll try and design an idea for another area/plane/whatever, so I can at least add something constructive instead of just saying PrimeBond is a crappy idea.
I'll try and design an idea for another area/plane/whatever, so I can at least add something constructive instead of just saying PrimeBond is a crappy idea.
Amaru2005-02-02 13:55:24
QUOTE(AlyssandraAbSidhe @ Feb 2 2005, 02:48 PM)
Yes but Lusternia gets a lot more things that just balance right, so a lot of people prefer here to Achaea, but just because they don't want to have to fear for their life for walking down the streets, they should go to an all together inferior game. Welcome to South Central LA people.
PK is an entirely necessary part of the game, I totally agree with that. However, there are people that enjoy influencing, its a unique aspect of Lusternia and they want to keep playing. PK with a reason, with roleplay is fantastic, its gritty its real. However, OMGZ JOO IS D4 eBiL MAG!!!1one!!1, is not rp, its not gritty its an FPS.
PK is an entirely necessary part of the game, I totally agree with that. However, there are people that enjoy influencing, its a unique aspect of Lusternia and they want to keep playing. PK with a reason, with roleplay is fantastic, its gritty its real. However, OMGZ JOO IS D4 eBiL MAG!!!1one!!1, is not rp, its not gritty its an FPS.
40712
When did anyone ever mention killing for bad roleplay reasons? This will restrict proper PK just as much as that. You shouldn't stereotype and assume that every fighter can't roleplay.
Unknown2005-02-02 13:57:49
I am not saying it should be the only thing done, I am not saying take PK away from prime. I am saying allow the people on prime who really have no interest in the conflict to get on with their thing.
You are right, Planar conflict does need something more adding to it, it has the basics of some good ideas, but they just arent there yet.
EDIT: and I really wasnt stereotyping, but what possible reason does a fighter have when they kill an unknown member of the opposite city who has never spoken to them, in fact the person probably isnt even known in thei own city. A lot of PK is for good reasons, and this wouldnt stop that. If a person is really willing to sacrafice enough to not get PKed we should let them. The ignorant fighters among us have no divine right to say that shouldn't be so. And you are right 90% of the fighters are actually good RPers, its not them I have a problem with.
You are right, Planar conflict does need something more adding to it, it has the basics of some good ideas, but they just arent there yet.
EDIT: and I really wasnt stereotyping, but what possible reason does a fighter have when they kill an unknown member of the opposite city who has never spoken to them, in fact the person probably isnt even known in thei own city. A lot of PK is for good reasons, and this wouldnt stop that. If a person is really willing to sacrafice enough to not get PKed we should let them. The ignorant fighters among us have no divine right to say that shouldn't be so. And you are right 90% of the fighters are actually good RPers, its not them I have a problem with.
Rhysus2005-02-02 14:28:34
This idea is your basic PK switch. Nothing more, really. It's been proven to make games suck. So, hey, your call.
Unknown2005-02-02 14:30:41
Which is why I said I would be happy for it, if other things were put in to make it not a basic PK switch. If a person is happy to give up say, tell all their channels, 90% of their skills, custom emotes, to be able to influence. Why should you say no?
Kaervas2005-02-02 15:11:30
As someone who might be seen to PK quite often, it's not actually that hard to avoid PK really. I say that the admin clamp down on these idiots who attack people for no reason besides being part of a city, or some certain race when they've never even spoken to them before. I generally, especially recently, have been cutting back on PK and only attack people who jumped me recently or help a city/guildmate every so often.
I agree with just about everyone else that this Primebond could be abused so badly, I say dealing out harsher punishments to those who deal out PKs all the time for no real reason would be a step in the right direction.
And about the Astral thing, if I don't want to be jumped on Astral I take a monolith with me.
I agree with just about everyone else that this Primebond could be abused so badly, I say dealing out harsher punishments to those who deal out PKs all the time for no real reason would be a step in the right direction.
And about the Astral thing, if I don't want to be jumped on Astral I take a monolith with me.
Roark2005-02-02 16:27:36
QUOTE(Erion @ Feb 1 2005, 11:03 PM)
Team PK, to my knowledge, is still not recognized by Avechna. As to rewarding no PK, that's rediculous IMO, but, whatev.
40516
It is recognized. There are logs to prove it. The problem is that it is not 100% accurate and I've always said that it never will be.
Rhysus2005-02-02 16:31:58
QUOTE(roark @ Feb 2 2005, 11:27 AM)
It is recognized. There are logs to prove it. The problem is that it is not 100% accurate and I've always said that it never will be.
40767
So, is it a complete potshot, or can you give us some kind of an idea of when it will register and when it won't?
Roark2005-02-02 16:35:01
QUOTE(Rhysus @ Feb 2 2005, 12:31 PM)
So, is it a complete potshot, or can you give us some kind of an idea of when it will register and when it won't?
40773
I prefer not to discuss how it works in the off chance people use that knowledge to devise ways around it.
Thorgal2005-02-02 17:40:08
I think we, as players, just oughta be a bit mature about it and don't PK when there isn't a reason to PK...then these drastic measures that might possibly muffle the entire realm won't be necessary.
Shiri2005-02-02 17:44:01
Yeah, but that's not going to happen.
Wish it would, but...it'd be naive to make decisions based on the idea that it would work out like that. Sad.
Wish it would, but...it'd be naive to make decisions based on the idea that it would work out like that. Sad.
Thorgal2005-02-02 17:46:19
We just have to MAKE it work then, rather than crippling the entire combat system. Has to be some way to make clear that random massacres, without any direct RP reason, just aren't wanted. I think the playerbase is still small enough to achieve that, better than waiting till we have 3 times the amount of people, then it'll be much harder. Even PK rules like in achaea are still more viable and sense-making than a PK switch.
Shiri2005-02-02 17:51:40
That's true enough, but it would rely on the leaders of the cities/guilds whatever else enforcing it, when a fair few *coughnamenonamescough* actively participate in it. And that's not even just the odd champion.
Unknown2005-02-02 17:52:49
Since I'm sure there aren't enough admins to police every situation, why not just give players the "impression" that they're being policed? Just like fake speed traps with an inflatable cop behind the wheel that makes people slow down, you could have random messages that appear to be someone watching over a person to see if he/she is going to make that wrong move soon. They'll never know if it's a real person or just a figment of the system. Heh heh..
(Okay, so my ideas stink. Sue me.)
(Okay, so my ideas stink. Sue me.)
Shiri2005-02-02 17:53:56
Well, they will know NOW! *g*
Thorgal2005-02-02 17:58:44
It does stink, but it's an idea! But Shiri's right, the cityleaders will have to do most of it, they'll have to write down some straight guidelines to follow, with the help of their most active patron/divine....to prevent random killings without proper and especially, direct, RP reasoning.