Karma: New System to Curb PK

by Estarra

Back to Common Grounds.

Estarra2005-02-04 00:05:30
QUOTE(Faethan @ Feb 3 2005, 05:00 PM)
I don't know how this system would be fixed, but it seems that if I use the curse, people now have -more- incentive to kill me than they did before I used it.  Doesn't that defeat the purpose?
41777



If they do kill you, you can curse them again! I suppose the cycle would continue until one side lets up. If you decide not to take an active stance against the agressor by cursing, you can always just keep suspect status and use the Avenger.
Faethan2005-02-04 00:07:02
QUOTE(Estarra @ Feb 3 2005, 08:05 PM)
If they do kill you, you can curse them again! I suppose the cycle would continue until one side lets up. If you decide not to take an active stance against the agressor by cursing, you can always just keep suspect status and use the Avenger.
41780



But if I use up 50% or 75% of my max karma...how do I curse them again?
Unknown2005-02-04 00:09:01
QUOTE(Faethan @ Feb 3 2005, 02:07 PM)
But if I use up 50% or 75% of my max karma...how do I curse them again?
41781


You don't. You let the Avenger protect you from further aggressive actions.
Unknown2005-02-04 00:11:54
Hmm.. Perhaps each hour spent logged in without a single aggressive action adds 1 karma, timer resets once you commit an aggressive action?

There needs to be a healthy divide between making karma too easy and too hard to achieve. Perhaps the lower your karma, the harder it is to gain, but easier it is to lose, and the higher your karma, the easier it is to gain, but harder it is to lose (people over 50 karma find it easy to gain, curse, gain, curse, people under 50 find it harder). However, to allow regular PKers to fight with regular PKers without being faulted, someone with low karma killing someone with low karma wouldn't cause much of a change, etc.
Unknown2005-02-04 00:12:42
This example is entirely made up. I couldn't kill any of these people in actuality.

Torak kills me.
I decide I want to curse Torak. CURSE TORAK WITH CURSEOFDOOM. There.
Daevos kills me once for cursing his citymate.
Silvanus kills me once for cursing his citymate.
Stangmar kills me once for cursing his citymate.
Yrael kills me once for cursing his citymate.
Ravin kills me once for cursing his citymate.
Brona kills me for cursing his citymate (pft, yeah right)

And so on. And all that happened to Torak was a little curse thing. What did I get for trying to make use of the system? A whole bunch of deaths.
Ethelon2005-02-04 00:21:38
This would make being Champion pointless. My guildmate gets attacked, I go rescue, possibly forced to fight, kill the enemy, get cursed for it. Did my job and get punished for it. Also, this will be adding another "requirement" to the realm, that being you HAVE to quest in order to gain more Karma. I personally find questing boring, moreso than bashing and would hate to be forced to do so because of a new game mechanic which would make my position useless unless I'm questing my arse off.
Unknown2005-02-04 00:27:37
Yea, that's the other thing that bugs me. If you are the one attacked, but you win the skirmish, you get cursed. Wow, wonderful, I'm punished for defending myself. So if a few people attack me, and consequently lose, I'd get cursed several times. I'd also have very little karma for killing those attackers, so it'd be difficult to work the curses off, especially as their effects or whatnot, get worse and worse.
Estarra2005-02-04 00:32:28
Just out of curiosity, do any of you who are trashing these ideas have an alternate idea to curb PK? We definitely will do something and if you want some say on the matter, now is the time to pipe in!
Shiri2005-02-04 00:34:31
Nars apparently does. tongue.gif
Faethan2005-02-04 00:34:33
QUOTE(Etanru @ Feb 3 2005, 08:12 PM)
This example is entirely made up. I couldn't kill any of these people in actuality.

Torak kills me.
I decide I want to curse Torak. CURSE TORAK WITH CURSEOFDOOM. There.
Daevos kills me once for cursing his citymate.
Silvanus kills me once for cursing his citymate.
Stangmar kills me once for cursing his citymate.
Yrael kills me once for cursing his citymate.
Ravin kills me once for cursing his citymate.
Brona kills me for cursing his citymate (pft, yeah right)

And so on. And all that happened to Torak was a little curse thing. What did I get for trying to make use of the system? A whole bunch of deaths.
41787



You forgot to add Torak kills me again because I lost suspect when I cursed him.
Unknown2005-02-04 00:36:49
I apologize Estarra, I wasn't trashing the idea, and I did not mean it to be taken that way. The concept of cursing though, seems to me like it might excaberate PK, because one, you lose suspect, thus encouraging them to attack again, as well as encouraging all their friends/citymates/guildmates to attack them for cursing the person.

The idea does have its merits.
Amaru2005-02-04 00:38:21
QUOTE(Estarra @ Feb 4 2005, 01:32 AM)
Just out of curiosity, do any of you who are trashing these ideas have an alternate idea to curb PK? We definitely will do something and if you want some say on the matter, now is the time to pipe in!
41808



I heard of this great idea called the Avenger system...
Unknown2005-02-04 00:38:39
QUOTE
Not sure I really understand this. If Magnagora wants war on Celest and Celest doesn't want to go to war, then make it impossible for any Magnagoran to PK a Celestian? Immediately autozap a Magnagoran who tries to attack a Celestian?

We're certainly open to ideas on how to curb excessive PK if they're thought out. I will tell you up front that we are NOT looking for ideas along the lines of "giving more reasons to attack on other planes" (we've gone over that how many times?) or "have player or god committees decide if a PK was RP worthy" (too subjective).


Not make it impossible no because a situation may arise where a Magnagoran must PK a Celestine. Such as defending a village/important mob or what have you. Instead tweak the system to invoke extra consequences for Pk related actions.

Ex: Magnagora sets their status towards Celest as Hostile:War. Results: Any XP a Magnagoran gains for PKing a Celestine is increased by 25%. However lets say Celest's status towards Magnagora is set at Passive:Defense. Result: Any Magnagoran who PKs a Celestine recieves automatic vengeance status on the part of the Celestine. If the Magnagoran proceeds to PK the Celestine a second time the length of the resultant peace status is doubled.
Unknown2005-02-04 00:41:22
QUOTE(Cron @ Feb 3 2005, 02:38 PM)
Not make it impossible no because a situation may arise where a Magnagoran must PK a Celestine.  Such as defending a village/important mob or what have you.  Instead tweak the system to invoke extra consequences for Pk related actions.

Ex: Magnagora sets their status towards Celest as Hostile:War. Results: Any XP a Magnagoran gains for PKing a Celestine is increased by 25%. However lets say Celest's status towards Magnagora is set at Passive:Defense. Result: Any Magnagoran who PKs a Celestine recieves automatic vengeance status on the part of the Celestine. If the Magnagoran proceeds to PK the Celestine a second time the length of the resultant peace status is doubled.
41819


Ummm... woah, instant vengeance? Errr... no.
So the Celestians set theirs to passive, then run around killing Magnagorans, and if they lose any fight, they call down the Avenger. That makes a ton of sense.
Unknown2005-02-04 00:42:33
Just an example. Feel free to substitute any more suitable result.
Unknown2005-02-04 00:45:04
QUOTE
Ummm... woah, instant vengeance? Errr... no.
So the Celestians set theirs to passive, then run around killing Magnagorans, and if they lose any fight, they call down the Avenger. That makes a ton of sense.


Well then the Magnagorans could then set their own status to Passive/Defensive. Then the role is reversed.
Daganev2005-02-04 00:45:17
Is there a reason the idea of removing XP gain from killing people is not liked?

Or even a possible XP loss when you kill someone?
Silvanus2005-02-04 00:48:00
QUOTE(daganev @ Feb 3 2005, 06:45 PM)
Is there a reason the idea of removing XP gain from killing people is not liked?

Or even a possible XP loss when you kill someone?
41831



Why should I, who may have spent $600, hours upon hours of questing to gain gold for vials/herbs, fight to use it all up in one fight, when I gain absolutely nothing because they'll be back in 2 minutes anyways?
Amaru2005-02-04 00:49:10
What's that I hear..?

Did someone say lich?
Shiri2005-02-04 00:49:38
XP loss when you kill someone? That just totally goes against the entire point. You shouldn't be PUNISHED for doing it, especially in a PK-type MUD such as this (I mean, come on, LOOK at those damn skills, tell me they're for bashing), just restricted from overdoing it.