Serenwilde advantages...

by Unknown

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Unknown2005-02-03 05:24:17
I was wondering if anyone can tell me, in terms of game mechanics, why Serenwilde gets so many significant advantages.

Narsrim and Tuek raid Magnagora's villages and Magnagora itself a few times a day, yet if we do the same to Serenwilde, we get potion banned and can't fight effectively. It's just stupid.

And of course, spores, every other similiar skill in the game has a counter besides afflictions. Lichdom and hermit are blocked by sigils, catacombs has a lead in and I think takes power, but spores? We regularly chase Narsrim with 8+ fighters and he laughs at us and snorts himself away. Combined with how we can't force him to fight by attacking their villages or commune and there's no choice but to try and ignore people like him while they prance around killing our stuff.
Akraasiel2005-02-03 05:28:00
Umm, guerrila warfare... this is the Forest after all.
Unknown2005-02-03 05:28:35
You cannot really call lichdom being blocked by sigils a counter. Eye sigils would have to be placed in every adjacent room in order to stop them from liching away, and with disenchanting sigils now available, it isn't even effective for defending your City by placing eye sigils, much less to use them offensively.

Spores can again be stopped by things that inhibit movement, and well.. catacombs is stopped by nothing. You can even touch the map while paralyzed, prone, and entangled.
Ialie2005-02-03 05:28:56
Maybe because conflict isn't supposed to be heavy between Serenwilde and Magnagora but between Serenwilde and the new forest commune, when it shows up.

Sylphas2005-02-03 05:33:09
Roark has said the alchemy monopoly was not due to design, but rather from lack of time. Be patient, and we'll lose it eventually. If you want, ask the Divine to give cities alchemy, as long as you make sure you get us enchanting in the process.
Silvanus2005-02-03 05:33:35
Uhh.. Akraasiel, more then 4/5s these fights take place in non-forest locations.
Unknown2005-02-03 05:34:48
QUOTE(Ialie @ Feb 3 2005, 05:28 AM)
Maybe because conflict isn't supposed to be heavy between Serenwilde and Magnagora but between Serenwilde and the new forest commune, when it shows up.
41225



When it shows up... but it's not here yet, and things have been this way from the beginning I'm pretty sure. Serenwilde hits Magnagora, Magnagora can't hit Serenwilde.

Ellaborate on how "guerilla warfare" is supposed to let us avoid these problems?
Unknown2005-02-03 05:38:03
QUOTE(Anonymous @ Feb 3 2005, 05:28 AM)
You cannot really call lichdom being blocked by sigils a counter. Eye sigils would have to be placed in every adjacent room in order to stop them from liching away, and with disenchanting sigils now available, it isn't even effective for defending your City by placing eye sigils, much less to use them offensively.

Spores can again be stopped by things that inhibit movement, and well.. catacombs is stopped by nothing. You can even touch the map while paralyzed, prone, and entangled.
41224



Catacombs doesn't compete with spores at all, everyone knows this. And while spores let people easily take on teams of 6+, a similiar sized team could have some people drop eye sigils around while the others kill the Magnagoran, so I would say spores is better than lichdom as well especially since they take no power. The fact remains that spores is the only running move with no counter besides afflictions and no lead in.
Unknown2005-02-03 05:38:31
Magnagora hit first, don't forget that.
Unknown2005-02-03 05:39:43
QUOTE(Jello @ Feb 2 2005, 07:38 PM)
Catacombs doesn't compete with spores at all, everyone knows this. And while spores let people easily take on teams of 6+, a similiar sized team could have some people drop eye sigils around while the others kill the Magnagoran, so I would say spores is better than lichdom as well especially since they take no power. The fact remains that spores is the only running move with no counter besides afflictions and no lead in.
41233



Between catacombs, ghost, hermit, and lichdom, yes, you are much better at avoiding death. We have singular spores, while they are decent, we do not have 3 other options.

Edit: Spores are also limited as to where they can be placed, and since others can use them, we have to enact rules as to how they are controlled.
Silvanus2005-02-03 05:40:02
QUOTE(Anonymous @ Feb 2 2005, 11:38 PM)
Magnagora hit first, don't forget that.
41235



Magnagora hit first in the war, yes, but it was Serenwilde who had hit first after the war.
Unknown2005-02-03 05:40:12
QUOTE(Anonymous @ Feb 3 2005, 05:38 AM)
Magnagora hit first, don't forget that.
41235



I asked for justification in terms of game balance, not fallicious emotional one-liners.
Drago2005-02-03 05:41:19
Oh, I must be mistaken that Narsrim and co walked into Dairuchi first, my bad.

Unless you're in the habit of keeping grudges, in which case why aren't you attacking Celest?
Ialie2005-02-03 05:42:50
QUOTE(Jello @ Feb 3 2005, 12:40 AM)
I asked for justification in terms of game balance, not fallicious emotional one-liners.
41238




It would have been really funny if you used the word "Phallicious".
Akraasiel2005-02-03 05:44:39
Because Celest kissed a suitable amount of ass and got back in the Forest's good graces.
Unknown2005-02-03 05:44:45
QUOTE(Jello @ Feb 2 2005, 07:40 PM)
I asked for justification in terms of game balance, not fallicious emotional one-liners.
41238



My statement was true. Magnagora did hit first, it was not fallacious.

This however, is false:
QUOTE(Jello @ Feb 2 2005, 07:34 PM)
When it shows up... but it's not here yet, and things have been this way from the beginning I'm pretty sure. Serenwilde hits Magnagora, Magnagora can't hit Serenwilde.
41230


I was merely pointing out, that Magnagora did indeed strike the Serenwilde first. Now we have two individuals acting out. This reminds me of in the very early days, Magnagora had inviduals acting out. Visaeris and others. Silvanus too, to some extent, he was chopping down trees before the war began.
Unknown2005-02-03 05:44:57
QUOTE(Anonymous @ Feb 3 2005, 05:39 AM)
Between catacombs, ghost, hermit, and lichdom, yes, you are much better at avoiding death. We have singular spores, while they are decent, we do not have 3 other options.

Edit: Spores are also limited as to where they can be placed, and since others can use them, we have to enact rules as to how they are controlled.
41236



We are not better at avoiding death. You and Narsrim can occupy all of Magnagora at once expending no power at all, no one from Magnagora's guilds could ever do that because all of our skills you listed have counters besides afflictions.
Unknown2005-02-03 05:46:28
Obviously when I said things have always been like this, I meant in terms of game balance, not who you were attacking. I made that clear in the first sentence of my first post.
Drago2005-02-03 05:48:40
Ghost: 3 power
Lichdom: minimum 10 power, usually closer to 20, can't ghost right after liching.
Catacombs: Can't be flung if paralysed, entangled, prone, or limbs broken.
Hermit: stopped by monolith, entangled, paralysed, prone. Monolith ruins the card.

Spores: Power to make the mushrooms? 0 power to use, makes spores every month, can be used in seemingly any situation, not stopped by monoliths.
Unknown2005-02-03 05:49:55
Trust me Jello, you can. Visaeris used to fly all over Serenwilde, attack, fly, ghost/hermit/catacombs away, and if he died, he'd Lich and run out. No one has really tried since then. Magnagora does have many more options and methods of escaping death, if one doesn't work, one of the three others certainly will.

As for catacombs, if you have a catacombs up prior to someone attacking, there is nothing the attacker can do, because even if they do hold you down, you can touch Acknor, and be gone for example.