Narsrim2005-02-04 00:31:25
While bashing fesix and reading this new Karma idea (which I dislike), I had an idea to curb PK that I think would settle the current problems with excessive PK, maintain PK for those who want it, and do all of it in one super easy process.
I entitle this system the Divine Blessing of Avechna:
Every Lusternia year, any person may transverse to Avechna and beseech a blessing or the removal of a former. This blessing cannot be removed or regained until a Lusternian year has passed (thus, it is somewhat “long termâ€). A monetary donation of 5,000 gold is required each time (perhaps this could increase if seeking a blessing with a large suspect list up to a max of 25,000 gold) to be blessed although the removal of a blessing is free. While blessed, a person will sacrifice his or her right to openly engage in combat on Prime. Should he or she attempt to attack another person (outside of enemy territory), the Avenger will remind them of their pact and halt such (somewhat like PK careful now). As a reward, this person will be highly guarded by the Avenger. Should any person attack a blessed individual, the blessed person will IMMEDIATELY gain Avenger status. Thus, if a blessed person is jumped and slain at random by anyone, they will be able to strike back twice with Avenger summons (one for just being attacked and another since they died). Furthermore, this system will handle groups. Every single person who is attacks a blessed individual will get punished not just one or two.
There are some rules that go with this system:
1. Enemy territory will factor into play as it does now. If a blessed individual is slain in enemy territory, the Avechna will not protect them.
2. Summoning a blessed person who does not have the summoner allied will be considered an aggressive act and as such give Avenger status.
3. Although I’m not sure if it would be possible to code this provision, it could be handled by issues if necessary. A blessed individual may not aid a non-blessed individual in combat by healing them, curing afflictions, etc.
4. Similar to sanctuary, blessed individual may influence villages in play but do so at the same rate as if sanctuary had been called (50% less effective, I believe).
5. All newbies would default with a blessing from Avenchna
6. With PK careful toggled on, a person could not “accidentally†attack a blessed individual
7. Something else that I’m forgetting but should be here
So... what do you guys think? I think this would curb the random slaughters but at the same time allow PK for those who like to fight, etc. I’ve considered how this could be abused and I’m not sure how it could be aside from aiding a non-blessed person which is stipulated. The only way I could see this being a problem would be if someone killed a bunch of people then ran for a blessing. In such case, I guess something of this order could be added:
8. Those who wish to forsake their former life of combat may do so but there is a chance (that increases with the number of suspects) of the Avenger requiring a personal sacrifice (which would be death + exp loss to be absolved and receive the blessing).
I entitle this system the Divine Blessing of Avechna:
Every Lusternia year, any person may transverse to Avechna and beseech a blessing or the removal of a former. This blessing cannot be removed or regained until a Lusternian year has passed (thus, it is somewhat “long termâ€). A monetary donation of 5,000 gold is required each time (perhaps this could increase if seeking a blessing with a large suspect list up to a max of 25,000 gold) to be blessed although the removal of a blessing is free. While blessed, a person will sacrifice his or her right to openly engage in combat on Prime. Should he or she attempt to attack another person (outside of enemy territory), the Avenger will remind them of their pact and halt such (somewhat like PK careful now). As a reward, this person will be highly guarded by the Avenger. Should any person attack a blessed individual, the blessed person will IMMEDIATELY gain Avenger status. Thus, if a blessed person is jumped and slain at random by anyone, they will be able to strike back twice with Avenger summons (one for just being attacked and another since they died). Furthermore, this system will handle groups. Every single person who is attacks a blessed individual will get punished not just one or two.
There are some rules that go with this system:
1. Enemy territory will factor into play as it does now. If a blessed individual is slain in enemy territory, the Avechna will not protect them.
2. Summoning a blessed person who does not have the summoner allied will be considered an aggressive act and as such give Avenger status.
3. Although I’m not sure if it would be possible to code this provision, it could be handled by issues if necessary. A blessed individual may not aid a non-blessed individual in combat by healing them, curing afflictions, etc.
4. Similar to sanctuary, blessed individual may influence villages in play but do so at the same rate as if sanctuary had been called (50% less effective, I believe).
5. All newbies would default with a blessing from Avenchna
6. With PK careful toggled on, a person could not “accidentally†attack a blessed individual
7. Something else that I’m forgetting but should be here
So... what do you guys think? I think this would curb the random slaughters but at the same time allow PK for those who like to fight, etc. I’ve considered how this could be abused and I’m not sure how it could be aside from aiding a non-blessed person which is stipulated. The only way I could see this being a problem would be if someone killed a bunch of people then ran for a blessing. In such case, I guess something of this order could be added:
8. Those who wish to forsake their former life of combat may do so but there is a chance (that increases with the number of suspects) of the Avenger requiring a personal sacrifice (which would be death + exp loss to be absolved and receive the blessing).
Ethelon2005-02-04 00:34:33
I like it better than Karma and Primebond
Silvanus2005-02-04 00:35:54
I like it, but there should be a requirement. Like 10-15 less suspects (probably less) and no one having Avenger on you.
Narsrim2005-02-04 00:37:06
QUOTE(Silvanus @ Feb 3 2005, 08:35 PM)
I like it, but there should be a requirement. Like 10-15 less suspects (probably less) and no one having Avenger on you.
41814
Well, the exp loss to gain Avenger if a self sacrifice was required could reflect your suspect list and such. Although I think this could work too...
Maedhros2005-02-04 00:38:50
QUOTE(Narsrim @ Feb 3 2005, 07:31 PM)
5. All newbies would default with a blessing from Avenchna
41806
Grace and Innocence are already there.
Shiri2005-02-04 00:39:22
QUOTE
...they will be able to strike back twice with Avenger summons...
You misspelt "once" as "twice." Apart from that, seems good.
Estarra2005-02-04 00:39:52
How is this different than a PK flag?
Narsrim2005-02-04 00:40:31
QUOTE(Shiri @ Feb 3 2005, 08:39 PM)
You misspelt "once" as "twice." Apart from that, seems good.
41821
No, the initial attack would give 1 Avenger summon. If death occured, 1 more would be given (just like now if the person is suspected).
1 + 1 = 2
Narsrim2005-02-04 00:41:23
QUOTE(Estarra @ Feb 3 2005, 08:39 PM)
How is this different than a PK flag?
41823
I'm not sure it is 100% different but I'd like to think it has more class than a PK Flag.
EDIT: And even if it is similar, I believe it has far less potential for abuse than Karma or Prime Bond
Shiri2005-02-04 00:47:21
Yes, Narsrim, I know that's how it works currently, but I still think it should only be once. Plus, do people get a warning that they're about to attack a blessed person?
Silvanus2005-02-04 00:48:52
QUOTE(Shiri @ Feb 3 2005, 06:47 PM)
Yes, Narsrim, I know that's how it works currently, but I still think it should only be once. Plus, do people get a warning that they're about to attack a blessed person?
41833
He said pk careful on blocks it.
Daganev2005-02-04 00:50:19
Ugg, I do not like the idea.
I throughely enjoy being able to headslam people who make stupid comments, or tackling people who are teasing me.
I throughely enjoy being able to headslam people who make stupid comments, or tackling people who are teasing me.
Aajen2005-02-04 00:51:40
I'd have to say I like this the best of all the other ideas too. Though the singular problem is people who have the blessing and non-combatly act like complete jackarses... Though to be honest the other's don't really address this either.
I've killed idiots like this before inspite of the avenger, it's just worth it sometimes despite gettting avenged.
EDIT: You beat me Daganev!
I've killed idiots like this before inspite of the avenger, it's just worth it sometimes despite gettting avenged.
EDIT: You beat me Daganev!
Shiri2005-02-04 00:53:12
QUOTE(Silvanus @ Feb 4 2005, 01:48 AM)
He said pk careful on blocks it.
41836
This is a good point. I will read more carefully in future.
Unknown2005-02-04 00:55:13
QUOTE(Narsrim @ Feb 3 2005, 02:31 PM)
While bashing fesix and reading this new Karma idea (which I dislike), I had an idea to curb PK that I think would settle the current problems with excessive PK, maintain PK for those who want it, and do all of it in one super easy process.
I entitle this system the Divine Blessing of Avechna:
Every Lusternia year, any person may transverse to Avechna and beseech a blessing or the removal of a former. This blessing cannot be removed or regained until a Lusternian year has passed (thus, it is somewhat “long termâ€). A monetary donation of 5,000 gold is required each time (perhaps this could increase if seeking a blessing with a large suspect list up to a max of 25,000 gold) to be blessed although the removal of a blessing is free. While blessed, a person will sacrifice his or her right to openly engage in combat on Prime. Should he or she attempt to attack another person (outside of enemy territory), the Avenger will remind them of their pact and halt such (somewhat like PK careful now). As a reward, this person will be highly guarded by the Avenger. Should any person attack a blessed individual, the blessed person will IMMEDIATELY gain Avenger status. Thus, if a blessed person is jumped and slain at random by anyone, they will be able to strike back twice with Avenger summons (one for just being attacked and another since they died). Furthermore, this system will handle groups. Every single person who is attacks a blessed individual will get punished not just one or two.
There are some rules that go with this system:
1. Enemy territory will factor into play as it does now. If a blessed individual is slain in enemy territory, the Avechna will not protect them.
2. Summoning a blessed person who does not have the summoner allied will be considered an aggressive act and as such give Avenger status.
3. Although I’m not sure if it would be possible to code this provision, it could be handled by issues if necessary. A blessed individual may not aid a non-blessed individual in combat by healing them, curing afflictions, etc.
4. Similar to sanctuary, blessed individual may influence villages in play but do so at the same rate as if sanctuary had been called (50% less effective, I believe).
5. All newbies would default with a blessing from Avenchna
6. With PK careful toggled on, a person could not “accidentally†attack a blessed individual
7. Something else that I’m forgetting but should be here
So... what do you guys think? I think this would curb the random slaughters but at the same time allow PK for those who like to fight, etc. I’ve considered how this could be abused and I’m not sure how it could be aside from aiding a non-blessed person which is stipulated. The only way I could see this being a problem would be if someone killed a bunch of people then ran for a blessing. In such case, I guess something of this order could be added:
8. Those who wish to forsake their former life of combat may do so but there is a chance (that increases with the number of suspects) of the Avenger requiring a personal sacrifice (which would be death + exp loss to be absolved and receive the blessing).
I entitle this system the Divine Blessing of Avechna:
Every Lusternia year, any person may transverse to Avechna and beseech a blessing or the removal of a former. This blessing cannot be removed or regained until a Lusternian year has passed (thus, it is somewhat “long termâ€). A monetary donation of 5,000 gold is required each time (perhaps this could increase if seeking a blessing with a large suspect list up to a max of 25,000 gold) to be blessed although the removal of a blessing is free. While blessed, a person will sacrifice his or her right to openly engage in combat on Prime. Should he or she attempt to attack another person (outside of enemy territory), the Avenger will remind them of their pact and halt such (somewhat like PK careful now). As a reward, this person will be highly guarded by the Avenger. Should any person attack a blessed individual, the blessed person will IMMEDIATELY gain Avenger status. Thus, if a blessed person is jumped and slain at random by anyone, they will be able to strike back twice with Avenger summons (one for just being attacked and another since they died). Furthermore, this system will handle groups. Every single person who is attacks a blessed individual will get punished not just one or two.
There are some rules that go with this system:
1. Enemy territory will factor into play as it does now. If a blessed individual is slain in enemy territory, the Avechna will not protect them.
2. Summoning a blessed person who does not have the summoner allied will be considered an aggressive act and as such give Avenger status.
3. Although I’m not sure if it would be possible to code this provision, it could be handled by issues if necessary. A blessed individual may not aid a non-blessed individual in combat by healing them, curing afflictions, etc.
4. Similar to sanctuary, blessed individual may influence villages in play but do so at the same rate as if sanctuary had been called (50% less effective, I believe).
5. All newbies would default with a blessing from Avenchna
6. With PK careful toggled on, a person could not “accidentally†attack a blessed individual
7. Something else that I’m forgetting but should be here
So... what do you guys think? I think this would curb the random slaughters but at the same time allow PK for those who like to fight, etc. I’ve considered how this could be abused and I’m not sure how it could be aside from aiding a non-blessed person which is stipulated. The only way I could see this being a problem would be if someone killed a bunch of people then ran for a blessing. In such case, I guess something of this order could be added:
8. Those who wish to forsake their former life of combat may do so but there is a chance (that increases with the number of suspects) of the Avenger requiring a personal sacrifice (which would be death + exp loss to be absolved and receive the blessing).
41806
I like it better then the other presented options, with a little refining, it could work effectively.
The only thing I'd say, would be rather then getting an instant vengeance for attacking them, then a second vengeance for killing them, what if they got an instant suspect for the initial attack, then if they killed them, they would get one vengeance. On second thought, that might not be so good.
I like it because of the limit on how often it could be done, and the monetary cost added in. I'd also like to see it, so that it could only be done at a certain time, like the first day of a month, so that they could not just run to the Avechna for a blessing, they would have to wait for the first day of the month.
As for influencing, currently crusade doubles your influencing speed, where as sanctuary keeps it the same. If you have a blessing from Avechna, you influencing effectiveness should not go up with crusade, and should just be half the normal rate, regardless if there is a sanctuary or crusade up.
Edit: And since game months are based on 25 hours, it rotates through, thus making it possible for anyone in any timezone to see the first of the month. Even more so if it were based on the moon, since that is a 32 hour cycle.
Silvanus2005-02-04 00:55:58
Actually, a little more thought on it, I'm going to have disagree for one reason:
Mage classes.
Geomancers like to boulderblast, some don't put pk careful on - they dislike being limited that much. This will just make it mandatory for people to have pk careful on.
Mage classes.
Geomancers like to boulderblast, some don't put pk careful on - they dislike being limited that much. This will just make it mandatory for people to have pk careful on.
Unknown2005-02-04 00:58:31
QUOTE(Silvanus @ Feb 3 2005, 02:55 PM)
Actually, a little more thought on it, I'm going to have disagree for one reason:
Mage classes.
Geomancers like to boulderblast, some don't put pk careful on - they dislike being limited that much. This will just make it mandatory for people to have pk careful on.
Mage classes.
Geomancers like to boulderblast, some don't put pk careful on - they dislike being limited that much. This will just make it mandatory for people to have pk careful on.
41847
It already isn't mandatory to keep PK careful on? Ouch.. your lucky, I've never turned the damned thing off.
Silvanus2005-02-04 01:00:26
QUOTE(Anonymous @ Feb 3 2005, 06:58 PM)
It already isn't mandatory to keep PK careful on? Ouch.. your lucky, I've never turned the damned thing off.
41851
Nor have I, but I know Rhysus doesn't. ANd if this is implemented, if you dn't have pk careful on, you are pretty much pacified for your whole Lusternian life.
Daganev2005-02-04 01:01:45
The more rigid the system, the more drastic the abuse when it happens.
Thats why I like incentives, instead of black and white, yes no, options.
Thats why I like incentives, instead of black and white, yes no, options.
Ethelon2005-02-04 01:08:07
If this was implimented maybe peace can be taken away from vengeance. I currently like the fact the Avencha peaces the vengeanced person, but the Blessed setup looks like it would more than make up for it if removed.