Serenwilde advantages...

by Unknown

Back to Common Grounds.

Ialie2005-02-03 05:51:08
Doesn't 3 power mean like.. nothing now since the power changes?
Unknown2005-02-03 05:51:59
QUOTE(Drago @ Feb 2 2005, 07:48 PM)
Ghost: 3 power
Lichdom: minimum 10 power, usually closer to 20, can't ghost right after liching.
Catacombs: Can't be flung if paralysed, entangled, prone, or limbs broken.
Hermit: stopped by monolith, entangled, paralysed, prone. Monolith ruins the card.

Spores: Power to make the mushrooms? 0 power to use, makes spores every month, can be used in seemingly any situation, not stopped by monoliths.
41246



Spores are stopped by paralysis, entanglement, I believe asthma, and I'm pretty sure a broken arm does the trick too. And so do two broken legs.

With catacombs, it cannot be flung at any time, true, but it can be used no matter what.
Unknown2005-02-03 05:52:17
Spores and Catacombs are stopped only by afflictions. Catacombs is like spores, except it has a delay when it comes up. Quite a big difference.
Drago2005-02-03 05:52:30
Skills have changed since Visaeris played.

The only time I've used catacombs like that was when you decided to walk 50 guards into us and, at the time, I was completely unafflicted.

Note that you can just touch the map as well and follow them.
Unknown2005-02-03 05:54:14
Right, I'm going to do that into Acknor, into a statue, and a ton of guards. The map closes mere moments after the first touch, but it will stay open for several minutes as long as no one touches it. Silvanus would put one up, then hack at trees, large group comes in, webs, paralyzes, locks, it doesn't matter, touch and poof.
Unknown2005-02-03 05:54:59
QUOTE(Jello @ Feb 2 2005, 07:52 PM)
Spores and Catacombs are stopped only by afflictions. Catacombs is like spores, except it has a delay when it comes up. Quite a big difference.
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Catacombs is NOT stopped by afflictions once it is in place. There is a huge difference indeed.
Unknown2005-02-03 05:56:47
QUOTE(Anonymous @ Feb 3 2005, 05:54 AM)
Catacombs is NOT stopped by afflictions once it is in place. There is a huge difference indeed.
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Once it's in place. It can't be placed while afflicted, so it's like spores with a 4 or so second delay. If spores had a similiar delay then things would be fine.
Drago2005-02-03 05:57:11
Catacombs doesn't take you into villages anymore, it puts you one room outside them. You would have been able to touch acknor and web/aeon/whatever the person.
Unknown2005-02-03 06:02:30
QUOTE(Jello @ Feb 2 2005, 07:56 PM)
Once it's in place. It can't be placed while afflicted, so it's like spores with a 4 or so second delay. If spores had a similiar delay then things would be fine.
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Ah but see, the advantage is, you can put it up, then start doing some aggressive action, so a large group of angry citizens show up and attack you. You continue to do said annoying action as they attack, then touch no matter how screwed up you are.
Yrael2005-02-03 06:04:43
QUOTE(Anonymous @ Feb 3 2005, 04:49 PM)
As for catacombs, if you have a catacombs up prior to someone attacking, there is nothing the attacker can do, because even if they do hold you down, you can touch Acknor, and be gone for example.
41248



I cant catacomb touch out if I dont have an arm free. You cant be paralysed to touch it, either. Entangling seems a little iffy, as I've catacombed out of Celest when Ethelon flung a hangedman at me, and another time, It told me I had to write before doing it. Perhaps the cosmic web, but not the tarot web, prevent it. Or, the code is incredibly screwy regarding it.
Daganev2005-02-03 06:04:46
QUOTE(Anonymous @ Feb 2 2005, 09:49 PM)
Trust me Jello, you can. Visaeris used to fly all over Serenwilde, attack, fly, ghost/hermit/catacombs away, and if he died, he'd Lich and run out. No one has really tried since then. Magnagora does have many more options and methods of escaping death, if one doesn't work, one of the three others certainly will.

As for catacombs, if you have a catacombs up prior to someone attacking, there is nothing the attacker can do, because even if they do hold you down, you can touch Acknor, and be gone for example.
41248




Nobody has tried since then because Lich and Ghost have been changed Dramatically, to not allow us to use our skills in such a way that a single individual becomes virtually invincible.

Stop using old examples, and look at the situation.

I ask to all you people using spores... Can you think of any situation in which you would be affraid or worried to attack a village or whatever else the people are complaining about you attacking.
Unknown2005-02-03 06:04:47
As Drago pointed out, you can touch it to follow them and it doesn't take them inside the village anymore.

You're a waste of time, Anonymous. I'm going to stop posting on here to you.
Unknown2005-02-03 06:06:53
QUOTE(daganev @ Feb 2 2005, 08:04 PM)
Nobody has tried since then because Lich and Ghost have been changed Dramatically, to not allow us to use our skills in such a way that a single individual becomes virtually invincible.

Stop using old examples, and look at the situation.

I ask to all you people using spores... Can you think of any situation in which you would be affraid or worried to attack a village or whatever else the people are complaining about you attacking.
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Yes. If there are (tuned) statues, I stay away.

And yes, with lichdom, ghost, hermit, and catacombs, you can still be virtually invincible, as long as you are intelligent about it, and assess the situation. You can get a long long ways while spirit before your transformation into a Lich, and then just hermit out.
Daganev2005-02-03 06:09:49
QUOTE(Anonymous @ Feb 2 2005, 10:06 PM)
Yes. If there are (tuned) statues, I stay away.
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Since anyone can destroy statues, why do you think its fair and balanced?

Normally, people are willing or able to do solo one man attack squads when there are no other players about, not when there are no standing defences about.

Edit: Further, spores can be used by any player of any class, assuming they can get thier hands on them. (which any serenwilder can). All these tarot cards you speak of, can only be used by one class. It appears obvious to me that spores are a problem more than any other "escape" method, especially since Serenwilde found the need to outlaw the use of spores by other players.
Unknown2005-02-03 06:13:01
QUOTE(Jello @ Feb 2 2005, 08:04 PM)
As Drago pointed out, you can touch it to follow them and it doesn't take them inside the village anymore.

You're a waste of time, Anonymous. I'm going to stop posting on here to you.
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The map stays open for about half a second after it is touched. Even if I could find your location in that time (which I can't, and oh wait, not a single guild in Serenwilde has a sensing/farseeing ability, save thirdeye, which is outside of guildskills, and rather high in discernment), I would not be able to assess the location, and touch it in time.
Daganev2005-02-03 06:13:06
QUOTE(Ialie @ Feb 2 2005, 09:51 PM)
Doesn't 3 power mean like.. nothing now since the power changes?
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The amount of power a city generates does not affect the amount of power a player uses in a fight, or how fast that player regenerates thier own power.
Unknown2005-02-03 06:15:44
QUOTE(daganev @ Feb 2 2005, 08:09 PM)
Since anyone can destroy statues, why do you think its fair and balanced?

Normally, people are willing or able to do solo one man attack squads when there are no other players about, not when there are no standing defences about.
41276



Not anyone can destroy statues. It is an ability very high in arts. If you have the ability in arts, then you most likely have been noticed, and you cannot really get away with destroying statues for long before you are enemied. Coupled with guards, you won't be able to destroy them.

Edit: Basically, what transgressed today, was me wishing to kill three specific Magnagorans. Bricriu, Drago, and Jelaludin. Narsrim offered to kill a single Disciple of Xiim, to see if he could draw them out of Magnagora. It worked, but Drago got away, and there was too many others with Bricriu. I could hardly call what we did a raid.
Drago2005-02-03 06:18:27
Which, of course, doesn't counter the fact that you don't have to have the skills to use spores.

Comparativly, Catacombs is about Virtuoso Tarot, Ghost is about Fabled Necromancy and Lichdom is Trans.

Maybe its time you did tests to determine which afflictions actually stop spores, rather then saying "we think" or "this should".
Daganev2005-02-03 06:25:59
QUOTE(Anonymous @ Feb 2 2005, 10:15 PM)
Not anyone can destroy statues. It is an ability very high in arts. If you have the ability in arts, then you most likely have been noticed, and you cannot really get away with destroying statues for long before you are enemied. Coupled with guards, you won't be able to destroy them.

Edit: Basically, what transgressed today, was me wishing to kill three specific Magnagorans. Bricriu, Drago, and Jelaludin. Narsrim offered to kill a single Disciple of Xiim, to see if he could draw them out of Magnagora. It worked, but Drago got away, and there was too many others with Bricriu. I could hardly call what we did a raid.
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Your comment about destroying statues being a high level skill is completely mute.

Spores requires no skill at all to use, Lich, Ghost, Catacombs, Hermit, all require a large amount of credits to use.

If your going to complain about high level skills, take all high level skills into consideration. If your going to say the level of the skill matters, then Spores is even MORE obnoxious, not less.
Alger2005-02-03 06:31:22
what stops someone from vitae/sporing?